Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts


Modern Mario photo
Modern Mario

Don't go to a Walmart tomorrow: get the Modern Mario amiibo online now

It's up
Nov 26
// Chris Carter
Recently, Walmart tried to tempt folks into walking into a store and picking up one of "at least" 21 Modern Mario amiibo, but don't do that -- instead, just pick one up casually online. Why are these such a big deal? Well, th...
GameBarcodes photo

GameBarcodes distill games down frame by frame

Journey's is the best
Nov 19
// Darren Nakamura
A couple weeks ago an imgur page was floating around the Internet showing various films with each frame reduced to its average color and represented as a single vertical line in what turn out to be often vibrant barcodes. Thi...

Review: Mario Tennis: Ultra Smash

Nov 18 // Chris Carter
Mario Tennis: Ultra Smash (Wii U)Developer: Camelot SoftwarePublisher: NintendoMSRP: $49.99Release Date: November 20, 2015 There's no two ways about it -- Ultra Smash  is a bare-bones game. If you came to this court expecting anything other than basic tennis, you will walk away disappointed. And even then, it doesn't handle the basics as well as its predecessors. There is a degree of strategy at work in Ultra Smash, just like in the past games in the series. Serves can be timed for greater effect, specific hits can be returned as direct counters (such as returning a topspin with a slice), while twitch movement and the ability to predict your opponent's moves are still paramount to your success. In that regard, nothing really has changed. You do have a few extra control options as the GamePad can mirror the TV (and I do mean "mirror," as perspectives aren't shifted for same-screen play, sadly) or function as a scoreboard. The Wii U Pro Controller and the Wii mote can also be used, though the latter does not feature motion support. The core modes are Classic or Mega Battle, the latter of which just throws in a Mega Mushroom occasionally to allow your characters to grow larger for a limited time, with enhanced stats to boot. Yep, the big gimmick this time is a power-up, and only one of them, on top of the fact that only one player per side can get it at a time. There's no story mode and no real experience to gain outside of coins (which unlock a mere four characters and courts paved with new material, like carpet) -- what you see is what you get. [embed]320462:61082:0[/embed] Other modes are just as paltry. There's the Mega Ball Rally, which tasks players with slicing a ball back and forth until someone (either another person or the CPU) screws up. It's literally one round and then it's over. It's almost indistinguishable from the other modes. Then there's the amiibo-based Knockout Challenge, which is the closest you're going to get to a progression-based system. In short, you'll be pitted against a crescendoing circuit of matches one after another, earning some bonus rewards (which again, can just be bought with coins) along the way. It's basically Classic mode with the ability to play with an amiibo partner, without any of the amiibo depth from other games like Smash Bros. I had a chance to try out online play before launch, and things seemed rather smooth, even if there are no lobbies or extras of any kind. It's probably the only real shining light of this package, but even then, it feels odd that it's a surprise for a Nintendo game to feature it in 2015. Of course there's a caveat -- you cannot play directly with friends. And... that's all you're getting. If you can stomach playing classic mode for hours on end with someone local, you'll probably find something to love here. Mario Tennis: Ultra Smash feels like it was rushed into the holiday season to mask the absence of Star Fox. You're better off just playing any other previous game in the series, which is particularly easy to do since the first game is on the Wii U Virtual Console for just 10 bucks. [This review is based on a retail build of the game provided by the publisher.]
Mario Tennis review photo
Swing low
Once upon a time, Mario Tennis was a national pastime at pretty much every household I visited. Back in the year 2000 there weren't a whole lot of alternative sports games outside of a few gems (I miss EA Sports Big), an...

Now I've got your power! photo
Now I've got your power!

Check out all of Mega Man 1, recreated in Mario Maker!

Promoted from out community blogs
Nov 17
// Tony Ponce
[As someone who joined Dtoid in what I call the silver age, I know of past alumni of Dtoid but nothing specific. Decommissioned fighting robot Tony Ponce swings by show us his extremely ambitious remake of Mega Man 1 through ...

