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Horror

Visage photo
Visage

Visage is attempting to expand on P.T. at a much deeper level


The Zackest game there ever was
Feb 07
// Zack Furniss
If you want to get Zack Furniss's attention, mentioning Phantasmagoria, Silent Hill, and P.T. while having a Babadook-lookin' homie in your game is sure bet. SadSquare Studios is attempting to crowdfund Vi...
Broken  photo
Broken

Ex-Blizzard devs develop new episodic horror game, Broken


Another post-apocalyptic zombie world!
Feb 03
// Vikki Blake
Ex-Blizzard developers have banded together to produce new episodic horror game, Broken. Said to be inspired by games like The Walking Dead, The Last of Us and Half-Life, the new studio - Kollide Entertainment - wants to...
RE4 on Wii U photo
RE4 on Wii U

Resident Evil 4 hits Wii U in North America this week


A re-release of the stellar Wii Edition
Feb 01
// Jordan Devore
How many ports does Resident Evil 4 warrant? All of them. Forever. Those of us in North America will have another chance to nab the best-playing version, Resident Evil 4: Wii Edition, when it comes to the Wii U eShop this Thursday, February 4. I'm not sure what took so long, as European players have had it since last October. Weird.

Horror movie characters I want to see in MKX

Jan 30 // Nic Rowen
Chop Top Leatherface is cool, but let's be honest, he was the most obvious choice (which is a slightly veiled way of saying the most boring choice). NetherRealm used up the most recognizable faces in horror and instead of getting creative, it aimed low, called up the second-best, the also-ran. The sad thing is, it was so achingly close to finding a great sideways pick from the same franchise. Chop Top from Texas Chainsaw Massacre 2 would bring a great mix of carnage and comedy to the tournament. Texas Chainsaw Massacre 2 isn't your typical horror movie (it has a much lighter tone than its predecessor), and Chop Top isn't your typical psychopath. He's from the same murderous hillbilly family as Leatherface (and is every bit as unhinged as him when you get right down to it), but he has a gentler side. He's a music lover and hippie cliché who seems just as excited about touring the local radio station as he is about murdering random teenagers. How multidimensional! Chop Top gets his name from the metal plate in his skull, a souvenir he claims is from a tour in Vietnam. But he's out of his fucking mind, so I'm not sure how much stock I'd put in that. Occasionally he'll scratch the plate with a heated coat hanger for, um, I guess “relief” would be the most polite way to put it? Long story short, I feel like he'd have a lot to talk about with Kano. Let's be honest, anyone can be scary with a chainsaw. It takes a special kind of creepy to be menacing with a coat hanger. “Lick my plate, you dog dick!” Ash There's no reason to limit ourselves to horror movie bad guys, a guest character could just as easily be a good guy. Or in the case of Ash from The Evil Dead, an okay guy. Or maybe a “he'll do in a pinch I guess” guy, if we're being honest. You know what I mean anyway. Ash is such a ready-made video game character I'm a little shocked we haven't seen more games from him (there are a few, but I'd avoid them if I were you). He's got a chainsaw arm, a shotgun, and a penchant for inappropriate quips, he's like 70 percent of the way there already. And hey, if you're gonna put a dude with a gun in the game you might as well get your full value out of it. Give him a Stryker-inspired secondary costume, so all the police brutality fans that had to go without in MKX can finally feel validated. Putting Ash in the game would also close the spiritual loop on a film project that never-was. Years ago, Warner Bros. and New Line Cinema kicked around the idea of making a Freddy Vs Jason Vs Ash film that would have seen the three icons go chainsaw to machete to weird-knife-fingers-glove (which I feel is a little low in the deadly-weapon pecking order to hang with this crowd). The project was eventually killed, but it apparently got far enough along to get a script treatment (which you can read for yourself, care of Bloody Disgusting). A comic of the story was even produced, but that's some weak tea compared to what could have been. Getting Ash in MKX would be the closest thing to seeing that fight happen. Well, at least the Ash on Jason part (which sounds like a horrifying slash-fic when I put it like that). Pyramid Head Who says we have to pull from horror movies? Horror games have some pretty damn big icons of their own. If NetherRealm had the sheer balls to include Kratos as a console exclusive character in MK9, why not bring Pyramid Head to MKX? Show a little class and make him available on every platform (well, other than PC of course, NetherRealm already buried that version of the game in a shallow grave and covered it with dissolving lye). Besides, it's not like Konami is doing anything with him now, other than sticking him on the side of pachinko machines. Pyramid Head is perfect for an MKX conversion. He's big, he's angry, he already loves dismembering people with an intimidating, but probably unwieldy, weapon. What's one more giant shirtless guy in a skirt and a ridiculous headpiece on the roster? (Just kidding Kotal, you know I love you). He could have a Fatality called “helloooo nurse!” where he... Um, this was a bad idea. Never mind. The Spooky Girls This one is more conceptual, a way of sneaking in more than one character. Hey, if they can do it with Triborg (who they should just rename to Quadborg at this point) they can do it for someone else! The horror world is chock-a-block with evil spooky little girls and while I'm pressed to think of one that could carry a fighting game character on her own, their combined powers could properly represent the trope in MKX. I'm thinking a base spooky girl (long hair, ghostly voice, the usual) with variations based on the twins from The Shining , Samara from The Ring, and everyone's favorite spider-walking, projectile vomiter, Regan from The Exorcist. The Twins could have projectile special moves based on a duplicate (shout-outs to Noob Saibot), Samara could do her creepy implacable walk and burning hands thing, and Regan could have the most foul fight introduction quotes of any character in the game! Seriously, have you watched The Exorcist recently? Girl has a mouth that would put Jimmy Carr to shame. Freddy Fazbear I don't actually think Freddy Fazbear would make a particularly great Kombatant. I just want to see the internet burn to the ground when they announce him. These are my picks, but there are plenty of other possibilities. You could get Jack Torrance looking all fashionable with his plaid jacket and handsome fire axe. The, uh, Thing from The Thing could be a crazy monster and a kind of ghetto Shang Tsung with his copycat abilities. Hell, get Norman Bates in the mix swinging around his mummified mother. If you could have your druthers, which horror movie icon would you see in Mortal Kombat X?
MKX horror photo
If they're gonna do it, do it right
When NetherRealm announced it was going to put Freddy Krueger in Mortal Kombat, I thought it was a cheap cash in. And, as much as I hate to admit it, I also thought it was the coolest thing ever. I don't consider myself ...


