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10:45 AM on 09.18.2014

Remember Triple Triad in Final Fantasy VIII? Check out Eminence: Xander's Tales

Back in the day when I first played Final Fantasy VIII, I fantasized about a world in which people could walk up to random strangers, ask to play a card game, and be treated to one without it being weird. We are not there ye...

Darren Nakamura

10:15 AM on 09.18.2014

Motorcycle combat racer Road Redemption on Steam Early Access

It has been a little over a year since the Road Redemption Kickstarter campaign launched, and to nobody's surprise, it has slightly missed its projected August 2014 launch window, but it is not too far behind yet. The Road R...

Darren Nakamura

5:30 PM on 09.17.2014

Like Robotron and Smash TV? You might dig Iron Fisticle

Silly name aside -- and, you know, at least it's memorable -- I'm all about Iron Fisticle. This is a twin-stick shooter inspired by the likes of Robotron, Gauntlet, and Smash TV, which are such terrific games to borrow from ...

Jordan Devore

12:00 AM on 09.17.2014

Thomas Was Alone jumping to Wii U, Xbox One

Thomas Was Alone appears to be hopping over to Wii U and Xbox One, according to a pair of listings from the USK, Germany's software ratings board. The indie platformer from Mike Bithell launched on PC in 2012, and has since c...

Kyle MacGregor

4:00 PM on 09.16.2014

Top-down '70s heist simulator The Masterplan now available on Steam Early Access

Shark Punch, a four-person studio operating out of San Fransisco, California and Helsinki, Finland has recently launched its lovely looking 2D tactical-action heist game on Steam Early Access. The Masterplan is said to draw ...

Rob Morrow

9:30 AM on 09.16.2014

Team17 to publish blind adventure Beyond Eyes

Team17 has really been branching out lately. Best known for the Worms series, the small developer has recently been publishing independently developed games from even smaller teams. Previously, we have heard about the studio ...

Darren Nakamura



Review: Size DOES Matter photo
Review: Size DOES Matter
by Darren Nakamura

Simple graphics, twitch gameplay, and fresh music constitute a good formula for mobile gaming. Titles like this allow for a quick bit of play during minutes of downtime, and can paradoxically keep players going for long periods of time, chasing a high score or trying to one-up a friend on the leaderboards.

Size DOES Matter follows in that legacy, with a unique gameplay hook and a pretty killer soundtrack. However, a few things hold it back from pure arcade bliss.

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Wolfire's cool, experimental FPS Receiver is free today photo
Wolfire's cool, experimental FPS Receiver is free today
by Jordan Devore

Wolfire Games' Receiver is a first-person shooter unlike any other I've played.

Instead of a quick button press to reload your gun, here, reloading is a much more realistic, multi-step process that requires effort on your part. As in, you'll need to actually practice. Also, levels are randomized and there are creepy drones out to get you. Good luck!

You can and should experience Receiver, if only for a few moments, especially now that it's free through the Humble Store. Offer's good for today only. Be sure to redeem your Steam key by September 29.

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It's official: Microsoft bought Mojang, creator of Minecraft photo
It's official: Microsoft bought Mojang, creator of Minecraft
by Chris Carter

[Update: Microsoft's Phil Spencer and Notch have chimed in with their own statements. Spencer is obviously excited (and confirms that Minecon still exists), and Notch gives us a look at his mindset over the past few years, as well as were he's headed.]

The rumors are real -- Mojang has confirmed that they are being bought by Microsoft for a "smooth 2.5 BILLION dollars."

In a post to fans, representatives of the company noted that "Minecraft has grown from a simple game to a project of monumental significance. Though we’re massively proud of what Minecraft has become, it was never Notch’s intention for it to get this big. As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He’s decided that he doesn’t want the responsibility of owning a company of such global significance. Over the past few years he’s made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang. He’ll continue to do cool stuff though. Don’t worry about that."

According to the post, the development and support of Minecraft on the PC, PS3, PS4, Vita, iOS, and Android platforms will continue. Minecraft will also "continue to evolve," and it is predicted that the "majority" of Mojang's staff will continue to work there. Notch, Carl, and Jakob, the founders, are leaving. The fate of their other game, Scrolls, is still up in the air -- my guess is if it's doing poorly Microsoft will can it and focus more on Minecraft.

Well, that's interesting. We'll see how this goes, and it's a real testament of how powerful AAA publishers are -- Minecraft was one of the prime examples of how sustainable independent development was in the industry.

Yes, we’re being bought by Microsoft [Mojang]

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7:00 AM on 09.15.2014

Science-themed runner Boson X coming to Steam tomorrow

After hearing about it from iOS users, I was excited late last year when Boson X first came to Android, my mobile platform of choice. A few months later, I finished the six levels included in the Android version and discover...

Darren Nakamura





7:00 PM on 09.14.2014

PvP shark-'em-up Depth swims closer to a November release on Steam

Originally begun as a student project back in 2009, Digital Confectioners' Depth has undergone a lot of changes over the years. Envisioned as an single-player ARPG focused mainly on stealth and shark avoidance, the titl...

Rob Morrow

8:00 AM on 09.13.2014

Monaco: What's Yours is Mine sells 1 million

Sales of stealth action game Monaco: What's Yours Is Mine have surpassed the one million mark, developer Pocketwatch games announced this week. Monaco was the big winner at GDC's Independent Games Festival in 2010, ...

Kyle MacGregor

11:30 PM on 09.12.2014

Shovel Knight now available for Mac

Shovel Knight is now available on Mac, Yacht Club Games announced today. The studio also supplied updates on the Linux version and European release, both of which are apparently moving forward, though no real timetables were specified. Also, physical rewards from the title's Kickstarter campaign will likely be sent out very soon.

Kyle MacGregor



Titan Souls is my PAX Prime 2014 game of show photo
Titan Souls is my PAX Prime 2014 game of show
by Abel Girmay

Confession time: I'm pretty out of the loop when it comes to the indie game scene. I love me some Nidhogg, Samurai Gunn, and Crawl, but it's not uncommon for me to have only heard about these games just before release or later. With that track record, you won't be surprised to hear that I knew nothing about Titan Souls before sitting down with it at PAX.

I am so glad that I did, though. Between the music, art, and the brilliantly challenging combat, Titan Souls is far and away one of my most anticipated releases.

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2:00 PM on 09.11.2014

Adam Freeman's Berzerk-influenced Hazard is pretty snazzy, also completely free

What if Berzerk were reborn as a first-person shooter using the DarkPlaces engine? What if the soundtrack were crafted by electronic music producer Wolfgun? What if you could be playing this game, right now, fo...

Rob Morrow

6:00 AM on 09.11.2014

Revolver 360 RE:ACTOR shoots up PC tomorrow

Revolver 360 RE:ACTOR launches its attack on PC tomorrow for $9.99, Playism announced today. The shoot-'em-up comes by way of doujin studio Cross Eaglet, and is most notable for its eponymous swivel mechanic. The t...

Kyle MacGregor