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Review: Tales from the Borderlands: Atlas Mugged photo
Review: Tales from the Borderlands: Atlas Mugged
by Darren Nakamura

[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.]

Tales from the Borderlands: Zer0 Sum released nearly four months ago, and it was fantastic. As an introduction to the intertwined stories of Rhys and Fiona, it did everything it needed to do. It laid out the groundwork for the main narrative arc, it kept me engaged and laughing throughout, and it ended on a note that left me anxious to continue the story as soon as possible.

And then the waiting happened. Months passed with little word on the second episode. Could it live up to the anticipation after all this time?

It turns out that it does. Though perhaps not quite as excellent as the first episode, this one turned out great in its own right, and now I'll be eagerly awaiting the next installment. I just hope it isn't another four months away.

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It's easy to zone out in the open ocean of Windward photo
It's easy to zone out in the open ocean of Windward
by Darren Nakamura

The PAX East expo floor is one of the least peaceful places to play a game. There are sweaty crowds, children who haven't learned to use their inside voices, and booths blasting dance music and/or eSports commentary. And yet, at the back of the floor sat Tasharen Entertainment's booth, where I was able to don some headphones, relax, and lose myself in the high seas of Windward.

Before I knew it, half an hour had passed, a line was forming behind me, and I felt like I had hardly scratched the surface of the genre-blending ship game. I needed more time with it to get a really good feel for it. I started up the Early Access build the other day and the time melted away. I managed to get six hours of play in that same day.

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5:30 PM on 03.12.2015

Terraria: Otherworld's GDC trailer drops more hints about its alternate universe

When Terraria: Otherworld was announced, it was difficult to tell from the trailer what makes it stand apart from its big brother Terraria or futuristic half-cousin Starbound. Developer Re-Logic's description gave some insig...

Darren Nakamura

6:00 PM on 03.11.2015

Dad by the Sword features limp, floppy swords

Dad by the Sword is iOS developer Rocketcat Games' first entry into the PC market and boy howdy, is it a doozy. Part sword-fighting simulator, part long-running dad joke, all demented loveliness. Rocketcat's design expe...

Rob Morrow

1:30 PM on 03.11.2015

D&D meets bullet-hell shooter in Enter the Gungeon

During my time on the show floor at PAX East 2015, I had the pleasure of sitting down with Dodge Roll Games to get a hands-on demo of its new gun-fighting dungeon crawler, Enter the Gungeon. When you think gun-centric games, ...

Rob Morrow

9:30 AM on 03.11.2015

Borderlands: The Pre-Sequel's Claptastic Voyage trailer shows glitch guns, confetti

Gearbox showed off the trailer for the upcoming Borderlands: The Pre-Sequel downloadable content to a select group of fans during its panel at PAX East, but it is now available for anybody to watch. Maybe even you? Yes, if y...

Darren Nakamura







Harebrained Schemes nails it once again with Necropolis photo
Harebrained Schemes nails it once again with Necropolis
by Rob Morrow

As I explored the opening area of Harebrained Schemes' third-person action roguelike Necropolis at PAX East 2015, I discovered an inviting treasure chest. Upon opening it, I realized too late that I wasn’t alone in that first room. While my back was turned, a shadowy, crystalline figure called the Grine had seized the opportunity to launch a flurry of attacks at my unprotected rear; all the while, my character stood there helplessly locked in place throughout the chest’s opening animation.

It was at this point in the Necropolis demo that the game made complete sense to me. In that singular moment I felt as though I’d been here many times before. Not here in the literal sense of playing the demo beforehand, of course, but here in that the game’s unspoken rules were so familiar to me that it felt like coming home. And what a treacherous home it is.

It’s become passé to compare titles to the Souls games, but in this particular instance, I feel the comparison is completely justified. Anyone familiar with From Software's work will know, almost instinctively, what will be expected of them when they pick up the controller. The control scheme (light and heavy attack buttons, shield, jump, and evasion) and stamina system are very much in line with what we're used to in those titles, with a couple of notable deviations.

Necropolis doesn't feature a parrying system, for starters. Instead, your character can use their equipped shield to perform a bash maneuver as well as block incoming attacks. However, stamina is drained when doing so and should be used sparingly in battle. For example, if you try to hold off enemy attacks with the shield indefinitely, you'll soon wear yourself out as your enemy lands each attack, thereby leaving your character susceptible to taking damage.

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5:00 PM on 03.10.2015

Sentai studio sim Chroma Squad coming April 30

Finally! Last we heard, Power Rangers' Saban was all bent out of shape about Chroma Squad and trying to either claim royalties on it or keep it from releasing. What a bummer that was for the XCOM-y mix of strategy game and m...

Steven Hansen



Review: Cities: Skylines photo
Review: Cities: Skylines
by Jason Faulkner

The connection between the design and implementation of the sidewalks and streets we use on a daily basis requires a huge mental leap for me. Walking down the cobblestone in my city and looking up to see the sky framed with highrises inspires my sense of awe. It’s as if they represent humanity’s dominion over the natural world, and seem to stand as a testament to our species’ tenacity. It’s as if their monolithic forms are a raised fist against all the devastation and hardship we’ve experienced as a whole since we left the fertile crescent over 60,000 years ago.

To make a city of our own, to imitate and create the spaces in which we live our lives is quite alluring. The nurturing and planning that goes into creating your own little virtual metropolis is naturally stimulating to the desire to solve problems that most of us find so innate. For more than a decade, Maxis’ SimCity series was the go-to for a city-building fix. However, the changes in the latest iteration of the series were very unpopular, and begged the question, “Is the city-building simulation genre dead?” Cities: Skylines answers with an emphatic, “No,” and goes beyond what even the venerable SimCity series had to offer.

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Firewatch has topless teens, meaty hands, and mystery photo
Firewatch has topless teens, meaty hands, and mystery
by Steven Hansen

I've been firewatching out for Campo Santo's new 'exploration mystery' since hearing about the talent behind it. Artist Olly Moss, Mark of the Ninja designer Nels Anderson, and season one The Walking Dead writers and designers Sean Vanaman and Jake Rodkin. It's an exciting crew.

And then I saw the dang thing in its trailer and had to wonder why more games don't make use of a distinct tonal color palette, instead defaulting to an obfuscating attempt at photorealism that just drowns everything out. Compare BioShock to a "realistic" shooter; the Arkham series to Shadow of Mordor. It's just nice to see someone use color, and purposefully.

Because while Firewatch is gorgeous, it is also grounded. It is a story about people -- Henry and his supervisor Delilah -- and I felt that the moment I started controlling Henry. Not a blank player analogue or a camera on wheels. I saw Henry's inelegant, meaty paws stretched out in front of the screen still wearing his wedding ring despite divorce. Telling details are important.

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12:00 PM on 03.09.2015

Tales from the Borderlands Episode 2 trailer brings more bangs and booms

Yesterday, PAX East attendees were treated to a sneak peak of the trailer for Tales from the Borderlands Episode 2: Atlas Mugged. Today, it is available for mass consumption. Things are heating up on Pandora for Rhys, Fiona,...

Darren Nakamura

10:15 AM on 03.08.2015

Tales from the Borderlands Episode 2 set to release week of March 17

Telltale's panel came and went with some fun stories of the studio's journey but nary an announcement of what the developer is doing now. Judging from the comments in just about every Telltale article that goes up, the second...

Darren Nakamura

9:50 AM on 03.08.2015

Borderlands: The Pre-Sequel: Claptastic Voyage comes out March 24

During today's Inside Gearbox panel at PAX East, Gearbox unveiled the trailer for the fourth piece of Borderlands: The Pre-Sequel downloadable content. The story content picks up after the end of The Pre-Sequel and leads into...

Darren Nakamura



Planet of the Eyes is a treacherous place for Polaroid robots photo
Planet of the Eyes is a treacherous place for Polaroid robots
by Darren Nakamura

Crash landing on an alien planet is the worst. There's hazardous flora, deadly fauna, and even rock formations that seem to have some sort of blood lust. That just piles on top of the existential crisis of being a robot with an unknown purpose. Such is the existence on Planet of the Eyes.

I played through a couple of demo sections at PAX East. One showed off puzzles while the other demonstrated more action platforming. Both were rife with opportunities for robot death and dismemberment. At the very least, the planet is beautiful as it is repeatedly and mercilessly trying to kill me.

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11:30 AM on 03.06.2015

Gone Home canceled for consoles

With Majesco's money troubles -- the company does not have new games in development for 2015, but is instead continuing to distribute its back catalog -- and the closure of its indie publishing arm Midnight City, the PC hit G...

Steven Hansen

6:00 AM on 03.06.2015

Laura's Gaming Butts: Thom-Ass Was Alone

Hello all and welcome to Laura's Gaming Butts, Destructoid's new weekly YouTube show about butts in videogames. Yep, it's a video podcast where I get guests in to talk about butts. Professional journalism at its finest. This...

Laura Kate Dale