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Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive will have online co-op


Campaign not playable with others
May 13
// Chris Carter
Sunset Overdrive is coming later this year on the Xbox One, and we've been getting a ton of details in the past week. Insomniac Games has spilled the beans on multiplayer, noting that although the campaign will not be playabl...
Sunset Overdrive photo
Sunset Overdrive

Insomniac didn't play it safe with the Sunset Overdrive box art


And it's all the better for it
May 09
// Jordan Devore
This week was the big blowout for Sunset Overdrive, the next game from Ratchet & Clank developer Insomniac and one of the major Xbox One exclusives at this point in time. Given Sunset's colorful nature and the studio's co...
Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive gameplay video gives some context to the insanity


Gimme now
May 08
// Brett Makedonski
Confused as to what Sunset Overdrive's about? You wouldn't be alone. Up until now, all we've gotten is a stylish teaser at E3 and a slow trickle of nebulous marketing materials. But, this video finally gives us something con...
Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive is more Jet Set Radio than I was expecting


Not another Fuse, that's for sure
May 08
// Jordan Devore
Insomniac Games has properly revealed its Xbox One parkour zombie shooter Sunset Overdrive and, as much as I was into the original E3 2013 teaser for the game, the real thing looks considerably better. The studio captured tha...
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Enough news to Baja Blast your brains out
Lots of things happened in the game-o-sphere this week. Kevin Spacey scored the manliest name for his character in Call of Duty: Advanced Warfare. We found out the Halo TV series may be produced in conjunction with Showtime,...

Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive viral site opens up, plans special events for fans


Insomniac Games teases info about characters and upcoming events
May 05
// Alessandro Fillari
The surprise reveal of Sunset Overdrive at Microsoft's E3 2013 press conference got many people excited, including much of the staff at Destructoid. As a brand-new open-world shooter set in a visually rich and colorful world,...
Resistance photo
Resistance

This is your last weekend to play the Resistance trilogy online


Trophy completionists, be warned
Apr 04
// Jordan Devore
I vaguely recall Sony announcing that it would pull its servers for the Resistance trilogy on PlayStation 3 this year and it's happening soon. Real soon. Consider this your last chance to play those games online (including co...
Insomniac photo
Insomniac

Insomniac celebrates 20 years with a jaunty tune


Now get back to working on Sunset Overdrive
Mar 25
// Brett Makedonski
For its 20th anniversary, Insomniac Games is popping out of a figurative birthday cake and presenting you with a gift. It's a music video. And there's a 90's section where people have flannel tied around their waists. And there's an embarrasing rap part. Just watch it and gringe like the rest of us. That's a combination of grinning and cringing.
Sunset Overdrive photo
Sunset Overdrive

Microsoft says Sunset Overdrive's coming in 2014


An all-out color assault
Nov 22
// Brett Makedonski
When Microsoft bombarded us with a barrage of upcoming games at its 2013 E3 press conference, one of the titles that stood out was Insomniac Games' Sunset Overdrive. Maybe it was because of the bright color palette, maybe it...

Very Quick Tips: Ratchet & Clank: Into the Nexus

Nov 11 // Chris Carter
General tips: As soon as you can, upgrade your first pistol the maximum capacity -- it's going to be your "go-to" weapon for pretty much any situation, and you want it to be as powerful as possible as quickly as possible. By using it whenever you have ammo, you'll ensure that you level it up appropriately to unlock every upgrade tree. Next suggestion is to upgrade Mr. Zurkon the projector bot. Not only can you drop this bad boy at pretty much any time and let him do his own thing, but he can also help you unlock more Raritanium by way of secret upgrades. In a sense, unlocking him early helps you buff everything else sooner. When leveling up weapons, always go for the mystery sections, denoted with a question mark, in the shortest path possible. These will often be much more useful than anything else you could possibly unlock at the time. You can always test a weapon with the square button before you buy it while in the shop's menu. Try it on pricier weapons above 30,000 so you don't get stuck with something you hate. The Gravity Gun is a bit confusing at first. When you use it, you'll want to aim at your destination second, and your starting point first. If you screw up, shoot a portal to reset it. Not only can you create multiple portals, but you can also shoot enemies while in the stream. When playing as Clank, don't forget that you can hold L1 to slow down. When in doubt in the Netherverse, always try out a different direction of gravity, and remember that you can shift horizontally -- if you've played lots of VVVVVV, it's easy to forget that. To conserve jetpack fuel, hover towards an area, cut it off, enact your glide move with the X button, then engage your jetpack again. Throttle both of these until you're in sight of a jetpack refueling station to make the most out of your meter. Use all weapons in tandem with one another. For instance, spring a nightmare trap, throw out some nether blades, calll mr zurkon, chuck some grenades, then switch to a single shot weapon. That way you're using all of the ammo in your arsenal at once, and any acquired ammo crates won't be wasted. This is more of an easter egg, but don't be so hasty when killing guards -- when in groups, they often have comedic conversations with one other. Hold R2 and press X to long jump -- the game doesn't tell you this until halfway into the campaign. Same with quick weapon switching, which is done by tapping triangle. Health is located inside of glowing blue boxes -- ammo shipments are in green boxes. Remember this if you're in the heat of battle and need either resource. If you see a harmless TV screen in the environment, blow it up. It may uncover a secret grav pad.
Ratchet & Clank tips photo
The Clank of Cthulhu
Ratchet & Clank: Into the Nexus is a fairly brief game, but it can be unforgiveable on higher difficulties if you're not careful. Here are some tips to send you on your way.  

