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8:00 PM on 07.19.2013

Here's the winning fan-made Fable Anniversary Achievement

Earlier this month, Lionhead Studios put the call out for fans to design their own Achievement to be integrated in Fable Anniversary. The results are in, and the winning entry "Are you not entertained!?" will require players ...

Jordan Devore

10:00 PM on 07.09.2013

Design an Achievement for Fable Anniversary

Lionhead Studios is taking the crowdsourcing approach to coming up with the last Achievement for Fable Anniversary. Now through July 14, you can submit ideas on the company's forums. "We'll be handing the creative baton to ou...

Jordan Devore



Fable III is free on Xbox Live Games on Demand  photo
Fable III is free on Xbox Live Games on Demand
by Jim Sterling

Fable III is currently available to download for free on Xbox Live. People initially believed it to be some sort of error, but Microsoft has officially recognized it. Go download the game that promises so much, and delivers very little of it!

Yeah, I wasn't exactly impressed with Fable III and its ponderous pointlessness, but for the fancy price of nothing at all, it's worth checking out. Also, all the images are broken on our review now, because it went up when we had that messy relaunch that promised so much, and delivered very little ... oh. 

Oh

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12:00 PM on 06.04.2013

Fable: The Lost Chapters is getting remade on Xbox 360

Pretty big news for original Xbox fans has come today. Fable: The Lost Chapters will be getting the HD remake treatment this fall with Fable Anniversary. The original announcement comes by way of Lionhead's Tim Timmins and th...

Abel Girmay

12:30 PM on 06.03.2013

Nice timing! Lionhead brings out new Fable forums

Are you ready for another installment of Fable? Lionhead Studios has decided that the week before E3 is a good time to launch new Fable forums, which I'm sure it is. But the end result is speculation that this is a sign of an...

Jordan Devore

1:00 PM on 04.25.2013

New Lionhead boss chosen by Microsoft

It's been confirmed that the team behind Fable III and Fable: The Journey, Lionhead Studios, has a new studio head; Microsoft has appointed John Needham (no, not the biologist) to lead the Lionhead te...

Harry Monogenis

5:00 AM on 01.31.2013

Dev was told off at Lionhead for too much fan interaction

In our interview with Cliff Harris, the independent designer of Gratuitous Space Battles, he spoke about what it's like to communicate with an active fan base directly as a developer, something that can be taken for granted w...

Jordan Devore

10:15 AM on 10.16.2012

Microsoft cuts Lionhead staff by 'less than 10%'

Following the completion of Fable: The Journey, Microsoft shaved somewhere under 10% of Lionhead Studios' workforce, the publisher told GI International this week.  "We are working closely with the affected employees dur...

Jim Sterling



Review: Fable: The Journey photo
Review: Fable: The Journey
by Jim Sterling

The fatal flaw of Kinect games is that they are built on a foundation of lies.

You are the controller -- except most games control much of the action themselves to make up for the lack of input. It's more immersive -- except the waving of your arms at nothing just makes you feel incredibly self-conscious and alienated. It's intuitive -- except the lack of tactile feedback and inherent imprecision of the input makes it far more unwieldy than button-based games. It's always better with Kinect -- except it never, ever is.

What happens when you combine the Kinect's inherent aura of lies with Lionhead Studios, a company famous for not exactly "agreeing" with reality? First of all, you get told that Fable: The Journey is not "on-rails."

It's on-rails.

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8:00 AM on 09.18.2012

Preview: Fable: The Journey

I have a bit of a sordid history with the Fable franchise. Despite the now-infamous promises it never delivered on, I absolutely adored the first Fable, as what was delivered was a finely crafted game, and one of my favorite ...

Abel Girmay



E3: Fable: The Journey is not on-rails, kind of photo
E3: Fable: The Journey is not on-rails, kind of
by Brett Zeidler

Lionhead Studios is no stranger to making spin-offs for Fable. The first was an Xbox Live Arcade tie-in with Fable II called Pub Games, which was a collection of mini-games that appeared in the game and would allow you to carry over the gold to your character that you had won in Pub Games. Next up was last month's Fable Heroes: a family-friendly entry into the series that didn't exactly impress us.

With Fable: The Journey, Lionhead is crafting their most ambitious Fable yet. Now running on the Unreal Engine, it also happens to be the most beautiful Fable. When Peter Molyneux talked up Fable: The Journey last year, he claimed it was not on-rails. On the contrary, it was quite clear that wasn't exactly the case after what we saw from.

After my hands-on with The Journey this week, it's clear that the game is not on-rails. Well, sort of.

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11:58 AM on 06.04.2012

E3: Fable: The Journey pegged for Holiday 2012

At Microsoft's E3 press conference, it was revealed that Kinect's TOTALLY NOT ON-RAILS GUYS Fable spin-off, Fable: The Journey will be available for the holiday season of 2012. One can reasonably expect to see it at some poin...

Jim Sterling



Review: Fable Heroes photo
Review: Fable Heroes
by Maurice Tan

One part hack, one part slash, and one part four-player cooperative Fable with puppet heroes. Fable Heroes would be the last thing you would expect Lionhead Studios to come up with if Fable: The Journey hadn't been announced already.

In true Lionhead fashion, Fable Heroes is a game that made me feel emotions I hadn't felt in more than a year, but perhaps not the kind that it intended to elicit.

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9:00 AM on 04.11.2012

Molyneux accepts 'personal failure' for Fable III

It's a glorious day, because I get to talk about the Molyneux Cycle once more. It's the method by which Molyneux attempts to make his next game look good by trash talking the last one he made -- the last game being one he hyp...

Jim Sterling





12:30 PM on 03.14.2012

Molyneux: Milo was too emotional for the games industry

Remember Milo, the digital child-creature that Peter Molyneux demoed at E3 so long ago? It promised interaction on a level that would make Skynet jealous, but it disappeared after all the hype. Why was it thrown on the scrap ...

Jim Sterling

4:00 PM on 03.11.2012

The DTOID Show: GDC 2012 Wrap-up!

Did you catch today's live Destructoid Show? We're all thoroughly exhausted from GDC, but Hamza Aziz, Jordan Devore, and Conrad Zimmerman were good sports and stopped by the studio for some good old-fashioned video game disc...

Tara Long