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Insomniac Games

White Xbox One photo
White Xbox One

White hot! Microsoft confirms Sunset Overdrive white Xbox One bundle

Try to conceal your disbelief
Aug 12
// Brett Makedonski
Microsoft's finally confirmed one of the worst-kept recent rumors in the videogame industry. Sunset Overdrive's getting a console bundle with that flashy white Xbox One. The bundle is expected to release right alongside Sunse...
Also, it has been determined that it is a silly game.
As we recently learned, Sunset Overdrive lets players protect their genitals with the head of a green kangaroo, which is a very silly idea. But is that silly enough, in this post-Saints Row world? The answer is "who cares?" because there are also Hawaiian Shirts and Hawaiian Shirts are my jam.

Sunset Overdrive photo
Sunset Overdrive

You can wear a kangaroo codpiece in Sunset Overdrive

Strap one on, it's time to jam!
Jul 25
// Jordan Devore
For San Diego Comic-Con, Insomniac Games is talking up character customization in Sunset Overdrive and the clothing options range from "traditional" to "out there" -- way, way out there. Interestingly, these vanity items don...
Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive gets the Mondo poster treatment

Job well done
Jul 16
// Jordan Devore
Mondo has come out with some of the coolest movie posters in recent times. I've yet to get one, and not for lack of trying. Now, it seems videogames are on the table for the company -- I sense more pain from missed limited-ed...
Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive's opening cinematic is a staunch reminder that energy drinks are bad

Wimmy wham wham wozzle!
Jul 07
// Brett Makedonski
Hey local teens, think life is all about cool dance festivals and energy drinks? Wrong. It's not, and you better get on track or your existence will become one of two things. Best case scenario is you become The Original Par...
Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive's Chaos Squad looks like more fun than just a horde mode

You do a lot more moving
Jul 02
// Brett Makedonski
I hadn't really paid a ton of attention to Sunset Overdrive's multiplayer component. I figured it was just another co-operative experience where you hole up and fight off some baddies with your buddies. Rah rah, we've been h...
Insomniac's new game photo
Insomniac's new game

Insomniac experiments with open development on Slow Down, Bull

Inspired by indies like Double Fine
Jun 25
// Brett Makedonski
Insomniac may have had some big publisher backing over the years, but it considers itself to be indie at its core. That's why for its next game, Insomniac's going to experiment with an open development process, much like othe...
Sunset Overdrive photo
Sunset Overdrive

In a show of unity, Sunset Overdrive lets you be a female assassin

You might say it's in Insomniac's creed...also, traps
Jun 20
// Steven Hansen
I enjoyed messing with Sunset Overdrive's multiplayer mode at E3, partly because you could play as a beefy Middle Eastern man in a skirt or a tiny woman with bunny ears. Anyone other than Sunset's 'in your face' punk protago...