Dying Light photo
Dying Light

These are the parkour playgrounds you'll traverse in Dying Light: The Following


And race tracks for your buggy, too!
Jan 29
// Zack Furniss
There's little more than a week until Dying Light: The Following releases and we can all start drop-kicking the undead off of buildings again. Adding to an already steady flow of pre-release footage, Techland is showing ...
FNaF World pulled photo
FNaF World pulled

FNaF World pulled from Steam, refunds being made available for all


Full game will be free on GameJolt
Jan 25
// Nic Rowen
Following last Friday's apology that he rushed to publish FnaF World too early, creator Scott Cawthon has pulled the game from Steam. Unhappy with the quality of the title (despite positive fan reception), Cawthon is currentl...
Layers of Fear photo
Layers of Fear

Layers of Fear is bringing its psychological horror to PS4, Xbox One


February 16, 2016
Jan 20
// Jordan Devore
I quite liked the sound of Layers of Fear, a first-person horror game from Bloober Team about a painter who has gone mad. It's playable now in an unfinished state on Steam Early Access and Xbox One, if you're so inclined. The...
Darkest Dungeon photo
Darkest Dungeon

Prepare to lose your sanity with Darkest Dungeon's launch trailer


Man, that guy has a cool voice
Jan 18
// Zack Furniss
Tough-as-nails insanity simulator Darkest Dungeon is finally releasing on PC tomorrow, and Red Hook Studios has a trailer to get you all hot and bothered (if you're into tentacles, STDS, and heart attacks). There's still...

