hot  /  reviews  /  videos  /  cblogs  /  qposts

Konami

Deals photo
Deals

MGSV: Phantom Pain pre-order roundup tops off at 25% off


Less Pain on the wallet
Aug 27
// Dealzon
Update 9/1: GMG finally has the game in store. Deals added below. In less than a week, Konami's Metal Gear Solid V: The Phantom Pain will release on PC, PlayStation 4, and Xbox One for the usual $59.99. PC gamers are getting ...
Metal Gear Solid art photo
Metal Gear Solid art

Metal Gear Solid artist Yoji Shinkawa's still got it


Look closely at the V
Aug 26
// Jordan Devore
Check out this awesome Metal Gear Solid V: The Phantom Pain illustration from Yoji Shinkawa. I think it'd make for excellent box art, but the piece would look good on a wall, too. AOJI has several other Metal Gear Solid illustrations for sale, including this Diamond Dogs group shot:
Phantom Pain photo
Phantom Pain

The Metal Gear Solid V launch trailer is bittersweet


One week to go
Aug 25
// Jordan Devore
The first half of this launch trailer for Metal Gear Solid V: The Phantom Pain is a short, incomplete reminder of designer Hideo Kojima's legacy. It's sad, knowing what we know. Touching, even. Then a giant-ass mech with a gun on its crotch transforms a fiery whip into a sword and slashes cars.
MGS V photo
MGS V

Metal Gear Solid V: The Phantom Pain's FOB mode is a microtransaction


Forward Operative Base, not Fall Out Boy
Aug 24
// Joe Parlock
[Update: In a statement made to GamesRadar, Konami have clarified that reports of the entire FOB mode needing to be unlocked were incorrect. However, there will be microtransactions to "accelerate" certain parts of it: "[A w...
MGSV merch photo
MGSV merch

Sony's selling Metal Gear Solid V Walkmans and they're not cheap


Also phones and tablets
Aug 21
// Steven Hansen
Sony is producing various Phantom Pain-branded electronics to coincide with the release of Metal Gear Solid V. The tie-in release includes a Metal Gear version of Sony's premier Walkman, the ZX2, which costs something like $1...
Konami photo
Konami

Konami is asking what games we'd like to see come back


Seems like it forgot two key IPs...
Aug 21
// Joe Parlock
Everyone’s favourite publisher Konami has released a “heritage game survey”, asking players about some of its IPs (as seen in the image below) and how they feel about them. Importantly, it's asking what we&r...
Metal Gear Solid V photo
Metal Gear Solid V

Reminisce on Metal Gear's storied PlayStation history


New video from Sony
Aug 19
// Chris Carter
We already know that the vast majority of Destructoid readers are getting Metal Gear Solid V: The Phantom Pain on PC and PS4, so it makes sense that Sony would spring for a legacy video, given their history with the ser...
Guillermo Del Toro photo
Guillermo Del Toro

Guillermo del Toro is done with games


THQ and Konami were probably bad choices
Aug 14
// Joe Parlock
Guillermo del Toro hasn't had a very good experience with video games, has he? First he spent literally years working with THQ on something, only for them to go bankrupt and sell off all of their stuff. Then he went to work ...

I used to love Konami

Aug 12 // Jonathan Holmes
There aren't many video game characters from 1987 who are still relevant today. I've selected a few for your perusal below. See if you can pick out which one is not like the others. I've added a generic chart of realistic human proportions to help you guess the answer.  While not quite "realistic," Castlevania's Simon Belmont is far and away the design who comes closest to following actual human proportions. He doesn't rely on bright colors, baby proportions, expressive facial features, and other tools borrowed from the language of traditional hand drawn cartoons to win over the crowd. He's an earnest attempt to harness the style of a classic action film hero and apply it to a video game. Most of Konami's games back in the late 1980s went for this style. While other publishers tried to tickle players with clownish antics, Konami titles like Gradius, Rush 'N Attack, Castlevania, The Adventures of Bayou Billy, Contra, and Metal Gear rejected cuteness in favor of a feel that payed tribute to Hollywood action films of the day, though they often walked dangerously close towards the line between tribute and theft. It was common practice for Konami to "borrow" the visage of big name actors for the games. Sylvester Stallone, Arnold Schwarzenegger, Boris Karloff, Sean Connery, Kurt Russel and Mel Gibson are just a few of examples of big names who bear a strong resemblance to classic Konami characters. That kind of thing is pretty common in our modern world of games, with actual Hollywood actors (like TV heartthrob Norman Reedus) regularly lending their names, faces, and voices to AAA titles, but back in the 8-bit era, only Konami had the balls to consistently leap over tech limitations in an effort to deliver something more like an R-rated film. If the ESRB had existed back in the '80s, chances are a few of Konami's games would have flirted with an M rating.  While Konami may have worked to divorce itself from the cartoon mascots of '80s gaming, it did not work to avoid video game logic. Castlevania payed tribute to the dark, intimidating worlds depicted in classic Universal monster films, but it also hid meat behind walls and implanted Valentine's hearts inside of candles. Metal Gear combined James Bond's spy action with Rambo's lone soldier in a politically unstable world, but underneath that macho exterior, it's basically Pac-Man with guns. It's a game where characters may discuss the seriousness of World War III in one scene, only to have a large exclamation mark pop up above their heads in the next. That's a tradition that the series has never let go of, and has gone on to be one of its defining characteristics.  Playing off the tension between film and video game logic lived on in the Konami brand for over 30 years. The Silent Hill series centers around entering worlds that defy conventional reality, where subconscious thoughts and feelings fuse with the horrific and supernatural to create an environment that's emotionally real but physically impossible. At their heart, that's what most video games are -- worlds that feel real even though we know that they are not. Konami used to dart between realism and surrealism, symbolism and literalism, unplayable cinema and interactive gameplay, to create something larger than the sum of its parts. That interplay is the natural evolution of its old 1980s practice of depicting real life Hollywood icons with stripped down, iconographic sprites. It's something we see so often in modern games that we may take it for granted, but if it weren't for Konami working to pave the way, who knows where we'd be now. I sincerely hope that Konami returns to this kind of game design, or any kind of game design that doesn't involve sexy Pachinko machines.
Konami photo
I also used to love Mel Gibson
There aren't a lot of good things to say about Konami these days. Its missteps over the past few years have been frequent and severe, including: the embarrassingly poor Silent Hill HD Collection; the cancellation of Silent Hi...