Our personal game of the show picks for E3 2014

Jun 18 // Steven Hansen
Night in the Woods At E3 this year, there were plenty of big, loud action-packed games that got my attention with their ridable elephants, exploding testicles, and crapping horses, one game managed to stand out as something special. A Night In The Woods is a platformer adventure game in which players take on the role of a ennui-laden twenty-year-old cat named Mae, who's stuck living in a small town at her parents house, suffering the same existential crisis that many twenty-somethings experience when they don't immediately hit their stride after high school. In my time with the game, I hopped around exploring the world, examining objects, and talking to townspeople. One of my peers had been forced into therapy after getting caught stealing codeine cough syrup. In an attic, I found some baby rats living in a decommissioned parade float. The subject matter and tone was reminiscent of movies like Adventureland, Ghost World, and Girl, Interrupted, but with an aesthetic and sense of humor more in line with Guacamelee. I ended up putting my controller down before the demo was even complete, because I didn't want to spoil anything else before I had the full game in my hands. E3 is one of the biggest, loudest, most commercial events I've ever attended. Sure, I'm still stoked for the games with the explosions and guns and ninjas ripping out peoples' spines, but it's refreshing to come across something so weird, personal and human. Even if you play as a cat. Far Cry 4 I had so so so much fun with Far Cry 3 that I'm beyond excited to get my hands on Far Cry 4. The team at Ubisoft know how much of a success that Far Cry 3 was, and they're expanding on the core elements in lots of fun ways. Ridable elephants, semi-auto grenade launchers, cutting the breaks on cars -- tons of small touches on top of a system that was near perfect already, at least in my opinion. The new setting completely encourages vertical play, so you'll be getting that awesome wingsuit way earlier this time around. Plus grappling hooks! What's even more exciting is that you can invite your friends on the PlayStation 3/PlayStation 4 to help you play through the game in co-op even if they don't own a copy of the game. That's a concept that I really hope becomes a trend going forward. Other favorites: Metal Gear Solid: The Phantom Pain, Titan Souls, Bloodborne, Super Smash Bros, Hyper Light Drifter, Batman: Arkham Knight, Splatoon, Kirby and the Rainbow Curse No Man's Sky Exploring is the best, isn't it? My favorite part of Minecraft is walking around caves and land masses just seeing what's out there and more often than not being totally amazed. No Man's Sky elevates that exploration to a whole new level. Exploring new planets and then exploring what's on those planets sounds like too much. In fact, it does sound like too much, at times. However, I know with Hello Games behind the helm that No Man's Sky will deliver. It may sound odd saying that, since their only track record is the Joe Danger series, but after meeting and chatting with Sean Murray at E3 2012, I know this ambitious title is in good hands. Plus, the Joe Danger games are amazing. Hello Games is like Thomas Jefferson, asking us, Lewis and Clark, to explore the Louisiana Purchase, which is No Man's Sky. It'll be ambitious, scary, but in the end, totally rewarding. And I'll take this moment to ask Steven Hansen to be the Meriwether Lewis to my William Clark [I do! - Ed.] If When Hello Games delivers, No Man's Sky will be their defining game, and the defining game of a generation. Assassin's Creed Unity Believe it or not, I'm still not tired of Assassin's Creed. Ubisoft has brought the kind of iterative design process you'd normally see in franchise shooters or sports games, but amazingly, managed to make it work on the scale of these open worlds, and it's working (for the most part). If Assassin's Creed Unity can provide on the fronts we've come to expect from a new entry in the franchise, while improving on what came before, then next year's romp in the chaos of the French Revolution should be pretty boss. Plus, being that far out should hopefully give the many Ubisoft teams at work on Unity time to course-correct after the debacle that is their current stance on having playable female characters. That's a real shame, considering that in the triple-A development space Assassin's Creed has been a somewhat reliable property to pay attention to diversity, at least compared to other mega-franchises. Other favorites: Metal Gear Solid V: The Phantom Pain, Akiba's Trip: Undead and Undressed, The Order: 1886, No Man's Sky, Destiny Destiny The phrase, "From the creators of Halo," has been prominently featured in just about every piece of Destiny marketing, and for an unabashed Halo fanboy such as myself (yes, I even liked Halo 4 and ODST), the phrase commands a level of trust in what Destiny could be. As time went on however, it felt like little more than a marketing tagline. You see, the problem I, and many others, have had with Destiny was how coy Bungie was being with the details. Considering the game's title and first details were forcibly outed via a court document during the West-Zampella vs. Activision lawsuit, this isn't incredibly surprising. But when you invite an army of press up to your offices, and make an appearance the previous E3, I shouldn't still be confused as to what the game is. For me, E3 2014 was Destiny's put up or shut up time, and by God, did they put on a show, not only on the show floor, but also with the recent alpha. While we knew that the game was some sort of mesh of first person shooters and MMO's, the brilliance of it can not be appreciated until you've sat with it for a few hours. With a quest filled open world, and dungeon raids with bosses who's strategies would be right at home in Guild Wars 