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4:00 PM on 04.17.2014

Defense Grid 2 will welcome user-created content

Hidden Path Entertainment sure does know how to make some good videogames. Defense Grid and its expansion are a blast for any tower defense fan, but they've also done Counter-Strike: Global Offensive and Age of Empires I...

Patrick Hancock

2:00 PM on 04.17.2014

Woah Dave scratches the manic arcade itch

One of the most common questions one gets asked when visiting a show like PAX East is, "what's the most fun game you've played this weekend." Woah Dave was my automatic response to any such query this past weekend. An a...

Conrad Zimmerman



I died an embarrassing amount in Hotline Miami 2 photo
I died an embarrassing amount in Hotline Miami 2
by Brett Makedonski

Anyone that has even the slightest bit of familiarity with Hotline Miami knows what defines it. The neon-swathed visuals, the gratuitous violence, the quick and unforgiving gameplay, and the blaring soundtrack all made the game as loved as it was. With regard to a sequel, any deviation from this formula would result in something that just wasn’t Hotline Miami.

So, Dennaton Games isn’t going to.

Judging by the build of Hotline Miami 2: Wrong Number that was at PAX East, the pieces are in place to give fans of the original more of what they want. The two stages on display showed off the exact style that many have come to know and love, but also expressed how Dennaton is ready to offer something a little new.

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8:00 AM on 04.17.2014

High Strangeness lets you shift between 8-bit and 16-bit

Longtime Destructoid community member AgentMOO's High Strangeness was back at PAX this year with a nearly done build. With the help of indie publisher Midnight City, High Strangeness is coming out late this year on PC and consoles. Holmes and Ben "AgentMOO" Shostak talked about the "12- bit" adventure and enemies that get more nefarious and capable as you do when you switch to the 16-bit world.

Steven Hansen

11:00 PM on 04.16.2014

Listen to Holmes sing 'God Bless the USA' in this Broforce interview

Free Lives' Broforce is already out in the wild on Steam Early Access, playable to those willing to part with $14.99 in exchange for a super macho, explosion-filled action-platformer romp featuring such characters as Bromman...

Jordan Devore

9:00 PM on 04.16.2014

Not a Hero: Get a rabbit from the future elected mayor with murder

An anthropomorphic purple rabbit from the future wants to become mayor and you're his campaign manager, which means murdering all of the competition and their supporters. "I think that's how politics works." Well, it's close...

Steven Hansen

7:30 PM on 04.16.2014

Talking Videoball with the one-of-a-kind Tim Rogers

Get our own Jonathan Holmes and Action Button Entertainment's Tim Rogers in a room together and magic will happen. Here the two are at PAX East discussing Videoball, a "real-time strategy shooting sports game" that's far dee...

Jordan Devore

6:30 PM on 04.16.2014

In BaraBariBall you lose your balls when you jump

I played BaraBariBall over a year ago at GDC 2013 and it was fun as heck. I liked it BaraBari much. But it's still not out. Not yet, anyways. It's coming this year to PC, PS4, and PS3 as a part of the amazing Sportsfriends. ...

Steven Hansen



Not a Hero's 2D cover-based shooting killed me about a dozen times photo
Not a Hero's 2D cover-based shooting killed me about a dozen times
by Darren Nakamura

Devolver Digital had a great showing at PAX East this year. Though Hotline Miami 2 might have had the most buzz going in, not long into the show people were shouting about Not a Hero. Developed by Roll7 (of OlliOlli fame), it could just be the next pixel shooter juggernaut.

Though its visuals are beautifully retro (complete with the neon pink and teal color palette that is in vogue right now -- though each of the game's five districts will have a different look), its gameplay takes cues from more modern shooters. Specifically, Not a Hero features a cover mechanic, and it punishes players who do not use it well.

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1:15 PM on 04.16.2014

Heart Forth, Alicia is the best Kickstarter I've seen in ages

There's been a resurgence of Metroidvania games in recent years thanks to crowdfunding but not all of them have lived up to our lofty ambitions for the genre. Many haven't. As such, I hope you're not so skeptical as to avoid...

Jordan Devore





11:30 AM on 04.16.2014

La-Mulana 2 aims to be more 'intuitive,' still hard as heck

La-Mulana was regarded by some as the hardest game ever. This isn't going to change, though Nigoro's Takami Naramura wants it to be slightly more intuitive so perhaps all those deaths don't lead to warranted frustration and ...

Steven Hansen

10:00 AM on 04.16.2014

Open world platformer/space shooter A.N.N.E is a retro buffet

Really, why even play clearly deficient retro games? I mean, where are the shmup segments in Metroid? Where are the open world segments in Contra? Where are the line segments in a bisected triangle? A.N.N.E. is one part platformer, one part shmup, one part RPG. And this year at PAX A.N.N.E. has all its systems in play. Maybe we'll all get to play it this year.

Steven Hansen

9:00 AM on 04.16.2014

Boy, The Hong Kong Massacre sure looks like Hotline Miami

Hotline Miami by way of Stranglehold or any other John Woo flick, at least. Which is appropriate for the setting. Though I'm also reminded of Michael Mann's Miami Vice movie for some reason. I guess it can't exactly be Hotli...

Steven Hansen

1:00 AM on 04.16.2014

Addiction allegory Spate's soundtrack is available now

Spate made a bit of a stir with its release last month, if not for its attempt to tackle themes more mature than shooting bullets at beefy dudes, then for its dated representation of absinthe as it exists and is understood to...

Darren Nakamura

6:30 PM on 04.15.2014

Krautscape redefines tactical racing, jumps off cliff

Everyone's favorite cuddle bunny, Jonathan Holmes, got a chance to check out Krautscape at the Midnight City booth at PAX East this past weekend. King Friday gives the low-down as to how this game is "tactical racing re...

Brett Makedonski

5:00 PM on 04.15.2014

Ackk Studios is going all out for its next RPG, Y2K

I knew to expect interesting things from Ackk Studios after the flawed but compelling Two Brothers. Even then, I wasn't mentally prepared for the team's newest game, Y2K. I came in knowing little about the turn-based RPG oth...

Jordan Devore