Mario & Luigi photo
Mario & Luigi

Mario & Luigi: Paper Jam finally has a release date

Europe, then North America
Nov 12
// Laura Kate Dale
Hey 3DS Mario fans, we finally have a firm release date for Mario & Luigi: Paper Jam. During today's Nintendo Direct presentation, we learned that the game will be releasing in Europe on December 4, 2015 and North America...
Huzzah photo

Finding new Super Mario Maker levels gets easy in December

Website to queue up levels
Nov 12
// Jed Whitaker
A new website for Super Mario Maker is going to be released in December to make it easier to find levels and queue them up to be played the next time you're at your console. The site will be available on both PC and Mobile. Players can search for various parameters to find the kinds of levels they want.  More details to be revealed closer to launch.
Meet your maker photo
Meet your maker

Uh, Mario? Is that you?

Mario Maker easter egg
Nov 05
// Jordan Devore
Super Mario Maker got an important update last night. My focus was drawn to the new costumes and much-needed ability to lay down checkpoints in levels, but Nintendo also slipped in an easter egg. It's super easy to access, bu...
Super Mario Maker photo
Super Mario Maker

Mario Maker has new costumes and checkpoints

Totem Link!
Nov 04
// Jordan Devore
It's a great time to get back into Super Mario Maker. As of tonight's update, we can now place mid-level checkpoints. Finally! They're going to have such a big impact on my willingness to clear people's levels. To add a check...
Ultra Smash photo
Ultra Smash

The Mario Tennis roster has at least one pleasant surprise

Obligatory spoilers
Nov 04
// Jordan Devore
The more I see of Mario Tennis: Ultra Smash, the more I want to wait for an eventual sale. I've played a little, and it does feels good, but my concerns about Camelot not breaking enough new ground persist. There are also too...
Legend of Zelda wrist photo
Legend of Zelda wrist

You can play Super Mario 64 or Ocarina of Time on a watch

You shouldn't, but you could
Nov 02
// Steven Hansen
While on one hand I don't understand purchasing a smart watch or most "wearable" tech, on the other, I have to admit amusement at one of these devices -- an older model, to boot -- being capable of running N64 games. YouTube...
Mario in Sonic mod photo
Mario in Sonic mod

Mario goes fast in this impressive Sonic Generations mod

Playable Luigi, Mario bosses, too
Nov 02
// Steven Hansen
TRUST ME AND WE WILL ESCAPE FROM THE CITYYY. One time, City Escape lyrics prompted me to unbundle my disconnected GameCube, set it up, play City Escape, and then put it all away, but the most interesting part of that story i...
Dtoid Designs photo
Dtoid Designs

Dtoid Designs: The Super Mario Maker Un-Mario Challenge

Can you make a non-Mario level?
Nov 01
// CJ Andriessen
UPDATE: The entry period for November's Dtoid Designs contest has ended. Dtoid Designs is back for round two. What's that? You missed the results from October's challenge? But they were posted at 9:30 on a Saturday night that...
Dtoid Designs photo
Dtoid Designs

Dtoid Designs: The 5 best Halloween Super Mario Maker levels

See how creative this community can be!
Oct 31
// CJ Andriessen
Last month we asked you, the Destructoid community, to show us your level creation skills with the first Dtoid Designs contest. The challenge was to create a Super Mario Maker level based on the theme of Halloween a...
Mario Tennis: Ultra Smash photo
Mario Tennis: Ultra Smash

Bowser Jr. and his dead father join the ranks of Mario Tennis: Ultra Smash

Skeleton and son
Oct 31
// Ben Davis
The most recent trailer for Mario Tennis: Ultra Smash introduces both Bowser Jr. and Dry Bowser to the court. Neither character is new to the Mario Tennis series, although Junior is now bringing the Koopa Clown Car along...
Super Mario Maker photo
Super Mario Maker