2, Destiny has so far done an amazing job of introducing the better parts of the MMO genre to an audience, like me, who's been typically disinterested. Don't misunderstand me either; I'm well aware that Destiny's MMO sensibilities are standard fare in any proper MMO, but the way it's brought together with the familiar Halo-feeling shooting gels into something great. It also helps that the game world does a great job of, while aesthetically science fiction, invoking the mystery and intrigue of a fantasy setting. Not enough can be said for the music either. Marty's ambient, soft chanting choirs, and dramatic swells during combat make me feels some type of way. Virtual Reality More interesting than the individual games that are revealed each year at E3 are the trends that dominate it. It gives a glimpse to the direction of the industry and what we can expect more of in the near future. This year, thanks to a strong showing, it's tough to not be convinced that the virtual reality space will be a very serious one very soon. It's not surprising that those working on virtual reality had an impressive E3; almost every single show turns out that way. But, it's the strides that are being taken to make the likes of Oculus Rift and Project Morpheus more monumental each time we slide that peripheral over our eyes. Lucky's Tale and Alien: Isolation are games that look to be light years ahead of where the technology was when it was first introduced. When will it plateau? When will we stop noticing such grand advancements with relative frequency? I don't know, but it's sure exciting to watch. Other favorites: Assassin's Creed Unity, Super Smash Bros., Alien: Isolation, Titan Souls, Far Cry 4, Metal Gear Solid V Master Chief Collection If you had any friends at all whom you wanted to play games with in 2004, they were playing Halo 2. It was a phenomenon; the masses bought an Xbox for the original Halo, and they purchased Xbox Live for Halo 2. And there was good reason for that. Bungie created a multiplayer experience that, to this day, is unmatched. It was simple, classic arena style multiplayer that has somehow been lost -- even within the franchise itself, unfortunately -- in the RPG class progression system of the modern multiplayer experience. Persistent lobbies and integrated clan systems were also breakthroughs in console online experiences, all backed up with the most memorable map design in any game, ever. After the original Xbox server shutdown a few years back there's no easy way to play Halo 2 online these days. However, later this year we get to do it all again with Halo: The Master Chief Collection. It encompasses all numbered entries 1-4 in the franchise, with the focus being on the sophomore entry's visual overhaul. From the screenshots so far, ten years has made it look like that original target render from its first E3 teaser debut. It looks incredible, but is going to play exactly the same with all the original super bounces, glitches, etc. going untouched. That's everything I could hope for. The rest of the games are also there with their respective engines, multiplayer maps (over 100), and campaigns; all accessible at any time without having to switch games at 60 frames per second in 1080p. Nothing like that has ever been done, and that's why it's incredible and exciting. I've put in what has to be thousands of hours in the franchise over the years, so there's no reason I should be that excited to do it again, right? Well, that's exactly why I am. I can't wait to play countless rounds of Capture the Flag on Blood Gulch, Team Slayer on Ivory Tower, Team Swat on Terminal, and everything in-between. I'm ready to be excited about playing a stellar arena style online FPS again, even if it means being so about games that I already have a decade ago. Others I'm excited for: Final Fantasy Type-0 HD, Kirby and the Rainbow Curse, Mortal Kombat X, Phantom Dust, and Xenoblade Chronicles X DOOM 4 I play a lot of DOOM. As in, present tense. Just last month, in fact, my brothers, my dad and I all huddled around my Xbox 360 and super shotgunned our way through the entirety of DOOM II in four-player co-op -- a memory I will not soon forget. To say that id's seminal All-Father of the FPS genre holds a special place in my gib-loving heart would be a gross understatement -- I live for DOOM, even 20 years later. So when Bethesda booted up their brief-but-badass CGI teaser for the new DOOM at E3 this year, I literally punched the air above my head and shouted "YES!" Everything about this trailer excited me; from the cheesy voice over to the slow crawl across the surface of the newly-designed Cyberdemon to the quick shots of the Union Aerospace Corporation logo on its armor, I was sold. And when the video closed with the classic DOOM shotgun pump and door-opening sound (oh my god that sound) and a next-gen Cyberdemon standing ready to fill my ass full of rockets, you couldn't have put a bigger smile on my face if you had showed me John Romero's head on a pike. We still don't know much about DOOM 4 -- including if it's even called that -- but hopefully Quakecon 2014 and the upcoming beta will duct tape a flashlight onto our eyes so we can peer into its shadows and reveal a bit more about what we can expect. Until then, if you need me you can find me watching the E3 teaser on repeat in between a replay of DOOM 3: BFG Edition. Because hey, DOOM 3 wasn't that bad. Other favorites: Bloodborne, Crackdown, No Man's Sky, Splatoon Bloodborne I love all of the Souls games in my own way, but out of the current triumvirate, Demon's is still my favorite. Naturally, my interest was piqued when I heard that From Software would be working on a spiritual successor for the PlayStation 4, helmed by director Hidetaka Miyazaki. What we got was something different -- something that doesn't necessarily follow the Souls formula as closely as Demon's