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Marvel vs Capcom

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I wish I had made Katawa Crash


Jan 15
// Jonathan Holmes
This post is already way too much about me and way too little about the story, so how about we take that narcissism as far as we can and see what happens? I'm sad. I can't get keyboard-controlled Flash games to wor...
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Office Chat: Zelda's patch, movie games and MvC3 DLC


Dec 16
// Conrad Zimmerman
In this conversation from Destructoid's virtual office, I'm accompanied by Dale North, Jordan Devore and the charming Jonathan Holmes. We discuss how Nintendo is going to patch The Legend of Zelda: Skyward Sword and how Holl...
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Marvel vs. Capcom DLC creates royal controversy in Spain


Nov 25
// Jim Sterling
A piece of downloadable content for Ultimate Marvel vs. Capcom 3 that puts Magneto in a kingly uniform has caused a bit of a stir in Spain. According to Spanish reports, the uniform greatly resembles that worn on occasion by ...
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Live show: Ultimate Marvel on Mash Tactics, baby


Nov 17
// Bill Zoeker
Today, the Mash Tactics crew is getting its hands dirty in Ultimate Marvel Vs. Capcom 3. Back before the original Marvel Vs. Capcom 3 was out to the public, Jon Carnage boasted a 2nd place spot on the world leader board. An a...

