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Review: Tengami photo
Review: Tengami
by Patrick Hancock

Tengami has been out on iOS devices for quite some time but has now finally made its debut on Wii U. I think it's great that the Wii U has the perfect setup for iOS games to make a pretty seamless transition thanks to the GamePad. I already love the GamePad for the unique gameplay potential it brings, so this is an extra bonus!

Tengami is a particular game for a particular type of enjoyment. Sometimes you might just need to relax a bit after murdering hundreds or solving awful murder mysteries and just...slide some paper to one of the most relaxing soundtracks you'll come across!

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10:00 AM on 11.17.2014

Hyper Light Drifter developer says resolution 'doesn't matter' for 2D games

Hyper Light Drifter looks pretty rad, and part of that is due to the cool looking 2D style. Recently developer Alex Preston responded to a question regarding a 1080p resolution for the game, and had this to say, "Our game is ...

Chris Carter

11:00 AM on 11.16.2014

There Came an Echo story trailer shows off its voice talent

Originally slated for a June 2014 release, then pushed back to October 2014, voice-controlled strategy game There Came an Echo is now projected to release by early February 2015. That's only a few months away! According...

Darren Nakamura



Inside My Radio is a rad rhythm-platformer photo
Inside My Radio is a rad rhythm-platformer
by Steven Hansen

There are things to consider when it comes to playing music in public. Are you in an open space, perhaps a park, with enough distance between you and others so that your tunes don't dance on over into unwilling ears? Are you busking bad Dylan covers with your acoustic guitar? Is your music good? Mine is, which is why I drive windows down with confidence, going between Yeah Yeah Yeahs and Tribe Called Quest.

I mean, who could object to me playing this for the entirety of a two-hour car ride? No one, because I was driving alone. 

Here's a good and easy rule, though. Stop playing music on public transportation over your cellphone speakers. You are trapping people with your music, but also at horrible sound quality. I'd much rather someone be rocking a Radio Raheem boombox then sit through the equivalent of someone letting their ringtone keep on because they like the song. 

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5:00 PM on 11.15.2014

Xavier inspires so many questions

When I heard there was a new game called Xavier on the Wii U eShop, I got pretty excited. I've been patiently staring at my computer monitor, waiting for the announcement of a Xavier: Renegade Angel game for many years ...

Jonathan Holmes

4:00 PM on 11.15.2014

Early Access for Satellite Reign begins this December

It's an undeniably wonderful time to be a PC gamer if you're a fan of the cyberpunk genre. The last few years have produced a slew of high-quality titles on the platform with even more still on the smog-choked horizon. ...

Rob Morrow





1:30 PM on 11.14.2014

Arena shooter Wickland releases on Steam today

"Sooner or later, everything old is new again." -- Stephen King, The Colorado Kid As Darren Nakamura noted in his article, it seems that twitch-based arena shooters are making a comeback of late. Quake Live recently re-launc...

Rob Morrow



Fighter Under Night In-Birth gets a due date for PS3 photo
Fighter Under Night In-Birth gets a due date for PS3
by Kyle MacGregor

Under Night In-Birth Exe:Late is coming to PlayStation 3 in North America on February 24, 2015, localization house Aksys Games announced today.

The anime-style 2D fighting game was developed by Japanese independent studio French Bread with netcode assistance from BlazBlue maker Arc System Works. The European release is being handled by NIS America, who are also targeting a 2015 launch.

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1:30 PM on 11.13.2014

Assassin's Creed creator Patrice Désilets forms new studio

Assassin's Creed creator Patrice Désilets has announced the formation of a new Montréal-based studio, Panache Digital Games. Aside from the name, location, and this moose antler logo, (pictured below) no ot...

Kyle MacGregor

12:00 PM on 11.13.2014

Onikira looks like a slicey dicey good time

Onikira: Demon Killer, a lovely samurai-centric 2D side-scrolling beat-'em-up, is set to slash its way onto Steam Early Access on November 14. The game takes place in a fantasy feudal Japan, with the player assuming&nbs...

Rob Morrow

9:00 AM on 11.12.2014

TowerFall is getting an expansion next year called 'Dark World'

TowerFall creator Matt Thorson has more plans in store for his new franchise -- a full-on expansion in 2015. Arriving on the PS4, it'll come with new characters, levels, power-ups, and modes. Thorson notes that he isn't ...

Chris Carter

9:00 PM on 11.11.2014

Screw with gravity in neat PS4 puzzle game Relativity

First-person puzzler Relativity is a PlayStation 4 game in which you can jump off the edge of the world, a floating platform, and land right back where you started. Or, presumably, you can keep falling continuously if that's ...

Jordan Devore

2:30 PM on 11.11.2014

I think I'll skip playing Five Nights at Freddy's 2

Nic was only just telling us about Five Nights at Freddy's 2 and now here it is, available on Steam for $7.99 mere months after the original game's release. The rapid development schedule might sound concerning but early user...

Jordan Devore



Mushroom 11 is the next great puzzle-platformer photo
Mushroom 11 is the next great puzzle-platformer
by Jordan Devore

Everyone I know who's tried Mushroom 11 won't shut up about how good it is. After clearing the first two levels today in a preview build, I'm joining them. 25 minutes well spent.

This is a puzzle-platformer unlike any I've seen before. You guide a green blob through a post-apocalyptic world -- up cliffs, through tunnels, over toxic sludge -- by erasing parts of it. Each time you click on the ooze, you'll trim its cells and fresh replacements will pop up somewhere else; do this enough and it'll start to move (though not always in the exact direction you want).

It's fun to aimlessly "push" the blob forward across the ruined world, but traversing obstacles requires careful planning, quick improvisation, or both. In one puzzle, I anchored the organism to the perimeter of a cave suspended above lava and chipped away at it in such a way that a makeshift limb stretched down and left toward solid ground without falling straight to its fiery doom.

A later section, a boss fight against a giant mutant spider, involved launching the blob off a seesaw and navigating up and around the creature's jabbing arms. Sequences like this are frenetic. You have to rapidly erase cells to maintain momentum but you can't overdo it; the blob won't rematerialize mid-air. Brute-force attempts at puzzle solving proved futile by the second level.

All that said, I'd recommend watching footage or, better yet, playing the game yourself next year on PC/Mac/Linux (pre-orders come with a preview). It's tough to convey what makes Mushroom 11 such a treat in text, but pick it up and you'll understand the appeal in seconds. Tell your friends.

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12:45 PM on 11.10.2014

Hotline Miami collection added to iam8bit

"Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth." -- Oscar Wilde Back in 2013, we ran a story on a beautiful piece of art produced by UK-based freelance illustrator and c...

Rob Morrow

11:00 AM on 11.09.2014

Former Nintendo honcho makes Woah Dave fan game with his kids

There's been a lot of Dad-related excitement on Destructoid this weekend. That hasn't been intentional. When it rains Dads, it pours Dads. This new Dad-centric story is proof of that. Last Sunday on Sup Holmes, we learned th...

Jonathan Holmes