Game Center CX level coming to Super Mario Maker in all regions

Yes, outside of Japan
Oct 28
// Chris Carter
When November 4 hits, you'll probably want to boot up your copy of Super Mario Maker. In addition to checkpoints, a new power-up creation tool, and a Course World overhaul, it looks like we're getting a new premium level. It'...
Mario Special photo
Mario Special

Obscure Hudson-made Mario Special recreated in Mario Maker

All it takes is one dedicated fan
Oct 27
// Chris Carter
The Super Mario Maker homages continue to roll in. Previously we saw someone recreate every e-Reader level, now someone has gone and crafted every stage from Super Mario Bros. Special, released in 1986. Special ...
Super Mario Maker photo
Super Mario Maker

Praise Cthulhu: Super Mario Maker is getting checkpoints

Free update arrives November 4
Oct 27
// CJ Andriessen
As I played though this month's entries for the Dtoid Designs Super Mario Maker contest, I came across several levels that provided a great argument for this game introducing a checkpoint system. Seems Nintendo thought so too...
Gotta go fast photo
Gotta go fast

Is this new Super Mario Bros. world record a perfect run?

Looks damned close if not
Oct 22
// Jed Whitaker
A new Super Mario Bros. speedrun world record has been set (as seen above) and it looks damned near perfect. It's mostly a vanilla run, meaning the player doesn't use many glitches aside from one allowing access to the secon...
New 3DS photo
New 3DS

I have a new favorite 3DS cover plate

Cute pixel art
Oct 22
// Jordan Devore
If I owned a New 3DS, I'd be all over this Super Mario Maker cover plate. Lotta Splatoon and Animal Crossing love packed in, which makes me wonder what the process was for selecting characters. They made room for Tingle and t...
Mario Tennis hands-on photo
I prefer it without the new mechanics
We've been wondering if Mario Tennis: Ultra Smash would be light on new content since E3. I played some more of it yesterday, and there are some things not previously talked about. There is online play, for one, including the...

Mario Tennis photo
Mario Tennis

Old favorites return in Mario Tennis: Ultra Smash

Waluigi, Daisy, and Boo confirmed
Oct 20
// Jordan Devore
Lately, Nintendo hasn't said much about Mario Tennis: Ultra Smash other than to note its fast-approaching November 20, 2015 release date for Wii U. Today isn't much different. This latest video confirms a few unsurprising ros...
Super Mario Maker photo
Super Mario Maker

Nintendo says Mario Maker boosted Wii U sales

People love first-party games!
Oct 20
// Mike Cosimano
According to Nintendo, September's release of Super Mario Maker boosted sales of the Wii U by over 110 percent as compared to August. Of course, the secretive nature of game sales means we don't know exactly how well the...
Not too cool for school photo
Not too cool for school

Lessons from Super Mario Maker

Promoted from our community blogs
Oct 15
// Fuzunga
[At first I thought I was going to love Super Mario Maker. But after a while, I realized that the bad curation of levels really hampers my enjoyment of the game. It's all about finding good levels from good curators. So do yo...
Mario Maker photo
Mario Maker

Please let this Mario Maker outfit leave Japan

Oh my GOD!
Oct 15
// Jordan Devore
Nintendo sure is having fun with Japanese costumes in Super Mario Maker. First there was Famitsu's Nekki, then GameCenter CX's Arino, and now there's this magnificent little ditty. The outfit is based on Yukio Sawada's manga ...
Paper Jam Bros. photo
Paper Jam Bros.

Mario & Luigi: Paper Jam bumped up in Europe

North America too, please?
Oct 15
// Jordan Devore
Nintendo has moved up the release date of Mario & Luigi: Paper Jam in Europe to fall closer in line with the Japanese launch. The 3DS role-playing game is now set to debut on December 4, 2015. In its announcement, Nintend...
Super Mario Maker photo
Super Mario Maker

Professional game developers try their hands at Super Mario Maker

Check out how the pros do it
Oct 12
// CJ Andriessen
Bertil Horberg, the creator of the fantastic Gunman Clive series, was once asked if he would create a level in Super Mario Maker worthy of his premier franchise. He declined, saying he already knows how painfully difficult le...
Mario Maker photo
Mario Maker

There's a devious Mario Maker war going on between two well-known games journalists

And it's all for charity
Oct 12
// Brett Makedonski
We've seen Mario Maker bring out the insidious in people. Plenty of folks are creating levels that are downright devilish. However, few of them have grabbed the spotlight quite like what's happening between two well-kno...

