According to Electronic Arts, SimCity has sold over 1.1 million copies, making it the fastest selling SimCity game to date. About half of those sales have been for the digital version of the game.
It's interesting that ...
The redemption portal will be opening up country-by-country, and should be live to everyone worldwide by March 22. Players must register their copy of SimCity before March 25 at 11:59PM PDT to be eligible, and you have to claim your free game by March 30 at 11:59PM PDT.
I'm not the only one to find it a little funny that SimCity 4 is one of the free games on offer, right?
After a rather eventful day of people tinkering with SimCity in order to play offline, Maxis general manager Lucy Bradshaw has written a "straight answers" blog post addressing the game's always-on design. Those hoping for a ...
There is mounting evidence that, despite EA Maxis' claims to the contrary, SimCity is wholly capable of being played offline -- a capability that would have saved buyers a week of hassle and tons of creativity now lost to server issues.
Let's start with what the gamers have discovered. Lately, some modding has led to a fully playable offline debug version. Fancy that!
There's a snag, of course -- this bit of hackery is unable to save or load all your progress, since EA opted to control your data on its end. Still, the game is able to be taken fully offline for an indefinite period of time, putting paid to suggestions that online play was inseparably woven into the experience.
Interestingly, this "debug mode" of the game still syncs with EA Maxis' servers, and can at least save road placements made outside of the normal boundaries of the game.
While SimCity's DRM-in-sheep's-clothing continues to cause playabilty issues, EA Maxis has declared its intent to keep the game tied to a server. The company will do "everything it can" to make your game playable, but that doesn't include the one thing that'd guarantee it.
"We have no intention of offlining SimCity any time soon," said EA Maxis' Lucy Bradshaw on Twitter. "but we'll look into that as part of our earning back your trust efforts."
Last night, Bradshaw released an update claiming the problems with SimCity were "Almost behind us." Game crashes have apparently been reduced by 92% and 8 million gameplay hours have been logged by users.
After a disastrous launch week for SimCity, Maxis and Electronic Arts are going to offer a free PC game via download to players as an apology. "On March 18, SimCity players who have activated their game will receive an email telling them how to redeem their free game," wrote general manager Lucy Bradshaw in a blog post.
"I know that’s a little contrived -- kind of like buying a present for a friend after you did something crummy. But we feel bad about what happened. We’re hoping you won’t stay mad and that we’ll be friends again when SimCity is running at 100 percent."
That may win over some of the affected players, but I don't suspect it'll do a whole lot for people who read blogs such as this one and would've rather just spent the week playing the game they purchased. To some extent, I suppose it depends on the restrictions for this make-good offer. More importantly, Bradshaw says that server capacity has been increased by 120 percent, and that "The number of disrupted experiences has dropped by roughly 80 percent." Shame the number of disruptions couldn't have been zero.
Hey everybody! Here's today's Destructoid Show!
I'm guessing you guys have heard about all the nonsense going on with SimCity, so if you're sick of it by this point, I apologize. There's a new trailer for Deadpool, which I'm ...
SimCity is broken. Players aren't able to connect to the servers, and without that connection you virtually cannot do anything with the city building game. Fans are rightly outraged, taking to various social media outlets ...
In what has to be the most incredible display of PR spin seen in a videogame crisis, an Electronic Arts spokesperson has claimed SimCity's notoriously awful DRM setbacks are a result of the game being just too gosh-darn enjoy...
Big game releases these days are almost always going to be subject to some literary abuse via the outlet of Metacritic user reviews, especially when a major publisher like Electronic Arts is concerned. In the case of SimCity,...
I love the SimCity series. I played the first one for countless hours growing up, and my younger years were filled with endless play sessions of SimCity 2000 and 3000. I wanted to like the latest SimCity. The visual style looks great, and it seemed like a good idea to streamline some of the games more radical detail.
Sadly, SimCity has some weird design decisions, and the worst problem with it is the fact that you always have to be online to play. This might be overlooked as a minor annoyance, but the servers aren't up to the task of handling the player load. I've had a hard time getting online to play, and it's made judging it as a game difficult.
We tossed it out there to you to see what you wanted us to do, and you responded loud and clear that the game deserved to be reviewed in its current state. You are why we review games, and you are the ones that care about our opinions.
Things might get better in the future for SimCity, but right now it's bad and unplayable at times. This review is based in part on time spent before release when I was able to connect, but mostly my opinions are formed on the actual retail version of the game.
If you are one of the many who purchased SimCity this week and found yourself unable to play it, you may feel like you were gypped out of $60 and want your money back. Unfortunately, while physical retailers might do the hono...
Our review for SimCity is coming, but server issues are making the game unplayable. I'm sure you're already aware of the need to always be online to play, but it goes a lot deeper than just a DRM issue. Data isn't stored locally, so server issues can destroy save games and potentially cause the loss of dozens of hours of gameplay. Amazon has even pulled the game from their digital store.
SimCity has a big focus on region gameplay, where cities can be connected with up to fourteen other cities. This concept is interesting and has some promise, but it just fails to work correctly with the way the servers are right now. Basically, the game is broken, and not worth buying at all right now.
The SimCity launch has been pretty disastrous to say the least. My Twitter feed has been a constant stream of players experiencing connection issues, servers that won't save their cities, long queue times to get into a server...
In another casual discussion from Dtoid's virtual news room, I'm joined by Jordan Devore and Spencer Hayes to discuss the deflated rumor of a Dead Space development hiatus (one we kind of wish were true).
Plus, SimCity's rocky launch demonstrates once again that you can't count on anybody to successfully launch an online-only game and the gang discusses the recently announced Thief reboot.
SimCity was released today, and due to the controversial need to always be connected to EA's server in order to play people have been experiencing long waits just trying to get in. In order to play SimCity you have ...