successors, and I'm perfectly fine with that. The long rumored Project Beast was unveiled as Bloodborne, and it looks fantastic. Guns are a go, as is a newly minted 19th century Victorian-era town called Yharnam -- which is enough to set it apart from its predecessors right there. The good news though is that the tried and true strategic combat system returns, described as a "life or death struggle." Details are still being worked out on Bloodborne (we don't even know what the death system will be like), but you'll be hearing all about them as soon as we find out, because Miyazaki and his team have once again stolen E3, and my curiosity. Other favorites: Metal Gear Solid V: The Phantom Pain, Super Smash Bros., Captain Toad: Treasure Tracker, Bayonetta 2, Zelda Wii U, Halo: The Master Chief Collection Captain Toad: Treasure Tracker Super Mario 3D World was an amazing experience. It had so many memorable moments; I could just go on about it for days. The Captain Toad stages, though, those were among my favorite parts of the game. From the moment I first experienced one of these inspired diversions, wherein players take a breather from the breakneck action to explore and solve puzzles, I longed for Mario's diminutive pal to get his own spin-off. Little did I think it would actually happen. Nintendo is actually making my dreams come true, though. Captain Toad: Treasure Tracker is coming to Wii U this winter and it looks like the developers have found plenty of ways to flesh out the concept and craft a varied, full-bodied product. I couldn't be more happy about that. Other favorites: Xenoblade Chronicles X, Bloodborne Metal Gear Solid V I could talk about my love for the Metal Gear franchise stemming from the very first time I popped Metal Gear Solid into my PlayStation, set a hard limit of two days, and finally completed it. I could go on for hours about the cinematography, the heartwrenching and yet totally engaging journeys I've gone on throughout the series, or even the fact that I can always count on a Kojima game to show me something I've never seen before. I could elaborate on how the very first full-length trailer sent actual chills down my spine, something I haven't felt from early game footage in quite some time. There are plenty of reasons why Metal Gear Solid V: The Phantom Pain remains my favorite game of E3, but the most succinct reasoning I can give boils down to four simple words: "We are Diamond Dogs." And I think I speak for every Metal Gear fan when I say that the phrase "next year" has never felt so incredibly poisonous. Other favorites: Bayonetta 2, D4, Devil's Third, Halo: The Master Chief Collection, Xenoblade Chronicles X, Amiibos, Kirby and the Rainbow Curse, Splatoon, Cuphead Starwhal: Just the Tip What's better than intergalactic Narwhals fighting each other to the death with their glorious horns? Nothing. That's what. Out of all of the games that I played at E3, the one that I had the most fun playing was Starwhal: Just The Tip. Outstanding name aside, it's actually an extremely fun multi-player battle free for all. The level of customization you can do with your respective Starwhal is pretty darn impressive. Not only can you change the basic color of you Starwhal but you can also add accessories such as... wait for it... a lightsaber for a horn. Yes. Your Starwhal can impale other Starwhals with a lightsaber. You can also dress like a Jedi, put on a Jayne hat if you're a Firefly fanatic, and you can even don a fez and bowtie like the 11th Doctor if you really want to look cool. All of my nerd senses were tingling pretty hard during just the character select. If I was having this much fun in the character select screen, I could have only imagined how awesome the game would actually be. The game did not disappoint. Your target is a giant throbbing heart (which is also customizable!) right in the Starwhal's chest unit. Your goal no matter the game mode: STABBITY THE HEART. Granted, the controls were a little difficult to get used to at first and felt a little clunky but it was still an extremely enjoyable experience. Once you get accustomed to the controls you could really have a lot of fun stabbing your friends repeatedly with your own unique Starwhal. It's a very basic set-up. You use one analog stick to move forward and another to move from side to side. There's also a taunt that you can use to troll your opponents or strike fear into their hearts. Either one. You're a fancy dressed Space Narwhal. You do what you want. Sunset Overdrive Sunset Overdrive had me more excited than anything at E3. From the giant Fizzie balloon that hung intimidatingly above the convention center to the costumed staff and giant projector in which the game was shown on the show floor, its clear Microsoft has a lot of faith in the title. From what I saw and played this past week, it pretty much delivered on every level. Insomniac Games has been building their knowledge of shooters for years and Sunset Overdrive is the perfect execution of everything they have done right over the past two decades. The shooting/platforming/grinding mechanics are solid and I was more than impressed with the fluidity of the combat. The weapons will put any Ratchet and Clank fan right at home and the platforming/grinding feels like what would happen if you mixed Jet Grind Radio with Titanfall. The game screams with neo-punk attitude, and the world is absolutely stunning and full of character. Sunset Overdrive certainly sets the bar for current gen stylized games and I have high hopes for the final release after getting my hands on it this E3. Ori and the Blind Forest Since Nintendo and Konami seem set on never returning to 2D Metroid or Castlevania, we have had to rely on independent developers to deliver that experience, and Ori and the Blind Forest looks like it will excel in that space. Combat is fast and impactful without being