Review: Ratchet & Clank: Into the Nexus

Nov 11 // Chris Carter
Ratchet & Clank: Into the Nexus (PS3)Developer: Insomniac GamesPublisher: Sony Computer EntertainmentRelease Date: November 12, 2013MSRP: $29.99 (Ratchet & Clank: Quest for Booty included for free) Created as a finale to tie the four-game Future subseries together, Into the Nexus hits the ground running with a very simple setup -- you're escorting two dangerous criminals to a place called the Vartax Detention Center, and things go terribly wrong. You don't need to know what's going on in the context of the series at large, as the premise is about as hard to fathom as a Saturday morning cartoon -- but fans will get a lot more out of it due to appearances and references from past entries. Most of the voice work is solid and the classic comedic tone is preserved from previous games, to the point where I wasn't laughing out loud that often, but I couldn't help but crack a smile throughout. What starts off as a typical space romp gets real Lovecraftian partway into the game, and that's when the "Nether" aspect really takes off. These beings from another dimension start leaking out into the galaxy at large, and the game shifts gears to entirely focus on the Nether situation. These aren't just cosmetic neon purple skins slopped onto regular enemies either -- the nether aspect lends itself to a wide variety of enemies, most of which teleport around and keep you guessing constantly. Not only do they look formidable, but they feel that way too in-game, making them worthy and interesting adversaries to fight; particularly on higher difficulties. The "Nether" theme goes a bit further, as Ratchet's robot pal Clank is outfitted with the ability to go spelunking in the Netherverse, which are straight 2D platforming distractions. These portions are a lot more fun than you'd think, thanks to borrowing the gravity mechanic from VVVVVV in all the right ways. Using the right analog stick you'll change gravity not only in a vertical manner, but horizontally as well (which is both confusing and fun). I wish there were more of these, as I would probably buy a digital spinoff game using this formula. Outside of the Netherverse, platforming with Ratchet is a joy thanks to the solid camera and smooth framerate. The Ratchet & Clank series was never really about technical action, and more about shooting, which is completely fine with me given the fact that it does this well. Shooting is as simple as holding down L1, aiming, and blasting away, and of course you still have your melee-centric wrench should all else fail. Weapon switching can be done by tapping triangle to swap between your last two guns, but in order to switch beyond that you need to hold triangle to bring up your wheel -- which pauses the action and feels awkward. But I can easily overlook that annoyance given the fact that every weapon can gain levels and earn experience. Into the Nexus gives you a constant sense of positive reinforcement and progression -- like everything you do is relevant and is working towards something greater. For example, you start the beginning of the game with a pistol that essentially functions as a pea shooter, but eventually becomes a deadly set of dual rapid-fire pistols. It's a great system because it eliminates weapon redundancy, and allows you to play the way you want. There are tons of gadgets and weapons to experiment with -- perhaps more than one human was ever meant to enjoy. You can create gravity streams to get from place to place, use rocket boots to dash about, and the jetpack portions (although there aren't enough of them) are a blast. Should you want to mix things up you can either locate or buy new weapons and gadgets, as well as upgrade your arsenal via a skill tree by tracking down a resource called Raritanium. Leveling up weapons unlocks new tree paths, and new "mystery" upgrades -- it's an addictive system in every sense of the word. From a design perspective the level pacing is swift, and there's hardly a dull moment, mostly because it's a bite-sized entry to go along with the lower price. The vast majority of the action takes place in semi-open-world sandboxes, which are just about right in terms of size, but may leave you wanting more depending on how much you enjoy the game. An arena returns with multiple optional challenge levels, and considering the fact that you only have to do one level to progress with the story, it far from overstays its welcome. My only major complaint is that a number of the boss fights tend to just re-skin prior foes. As previously mentioned, Nexus is a smaller adventure that will last you anywhere from five to 10 hours, maybe more if you really want to dig into everything. After beating it you'll unlock a challenge mode, which is is essentially New Game+ with some extras, more bolts to collect, and an added difficulty. There's no multiplayer component here, and that's perfect okay with me. Ratchet & Clank: Into the Nexus doesn't make great strides to change up the series, but fans won't be disappointed. Nexus is short, sweet, and to the point, with hardly a dull moment in sight, making it a fitting conclusion to the Future series. When you add in the fact that the game is budget priced and you get Quest for Booty for free, it only sweetens the deal.
Ratchet & Clank review photo
Nexcellent
For whatever reason, the Ratchet & Clank series never really grabbed me during the PlayStation 2 era. Maybe I was spending too much time playing Jak and Daxter (or perhaps I was adverse to games with ampersands ...

