hot  /  reviews  /  video  /  blogs  /  forum

Katamari Damacy

 photo

This Touch My Katamari trailer makes you barf rainbows


Feb 23
// Dale North
  Touch My Katamari is now available for the PlayStation Vita. As we said in our review, the Prince and friends are back in fine form, returning from a stretch of sad games. This time they've brought some katamari stretc...

Review: Touch My Katamari

Feb 14 // Dale North
Touch My Katamari (PlayStation Vita)Developer: Namco BandaiPublisher: Namco BandaiReleased: February 15, 2012MSRP: $29.99 No, I really laughed out loud. Often. Namco Bandai took the harsh criticism of the most recent Katamari Damacy games and funneled it into the latest sequel to serve as a sort of storyline. While the first two Katamari installments were great with their junk-rolling action, killer music score, and strange humor, the ensuing ports and spin-offs quickly devolved into a sad approximation of the originals, making fans sad, and making the King of Cosmos and his princes look washed up.  In Touch My Katamari, the King really is washed up, and realizing this he lets in-game fans approach him to vent, with the intent of repairing their relationship. They line up on one side of his strange, multicolored head extension to gripe, and it's on you as the Prince to roll up a solution to address their concerns. This makes for very snarky, self-aware dialogue, and it manages to turn the King's babbling into something interesting for the first time in several games. Gamer gripes that you'd find on any message board or comments section make it into Touch My Katamari and actually become inspiration for levels. Hilarious animated story chapters run alongside the King's story, following a slob of a gamer that is trying to get his life together, just like the King. Very clever, Namco Bandai. This is their silliest game yet. For the first time we have a portable game system with two analog sticks for a Katamari game, which means that Touch My Katamari can be controlled exactly like the original titles. What a relief! Of course, this being a Vita game, there's also a touch-control option, but it becomes tiring as you actually have to flick continually to roll the ball. A more welcome new input method lets you use either the front or rear touch panels to stretch or compress the Katamari with a two-finger pinch or pull. A wide, flat Katamari helps you pick up smaller items in a roll, and a tall, compressed one allows you to roll up to reach areas that would normally be inaccessible. While this addition makes item gathering a bit easier than before, it also lets you form your own rolling strategies to help you make the biggest Katamari in the fastest time.  The goal of rolling up a big ball of junk in a set amount of time is still the same, but there's a few unique challenge types to mix up the standard action. Some have you trying to create the biggest Katamari by using only a set number of objects. Others have you attempting to roll up only one type of object. One of my favorites (that's also in Beautiful Katamari) has the Prince working to form the biggest ball of food with the lowest calorie count; the item indicator gives you a caloric count for each item rolled over. They're nice ways to switch things up, but at the end of the day it's the same rolling game we've all played so many times already. It's just funnier, controls are better, and looks are nicer.  When rolling gets old, you can take a break by enjoying the silly collectibles and side features Touch My Katamari offers. Poking through galleries of rare collected items is fun, but I preferred clothes shopping for the King. He has his own dress-up room where he'll model anything you buy for him -- even women's clothing. If you weren't laughing already, wait until you see the King's poses. These clothing items and other unlockables, like soundtrack remixes, are purchased with candy pieces, which are rewarded by the King and his followers after each mission. It's nice to see that Namco Bandai has breathed a bit of life back into the Katamari franchise. Touch My Katamari looks and plays better than ever, has a hilarious new story, and new touchscreen controls give players additional ways to roll their own, but that all doesn't change the fact that this is basically the same game we've played so many times already. If you want to see the King of Cosmos at his funniest in his first portable dual-stick roller, Touch My Katamari is worth a buy. Everyone else might want to save their launch-day budget for a more original title.
 photo

I LOL'd.

 photo

Five games we could really Kinect with


Jan 16
// Conrad Zimmerman
Kinect, as it stands right now, is a "pretty cool" thing. As a supplement to the general operation of an Xbox 360, it's hard for me to imagine living without it now that it's in my home. As an accessory designed for the purpo...
 photo