Experience Points .25: Super Mario RPG: Legend of the Seven Stars

Oct 10 // Ben Davis
Valiant villain I've always been a big Bowser fan, so I was very excited when I played Super Mario RPG for the first time and discovered that Bowser actually joins Mario's team. This was the first time the two rivals teamed up together, and it was awesome. Super Mario RPG actually begins with a boss fight against Bowser to save Princess Toadstool, leading the player to believe it's going to follow a similar storyline to the previous Super Mario games. But that all changes immediately when a giant monster sword descends from the heavens and lodges itself in Bowser's Keep, laying claim to the castle and kicking Bowser and his minions out. Mario spots Bowser and his army several times as they're attempting to regroup and take back the keep. Finally, they meet face-to-face in front of Booster's Tower where a lone Bowser reluctantly decides to lend his strength to Mario's team (because he knows they're headed for his castle anyway). He declares Mario and friends to be honorary members of the Koopa Troop for the duration of their travels together. Bowser is probably my favorite party member (sorry Geno!). He's a powerful asset during a fight, able to summon a Big Boo to terrorize enemies, wield a Chain Chomp as a weapon, and even toss Mario around like a projectile. He also brings a lot of humor to the group. This is the first game where he's characterized as sort of a goofball. He tries really hard to keep up the reputation of being a tough, mean bully, but it's pretty clear that he's really just a big ol' softie. You just keep being you, Bowser! It's axin' time! Super Mario RPG has arguably one of the greatest boss battles of all time: the Axem Rangers! After a particularly grueling fight against the Czar Dragon in Barrel Volcano, as well as its undead form, Zombone, Mario finally gets to take a break and revel in the light of the newly recovered Star Piece. Unfortunately, it's a short-lived victory, as the Star Piece is suddenly swiped right out of his hands by stealthy assailants. The thieves reveal themselves to be none other than the "amazing," "unbeatable," and "gorgeous" group, the Axem Rangers! They're clearly inspired by another group of similarly colored Rangers, only they're much more dastardly. Mario chases them up to the rim of the volcano where they attempt to make their getaway on the airship, Blade. The fight commences aboard the airship, where the Rangers declare their motto and attack. It can be a difficult battle, since there are five targets to focus on, each with their own attacks and specialties. Eventually they start to drop out one by one, each complaining about something trivial like being hungry, having a headache, having runny make-up, and accidentally breaking their sunglasses, to which Axem Red always has a snarky retort. Finally, Red changes strategies and takes control of Blade for their ultimate attack, the Breaker Beam. But despite their showmanship and underhanded tactics, the Axem Rangers are still no match for Mario and company. Of course, that doesn't stop them from being awesome and having the coolest motto! "We fight for evil! We live for disorder! We like what we do! We struggle for chaos! We are... the AXEM RANGERS!" Sniff competition Booster is one the most memorable characters in Super Mario RPG, but a big part of why I like him so much is because of his Snifit buddies. Booster himself is kind of insane; he never seems to have a good grasp on reality, so he relies on his Snifits to help him out and explain things to him. They help solve a lot of simple mysteries for him, like what to do at parties, how to eat cake, and what it means when someone is crying. Without his Snifits to keep him under control, who knows where Booster would end up. While Booster's main posse consists of three Snifits (simply named Snifit 1, Snifit 2, and Snifit 3), there's actually a secret side quest to expand his army. In Booster Pass, Mario might come across an enemy called an Apprentice, a blue Snifit who hopes to impress Booster by beating Mario in a fight. They are very weak enemies, so most players will probably just kill them and be on their way without a second thought. But I always liked the Snifits and wanted to help the little guys out, so I tried losing to an Apprentice on purpose once just to see what would happen. After a really long battle where I just defended