Review: Oxenfree

Jan 15 // Nic Rowen
Oxenfree (PC [reviewed], Xbox One)Developer: Night School StudioPublisher: Night School StudioMSRP: $19.99Released: January 15, 2016 I say “horror” in quotes because the actual spook-factor of Oxenfree isn't that high. This isn't an Amnesia-style gorefest or a Freddy's jumpscare marathon. Oxenfree trades in unease and tension more than outright scares. Think of it more like It Follows than Sleep Away Camp. It's an effective technique. Since you're not wading through blood and viscera at all times, the few moments of hard-hitting violence and terror are that much more jarring. Oxenfree starts with a group of teenagers having a party on an island tourist trap (and one-time military base) near their hometown. Testing out an urban myth involving radio signals and a spooky cave, they accidentally unleash a mysterious entity that seems to have a strange relationship to normal space and time and nothing but malicious intentions on them. The island destination is rendered in a gorgeous dreamlike art style of watercolors and soft light. The normally smooth picture-book aesthetic of Oxenfree's world makes it all the more unnerving when the entity breaks its way into reality with Tron-like neon colors and sharp geometric shapes hanging unnaturally in the sky. It soaks it all in a phenomenal synth-heavy soundtrack from SCNTFC (Galax-Z, Sword & Sworcery) that perfectly alternates between wistful and unnerving. Let me say it plainly, Oxenfree is very light on gameplay. There are no real puzzles to solve, no panicky QTEs to click on, no last-minute boss fight to clumsily fumble through. This is a game about talking. The single most mechanically meaningful thing you do in the game is respond to dialogue options in Aaron Sorkin-style “walk-and-talk” conversations that alternate seamlessly between sarcastic teen bonding, stick-a-knife-in-it awkward stand-offs, and genuinely touching moments. Each conversation option is represented by word balloons you pick with a touch of a button. The tone of the response is hinted at by the phrase in the word balloon similar to the system used in Mass Effect (and done noticeably better than in Fallout 4, I might add). Unlike the galaxy-saving Shepard however, Alex's (the playable protagonist) dialogue isn't laced with heroic speeches or badass threats. She's a teenaged girl who had a lot on her shoulders before the whole spooky-possibly-haunted-island thing started happening and she carries herself like one. She jokes with her friends, gets freaked out, and argues over pointless trivia, like a real person who suddenly found themselves in an unreal situation would. There is no outwardly visible karma meter or “so-and-so will remember that” comments in the game, but your words have meaning. You dialogue choices will effect how the other kids see you and your relationship with them. Occasionally you come to linchpin decision moments that can take you down alternate paths in the game, but mostly the choices are subtlety baked into the experience. A nice change from the “pick blue for good, red for bad” dichotomy of many game's dialogue systems. These conversations are not done in cutscenes or discrete “talking moments,” they're the life blood flowing through the entire game. You chat while walking to the beach, cutting through the woods, while exploring an abandoned military base, and the conversation follows naturally. Jump across a chasm between two cliffs while idly chatting and your friends won't just keep talking about the weather, they'll stop to recognize how badass/insane what you did just was. Same goes for conversations interrupted by spooky transmissions, or sudden, jarring hallucinations. Its easy to picture this backfiring. If the characters were tiresome, boring, or two-dimensional, a game all about talking to them would be a painful experience. Thankfully, the teens of Oxenfree are refreshingly likable. With an excellent script behind some amazing voice-over performances, the teens never wear out their welcome. They're smart, funny, and surprisingly sensible (they mostly just want to get the hell away from