The King of All Cosmos is as awesome as your principal


Jan 14
// Hamza CTZ Aziz
And this is the premise behind Touch My Katamari. The King of All Cosmos must prove that he is awesomer than that little kid's school principal. At least that's what I hope the premise is really all about, because that would...
 photo

Touch My Katamari trailer: Goro the Slacker is a gamer


Dec 20
// Dale North
Goro is...well, he's a lot like me. He's a gamer, slacker, and internet addict, though my head quite isn't as long as his. You'll see in this new trailer for upcoming Vita game Touch My Katamari that during one of his strugg...

Preview: Touch My Katamari

Dec 12 // Samit Sarkar
Touch My Katamari (PlayStation Vita) Developer: Namco Bandai Publisher: Namco Bandai Release: December 17, 2011 (JP) / February 22, 2012 (NA, EU) Namco has released Katamari games for the PSP and iOS, but they’ve suffered from a lack of dual-stick controls. Touch My Katamari is the first handheld title in the series to be released on a platform with two analog sticks, and it’s great to bring the feel of the console games to a portable device. You can also move The Prince around with the Vita’s front touchscreen, and it’s ideal for menu navigation, but I prefer the sticks for gameplay. Touch My Katamari is also the first Katamari game to tweak the now-familiar gameplay mechanic of rolling up everything in sight into a ball of ever-increasing size. Now, you can horizontally stretch the Prince’s katamari into a rolling-pin-like form, or squeeze it into a disc-like figure. These aren’t merely aesthetic changes: altering the katamari’s shape allows the Prince to reach areas he might have been previously unable to access, or roll up objects more easily. I played in a messy bedroom, and by stretching my katamari, I was able to roll underneath a low desk to pick up some junk that was lying underneath. The rolling pin also cuts a wider swath across open areas, allowing you to pick up more items in a single pass. With the Ferris wheel shape, I could fit my katamari into a narrow gap; the katamari also moves up and down ramps more quickly like this. To stretch, you put your fingers in the middle of the Vita’s rear touchpad and pull them apart; to squeeze, you make the opposite motion. Double-tapping the touchpad resets your katamari to its original spheroid shape. The gestures are simple, and I found the pad to be responsive. I didn’t get to play more than one stage, so I can’t say for sure if the overall level design actually makes these gameplay changes meaningful, but they made a difference in the cluttered bedroom. Playing through stages earns candy, the game’s currency; you can use it to buy stuff for the King and unlock new modes as well as music. (The music, by the way, is as delightfully zany and catchy as ever.) The game also utilizes the Vita’s location-based “Near” functionality, allowing you to exchange information such as high scores with other players in your area. Beating their scores gives you extra candy, and who doesn’t love that?
 photo

Everybody loves Katamari Damacy, right? Keita Takahashi’s silly, quirky creation -- classified by publisher Namco Bandai in the genre of “rolling action” -- is, by now, a beloved series. But for many fans, t...

 photo

Touch My Katamari Billiards trailer is classy as hell


Dec 09
// Dale North
Well, it's as classy as billiards trick shots in soft focus set to piano music can get. That's pretty classy for anything related to the Katamari games from Namco Bandai. ... Okay, so it's not classy at all. But it's hilario...
 photo

King of all Cosmos struts his stuff for Touch My Katamari


Nov 15
// Conrad Zimmerman
Namco Bandai released the opening cinematic for Katamari Damacy No-Vita (Touch My Katamari in the US and Europe), coming to PlayStation Vita. You can watch it. The King of all Cosmos has some serious moves. It's ea...
 photo

Help us design our upcoming Katamari Dtoid shirt!