Review: Ultimate Marvel vs. Capcom 3

Nov 15 // Jesse Cortez
Ultimate Marvel Vs. Capcom 3 (PlayStation 3, Xbox 360 [reviewed])Developer: CapcomPublisher: CapcomReleased: November 15, 2011MSRP: $39.99 I'm going to start out by saying that I am a HUGE fan of Marvel vs. Capcom 3. Whereas most of the other people on staff have probably played this game casually, or got into it at launch but tapered off as other big releases hit, I have been playing it non-stop since its release. From my experience with the first installment, while the roster was plentiful, in order to play the game competitively, there were only a few characters I had to choose from -- Wekser, Dormammu, and Spencer was my team, and those are all characters quite familiar in high-level play. You can imagine my excitement that Ultimate Marvel vs. Capcom 3 now boasts 12 new characters to try and incorporate into my team -- six from the Capcom universe (Frank West, Strider, Nemesis, Firebrand, Phoenix Wright, and Vergil) and six from Marvel (Nova, Rocket Raccoon, Iron Fist, Hawkeye, Dr. Strange, and Ghost Rider). Characters such as Phoenix Wright, Strider, and Frank West, were highly anticipated, while others like Nova, Iron Fist, and Rocket Raccoon seemed obscure but blend in perfectly. The first observation about these new characters is that they are all very unique, which I see as a major plus. None of them play alike and they have very unique styles of combat. Phoenix Wright needs to collect evidence during battle in order to become a useful character, but just like in his games, Wright's expert use of evidence can completely destroy an opponent when used at the right time. Frank West, previously seen in Tatsunoko vs. Capcom, must take pictures to raise his level and allow access to certain moves and more powerful weapons. On the Marvel side, Iron Fist is a highly grounded character who relies on "rekka"-style motions to perform combos (think Fei Long), while Dr. Strange is all about luring his opponents into a false sense of security, zoning them, then catching them in an trap. Each character is so different that it makes discovering how to play them a game in itself, which is something that I feel was slightly lacking in the original cast of characters. I found myself spending hours in training mode, playing with each character and learning how to fully utilize each one. If Capcom's goal was to add some variety in gameplay, then they definitely succeeded. They also decided to revisit the old roster to give them much needed balancing. Certain characters who went largely un-played received new attributes that made them viable on any team. Captain America in particular seems like someone I definitely want to use now that he has a double jump and an "off the ground" (OTG) Shield Slash that lets him maximize his damage potential. Ryu has been powered up with new types of Hadoukens in invisible and multi-hit flavors as well as a new hyper that definitely allows for new styles of play. Felicia is a character that I would have loved to see used more, and now with an added ground bounce to her Air Delta Kick and OTG Sand Splash, I can't wait to see how she fares against the rest of the cast. As far as the more popular cast goes, none of them seem to have been completely nerfed. While Capcom did fix certain aspects like invincibility on some characters' assist types, those characters who were used often in the vanilla version are still just as good. In fact, some of them like Storm and Magneto even got new tricks to play with. It remains to be seen how the old characters will match up with the new cast once people start playing the game competitively, but from my time with the game, it seems like Capcom made an effort to buff under-powered characters just enough to give them a chance against those who were already good. Concerning the game modes, there isn't much here even compared to the original version. A welcome addition is spectator mode, which was admittedly lacking in MvC3. There is also the promise of a post-launch game mode titled "Heroes and Heralds" which allows for attaching attributes to your team such as parries, invincible assists, and projectile invincibility via collectible upgrade cards. Unfortunately, that mode isn't on disc, so I haven't had as much time with it as I'd have hoped. In fact, what comes on disc is slightly disappointing. The post-launch "Event Mode" that was a part of MvC3 is nowhere to be found, and while I didn't play it as much, the game still feels lacking without it. The only mode on disc besides Arcade, Versus, and Online is a Mission mode meant to train your in how to play each character. However, this mode only scratches the surface of each character; Capcom should take a few hints from the BlazBlue series in how to create a useful training mode that is more educational and intuitive to use. Finally, for those who have an MvC3 save file, you get a non-competitive Galactus mode unlocked at the start that's fun for about five minutes. Then there are the changes that Ultimate Marvel vs. Capcom 3 brings to the combat engine. First off, the Delayed Hyper Combo (DHC) glitch has been removed, so if you were one to rely on that tactic, get ready to rethink your technique a bit. The other big change involves the highly controversial X-factor. Many in the fighting game scene disliked the presence of X-factor, since it allowed for one character to take out a whole team if played correctly. In Ultimate Marvel vs. Capcom 3, it seems like the damage done by characters in X-factor has been toned down a bit, and the length of time spent in X-factor shortened. On the other hand, X-Factor can now be let off in the air, which will surely encourage experimentation and subsequent innovation in use of the technique. So while it remains to be seen how much these changes to X-factor will affect high-level play, at first glance, it seems like things have been adjusted accordingly. For those who have yet to play Marvel vs. Capcom 3, seeing as how this game is being sold for $40, Ultimate Marvel vs. Capcom 3 offers a budget entry into a fast-paced fighting game full of unique characters and fun gameplay. There is no better time than now to give the series a try. For those who have been playing the game since launch, the new characters will rejuvenate your interest in this game and challenge your imagination in trying to incorporate them into your established gameplay. The only downside to this game is that what comes on disc seems lacking. In making the inevitable comparison with Super Street Fighter 4, things don't look too good for UMvC3. Super Street Fighter 4 offered much more content, such as team battles and a replay channel, for a reduced price, while Ultimate Marvel vs. Capcom 3 doesn't do the same. Whereas SSF4 seemed like a bargain to most, UMvC3 definitely feels like a $40 game. With only a couple of modes to choose from and a less than stellar training mode, I had hoped Capcom would have stepped up their game and given us just a little more. Still, at this price, it's hard to complain. Regardless, Ultimate Marvel vs. Capcom 3 represents a new age of heroes that will take you for a ride if you choose to make the investment. My greatest joy with the Marvel series is discovering new combinations of fighters and designing teams such as the "Raccoon City," "Devil May Cry," and "Guys with Swords" teams. With this extended cast of highly viable characters, the only thing holding you back from picking a group of characters you enjoy is your imagination. While this hastily released upgrade definitely has some room for improvement, there is absolutely enough new content to warrant the purchase.
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When Marvel vs. Capcom 3 was released, fans jumped for joy at the long awaited return of the Marvel Vs. series. With the addition of brand new characters, a new mechanic called "X-factor," and the promise of even more charact...

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Colliding worlds: Ultimate Marvel vs. Capcom 3 cinematic


Nov 14
// Jordan Devore
So, about that Ultimate Marvel vs. Capcom 3 -- it's got quite the opener. Having been tragically born without the fighting-game gene, I can't really do much with the series other than watch others play professionally. But I ...