the island rather than work out its mysterious history). While the setup is as off the shelf as it gets, the characters don't fit into the Breakfast Club-defined roles you might expect. Alex is a bright girl trying to redefine herself after a life-shattering loss. Her brand new half-brother Jonas (yeah, she's meeting him for the first time at a kegger, it's as awkward as it sounds) is from a bad neighborhood and is implied to have spent a little time in jail. But, he's deeper and more vulnerable than the smoldering bad boy you might be picturing. Best friend Ren is a weird little guy who deals with stress with (actually funny) humor, harbors at least one secret crush, and may or may not be seeing a therapist depending on how seriously you want to take a few throwaway lines. Clarissa is the group's mean girl, always ready with a sharp barb or cutting remark in what is a fairly blatant display of a maladjusted defense mechanism. And Nona, a shy and seemingly unassuming girl who nonetheless has spent most of the semester in suspension, is probably the least developed of the characters but reveals some hidden depth if you make an effort to engage her. In what may be the game's greatest accomplishment, these kids are actually fun to hang around (other than the possible exception of Clarissa). In most horror movies, I usually end up rooting for the machete-wielding maniac after being introduced to the typical gaggle of jerks and dummies of a horror movie cast. In Oxenfree, I couldn't help but be charmed by the gang. When the supernatural creeps of the island finally started getting rough with them, it put a crinkle in my brow and an uncomfortable bend in my spine. I was tense, unsettled. Oxenfree never had to spring a jump scare on me or splatter the screen with blood to wrap me around its finger. It just had to make me care about the kids. Once I did that, it owned me. Aside from talking, the other main thing you do in Oxenfree is tune through a radio. At any time, you can pop out your handy pocket radio and scroll through the channels, finding static, 1940s big band tunes, and the occasional Satanic murmuring from some hell dimension. How very Silent Hill. Scattered throughout the game are various opportunities to tune into tourist information stations that reveal background about the island (and hopefully clues as to what you're up against), as well as secret audio anomalies that function as the game's de facto collectable. These are broadcasts that seem to be coming from another time or an alternate reality. Call me a sap, but I thought the anomalies were genuinely disquieting. It brought to mind the same spooky quality as listening to a numbers station broadcast, or the Jonestown tapes. This is a laid-back game. The vast majority of the experience is just wandering around with your friends, dialing through the radio for the occasional audio anomaly while chatting about school, gossip, and how utterly screwed up the situation you're in is. It's short. You can probably play through it in a single evening if you didn't care about seeing alternate story paths or collecting anomalies. If you wanted to be dismissive and sneer at Oxenfree as another “walking simulator” there isn't much that could be said in its defense. But personally, I think it is an excellent walking simulator. Oxenfree is a walking simulator that is confident enough in its characters and dialogue to bet that you won't mind just hanging around with them. It believes in the sinister low-ebb horror of the island to worm its way into your mind without having to crutch on a jumpscare every few minutes. It knows that its atmosphere and style will be enough to make you want to wander through its forests and dilapidated military bases. It's a walking simulator you should play. [This review is based on a retail build of the game provided by the publisher.]
Oxenfree Review photo
Dark signals
Stop me if you've heard this one before: A group of teenagers head to a remote, nearly abandoned tourist trap for a night of wild partying. Not long after they get there though, odd things start to happen. Unsettling things. ...