KONAMI photo
KONAMI

Konami is killing PES 2014 servers in November


Better buy this year's version
Aug 11
// Kyle MacGregor
In case you were looking for another reason to curse Konami's name (as if there weren't enough already), the publisher is shutting down online support for Pro Evolution Soccer 2014. It's not a very good reason, mind you,...
The Phantom Pain photo
The Phantom Pain

Metal Gear Solid V 1080p PS4, 900p Xbox One and PC system requirements


4K Phantom Pain on PC
Aug 10
// Steven Hansen
Buried in last last week's PS4/PS3/360/One/PC comparison shots of Metal Gear Solid V: The Phantom Pain (they all look great!) are the underlying technical performance of the five versions. The PS3 and 360 versions both run at...
Metal Gear Solid V photo
Metal Gear Solid V

What is your platform of choice for Metal Gear Solid V?


I'm going with PS4 first, then PC
Aug 07
// Chris Carter
When Metal Gear Solid V: The Phantom Pain hits next month, it'll arrive on PC, PS3, PS4, Xbox 360, and Xbox One platforms all at once. I totally forgot it was being developed for last-gen consoles, and thought that was o...
Metal Gear photo
Metal Gear

Compare current, last-gen, and PC with this official Metal Gear Solid V gallery


Uh, last-gen looks fine
Aug 07
// Chris Carter
Just in case you wanted to compare versions before buying a specific edition of Metal Gear Solid V, Konami has provided a website with multiple galleries for every platform (PC above). Based on these screens, and it's no surp...
Metal Gear Solid V photo
Metal Gear Solid V

The Phantom Pain lets you sneak into players' bases and steal their men with wormholes


Mother Base and FOBs explained
Aug 05
// Jordan Devore
The Mother Base side of Metal Gear Solid V: The Phantom Pain is detailed enough to necessitate a half-hour demonstration out of gamescom, and I'm loving it. There's a lot to parse, but thoughtful editing and delivery keeps t...
Who asked for this? photo
Who asked for this?

New Silent Hill announced, it's a slot machine


Spooky buttons and horrifying coins
Aug 04
// Jed Whitaker
Remember that hot new Castlevania pachinko game featuring "erotic violence?" Well, I'm guessing the reception was so positive that Konami decided to announce a new Silent Hill slot machine. Hurray! Just what we hav...
Metal Gear Solid V photo
Metal Gear Solid V

Konami does a cute 'act like a hero' Metal Gear Solid V commercial


Less than a month away, finally
Aug 04
// Chris Carter
Metal Gear Solid V is less than a month away. I know, right! It feels like we've been waiting for ages. To help celebrate that fact, Konami has a new Japanese commercial out that's similar to Arkham Knight's live action...
Metal Gear Solid V photo
Metal Gear Solid V

MGSV: The Phantom Pain for PC moved up, Metal Gear Online delayed


MGO on PC set for January 2016
Aug 03
// Alessandro Fillari
With less than thirty days until Metal Gear Solid V: The Phantom Pain's release, Konami has still been keeping things close to the vest. Which is amazing, considering that the recent extended gameplay demos and videos show...
Konami photo
Konami

Holy crap, this report on how Konami treats its employees is horrifying


Run Kojima, run!
Aug 03
// Chris Carter
Growing up, Konami was one of my favorite companies in the world. Now, it's a shell of its former self. But according to a report by the Japanese newspaper Nikkei, it's even worse off than we could possibly imagine. The repor...
PuniTy photo
PuniTy