too easy. Traversing the environments is intuitive with impressively precise control. But what really gets people to notice are the gorgeous, hand-drawn, never-repeated visuals. Each screen in Ori and the Blind Forest is a work of art, not only making great use of color and effects, but also providing the skeleton for challenging platforming. In motion, the artwork comes together even better than it looks in still frames, and the fluidity of its gameplay complements the artwork perfectly. Other Favorites: Captain Toad: Treasure Tracker, Sunset Overdrive, Super Smash Bros., Tales from the Borderlands Grim Fandango I was surprised as anyone when I heard that an HD remastered version of Grim Fandango would be appearing on the PS4 and Vita. The final notable adventure game from LucasArt's golden era has been out of print for a while now and has been absent from online stores like and Steam. Fans have demanded an HD re-release but let's face it, those demand are seldom met. What's even more surprising is a one of the big three console makers having a 16 year old adventure game being worthy of appearing at their E3 press conference. Tim Schafer's final game for LucasArts was a wonderfully atmospheric mix of Dia De Los Muertos mythology and classic film noir style. It tells the story of afterlife travel salesman, Manny Calavera, who stumbles on a mystery that's seeing the dead stripped of their just rewards. Grim Fandango innovated in a quite a few ways, stripping away a lot of the interface that was a LucasArts trademark and fully 3D environments. I'd be lying if I said I thought Grim Fandango is going to shift a lot of PS4s and Vitas but hey, it's good to see one of the big three understand that re-releases of classic games like these are a great addition to a console's library. Splatoon I love Nintendo, wait no, that’s not right. What I meant to say was, I absolutely adore Nintendo, and everything they do. I also love to shoot stuff (in videogames that is). Imagine how excited I was when Nintendo announced Splatoon at this year’s E3. Two of my favorite things, shooters and Nintendo, brought together in one solid looking package. For those of you, who may have missed this amazing looking game, Splatoon is a third-person shooter starring a group of squid kids who set out to paint the playing field in as much colorful ink as possible. Now, this being Nintendo, there are no “headshots” full of blood, no gore, no limbs flying everywhere, nothing gross; instead we are treated with supersoakers full of brightly colored ink wielded by kids who can literally turn into squids to swim through their ink and sneak-up on their enemies. Although we only had the chance to view a couple of different maps, I am already sold on Splatoon and cannot wait to see how the game changes and takes shape. There’s something magical that happens when Nintendo makes games, the care and polish they put into everything they do oozes with love and I have no doubt that Splatoon will turn out any different. Color me interested, Nintendo. Other favorites: Zelda Wii U, Hyrule Warriors, Captain Toad: Treasure Tracker, Bayonetta 2, Yoshi’s Wooly Word, Rainbow Six: Siege Smash Bros. The Year of Luigi may be over, but Nintendo is far from done with passionately and unabashedly embracing their current outsider image. While nearly every other big budget publisher put realism and ultra-violence at the forefront, Nintendo returned fire with... the God damn Pac-Man. Nintendo showed a lot of awesome games at E3 this year, with Zelda for Wii U, Splatoon, and Star Fox hitting particularly hard, but no other game sums up exactly where Nintendo is at this moment that Super Smash Bros. for Wii U and 3DS. It's a new spin on the old classics, fresh and exciting while familiar and comforting, completely ignoring the latest trends in AAA gaming while offering something that has more mainstream appeal than nearly anything else at the show. Smash Bros. is a perfect fit for E3. It's a celebration of videogames as a whole, and a extreme example of a feeling that only videogames can provide. A feeling that something shouldn't feel real, but it does. A feeling that all of the ingredients should taste right together, but they do. Sonic, Mega Man, Mario, and Pac-Man all kicking the crap out of each other doesn't make any sense. It also doesn't make any sense that we would want it more than anything else in the world right now, but we do. We really do. Alien: Isolation I've already written about Metal Gear Solid V: The Phantom Pain for our official Game of the Show, so for my personal pick I'll go with the other title on the tip of my tongue anytime anyone inevitably asked last week, "So, did you play anything good?" Yes, you nosy, banal bastard, I did. Alien: Isolation. It was terrifying and left my hands mildly shaky and my chest heavy. I swore a lot, but with headphones on, you never know how loud or who is hearing. How the entire game is paced out will be important, but the focused challenge map I played did well to distill the essence of Alien. You are completely, hopelessly outmatched by a superior being that lumbers with great size yet zips off into the ship's underbelly with quickness. Sitting there with the motion tracker out, wondering if you're screwed, is like Jaws' orchestral tension at all times and much bleaker. Stealth by way of survival horror rather than MGSV's stealth by way of empowerment. I really hope Isolation lives up to this showing. Other favorites: Metal Gear Solid V, D4, Cuphead, Grim Fandango, No Man's Sky, Night in the Woods -- Ciao, amiche
Favorite E3 games! photo
And then he said, that's not my podiatrist, that's my mother!
You saw our E3 2014 Game of the Show. It was Metal Gear Solid V. Saved you a click.  Now, it's a good one. In fact, I wrote about why it was our Game of the Show in that very post you just didn't click. But E3 was full o...