Oct 25
// Hamza CTZ Aziz
Our Destructoid store is slowly expanding with more and more gaming shirts. The next gaming inspired design to arrive at our store will be a Katamari Damacy themed one created by the wonderfully talented Linz Collins. The ful...
 photo

The DTOID Show WAS live today! It was good, we had juice


Oct 21
// Max Scoville
Today, we did our live show, as usual. You know, except Tara and our producer Zac are down at Blizzcon. Today I got left to my own devices with Anthony Carboni, host of Revision3's new show New Challenger, which I was o...
 photo

Touch My Katamari will be a day-one PlayStation Vita game


Oct 20
// Jordan Devore
The Katamari Damacy title for PlayStation Vita has been given a rather amazing name: Touch My Katamari. Better yet, the game will be available on February 22 alongside the PlayStation Vita's debut in North America, Canada, Eu...
 photo

PS Vita digital games cheaper than boxed copies


Oct 11
// Jim Sterling
Last night, a number of PlayStation Vita launch titles were priced for Japan, bringing with it the good news that digital versions will be cheaper than physical versions -- something that the PSPgo utterly failed to do. A num...
 photo

Katamari Amore rolls onto your iPhone today


Sep 29
// Brett Zeidler
Feeling the need to get the ball rolling? Well Namco Bandai foresaw this and decided to whip up a portable Katamari for your iPhone. Katamari Amore will be hitting the App Store today and it's more of exactly what you'd expe...
 photo

First screenshots and teaser for Katamari Damacy Vita


Sep 16
// Jordan Devore
How does shape-shifting Katamari action sound? That's what the next game, due out on PlayStation Vita, promises. Namco Bandai has posted the first screenshots of Katamari Damacy for Vita, plus a suitably quirky teaser trailer...
 photo

TGS: Namco teases the new Katamari Damacy for the PS Vita


Sep 14
// Hamza CTZ Aziz
KATAMARY DAMACY!!! We already knew the series was heading to the PlayStation Vita and Namco Bandai was finally able to let out some info about the new game. Don't get your hopes up too high though, as the only thing that was ...
 photo

Katamari creator Keita Takahashi to work on MMO Glitch


Jul 14
// Dale North
What's next for the guy behind Katamari Damacy and Noby Noby Boy? A MMO. Keita Takahashi has joined forces with Canadian developers Tiny Speck to work on the upcoming MMO Glitch. You'll easily get why he is involved when you ...
 photo

Don't mess with Katamari's Prince of All Cosmos


Jul 05
// Hamza CTZ Aziz
Although, technically, the Prince would eventually roll you up in his Katamari regardless of you being a dick to him. Still, you might get to enjoy life a little longer if you let the Prince roll along in peace.
 photo

Adventure Time creators love games, plan to make games


May 23
// Jonathan Holmes
It's clear from this panel at the Toronto Comic Arts Festival that the creators of the hit show Adventure Time really loves videogames. There are a lot of name drops here in terms of gaming's influence on the show; Zelda, Ma...
 photo

Corgi in a Yoshi outfit! Corgi in a Yoshi outfit!


Mar 21
// Dale North
As my first post on my first day back at work, I really wanted to set the tone as positive. And with corgis. So I present to you a Welsh Corgi named Yoshi, dressed up in a Yoshi (from Nintendo's Mario series) outfit. How grea...
 photo

Roll up Destructoid with a Katamari in your browser


Mar 14
// Nick Chester
This one's for folks using Safari or Chrome only: a clever programmer has designed a version of Katamari Damacy that you can play in your web browser on any web page. Simply paste the following code into your address bar and ...
 photo

Katamari creator's new company is called 'Uvula'


Oct 04
// Conrad Zimmerman
Keita Takahashi, the mad genius (he's at least one of those things all the time) behind Katamari Damacy and Noby Noby Boy left Namco Bandai some time ago, apparently bored with game development. Rumor was that he ha...
 photo

Katamari creator thinks the future for videogames is dark


Aug 13
// Jim Sterling
Keita Takahashi may be famous for making bright, happy games such as Katamari Damacy and Nobi Nobi Boy, but the quirky developer has a bleak and depressing view on the future of the games industry. In fact, he doesn't think h...
 photo