Outlast 2 photo
Outlast 2

Developer teases what's next for cult horror Outlast 2


But will there be dongs?
Jan 08
// Vikki Blake
Outlast II developer Red Barrels Games has dropped teasers as to what we can expect from the upcoming horror sequel. Replying to fans on Twitter, the developer hinted that the new game will take place "somewhat after" th...
First gameplay photo
First gameplay

Sea of Solitude is like a 'mixture of Ghibli and Silent Hill'


With a dash of Wind Waker
Jan 07
// Jed Whitaker
A young woman's loneliness turns her into a monster in a flooded city in Sea of Solitude, the upcoming game from developer Jo-Mei. CEO and creative director Cornelia Geppert gave handsome fellow Anthony Carboni an exclusive ...

Review: Among the Sleep

Jan 04 // Caitlin Cooke
Among the Sleep (PlayStation 4 [reviewed], PC)Developer: Krillbite StudioPublisher: Krillbite StudioMSRP: $14.99Released: December 8, 2015 (PS4), May 29, 2014 (PC) There is no combat in Among the Sleep; instead the game focuses on atmospheric exploration and simple puzzle solving. Just like being a real toddler, your options are limited to crawling, walking, grabbing, and running -- all of which mimic the slowness and clunkiness that would come with being a small child. Teddy, your beloved stuffed pal, accompanies you through the twisted and strange worlds you encounter in your quest to find mom, occasionally offering advice and kind words. You also have the option to hug Teddy, however, all this really does is provide dim light (and perhaps some comfort). There’s not much to do in terms of gameplay, but it’s less of a problem as there’s always some atmospheric happenstance occurring that keeps you occupied throughout -- whether it’s a creepy wail, a haunted toy moving in the wind, or some other oddity that leaves you with strange feelings (or perhaps an instinct to investigate further). The puzzle aspects aren’t complicated but are tied in well, keeping objectives moving along in a nice way and adding something a little extra that compliments the story. Dynamics switch it up a bit about halfway through the game, with a chapter consisting of a “run and hide” scenario where a mysterious woman chases you for unknown reasons. If she is successful in capturing you, it’s a game over, which seems to be the only way to truly die. In a later level, there is a similarly dark figure in a cloak who stalks about the area, summoned whenever a bottle breaks. At first it's unclear what to do in these situations as running away rarely works, but Teddy often shares hints to help you understand what’s to come. This isn’t your average jump-scare game -- the horror is much more ingrained into the levels and feels more genuine than a lot of games in the genre these days. The atmosphere builds upon slow tension and mystery rather than the thrill of a quick scare, which leaves a sense of dread -- especially considering the fact that you play a defenseless toddler. Ever-so-slight changes to the environment occurred from time to time which made me look and think twice if I thought I saw something different or if the looming suspense was playing tricks on me. Among the Sleep has some interesting level design with elements mixed together to give the areas a dream-like quality, teetering on the edge of fantasy and reality. One level consists of a winding forest full of children’s relics including looming owl sculptures, floating blocks, and an upside-down playhouse. Another takes place within a house that seems normal at first but slowly devolves into a twisted, confusing maze reminiscent of a scene from Labyrinth. Each area is creepy and disturbing in its own right, recalling elements from childhood in a twisted way which sets a disturbing background to the tense gameplay. Where the game really shines is in its inherent symbolism. Among the Sleep is constantly telling a story through its environment, depictions, and props despite there being little understanding of the direction it is taking, and there being little to no dialogue (with the exception of Teddy comforting you from time to time). It’s a work of art in that respect as the decor and slight changes to the environment can go unnoticed, but they all speak to certain aspects of the plot. It’s hard to understand what’s going on and where Among the Sleep is leading, but the lack of clarity in the direction actually enhances the storyline and feeds into the innocent nature of the character. The main elements of the story are tied together extremely quickly, almost abruptly, in the end to form a more complete picture. Multiple conclusions can be drawn as the ending is a bit open-ended, but without spoiling too much, I wasn’t a fan of the overall message it sent. This being said, Among the Sleep does a great job telling a story without being overt in its intentions. Despite the great storytelling mechanics, I can’t help but wish there was a little more to the game. When all was said and done it wrapped up in a handful of hours at most and I was left craving more. It’s especially a let down because the game invents such new ways of thinking about the horror genre, and it left so much to be expanded on. However, I honestly have to applaud the team for delivering a concise and complete story in that amount of time, and one that is so unique to the horror realm at that. [This review is based on a retail build of the game provided by the publisher.]
Among the Sleep photo
Don't let the bed bugs bite...
Childhood is a rare state of vulnerability that we only get to experience once in life -- full of bewilderment, innocence, and most of all an uncertainty of the unknown. Among the Sleep takes us back to this state, providin...

FNAF toys photo
FNAF toys

Funko Freddy Fazbear Figures Set For Release


Frightfully Cute
Dec 22
// Nic Rowen
We'll be seeing a whole lot more of Freddy Fazbear and friends in the early months of 2016. Funko toys has announced its new line of Five Nights at Freddy's branded merchandise (actual merchandise based off of an imaginary fr...
P.T.  photo
P.T.

You might be able to get P.T. back with this risky third-party method


RIP P.T.
Dec 18
// Chris Carter
Ah, the cancellation and immediate destruction of P.T. The first major non-hearsay sign that Konami was on a downward trend. It's pretty clear now that the game was abolished from sight because of Konami's issues with Ko...
Five Nights at Freddy's photo
Five Nights at Freddy's

I've read the opening of that Five Nights at Freddy's novel and it doesn't suck


'He sees me'
Dec 18
// Vikki Blake
Stuck for a last minute Christmas present? Do you have £2/$3 just burning a hole in your pocket? Here, have some details about the Five Nights at Freddy's tie-in novel. The 464-page novel by the indie horror game's creator Scott Cawthon and Kira Breed-Wrisley tells the tale of Charlie, daughter of the father who runs the homicidal pizzeria. 
Five Nights at Freddy's photo
Five Nights at Freddy's