Ratchet & Clank photo
Ratchet & Clank

Free Quest for Booty with Ratchet & Clank: Into the Nexus


Look for vouchers in retail copies of the game
Oct 17
// Jordan Devore
Ratchet & Clank: Into the Nexus is already off to a nice start with its $29.99 price tag, but Insomniac Games is going just a bit further by throwing in a nice freebie. Physical copies of the new title, due out on Novembe...
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Ratchet & Clank: Into the Nexus drops on Nov. 12


Pre-order bonuses detailed
Oct 03
// Dale North
Insomniac's epilogue to the the Future series of Ratchet & Clank games, Into the Nexus, will be available for PS3 on November 12, 2013. It's to be priced at only $29.99.  As for pre-order bonuses, Ratchet's Pyronox A...
Sunset Overdrive photo
Sunset Overdrive

Insomniac: 'No plans for Sunset Overdrive on PS4'


'Ratchet could end up on Xbox one day'
Oct 03
// Chris Carter
After petitions, clamoring, and general unrest from PlayStation fans, Insomniac has taken to the web to explain that Sunset Overdrive is still very much an Xbox One exclusive. To clarify, Insomniac's Tim Salvitti states, "Pet...
Ratchet & Clank photo
Ratchet & Clank

Ratchet & Clank: Into the Nexus sure is colorful


Inject this into my veins already
Aug 20
// Jordan Devore
It may not be coming to PlayStation 4, but you'd be forgiven for thinking otherwise after looking over some of these new Ratchet and Clank: Into the Nexus screenshots. Funny how much of an impact a strong art direction can ha...
New Ratchet & Clank photo
And it's a proper installment!
As many of you guessed, the teaser from this morning was indeed for a new Ratchet game. That title is called Ratchet & Clank: Into the Nexus. Coming off of All 4 One and Full Frontal Assault, the new installment is hitti...

Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive has an offline single-player mode


That's Insomniac's intent, anyway
Jul 03
// Jordan Devore
While we've only really seen a conceptual trailer for the eye-catching Sunset Overdrive, I'm hopeful this will be a return to form for developer Insomniac Games. It's post-apocalyptic, but not in the usual drab way. Speaking ...
Insomniac photo
Insomniac

Sunset Overdrive's Xbox One exclusivity explained


The cloud strikes again
Jun 17
// Jordan Devore
In retrospect, if there was one game I would've liked to hear more about at E3, it was Insomniac's Sunset Overdrive. The vibrant open-world shooter was a standout title at Microsoft's press conference early last week and, unf...
Sunset Overdrive on Xbone photo
Sunset Overdrive on Xbone

Insomniac Games bringing Sunset Overdrive to Xbox One


Cartoony parkour shooter goodness
Jun 10
// Brett Zeidler
Insomniac Games' Ted Price got on stage today at Microsoft's E3 press conference to talk about their newest title Sunset Overdrive. Taking place in a "growing world" where new content such as new weapons can be added da...
Charts photo
Charts

Fuse debuts in the UK charts at number 37


GRID 2 meanwhile takes pole position
Jun 03
// Alasdair Duncan
Whilst many didn't expect it to set the charts alight, it can't be of any comfort to Insomniac Games to know that Fuse entered the UK videogame charts at number 37. Our own Jim Sterling said in his review the game was "lazy" ...
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'New stuff' coming to Fuse, but not DLC


Insomniac claims focus testing didn't dilute the game
May 29
// Jim Sterling
Insomniac Games is working on more content for its recently released Fuse, but it won't just be downloadable content. According to studio head Ted Price, the team is already prototyping some substantial new stuff.  "For ...