Rocket Raccoon and Frank West 'officially' join MvC3

Oct 31 // Wesley Ruscher
Ultimate Marvel vs. Capcom 3 (PlayStation 3, Xbox 360 [Previewed])Developer: CapcomPublisher: CapcomRelease: November 15, 2011 As Capcom's Seth Killian put it best, Rocket Raccoon is "f*cking annoying." Like a real life raccoon that is digging through your garbage cans in the middle of the night, this nocturnal mammal is all about getting in close and crossing up your opponent. He's quick, small, can hover and has myriad traps at his disposal that make him well prepared for most situations. Rocket Raccoon's rocket skates are perhaps the best air dash in the game. Using this move will let him, on smaller characters, dash in fast and then move behind for a quick mix up. His bear claw trap -- known as the flapper -- is great for off-the-ground attacks and can be paired with his giant pendulum swing attack for a quick wall bounce. Perhaps my favorite of his moves is his teleport, which is great for a quick hop in front or behind and enemy and if done with the heavy attack actually has the little booger burrow under the ground, making him invulnerable for a ridiculous amount of time. [embed]214905:41548[/embed] Frank West is up there with Phoenix Wright when it comes to having layers of moves. Key to making the Dead Rising superstar a powerhouse is the use of his photography. At the onset of a round Frank starts at level one, with a limited move set. For example: quarter circle forward followed by strong attack has him unleashing a powerful baseball bat swing. Leveling up Frank with his photography opens up new moves -- such as a roundhouse kick and Captain America style flip -- and powers up his previous attacks like the bat, which transforms into a flaming spike infused bludgeoning stick. Frank can also drink to help power up his photography potency. Normally it takes three photos to level up, with level four being the highest, but consuming the bottle gives the action journalist a triple shot. Drinking too much does have its side effects -- as it should -- causing him to puke his guts out and thus be left open for a quick beat down. Frank's photography also has one other useful property: it can pull opponents off the ground and be super cancelled. While these two new characters were the main focus for the preview event, I did want to touch on my two favorite additions to UmvC3: Phoenix Wright and Vergil from Devil May Cry. The reasons I have fallen for both the characters are at the opposite end of the spectrum, but both were incredibly fun to play. Vergil, hands down, is my new go-to character. He's faster than Dante and has fantastic range, mix-ups, and off-the-ground abilities. First off his forward strong attack's range takes up almost half the screen. This move followed by a launcher leads to surprisingly fast air combo beat downs. Vergil's teleport is also extremely useful for mixing up opponents with its frontal, behind, and over the head positioning. There is one super that has him emit swords around his body (similar to Strider's discs) and when paired with the behind teleport it can lead to a very lethal cross-up combination.  Now Phoenix Wright on the other hand is a favorite only for how insane his move set is. He's basically useless until he gathers enough evidence during a match. As you search for three successful clues -- denoted with a bright yellow folder -- his attacks are almost nonexistent. Once gathered pressing down-down-special launches Phoenix into courtroom mode. From here, hitting your opponent with an objection turns the clumsy lawyer into a beast -- albeit for a limited time. His giant finger attack can easily juggle opponents in the corner and he can also shoot off different beam attacks with his collected evidence. And if you can land a level three super, which does a ludicrous 6,00 points of damage, kiss your foe goodbye. Ultimate Marvel vs. Capcom 3 is just two weeks away and I for one am getting pretty excited. I know some may feel burnt that Capcom is updating this game already. But at a measly $40, the 12 new characters, Galactus mode, and post launch free Heroes and Heralds mode -- which is bringing over a hundred cameo characters with new art -- should offer fans plenty of worthy action. Now if only this wasn't a supposed Capcom troll.
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Capcom didn't do a very good job keeping the full roster of Ultimate Marvel vs. Capcom 3 a secret from the gaming world when they announced the first four of twelve new characters back at San Diego Comic Con. For the sake of...

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Ultimate MvC3's Galactus mode was inspired by a hack


Oct 31
// Wesley Ruscher
Galactus mode might be a silly excuse to smash the crap out of the cast of Ultimate Marvel vs. Capcom 3, but did you know its origins came to be from an old arcade hack? When talking to Capcom's Seth Killian about the mode an...
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Ultimate Marvel vs. Capcom 3: Laying down the law


Oct 13
// Fraser Brown
The imminent existence of Ultimate Marvel vs. Capcom 3 has been the only thing stopping me from picking the original up. It's been a difficult road, but it will pay off soon. The new edition of the game -- with 12 new charac...
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This is Ultimate Marvel vs Capcom 3 on the PS Vita


Oct 07
// Hamza CTZ Aziz
Ultimate Marvel vs Capcom 3 will be arriving on the PlayStation Vita as one of the many launch games for Sony's new handheld. I went hands-on in a couple of matches and, shocker, UMvC3 is pretty identical to the console...
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Ultimate MvC3 Norcal vs Capcom event at Southtown in SF


Oct 06
// Jesse Cortez
[photo credits: fixelexif] On October 4th, our good friends over at iPlayWinner and Southtown Arcade teamed up with Capcom to stream an "invite-only" NorCal Ultimate Marvel vs. Capcom 3 tournament. Many of the top players fro...
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Ultimate Marvel vs. Capcom 3's box art has two sides


Sep 15
// Jordan Devore
Pushing the fight against two universes one step further, Ultimate Marvel vs. Capcom 3 will have reversible cover art in North America. The default box art is the work of Capcom illustrator Shinkiro; on the other side is a co...
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PS Vita at TGS: Rounding up all the sexy!