Here's when you can get that Five Nights at Freddy's book


Well. Maybe
Dec 15
// Vikki Blake
Remember that Five Nights at Freddy's novel we told you about? Well, now we have another tease. And a DATE. It's all very exciting. The teaser image on Five Nights at Freddy’s creator Scott Cawthon's webs...
FNAF novel tease photo
FNAF novel tease

Five Nights at Freddy's Creator Teases Novelization


Let's call it Five Novels at Freddy's
Dec 13
// Nic Rowen
Scott Cawthon, creator of the cult breakout Five Nights at Freddy's, has continued his long standing tradition of announcing Fazbear related news in the most convenient way possible. Secret coded messages. On December 11th, ...

Review: Dementium Remastered

Dec 02 // Jed Whitaker
Dementium Remastered (3DS)Developer: Renegade KidPublisher: Renegade KidMSRP: $14.99Released: December 03, 2015 First things first, if you were hoping this would fill the hole in your heart that is Silent Hills, it won't. If anything Dementium Remastered is like a combination of all the bad parts of the Silent Hill games with repetitive enemies, copy pasted environments, and dull combat, only way worse. They could have called this Dementium: Spooky Hallways or Dementia: Have I Been Here Before? and they wouldn't have been wrong. While wandering through these repetitive hallways, you'll be tasked with using either the ABXY buttons or the stylus to aim your guns and melee weapons. I opted to use mostly the stylus even though holding the 3DS with one hand caused a bit of cramping during my playtime, as buttons just didn't provide the precision needed. Enemies just come right for you and can easily be warded off without much thought, making me question which was more brainless: the AI or the combat? Considering you can run past most all enemies, I'd probably lean towards them. Enemies consist of your standard fair of zombies, worms, flies and screaming tongue-waggling decapitated heads (Hey Kids, WANT TO DIE!?) which are the creepiest of the bunch, but after seeing them all numerous times they lose their fear factor. A few boss battles take place throughout the game, two of which get repeated. Bosses flash red when attacked and are invincible during this time, making boss fights tedious running backwards and attacking for the most part.  [embed]323292:61337:0[/embed] There are a few different guns to find through the short stumble through the dark, but they never really come in handy apart from worms and bosses. About a third of the way through the game you can backtrack a bit to unlock a melee weapon that does the job for everything else.  As far as the remastering for the 3DS without having played the original all I can say is I shut off the 3D almost instantly. Due to the game being so dark when not carrying the flashlight it messed with my eyes more than it helped add any depth. Renegade Kid have also stated there are some other tweaks like save points, and enemies don't respawn anymore, something that surely would have made me rage quit the original had I played it.  If you're hoping for a story at all, you'll be disappointed. The opening just drops you right into a mental ward without much of any information, and barely anything gets revealed throughout the story. The ending was the rotten cherry on top that just screams directly into your face "find out what happens next in the sequel." No thanks. Fuck that. That is two and a half hours of my life I'll never get back. [This review is based on a retail build of the game provided by the publisher.] Pokémon Super Mystery Dungeon (3DS)Developer: Spike ChunsoftPublisher: NintendoMSRP: $39.99Released: November 20, 2015 Superbeat: Xonic (Vita, PS TV)Developer: NurijoyPublisher: PM Studios, Atlus & ActtilMSRP: $39.99Released: November 10, 2015 Pokémon Super Mystery Dungeon (3DS)Developer: Spike ChunsoftPublisher: NintendoMSRP: $39.99Released: November 20, 2015 [embed]323292:61337:0[/embed]
Review Dementium Remaster photo
Better off dead
Dementium was originally pitched by Renegade Kid to Konami as a proof of concept for a Silent Hill game on the Nintendo DS. Konami turned them down and thus we ended up with Dementium: The Ward on the DS instea...