Review: Fuse

May 28 // Jim Sterling
Fuse (PlayStation 3, Xbox 360 [reviewed])Developer: Insomniac GamesPublisher: Electronic ArtsReleased: May 28, 2013 (NA) / May 31, 2013 (EU)MSRP: $59.99 Fuse has a story, I think. Something about a group of mercenaries (maybe) called Overstrike, on the trail of some terrorists, or maybe a rogue military company. The villains -- all helmeted future soldier types -- have access to some space age technology they're using for weaponry, maybe. The trouble with summarizing Fuse's plot is that it's very easy to start describing one of the thousands of similar near-future sci-fi stories from which this game is utterly indistinguishable.  In any case, nothing really matters in a world where the heroes and villains alike are bland enough to be one and the same, dialog is embarrassingly cliched, and the world feels too shallow and artificial to be worth saving. Fuse's story is as by-the-numbers as videogame plots can get -- a trait unfortunately shared by the rest of the game.  A four-person co-op shooter as dry as a dead tree, Fuse walks the same path as other fabled "me too" middle-ground games like Inversion and Quantum Theory -- a repetitive, flavorless, excruciating slog from cover-based firefight to cover-base firefight. It's ostensibly Gears of War on autopilot -- a slow-paced retread through ground so familiar you could set a watch by it, remorselessly lacking in surprise, while any originality is quickly wasted through overuse and shameless self-exploitation.  [embed]254420:48830:0[/embed] Fuse's one single "hook" is its use  of Xenotech weaponry. Each of the four playable characters has a single unique weapon that runs off "fuse" ammunition -- Dalton is able to deploy a shield for the rest of the team, Jacob has a bow-like weapon that fires burning bolts, Naya can create black holes by concentrating her fire, and Isabelle can freeze enemies into crystals before shattering them. These weapons are upgraded on rudimentary skill trees, but they offer very little in the way of game-altering experiences. Once you've tried each character out, you can see what they bring to the table in a matter of minutes, and you better hope you like it because that's the best you're getting for the next six or seven hours.  The single biggest problem with this game is its sluggish repetition. Every enemy, even the most basic mook, has a considerable amount of health that sees them surviving multiple headshots with all but the cumbersome sniper rifle, and the limited pool of accessible weaponry makes taking each opponent out a tiresome saga in its own right. Even worse, almost every encounter in almost every level is exactly the same. By the end of the game, I was able to predict the basic structure of almost all battles, laid forth as thus: Step one: Enemies don't notice the players. The players take a handful of them out with stealth kills until they're spotted for arbitrary reasons.  Step two: The enemies' HP bars are whittled away wearily until everybody's dead (expect to duck behind cover after every few shots fired, as apparently you're more fragile than any single opponent). Step three: A larger armored enemy will appear that needs to be shot in the back and takes ages to kill. Upon death, it drops a heavy weapon of some variety. Step four: The heavy weapon is used to kill a second wave of mooks that conveniently show up for the single purpose of being killed by the heavy weapon. Occasionally some new soldier variants will appear, but their job seems only to make an already mentally exhausting game all the more draining. From cloaked enemies that grapple you and drag you around the map, to shielded elites that heal all enemies standing in a wide radius, to snipers that can down you in one shot, every trite enemy exists simply to drag out the procedures, and the procedures just aren't fun. With weapons that feel weak, pop-and-shoot combat that feels simplistic and barren, and boss battles that repeat themselves (even the final boss is merely an enhanced version of something fought twice before), Fuse is a game lacking any of the excitement and thrill of those faster paced, dynamic, more varied games it desperately tries to ape. Everything functions exactly as it needs to in order to deliver the basic structure of a serviceable shooter, but that's all we get. A mere skeleton of a game, one that drags its feet and does all it can to waste the player's time.  As if that wasn't enough, moments of lazy enforced co-op hammer home how homologous the whole thing is. You know what I'm talking about -- endless doors that need two or more people to open, two switches on either end of a room that need operating at once. The same prostrated busywork that plagues dozens of "co-op" games for no other reason than to convince you the co-op has a purpose other than looking good on some marketing department's checklist.  Between these sequences of narcoleptic banality, Fuse will require you to perform simple Uncharted-style wall climbing and short walks through laughably massive air vents. None of this adds anything to the actual game. These quiet moments aren't used to impart any interesting exposition, nor are they flowing and scenic enough to provide any of the charm Nathan Drake's acrobatics give us. They're just there to be there, as seems to be the modus operandi of everything in this circus of stereotypes.  When you get bored of the campaign, which is likely to happen often, there's Echelon mode, a wave-based survival game in which up to four players can earn extra cash and XP. Upgrades and level progress are shared between modes, so Echelon is a good way to rack up extra loot. It's also a good way to experience everything the campaign has to offer without the dire writing and bromide rock-climbing getting in the way. It's still the same old shooting against the same old stock enemies, but at least it cuts to the chase and gets the whole thing over with more efficiently.  Graphically, Fuse has nothing going for it. It's not very impressive looking, and the boiler plate art style doesn't help. Characters and environments, like everything else in this game, look like things I could see in any random handful of mediocre science fiction adventures. Voice acting and music, meanwhile, are all kind of just there, and barely worth even this sentence dedicated to their existence.  The most troubling thing about this review is that I am possessed of self awareness enough to know it's going to look like a punishment. It's going to look like I'm one of the many disappointed gamers who saw the changes from Overstrike to Fuse and was prepared, from the outset, to hate it. I cannot disprove such a perception, if that is the perception you wish to have. All I can say is that I, a fan of Insomniac, had faith when I was assured Fuse would be just as good as Overstrike promised to be, and I was looking forward to playing it. To have my residual doubts about the game brought miserably to light was not pleasant, and certainly not desired.  Whether it's true or not, Fuse does feel every bit like another victim of the heavily focus-tested, leader following, perpetually terrified mainstream game industry. It's every cloying and desperate element of the retail console market, brought together -- fused, if you will -- to create a factory standard example of a game that tries to be everything the hypothetical mainstream consumer drools over, and ends up as nothing remarkable.  That's Fuse in a nutshell.  It's nothing.
Fuse reviewed! photo
I'm at the end of mine
Insomniac turned a lot of heads when it first revealed Overstrike -- a colorful, cartoony, over-the-top cooperative shooter that looked promisingly hilarious. Even more heads turned, but for entirely the wrong reasons, when O...