I'm loving Sunset Overdrive's mutant killing arsenal

Jun 10 // Steven Hansen
In my first go at Sunset Overdrive, I've yet to get full hang of bouncing and grinding around, so I focused a bit more on eviscerating incoming  monsters. Maybe everyone else playing was trying to board slide because I carried our team to victory despite a last minute scare that saw our vats under attack from all sides. The Insomniac style is alive in Sunset Overdrive's weaponry. The gun that shoots vinyls, which can ricochet, was great for dicing up crowds of incoming enemies. It's Ratchet and Clank's Buzz Blades, but with more character. That's all the weapons, really. Familiar. Things that act as shotguns, things that act as grenade launchers. But with an interesting character and a lot more color. My favorite exploded into plumes of green dragon fireworks. There's also a melee, which feels pretty killer. A freeze bomb with a decent area of effect was also good at nullifying incoming hordes and leaving your team to smash up the frozen bodies. You can also set traps that look like spinning propellers at strategic spots, like the wooden barricades the monsters try to wreck to get further into the level, though I'm actually hoping that aspect is a little more involved, or evolves. Having the one trap per match left me missing Gears' setting up between waves. But these waves were only coming from two sides and it didn't seem like the most challenging difficulty the mode will offer. Co-op will always give a game legs because even a junk game can be fun with friends. There wasn't anything too new on display, but with the emphasis on movement and grinding on wires stretched across stages, this could provide a freer feeling alternative to all those "hunker down" sort of horde and tower defense modes.
Sunset Overdrive hands-on photo
Not so much loving its 'in your face' lead
As much as I like Sunset Overdrive's mix of Jet Set and Ratchet and Clank, I'm less in love with the insufferable punk aesthetic its sleeveless jean jacket wearing lead puts forth. Just because you pin cloth to your jean jack...

Sunset Overdrive photo
Be The Hero! Again
They gotcha, right? "Oh no, another cover-based shooter!" Nope, it's Sunset Overdrive which seems to be the antithesis of the dull drab shooters we're sadly used to. Presented by Ted Price, founder and CEO of Insomniac games...

Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive's getting crazy with eight-player co-op

Hope you have friends
Jun 09
// Brett Makedonski
Sunset Overdrive is one of the titles that Microsoft is depending on to bring an injection of charisma and zaniness to Xbox One later this year. Insomniac's colorful open-world shooter looks as if it hinges upon being a...

Internal game jam helped make Sunset Overdrive not boring

Plus some new footage
Jun 05
// Hamza CTZ Aziz
E3 is next week and we're finally going to get our hands all over Insomniac's Sunset Overdrive. The latest episode of the Sunset TV show focuses on the early stages of the game, detailing how an internal game jam helped give...

Microsoft will have Sunset Overdrive playable to the public during E3

You can also win a ticket into the press conference
May 31
// Abel Girmay
In addition to the usual show floor booths and Day 0 press conference, Microsoft will be holding a series of events to allow the general public a chance to be a part of the action. You can get a full list here, but the m...
Sunset Overdrive weapons photo
Sunset Overdrive weapons

Sunset Overdrive has a ricocheting record gun, TNT teddy bear

There's the Insomniac I know and love
May 30
// Steven Hansen
Man, it's nice to see Insomniac able to make fun weapons again. With yesterday's news of the Ratchet and Clank trilogy coming to Vita, I have an urge to play Ratchet and Clank. Sunset Overdrive, with its weapons and movement, seems like it'd satisfy my Ratchet urge and Jet Set urge at the same time. Too bad I need an Xbox One.
Amplitude Kickstarter photo
Amplitude Kickstarter

Insomniac supports Harmonix by pledging $7,500 to Amplitude Kickstarter

But there's still a long way to go
May 20
// Brett Makedonski
With only a few days left in Harmonix's Kickstarter for a remake of Amplitude, fellow developer Insomniac Games made a sizable contribution. The $775,000 asking price is now $7,500 closer to its goal. Insomniac cites being a...
Today, Max's shirt is peach-colored.
It’s been quite a busy week of news, and here’s Max to shout moistly about it. Gamers who are short a hundred bucks got some great news this morning with the announcement of an Xbox One sans Kinect, for a somewh...


Okay Sunset Overdrive, you have my attention

Please be good please be good please be good
May 13
// Hamza CTZ Aziz
So I probably was the only one on this planet that wasn't hyped on Insomniac's Sunset Overdrive. Last time I got excited for one of their games, well, you know what happened. Of course it's obvious Insomniac learned from the...
Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive will have online co-op

Campaign not playable with others
May 13
// Chris Carter
Sunset Overdrive is coming later this year on the Xbox One, and we've been getting a ton of details in the past week. Insomniac Games has spilled the beans on multiplayer, noting that although the campaign will not be playabl...
Sunset Overdrive photo
Sunset Overdrive

Insomniac didn't play it safe with the Sunset Overdrive box art

And it's all the better for it
May 09
// Jordan Devore
This week was the big blowout for Sunset Overdrive, the next game from Ratchet & Clank developer Insomniac and one of the major Xbox One exclusives at this point in time. Given Sunset's colorful nature and the studio's co...
Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive gameplay video gives some context to the insanity

Gimme now
May 08
// Brett Makedonski
Confused as to what Sunset Overdrive's about? You wouldn't be alone. Up until now, all we've gotten is a stylish teaser at E3 and a slow trickle of nebulous marketing materials. But, this video finally gives us something con...
Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive is more Jet Set Radio than I was expecting

Not another Fuse, that's for sure
May 08
// Jordan Devore
Insomniac Games has properly revealed its Xbox One parkour zombie shooter Sunset Overdrive and, as much as I was into the original E3 2013 teaser for the game, the real thing looks considerably better. The studio captured tha...
Enough news to Baja Blast your brains out
Lots of things happened in the game-o-sphere this week. Kevin Spacey scored the manliest name for his character in Call of Duty: Advanced Warfare. We found out the Halo TV series may be produced in conjunction with Showtime,...

Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive viral site opens up, plans special events for fans

Insomniac Games teases info about characters and upcoming events
May 05
// Alessandro Fillari
The surprise reveal of Sunset Overdrive at Microsoft's E3 2013 press conference got many people excited, including much of the staff at Destructoid. As a brand-new open-world shooter set in a visually rich and colorful world,...
Resistance photo

This is your last weekend to play the Resistance trilogy online

Trophy completionists, be warned
Apr 04
// Jordan Devore
I vaguely recall Sony announcing that it would pull its servers for the Resistance trilogy on PlayStation 3 this year and it's happening soon. Real soon. Consider this your last chance to play those games online (including co...
Insomniac photo

Insomniac celebrates 20 years with a jaunty tune

Now get back to working on Sunset Overdrive
Mar 25
// Brett Makedonski
For its 20th anniversary, Insomniac Games is popping out of a figurative birthday cake and presenting you with a gift. It's a music video. And there's a 90's section where people have flannel tied around their waists. And there's an embarrasing rap part. Just watch it and gringe like the rest of us. That's a combination of grinning and cringing.
Sunset Overdrive photo
Sunset Overdrive

Microsoft says Sunset Overdrive's coming in 2014

An all-out color assault
Nov 22
// Brett Makedonski
When Microsoft bombarded us with a barrage of upcoming games at its 2013 E3 press conference, one of the titles that stood out was Insomniac Games' Sunset Overdrive. Maybe it was because of the bright color palette, maybe it...

Very Quick Tips: Ratchet & Clank: Into the Nexus

Nov 11 // Chris Carter
General tips: As soon as you can, upgrade your first pistol the maximum capacity -- it's going to be your "go-to" weapon for pretty much any situation, and you want it to be as powerful as possible as quickly as possible. By using it whenever you have ammo, you'll ensure that you level it up appropriately to unlock every upgrade tree. Next suggestion is to upgrade Mr. Zurkon the projector bot. Not only can you drop this bad boy at pretty much any time and let him do his own thing, but he can also help you unlock more Raritanium by way of secret upgrades. In a sense, unlocking him early helps you buff everything else sooner. When leveling up weapons, always go for the mystery sections, denoted with a question mark, in the shortest path possible. These will often be much more useful than anything else you could possibly unlock at the time. You can always test a weapon with the square button before you buy it while in the shop's menu. Try it on pricier weapons above 30,000 so you don't get stuck with something you hate. The Gravity Gun is a bit confusing at first. When you use it, you'll want to aim at your destination second, and your starting point first. If you screw up, shoot a portal to reset it. Not only can you create multiple portals, but you can also shoot enemies while in the stream. When playing as Clank, don't forget that you can hold L1 to slow down. When in doubt in the Netherverse, always try out a different direction of gravity, and remember that you can shift horizontally -- if you've played lots of VVVVVV, it's easy to forget that. To conserve jetpack fuel, hover towards an area, cut it off, enact your glide move with the X button, then engage your jetpack again. Throttle both of these until you're in sight of a jetpack refueling station to make the most out of your meter. Use all weapons in tandem with one another. For instance, spring a nightmare trap, throw out some nether blades, calll mr zurkon, chuck some grenades, then switch to a single shot weapon. That way you're using all of the ammo in your arsenal at once, and any acquired ammo crates won't be wasted. This is more of an easter egg, but don't be so hasty when killing guards -- when in groups, they often have comedic conversations with one other. Hold R2 and press X to long jump -- the game doesn't tell you this until halfway into the campaign. Same with quick weapon switching, which is done by tapping triangle. Health is located inside of glowing blue boxes -- ammo shipments are in green boxes. Remember this if you're in the heat of battle and need either resource. If you see a harmless TV screen in the environment, blow it up. It may uncover a secret grav pad.
Ratchet & Clank tips photo
The Clank of Cthulhu
Ratchet & Clank: Into the Nexus is a fairly brief game, but it can be unforgiveable on higher difficulties if you're not careful. Here are some tips to send you on your way.  