and let the little dude pummel me with weak attacks, he finally "beat" me. Instead of getting the usual Game Over, though, it returns to Booster Pass where the Apprentice proudly exclaims that he'll become Snifit 4 and runs off excitedly. Congrats, buddy! Mario can actually keep battling Apprentices in this way until there are eight Snifits. They can all be found at the top of Booster Tower, where they're still super thrilled with their new titles. Well, all of them except for the eighth Apprentice, who woefully explains that Booster only wants seven Snifits and that all of his training was in vain. Poor guy... at least you tried your hardest! I am matter... I am antimatter... Monstro Town is my favorite area in Super Mario RPG for several reasons. For one, it has a great theme song and a bunch of cool, friendly monsters to talk to. All the enemy types Mario has been fighting have all gathered in this secluded villager in order to live peacefully with no wish to fight. There's also a few side quests to do here, such as fighting Jagger and his sensei Jinx at the dojo and playing a nice little game of "Find the Flag" with the Three Musty Fears. But my favorite side quest involves a sealed door and a mysterious neighbor. The friendly piranha plant hints about hearing their strange neighbor next door mumbling about crystals and evil. If Mario brings a Shiny Stone from Moleville, the crystal will react to the door and the seal will be broken. Upon entering, Mario finds himself floating in a strange dimensional rift and is greeted by a creepy purple being who calls himself "Culex, Dark Knight of Vanda." If Mario agrees to fight him, he will be up against the most powerful foe in the game, even more daunting than the final boss, Smithy. Culex is particularly awesome because of his ties to the Final Fantasy series, since the game was created by Squaresoft and Nintendo. While he's not based on a specific character, he's designed to look like a typical final boss from the series. The encounter with Culex also uses several songs from Final Fantasy, including the battle theme from Final Fantasy IV, the victory theme, and the main theme of the series which plays while they are speaking after the fight. I always thought Culex was a really cool idea for a crossover boss fight. Plus, the fact that he's so well hidden made it that much more surprising and exciting when I finally entered his door to find myself in another dimension speaking to a character who probably shouldn't exist in the Mushroom Kingdom. Well done, Square! Super Mario Shmup Super Mario RPG has a lot of fun mini-games to play whenever Mario wants to take a break from his grand adventure, but the one I spent the most time with was probably Beetle Mania. Beetle Mania is a handheld game that Mario can buy from a Toad in the Mushroom Kingdom Inn, which can then be accessed from the main menu during any area of the game. It's basically a really simple shoot-'em-up where the player controls a tiny beetle that shoots stars at incoming Koopa shells. The shells bounce around and remain on-screen until they are hit. Each shell grants two points when shot, and explodes into a burst of other stars that can hit more shells to trigger a chain reaction which can quickly multiply the score up to thousands of points per shell. Even though it only rewards two points for an individual shell, the score can easily skyrocket in seconds due to combos if there are a bunch of shells on-screen at once. I believe the high score is something like 99,999,999 points, which I never came close to personally, but I definitely made it into the millions a few times, and I wasn't even playing for that long! It's an addicting mini-game due to how satisfying it is to watch the score jump higher and higher so quickly, and I found myself taking breaks from the main story to play Beetle Mania for a while just because it was so much fun. Do you remember what your high score was? Wedding woes Super Mario RPG's story is full of goofy plotlines and even goofier characters, but the silliest part of the game by far happens in the town of Marrymore, where Booster attempts to marry Princess Toadstool. Crazy old Booster, who was holding Toadstool captive after she fell from the sky and landed in his tower, decides that their strange meeting must be destiny and that they should get married (obviously). When Mario climbs the tower to rescue Toadstool, Booster flees to