Resident Evil 5, Beautiful Katamari hit Games on Demand


Feb 16
// Nick Chester
The Xbox 360 Games on Demand train continues to roll, as Resident Evil 5 and Beautiful Katamari have hit the service in North America today. The seven gig Resident Evil 5 will run you $29.99, and $19.99 will get you all three...
 photo

The art of Once Upon a Pixel: Katamari Damacy


Nov 09
// Ashley Davis
Did you enjoy last week's Once Upon a Pixel episode? Want some insight as to how and why I created the dark world that Death Ball takes place in? If the answer to either of these questions is "no", then maybe you haven't seen...
 photo

Once Upon a Pixel: Katamari Damacy


Nov 03
// Ashley Davis
Once Upon a Pixel kicks off its official first season with an episode based on Katamari Damacy! Except this time, it's not a bright and happy videogame about consumerism. You see, in the world of Once Upon a Pixel, Katamari i...
 photo

Monday Mind Teasers: KOI2


Oct 05
// Tom Fronczak
Last week was full of violence as Karoshi (Japanese for "death by overwork") brought us countless levels involving suicide strategies. If you thought that was the peak of Japanese odd vocabulary and Japanese-themed ...

Review: Katamari Forever

Sep 28 // Conrad Zimmerman
Katamari Forever (PS3) Developer: Namco/BandaiPublisher: Namco/Bandai Release Date: September 22, 2009  MSRP: $49.99   This is a strange review to write in a way. Not because it's a Katamari Damacy game -- though that's plenty strange in its own right -- but due to the fact that Katamari Forever is essentially a compilation of levels from previous games in the series. It's like a "Greatest Hits" album by a musical act, a collection of songs that people who love the band will already have that adds on a couple of bonus tracks just so there's some new content.This is not a bad thing, necessarily. If you are of the opinion that the series has gone about as far as it can go creatively, this game may only reinforce that perspective. Alternately, if you missed out on a game or two in the series or have yet to play it altogether, Katamari Forever offers a decent slice from all the games to date.The problem with any compilation of this nature is that nobody is going to get everything they want. There will be levels from older games that you'll really wish had been included in this one. And there will be others that you really wish had been left in the bin in the first place that are now here for you to grumble your way through again (goddamn cowbear). On the whole, I like the selection of levels. It's a good mix that's representative of the whole series and doesn't strongly emphasize one style of play from another, though it might have benefited from a couple more stages from the original Katamari Damacy. Your mileage may vary based on your preferences in Katamari.  While the content is primarily old, the story is new. The King of All Cosmos has hit his head in an attempt to teach the Prince how to jump and now lies in a coma, his memories lost. To keep the Cosmos going, Prince and the cousins have built RoboKing, a robotic version of the royal patriarch who has all of the King's powers but none of his self-confidence. Upon activating the robot, however, RoboKing flies into the sky and destroys all the stars.The game is divided into two sets of levels. Half of the game revolves around putting the stars back in the sky, while the other half consists of rolling around the King's memories of Katamari past and recreating other celestial bodies he had created. The game is spent going back and forth between the King and RoboKing, serving their needs.The charm of the Katamari games is as strong as it has been in the past. RoboKing does a lot for keeping the game feeling fresh. He's insecure, nervous and very funny in a way that contrasts completely from the bragging, over-confident King. He adds an oddly sympathetic tone to things, as he fears he'll never be adequate in the same way the King would point out how inadequate the Prince was in prior games. It's different and I like how it's mixing things up a bit. The gameplay is identical to past games. You'll appear in an environment, be told to roll your Katamari to a specific size and sent on your way to roll up whatever is in your path. RoboKing's levels tend to be more straightforward in nature, with an emphasis on rolling up as much as possible and some guidelines towards specific types of objects to grab. The King has the more unusual levels in his repertoire, such as the snowman building stage or rolling the sumo wrestler large enough so that he can win his match.A couple of new concepts have been added. First, and probably most importantly, the Prince can now hop as a maneuver. This allows him premature access to some areas of levels as well as makes the general environment easier to navigate. It takes a bit of practice to use effectively, as