Sep 14
// Jim Sterling
Last night, our man in Japan Dale North got to fiddle around with the PlayStation Vita and provided some excellent coverage. Just to make sure you don't miss any of it, we've collected all the goods in one handy little post. ...
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Capcom bringing Fight Club to NYC on August 18


Aug 15
// Nick Chester
[Update: Capcom's detailed the place and times now -- the event will take place at the Eyebeam Art and Technology Center (540 West 21st Street) between 6:00PM and 10:00PM! Have fun, New York City!] If you're in New York City,...
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Retail listing for Marvel vs. Capcom 3 Vita spotted


Aug 08
// Nick Chester
Capcom's already on the PS Vita train, having announced its support at E3 with Street Fighter x Tekken. Certainly it must have other games prepped for the handheld, and if an Amazon France listing is correct, Marvel vs. Capco...

Evo2k11: Interview with Capcom's Seth Killian

Aug 03 // Jesse Cortez
[embed]207577:40130[/embed]
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You can't talk about the fighting game scene in America without mentioning Capcom's special combat adviser, Seth Killian. He's done it all, from competing in tournaments himself and organizing EVO, to working on Capcom'...

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Evo2k11: Interview with producer Ryota Niitsuma and Neo_G


Aug 02
// Jesse Cortez
If you know me, you know that right now my favorite game to play is Marvel vs. Capcom 3. So when I had the opportunity to interview producer Ryota Niitsuma on the newly announced Ultimate Marvel vs. Capcom 3, I jumped at tha...
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GameStop's Ultimate MvC pre-order pack is for the ladies


Aug 02
// Nick Chester
Retailer GameStop is hoping you're hype enough to pre-order Ultimate Marvel vs. Capcom 3, but is throwing in a bonus to make sure: the "Femme Fatale" costume pack. The package is supposedly "exclusive" to GameStop, and will f...
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Evo day 2: Spanks yer face


Jul 30
// Allistair Pinsof
Click here for live streams, bracket updates and Dtoid coverage of the biggest fighting game tournament of the year! Today we have the Marvel vs Capcom 3 semi-finals. Watch the stream with us and join the chat, as we predict who the top 8 will be.  
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Evo2k11: Ultimate Marvel vs. Capcom 3 panel


Jul 30
// Jesse Cortez
Another panel at EVO was the Ultimate Marvel vs. Capcom 3 panel, which I was personally excited for. Being a huge Marvel vs. Capcom 3 fan, I wanted to see what Niitsuma-san had to say about this newly announced game. Serving ...
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The Question: You buying Ultimate Marvel vs. Capcom 3?


Jul 22
// Jim Sterling
[Every Friday, Destructoid will pose topical a question to the community. Answer it if you want!] Earlier this morning I had a bit of sarcastic fun, but now is the time for serious business and a serious question. With all th...
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REPORT: You're not owed any UMvC3 character!


Jul 22
// Jim Sterling
Destructoid has uncovered some mindblowing news that will shock and awe the gaming community -- we have discovered, through serious JOURNALISM, that Capcom does not owe you Mega Man or any other character in Ultimate Marvel v...