Ratchet & Clank photo
Ratchet & Clank

Ratchet & Clank: Full Frontal Assault hits Vita next week


It's been a long time coming
May 17
// Jordan Devore
After being delayed in order "to provide the best gameplay experience possible," Ratchet & Clank: Full Frontal Assault will finally be playable on PlayStation Vita. Tin Giant has finished development on this portable vers...
Resistance photo
Resistance

Why Insomniac decided against making Resistance 4


'[It] wasn't going to be the right game for us at that time,' says CEO
May 17
// Jordan Devore
Although Insomniac Games finished its work on the Resistance series with Resistance 3, that didn't stop Burning Skies from happening, unfortunately. It's possible (plausible, even) that another studio will take on the franchi...
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Fuse demo is available now


Go download
May 07
// Dale North
Here's a trailer for a demo for...well, if you're at work or something. Otherwise, don't watch this trailer and get to downloading the demo for Fuse! The demo takes place midway through the game, giving you a chance to play ...
Fuse photo
Fuse

Fuse demo drops next week with split-screen support


Find some friends to play this with
May 03
// Jordan Devore
The general vibe I'm getting about Fuse is that of disappointment. The cooperative shooter isn't what people want from Insomniac Games, and although I feel similarly, we should probably wait until we have first-hand expe...
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New Fuse trailer shows that technology will kill us all


Insomniac's latest
May 01
// Dale North
A brand new trailer for Insomniac's latest, Fuse, gives us a better look at the upcoming PS3 and Xbox 360 title. You've got technology gone wrong in a third-person co-op shooter, with characters with either super red hair or...
Fuse photo
Fuse

Insomniac sets its sights on a May release for Fuse


Co-op-centric shooter for Xbox 360 and PS3
Mar 23
// Jordan Devore
Insomniac Games' cooperative shooter Fuse will be releasing on May 28 and May 31 in North America and Europe, respectively, the studio announced today. This comes after a delay earlier this year and something of a confused id...
Fuse photo
Fuse

Meet the four heroes of Fuse


Get to know the team
Mar 02
// Hamza CTZ Aziz
Fuse is the four-player cooperative third-person shooter from Insomniac Games and stars four distinct playable characters. And you can get to know each one through these four new trailers focusing on each star. You get to se...
Insomniac Games photo
Insomniac Games

Insomniac trademarks something called Sunset Overdrive


It's a game of some sort!
Feb 27
// Jordan Devore
Spyro, Ratchet & Clank, and Resistance developer Insomniac Games has trademarked a videogame called Sunset Overdrive. According to the filing, this is for "Entertainment services, namely, providing an on-line computer gam...

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