the Katamari bounces considerably. Sixaxis motion controls are designed to use the hop when you move the controller upwards, but it rarely works when you want it to, and you're much better off just using the R2 button for the same effect.Another change is the inclusion of RoboKing's Heart, a power-up that comes in two forms, whole and broken. Collecting these items in a stage will draw objects to your Katamari. A broken heart will instantly suck in anything that can stick to your ball from a considerable distance away. Complete hearts draw in objects at a much closer range but last for several seconds, allowing you to roll around and quickly accumulate things. These hearts add a new layer of gameplay in an interesting manner. They're completely optional to pick up, just like everything else, and there's a certain amount of strategy to their use. Timing when you collect a heart can make or break you on a level, as you may collect things that make you considerably larger, but you will likely miss out on smaller, theme-appropriate objects later on because of the quick increase in size. In addition, these hearts are placed on levels where picking up certain things will spell doom for your Katamari, in which case they must be avoided at all costs. After completing all of the game's levels, a new mode is unlocked called "Katamari Drive." This mode has the Katamari rolling at mach speed, making it difficult to control but opening up opportunities to grow in size much more rapidly. Nearly every level has the Drive mode available in it and some of them are made to be very difficult as a result. It's a good mode that adds to the experience and makes this feel like much more than a standard rehash of content.Further modes of play are available for unlocking beyond this. "Eternal," the old standby in which you can roll with no time limits or requirements, returns. And, should you score well enough, the levels can be played the way they were originally released in "Katamari Classic" mode. This mode removes your ability to hop and the new heart elements to return the levels to their original state. It's a bit annoying to have to work hard to play the exact same thing I've already played in a previous game but, at the same time, it's nice to have the original levels with the improved graphical features of the PS3.See, Katamari Forever looks fantastic in 1080p and that's probably going to be enough to convince some longtime fans who already own the vast bulk of this game to pick it up. That's not an entirely unwise decision, as it really is wonderful to look at. And, on any level (and mode) that you have completed previously, you can choose from one of four different appearances for the game. There's the updated look of Forever, a filter that makes everything look like it was turned into wood, a sketchy, comic book-style and the appearance of the original games. The most difficult question to answer is whether or not you should spend your money on Katamari Forever. If you are satisfied with having your old Katamari get a new coat of paint, this gets the job done in a big way. But if the visual appearance isn't of a high priority for you, all that's left to weigh are a couple of new moves, a few new levels, another wacky story and a mode where you roll really fast. The amount of new material is not great, but what's here is interesting. On the other hand, if you are that rare somebody who has always been interested in Katamari but never made the plunge, this is a strong recommendation. Not the best game, but much of the best in all the games resides here and it's an excellent overview.Score: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)
 photo

Naaa na-na na na na na-na na na na na-na naaaaa.Naaa na-na na na na na-na na na na na-na naaaaa.NAAAA na-na na na na na-na na na na na-na naaaaa.Naaa na-na na na na na-na na na na na-na na-na na-na naaaaaaa.

 photo

Katamari Forever launch trailer is ... uh, yeah


Sep 23
// Topher Cantler
I'm sure you all remember the first trailer for Katamari Forever that Joseph posted a while back. It had a monkey in it, which is really the only reason I remember. Above, you'll find the new launch trailer for the game, whic...
 photo

Katamari Forever demo hits PSN with two free levels


Sep 11
// Colette Bennett
I know full well that the upcoming Katamari Forever is nothing more than a rehash of all the previous games with new skins and music, and you know what? I'm just FINE with that. Much like the Silent Hill series, I'm just happ...
 photo

Katamari Forever coming to PS3s on September 22


Aug 31
// Jim Sterling
Yes, that's a boring and functional headline, but I'll be damned if I'm going to make like every other blogger and write that Katamari Forever is "rolling" onto the PS3. Everybody's done that, and it's neither origi...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -