Worldwide sales of Lollipop Chainsaw have crossed the million mark, Grasshopper Manufacture has announced. The milestone took nearly two years to reach, following the saccharine zombie game's launch in June 2012.
That may not...
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Either I totally missed it, or it's really about time someone made a Juliet Starling figurine. The chainsaw wielding hero from Lollipop Chainsaw will be getting a 1/8 scale figure, and is available for pre-order right now.
Valentine's Day has come and gone but the so-called most romantic day of the year has left one lasting festive treat for everyone to enjoy in its wake. The Lollipop Chainsaw Valentine Edition released on Thursd...
Speaking at the 2013 D.I.C.E. Summit today, designer Warren Spector took on the concept of how gaming content has changed over time, how tastes may change as you age, and how developers need to address those changes.
The very first Jimquisition Awards are here! Five days, five games, five awards!
Games win awards for being innovative, intelligent, mature and memorable. Not many win them for being bloody funny. Lollipop Cha...
Lollipop Chainsaw Valentine Edition has been announced for Japan, slated to arrive on February 14, 2013.
The special edition release will include a "perfect unlock code," as well as two DVDs, and computer stuff including desktop clock, wallpaper, and video trailers. It all comes in obligatory fancy packaging.
It'll be coming to Japanese PS3s and 360s for 4,980 yen, so contact your favorite importer if this is something you fancy. Something tells me it won't be crossing the ocean by choice.
I suppose this was inevitable. I mean, this is a game featuring an eighteen-year-old zombie hunting cheerleader we're talking about here. And nothing about Japan should surprise me anymore. But I'm still a bit stunned to anno...
This past weekend, Grasshopper Manufacture and Kadokawa games held a "Lollipop Chainsaw Summer Appreciation Event" in Japan. It's awesome that GhM and Kadokawa appreciate their game, but what did consumers think of it?
The videogame industry has had a fair few controversies pertaining to gender equality lately, with both Hitman: Absolution and Tomb Raider coming under heavy criticism for the way women have been used in their marketing. According to Lollipop Chainsaw writer James Gunn, while sexism is certainly an issue, sometimes the scandals go too far.
"Yeah, I've been following the conversation to some degree," Gunn told Destructoid. "I think, in the Tomb Raider case, it's all a little bit silly. I mean, yes, it seems like a weird plot point to have Lara Croft be raped -- I don't know who came up with that. But the outcry that rape should never be a part of video games (and, I would imagine, by extension, all storytelling), seems even more silly. I mean, we're talking about a medium in which we regularly blow people's heads off -- we do this in the first person, as a seemingly benevolent protagonist. And yet rape as a plot-point should never, as a rule, happen?
"Come on. And, yes, I realize an executive producer said the gamer should want to 'protect' Lara, and that was a bad choice of word, but he's an EP, and those guys say dumber things to me every day. I think it's common for something really bad to happen to a character in a video game or a movie, and then we really want that person to seek vengeance. I think it's ridiculous to say that somehow skinning that character's best friend alive is okay, but raping that character is not."
According to Gunn, one major problem is that people are too busy trying to be "right" on the Internet, rather than make any meaningful contribution to the discussion.
Love it or hate it, Lollipop Chainsaw has opened the floor for some interesting discussions, especially with regards to its portrayal of women. Is it objectifying female game characters? Is it subverting that objectification? There's plenty to analyze and debate, if you've got the inclination.
I offered what I felt, in my not-humble opinion, to be a fairly unique analysis when I suggested that the living head of Juliet's boyfriend, Nick, was an exercise in role reversal, as the male character is objectified and helplessly forced to tag along with a far more capable heroine -- a heroine that, in several ways, treats him like little more than an accessory.
The analysis caught the attention of the game's writer, James Gunn, who seemed to agree with the assessment. So it was that we chatted further on the game's themes, and on sexism within videogames in general.
Kadokawa Games, Grasshopper Manufacture's publishing partner in Japan, has announced that the ever so divisive Lollipop Chainsaw has reached the 100,000 mark in terms of domestic shipments. Suda 51's game never tend to d...
[Talking to Women about Videogames is a series where Jonathan Holmes talks to different people who are women about the biggest videogame news of the week for some reason.]
In this, the second part of a two-part series about Lollipop Chainsaw, we'll be talking about zombies, psychology, how Juliet compares to Bayonetta and other female protagonists in gaming, why upskirts are a thing and what effect a male's gaze has on both creating and playing a game about a cheerleader with a chainsaw.
So without further adieu, let's get kicking. [Warning: Spoilers Ahoy]
Even as a massive Suda fan I'll be the first to admit that Lollipop Chainsaw hasn't been my favorite release of the year. Despite our glowing review of the title, it's had a pretty mixed reception around the co...
[Every Friday (or whenever), Destructoid will pose topical a question to the community. Answer it if you want!]
Atlus recently put out a trailer for the 3DS beat 'em up Code of Princess, and reactions were generally positive,...
Out of all of Grasshopper Manufacture's more recent games, Lollipop Chainsaw is the one that I'm guessing is the most likely to be misunderstood. Suda 51 has been packing unexpected messages in otherwise "normal"-looking games since he wrote the shock suicide ending of Super Fire Pro Wrestling back in 1994. Since that time, most of his games have been overtly weird. It doesn't take a close examination to spot the surrealism in Killer7 and No More Heroes. Ironically, the fact that those games looked weird probably helped them to be more easily understood by the people who wanted to play them.
Suda's past two games, Shadows of the Damned and Lollipop Chainsaw, have appeared mainstream-friendly on the surface, but like Super Fire Pro Wrestling, they've got more to them than meets the eye. Sadly, I'm concerned that they disguise their ideas a little too well. Even our own Jim Sterling was quick to say that Lollipop Chainsaw was "the stupidest game he'd ever played," only to write a wonderful analysis of how smartly written the game was a week later. There is more to this game than people may initially think or detractors may want to admit.
If the game has one central theme, I'd guess it's the idea that there are no black or white truths. Black and white can and often do exist simultaneously in the exact same place in the exact same time, without contradicting each other, just like a "Lollipop Chainsaw."
[WARNING! TONS of Lollipop Chainsaw Spoilers ahead!]
The weirdest thing happened yesterday. Suda 51, creator of No More Heroes, Lollipop Chainsaw, Killer 7, Shadows of the Damned, and many other strange and wonderful games called me up and said "Hey, let's pretend we're back a...