Marrymore with the princess in tow and it's up to Mario and friends to crash the wedding. After barging into the chapel with Bowser's help busting down the doors, they accidentally bump into Toadstool, causing her to drop all of her wedding accessories. A quick mini-game ensues, where Mario has to collect all of her dropped items in a time limit. Afterwards, she says she'll reward Mario with a kiss. But this causes Booster and Bowser to feel left out, since Bowser thinks he deserves a kiss for breaking down the door and Booster wants a kiss too since everyone else is getting one. A confusing rush occurs as everyone goes in to try and get a kiss from Toadstool. Depending on the player's skill during the previous mini-game, Mario could get a kiss from Toadstool, Bowser, Booster, or even Bowser and Booster at the same time! The lucky bastard! Since the wedding is pretty much off at this point, Mario, Toadstool, and Bowser start to leave the chapel, but the way is blocked by the chefs who have just brought the wedding cake in and are distressed to see that the bride is leaving after they spent all day baking the (rather hideous) cake. In a fit of anger, the chefs attack, initiating one of the strangest boss fights in video game history. After a bit of fighting, the massive dessert the chefs were so proud of actually starts to move on its own, and the chefs flee the scene. Then the main battle against the living wedding cake begins, and it's a pretty difficult fight. After putting out the candles and eliminating the top two tiers, Booster and the Snifits arrive just in time to eat the remainder of the cake. They deliberate for a bit on the best method for consuming such a huge treat before the Snifits finally just toss the entire thing into Booster's open mouth (but not before Booster notices that it's moving!), destroying the evil dessert once and for all. It may have tried to kill most of the wedding party, but at least it was delicious! Say WHAT?! Super Mario RPG is so good at humor that even some of its more serious moments are rather hilarious. Take one of my favorite moments, for example, where Mallow's grandpa reveals his true origins. Mallow was raised by his grandfather, Frogfucius, in Tadpole Pond, an area populated by frogs and tadpoles. Naturally, Mallow grew up believing that he, too, was a tadpole, even though he really looks nothing like one. That is, until the fateful day that he met Mario. After retrieving his grandfather's coin from a thief with Mario's help, they return to Tadpole Pond to speak with Frogfucius about what to do next. He advises Mallow to accompany Mario on his adventure, but Mallow seems surprised, saying, "I'm only a simple tadpole! This adventure isn't for me!" Frogfucius turns around, the happy music fades out, and suddenly the tone becomes deadly serious. "Mallow, my boy, I've kept this from you until now, but you're... not a tadpole!!!" DUN DUNNN!!! (*Actual sound effect used in the game.) Needless to say, Mallow is shocked! His whole world is turned completely upside down. Everything he thought he knew about himself was a lie. It even starts playing a really sad piano tune and Mallow starts to cry. And yet... I couldn't stop laughing! Poor Mallow... but I mean, come on man, look in a mirror or something! Past Experience Points Level 1: .01 - .20 .21: Katamari Damacy.22: Tomb Raider.23: Mother 3.24: Deadly Premonition
Super Mario RPG photo
Fungah! Foiled again!
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p...

Mario Maker photo
Mario Maker

When a Mario level is named 'P is for Pain,' you're in trouble

F is for...
Oct 09
// Jordan Devore
We've got another diabolical Super Mario Maker level for you to marvel at and probably not play. I like this one not only for its name, "P is for Pain," but for its use of limited tools. It's designed almost entirely around P Switches and spikes. The challenge isn't so much figuring out what you're supposed to do as it is just staying calm and pulling off intricate jumps, one after another.
Super Mario Maker photo
Super Mario Maker

Someone remade those wonderful e-Reader stages in Super Mario Maker

Oct 07
// Chris Carter
Man, I'm glad my e-Reader still works. For those of you who think I'm speaking gibberish, the e-Reader was an accessory Nintendo developed for the Game Boy Advance, and it was actually one of the first forms of DLC. Players w...

Auto-loading more stories ... un momento, corazón ...