You can play the Silent Hills teaser P.T. on PC now, sort of


Remade P.T. in Unity for PC
Jul 31
// Jed Whitaker
Konami may have pulled P.T. from PlayStation Network and canceled Silent Hills, but that hasn't stopped Farhan Qureshi from recreating the playable teaser in Unity for PC and releasing it for free. Qureshi is self-descri...
Castlevania XXX photo
Castlevania XXX

New Castlevania pachinko game teased with 'erotic violence'


Somehow I'm not surprised
Jul 29
// Jed Whitaker
Pachinko is pretty popular in Japan, as it is used mostly as a form of gambling, and now it is about to have a new Castlevania-themed machine that somehow features "erotic violence." Yeah... gross. I'm all for scantily-clad ...
Kojima/Konami photo
Kojima/Konami

Metal Gear Solid 1-3's composer might know why Kojima and Konami have split up


Big budget, or throwing money away?
Jul 27
// Joe Parlock
[Update: I've received word from The Codec podcast's co-host Daley that the interview with Muranaka he discusses below is now online. It was for another podcast he hosts called Metal Gear Central. This wasn't released at the ...
RIP Silent Hills photo
RIP Silent Hills

Del Toro and Kojima still plan on working together


It just won't be Silent Hills
Jul 24
// Jed Whitaker
"I love working with Kojima-san. We are still in touch. We are still friends and working into doing something together, but that's not going to be [Silent Hills]," director Guillermo del Toro said in an interview with IGN.&nb...
In Japan photo
In Japan

Metal Gear Solid V: The Phantom Pain is a 25GB download


Also, bloody Quiet tits
Jul 23
// Steven Hansen
Metal Gear Solid V: The Phantom Pain popped up on the Japanese PlayStation Store and weighs in at 25.1GB on PS4. On PS3, it is a svelte 11.7GB. There numbers can vary by region (the addition of localization files, like those recently scrounged out of ICO) and platform (it's coming to PC, Xbox One, and Xbox 360), but here's a decent ballpark. Also, new poster below.
Pro Evolution Soccer photo
Pro Evolution Soccer

PES 2016 will run at 1080p on Xbox One


PES 2015 was 720p
Jul 23
// Vikki Blake
Konami has confirmed that Pro Evolution Soccer 2016 will run at 1080p on Xbox One. Despite its predecessor PES 2015 running at 1080p on PlayStation 4 last year, its Xbox One sibling could only muster 720p.  Now, it ...
MGO photo
MGO

Metal Gear Online gear customization doesn't affect stats


Though it affects visibility
Jul 22
// Steven Hansen
I've already played two days worth of Metal Gear Solid V: The Phantom Pain. It's good stuff. Anyone attending gamescom in a couple weeks will be able to play it, too, in the first public hands-on. All well and good. But Metal...
Kojima photo
Kojima

A Ground Zeroes mission foretold the Kojima and Konami split


And Konami's reaction
Jul 20
// Brett Makedonski
"You might be able to erase the markings, but the memories will never disappear." That's what a Metal Gear Solid V: Ground Zeroes mission had to say about scrubbing away the logos for all the Metal Gear games. In h...
Metal Gear Solid V photo
Metal Gear Solid V

Konami removes all Kojima branding from MGSV: Phantom Pain cover


Shock horror what a surprise
Jul 14
// Vikki Blake
In the latest of a long line of hideously public oh-my-God-will-this-ever-fecking-end-I-love-Mummy-and-Daddy-equally-why-won't-they-stop-fighting spats since Hideo Kojima parted ways with Konami, the publisher has now removed...
Play Phantom Pain photo
Play Phantom Pain

Set aside (lots of) time to play Metal Gear Solid V at gamescom


Here's to you
Jul 13
// Jordan Devore
Konami is bringing Metal Gear Solid V: The Phantom Pain to Cologne, Germany for gamescom next month. I wasn't keeping track, but this is the first time the game will be "available for the public to play," according to the com...
Metal Gear Solid photo
Metal Gear Solid

I would watch this Metal Gear Solid cartoon


From the mind of Matt Synowicz
Jul 13
// Chris Carter
While some people claim that the Metal Gear series is tied to realism, I always ask them -- hey do you remember the vampire guy who could run up walls, or the guy who spits out weaponized bees? The series always felt lik...
RIP Kojima Productions photo
RIP Kojima Productions

'Kojima Productions has disbanded,' says Japanese voice of Solid Snake


Metal Gear always changes
Jul 10
// Jed Whitaker
The voice of Solid Snake in Japan, Akio Otsuka, has stated that Kojima Productions has disbanded. "Kojima Productions was forced to disband, but it appears that the work that the team has been putting their utmost effort into...

Auto-loading more stories ... un momento, corazón ...