Review: Ratchet & Clank: Into the Nexus

Nov 11 // Chris Carter
Ratchet & Clank: Into the Nexus (PS3)Developer: Insomniac GamesPublisher: Sony Computer EntertainmentRelease Date: November 12, 2013MSRP: $29.99 (Ratchet & Clank: Quest for Booty included for free) Created as a finale to tie the four-game Future subseries together, Into the Nexus hits the ground running with a very simple setup -- you're escorting two dangerous criminals to a place called the Vartax Detention Center, and things go terribly wrong. You don't need to know what's going on in the context of the series at large, as the premise is about as hard to fathom as a Saturday morning cartoon -- but fans will get a lot more out of it due to appearances and references from past entries. Most of the voice work is solid and the classic comedic tone is preserved from previous games, to the point where I wasn't laughing out loud that often, but I couldn't help but crack a smile throughout. What starts off as a typical space romp gets real Lovecraftian partway into the game, and that's when the "Nether" aspect really takes off. These beings from another dimension start leaking out into the galaxy at large, and the game shifts gears to entirely focus on the Nether situation. These aren't just cosmetic neon purple skins slopped onto regular enemies either -- the nether aspect lends itself to a wide variety of enemies, most of which teleport around and keep you guessing constantly. Not only do they look formidable, but they feel that way too in-game, making them worthy and interesting adversaries to fight; particularly on higher difficulties. The "Nether" theme goes a bit further, as Ratchet's robot pal Clank is outfitted with the ability to go spelunking in the Netherverse, which are straight 2D platforming distractions. These portions are a lot more fun than you'd think, thanks to borrowing the gravity mechanic from VVVVVV in all the right ways. Using the right analog stick you'll change gravity not only in a vertical manner, but horizontally as well (which is both confusing and fun). I wish there were more of these, as I would probably buy a digital spinoff game using this formula. Outside of the Netherverse, platforming with Ratchet is a joy thanks to the solid camera and smooth framerate. The Ratchet & Clank series was never really about technical action, and more about shooting, which is completely fine with me given the fact that it does this well. Shooting is as simple as holding down L1, aiming, and blasting away, and of course you still have your melee-centric wrench should all else fail. Weapon switching can be done by tapping triangle to swap between your last two guns, but in order to switch beyond that you need to hold triangle to bring up your wheel -- which pauses the action and feels awkward. But I can easily overlook that annoyance given the fact that every weapon can gain levels and earn experience. Into the Nexus gives you a constant sense of positive reinforcement and progression -- like everything you do is relevant and is working towards something greater. For example, you start the beginning of the game with a pistol that essentially functions as a pea shooter, but eventually becomes a deadly set of dual rapid-fire pistols. It's a great system because it eliminates weapon redundancy, and allows you to play the way you want. There are tons of gadgets and weapons to experiment with -- perhaps more than one human was ever meant to enjoy. You can create gravity streams to get from place to place, use rocket boots to dash about, and the jetpack portions (although there aren't enough of them) are a blast. Should you want to mix things up you can either locate or buy new weapons and gadgets, as well as upgrade your arsenal via a skill tree by tracking down a resource called Raritanium. Leveling up weapons unlocks new tree paths, and new "mystery" upgrades -- it's an addictive system in every sense of the word. From a design perspective the level pacing is swift, and there's hardly a dull moment, mostly because it's a bite-sized entry to go along with the lower price. The vast majority of the action takes place in semi-open-world sandboxes, which are just about right in terms of size, but may leave you wanting more depending on how much you enjoy the game. An arena returns with multiple optional challenge levels, and considering the fact that you only have to do one level to progress with the story, it far from overstays its welcome. My only major complaint is that a number of the boss fights tend to just re-skin prior foes. As previously mentioned, Nexus is a smaller adventure that will last you anywhere from five to 10 hours, maybe more if you really want to dig into everything. After beating it you'll unlock a challenge mode, which is is essentially New Game+ with some extras, more bolts to collect, and an added difficulty. There's no multiplayer component here, and that's perfect okay with me. Ratchet & Clank: Into the Nexus doesn't make great strides to change up the series, but fans won't be disappointed. Nexus is short, sweet, and to the point, with hardly a dull moment in sight, making it a fitting conclusion to the Future series. When you add in the fact that the game is budget priced and you get Quest for Booty for free, it only sweetens the deal.
Ratchet & Clank review photo
For whatever reason, the Ratchet & Clank series never really grabbed me during the PlayStation 2 era. Maybe I was spending too much time playing Jak and Daxter (or perhaps I was adverse to games with ampersands ...

Ratchet & Clank photo
Ratchet & Clank

Free Quest for Booty with Ratchet & Clank: Into the Nexus

Look for vouchers in retail copies of the game
Oct 17
// Jordan Devore
Ratchet & Clank: Into the Nexus is already off to a nice start with its $29.99 price tag, but Insomniac Games is going just a bit further by throwing in a nice freebie. Physical copies of the new title, due out on Novembe...

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