SDCC: Interview: Niitsuma on Ultimate Marvel vs Capcom 3

Jul 21 // Dale North
Destructoid: I'm going to ask something you've probably already heard a few times since today's announcement: Why wouldn't this release just be downloadable add-on content instead of a disc? Niitsuma: After the release of Marvel vs. Capcom 3 there were plans to release DLC. But, as you know, less than a month after the game was released we had the earthquake and tsunami in Japan. That had an impact on everything, and it threw off our whole development schedule. We decided that instead of doing the DLC we could put it all together in one package, add some additional stuff to make it robust and deliver it as a disc.  So how much of this new game was carried over from content planned for the original game? How many of the new characters were planned for the first game? I would say that it's about half and half. The original game had a story mode. Will Ultimate continue with this and add new story bits for the new characters? Will Frank Tieri be brought back to continue the work he started in Marvel vs. Capcom 3?  First off, we did bring Frank Tieri back. With all of the new characters in the game we had to write new endings and quotes. The stories for the new characters are all new and original for this game. This game is not Marvel vs. Capcom 4, of course, so there's not anything like story continuation. There are some tweaks here and there, but the basic backbone is still the same.  How much of the gameplay has changed? Is it simply tweaks and improvements for existing characters, or are there new modes?  It's not just minor tweaks. There are some definitive changes in the game in terms of the battle system and the characters themselves. We've really tried to balance it all out and make it feel better. We did listen to a lot of user feedback and take that into account, especially when making changes to the battle system in the game. We've added new modes, for example, a spectator mode. We wanted to make sure the network and online parts of the game are more robust. While it's not a complete shift, it's vastly improved over the previous version.  Can you go into detail on what has changed for X-Factor? One of the biggest things for X-Factor is that we've enabled use in the air. Say you're doing an air combo. In the middle of that combo you can activate X-Factor and can continue to chain combos in the air after you've activated. That's one of the biggest changes. We've also made some minor adjustments to the strength of attacks in X-Factor as well. Would there ever be a return to being able to chose more than one instance of one character? Like, having three Dantes or something.  We purposely did not enable that. [laughs] Can we talk about the character leaks? Sure, you can ask about them now. [laughter] Today was kind of an emotional rollercoaster for series fans. Some where unsure of what to think when the game was first announced. But later, when the new characters were leaked, people said things like 'Oh, Phoenix Wright? I'm definitely buying this.' [Niitsuma smiles] Would you say that this leaked list is all? Any more surprises? It's a shame it got out, but that list, those names -- these are the characters we are adding to the game. But, this is only a list of characters. You have not been able to see anything substantial on them yet. As we get closer to the release date we'll be releasing new gameplay footage that will show you how these characters work. I think for the fans of our fighting games that's where the real fun is, seeing these characters move and act.     
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I had a chance to chat with Ultimate Marvel vs Capcom 3 producer Ryota Niitsuma following the announcement of the game here in San Diego on the eve of Comic-Con 2011. He was surprisingly pretty upbeat for a guy that...

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Japan disaster led to disc-only release of Ultimate MvsC3


Jul 21
// Dale North
Many series fans wondered why Capcom decided to release a new disc instead of a downloadable update for Ultimate Marvel vs. Capcom 3 after yesterday's announcement. Game producer Ryota Niitsuma told us that the March ...
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Ultimate Marvel vs Capcom 3 trailer: Ant-Man is the balls


Jul 20
// Jonathan Holmes
Like a lot of gamers anticipating a big Marvel vs. Capcom 3 announcement today, I came away with mixed emotions after Capcom finally let loose details on Ultimate Marvel vs. Capcom 3 -- twelve new characters, some new stages...
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Record time: full Ultimate Marvel vs. Capcom roster leaks


Jul 20
// Nick Chester
Well, that was fast. The full roster of new characters for Capcom's Ultimate Marvel vs. Capcom 3 has been revealed. The game was announced this morning, with only four characters revealed officially by Capcom. The leak comes directly from Capcom's official site, which didn't do a very good job of hiding character art for the remaining fighters on its own servers.
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Later this year, Capcom will be updating another one of its popular fighting games with a new retail release. Ultimate Marvel vs. Capcom 3 is going to offer twelve more characters, eight additional stages, re-balanced gamepla...

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Albert Wesker's voice actor answers 35 fan questions


Jul 17
// Bob Muir
He might not have invented the voice, but D.C. Douglas's Albert Wesker was likely the most memorable part of Resident Evil 5. He has provided the David Bowie-esque voice of the recurring antagonist since Resident Evil: The U...
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New 'fantastic news' for Marvel vs Capcom 3 at Comic-Con


Jul 11
// Dale North
Next week, during San Diego Comic-Con, at Capcom's Marvel vs Capcom panel we are told to expect "fantastic news" straight from producer Ryota Niitsuma. The event also promises a behind-the-scenes peek as well as a change to f...
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What's with giant butts, Capcom?


Jun 19
// Jonathan Holmes
This tip was sent in with the warning "The Capcom Girls calendar gets a little risqué with a picture of GIANT BUTTS..." They weren't kidding. For whatever reason, the artist behind the above picture of Morrigan and her...

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