Yandere Simulator photo
Yandere Simulator

Read erotic manga to up your seduction game in Yandere Simulator


Killing Japanese school girls
Nov 19
// Steven Hansen
It's been a bit since we checked in on Yandere Simulator, the Hitman-like stealth game "about stalking a boy and secretly eliminating any girl who seems interested in him, while maintaining the image of an innocent schoo...
Silent Hills photo
Silent Hills

Norman Reedus says Silent Hills still 'needs to happen'


'HOLY BALLS'
Nov 17
// Vikki Blake
If you're still salty over the cancellation of Silent Hills, you are not alone. Norman Reedus - who's likeness was used in the (terrifying) Silent Hills interactive teaser P.T. -- is still "super bummed" about the whole thing, but recently told IGN he "[has] faith" that he, producer Hideo Kojima and horror legend Guillermo del Toro "can do something else".
Friday the 13th The Game photo
Friday the 13th The Game

Watch the first in-game footage of Friday the 13th The Game


'Sneak Peak'
Nov 16
// Vikki Blake
To celebrate hitting its Kickstarter success, Gun Media - the team behind upcoming horror Friday the 13th The Game - has released a "RARE glimpse" of the work-in-progress game. "This is a RARE glimpse into a game development ...
Friday the 13th photo
Friday the 13th

That Friday the 13th game cleared its $700,000 Kickstarter goal


With only two and a half days to spare
Nov 11
// Chris Carter
I'm pretty sure everyone expected this, but the Friday the 13th game has cleared its Kickstarter goal of $700,000, with only a few days to spare -- something tells me it won't reach the $5.5 million mark for its stretch goals...
PS4 detective game photo
PS4 detective game

PS3, PS4 thriller Dead Secret asks you to solve a murder


Or you're next!
Nov 02
// Steven Hansen
Just in time for next Halloween, Dead Secret is coming to PlayStation 3 and PlayStation 4 (with cross-buy) next year, January 2016, and will later be compatible with Sony's virtual reality hat, PlayStation VR (formerly Morph...
FNAF World photo
FNAF World

Five Nights at Freddy's World looks... strange


So horrifically cute
Oct 31
// Nic Rowen
Creator Scott Cawthon has revealed his plans for the Five Nights at Freddy's series and it seems he's taking things in a different direction. Ditching the horror, jump scare craziness that has defined the Freddy's experience,...
The Last Door photo
The Last Door

The Last Door Season 2 hits Steam Early Access


Making rabbits scary since 2013
Oct 28
// Mike Cosimano
The first season of point-and-click horror game The Last Door was an utterly chilling exploration of the intersection between Catholic guilt and Lovecraftian mythology. I loved it, and if you're looking for a title to cu...
PlayStation Network photo
PlayStation Network

We're in week two of PSN's Sale of the Dead


Lots of Resident Evil
Oct 27
// Jordan Devore
PlayStation Network's Sale of the Dead continues with more deals on horror games. This week, there's a whole lot of Resident Evil and not much else. It's a good time to play the HD remake, so I'm probably going to do that ton...
Until Dawn photo
Until Dawn

That Until Dawn virtual reality DLC is real


Real scary, probably
Oct 27
// Brett Makedonski
This news is a little bit old because we reported it last week, but now it's confirmed. Super scary horror game Until Dawn is getting an add-on, and that DLC will be playable on PlayStation VR. The expansion is called&n...
Noct impressions photo
Noct impressions

Noct has potential but there isn't much to it yet


Just shapes in the dark
Oct 26
// Nic Rowen
Noct is a top-down survival game with a killer hook. Set in the ruins of earth after some kind of Pitch Black-like doomsday event, the action is viewed from a grainy thermal camera far removed from danger. You play the part o...
Ollie, ollie photo
Ollie, ollie

Goonies meets Stephen King's It in this new Oxenfree trailer


They all float down here, Georgie
Oct 23
// Jed Whitaker
Apparently when ex-Telltale and ex-Disney employees get together, they make things that are both horrifying and beautiful, such as their upcoming game Oxenfree. According to the latest trailer, you'll play as a teenage girl ...
Fatal Frame photo
Fatal Frame

Do you consider the Fatal Frame sexy outfit alterations censorship?


Removed for Wii U localization
Oct 22
// Chris Carter
The localization of Fatal Frame: Maiden of Black Water made waves recently after it was discovered that some of the game's sexier outfits were removed for the western release. As usual people were shouting, from those wh...

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