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High Moon Studios

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Transformers: Fall of Cybertron trailer and screenshots


Jul 25
// Jim Sterling
Here's a great big wad of assets for High Moon Studios' Transformers: Fall of Cybertron. There's a whole bunch of screenshots showing off aspects of both the single-player and online sectors, while the trailer above details ...
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Deadpool game penned by the series' current writer


Jul 19
// Conrad Zimmerman
If you're enthusiastic about the recently announced Deadpool game and you're happy with the recent run of the character under writer Daniel Way, you'll be pleased to learn that his talents will be used by High Moon Studi...
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Listen to Deadpool read his own videogame press release


Jul 17
// Jim Sterling
So yeah, that Deadpool game. Count me in. Count me in to a silly degree. The trailer looks good, Deadpool is an awesome character, and High Moon Studios has the stuff. I'm totally counted in over here.  As often follows ...
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The DTOID Show: Adventure Time, Deadpool, & Spider-Boobs


Jul 16
// Max Scoville
Holy crap guys, I think this might be my favorite episode of the show we've done in ages. Like, just in terms of the pure awesomeness/absurdity of today's news. For starters, the ESRB has described all the awful things that a...
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Well, it's finally happening, guys. Deadpool will star in his very own videogame, called Deadpool: The Game. High Moon Studios (the team behind Transformers: Fall of Cybertron) will be handling the development duties, with A...

SDCC Quickie: Transformers: Fall of Cybertron multiplayer

Jul 12 // Dale North
I had only a limited to play with the game's multiplayer customization features, but I suspect that this will be hugely popular when the game ships. The four classes, Infiltrator, Destroyer, Scientist and Titan, can be tweaked from top to bottom in whatever way you please. Colors, shapes, sizes, weapons -- you name it. If you've ever dreamed of creating your own Transformer, this feature will tickle you metallic pink. (Seriously, that's an option.) Finally, High Moon's Matt Tieger confirmed that both Dinobots and Insecticons will eventually become playable classes in multiplayer. It sounds like they'll be DLC options, but this is still great news for Transformer fans.  Transformers Fall of Cybertron will be released August 21 on Xbox 360, PS3, and PC.
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High Moon Studios finally let us go hands-on with the multiplayer for Transformers: Fall of Cybertron. Right off, I'll say that those that played and enjoyed MP in its predecessor, War for Cybertron, will be pleased to hear t...

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High Moon Studios to announce Marvel game at SDCC


Jul 03
// Jordan Devore
The "Marvel Video Games" panel at San Diego Comic-Con will be centered around Gazillion's Marvel Heroes MMO, Ubisoft's Avengers: Battle for Earth, and, most intriguing of all, an announcement from Transformers: Fall of Cybert...
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Although I was not scheduled to try Transformers: Fall of Cybertron, this fan of High Moon Studios' previous offering couldn't resist grabbing some hands-on time with the game at E3, finally test driving Grimlock and seeing i...

E3: Hands-on with Transformers: Fall of Cybertron

Jun 05 // Hamza CTZ Aziz
[embed]226147:43431[/embed] Transformers: Fall of Cybertron (Xbox 360 [previewed], PlayStation 3, PC)Devleoper: High Moon Studios / Mercenary GamesPublisher: ActivisionRelease: August 28, 2012 (US) / August 31 (EU) Grimlock's portion of the game takes place a good way into the story, around chapter 12 or so. High Moon was given the all clear by Hasbro to tell the official genesis story of how Grimlock came to be, and more importantly, why there are dinosaur-like robots on Cybertron. In the portion I played, Grimlock had just escaped from Shockwave's lab where he was tortured and experimented on. As he's making his way out, a swarm of Insecticons attack and Grimlock takes them on using his sword and shield. Grimlock is the only playable character that won't use guns, offering more of a brawler style of gameplay. Grimlock is also the only character who can't transform at will; instead, he needs to fill a rage meter by attacking enemies. Once the meter is filled, Grimlock transforms into his T-rex form where he can tail swipe, stomp, bite, and of course, breath fire on all those who dare stand in his way. The transformation is time limited, so he will eventually go back into his robot mode. By the end of the section, Slag, the Triceratops Dinobot, busts down a door and helps Grimlock escape from the lab. It was only a very small portion that I could play, but I loved every second of it. Grimlock, especially in dino form, just feels so strong and badass. Part of me wished the entire game was just centered around the Dinobots. I quickly changed my mind though as next I checked out Optimus Prime. What made Optimus Prime's section so great was not due to the leader of the Autobots, but rather, Metroplex, the city-sized Transformer that Optimus can order around to attack whatever. Metroplex is huge -- like, Godzilla-status huge. There's one part in the level when Metroplex tackles a giant tower, and when that doesn't take the building down, Metroplex straight-up punches it, sending it crumbling down. It does suck that you can't play as Metroplex directly, but the 80-feet-tall Bruticus is indeed playable. The Combaticons Decepticon is made up of Onslaught, Blast Off, Brawl, Swindle, and Vortex; sadly, I totally missed my chance to play play as Bruticus. I did check out Starscream for a bit, however. Starscream's section sees him infiltrating a Decepticon base, taking out other Decepticons flawlessly from his robot, jet, and hover modes. Transforming is pretty seamless, and the level lent itself well to Starscream's airborne tactics as it was a pretty big, open space. As you can tell, each character has a unique ability to keep the story fresh from one chapter to the next. The Autobot/Decepticon story is woven together as one this time around, so you'll be switching sides as you go through the game. Online co-op has been dropped for Fall of Cybertron, but Escalation mode remains. You'll be able to create your own Autobot and Decepitcon from the ground up for the multiplayer too. Lastly, for you PC players, High Moon Studios is working with developer Mercenary Games to create a good PC version of the game. Needless to say, I'm pretty excited for Fall of Cybertron. It's finally featuring some of my favorite Autobots and Decepticons and everything is just looking bigger and better since War for Cybertron.
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Developer High Moon Studios and Hasbro worked close together on Transformers: Fall of Cybertron to craft a deep origin story that the developers feel will "blow the minds" of Transformers fans. They liken the story to a "Band...

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Transformers: Fall of Cybertron is coming to PC


Jun 01
// Jim Sterling
A few folk have been wondering why Transformers: Fall of Cybertron wasn't announced for PC and, like most supremely confident PC users, assumed it was a conspiracy and they were being cruelly snubbed for a laugh. Well, the ti...
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Transformers: Fall of Cybertron offers G1 pre-order stuff


May 31
// Jim Sterling
Pre-ordering Transformers: Fall of Cyberteron from either GameStop or Amazon will net customers some unique extras, designed to tickle their nostalgic muscles. Naturally, there are two different offers exclusive to two differ...
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How the Dinobots came to Transformers: Fall of Cybertron


May 24
// Hamza CTZ Aziz
Transformers: Fall of Cybertron is looking good, and the thing I'm looking forward to the most are the Dinobots. High Moon Studios had to convince Hasbro to let them include the dinosaur crew, and once they did, they went ab...
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Transformers: Fall of Cybertron toys look pretty baller


May 01
// Jim Sterling
Hasbro recently updated its Facebook page to reveal a new wave of Transformers Generations toys, featuring the "Cybertronian" versions of everybody's favorite robots. The figures are based on High Moon Studios' upcoming Trans...
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Transformers: Fall of Cybertron brings the Grimlock


Apr 19
// Jim Sterling
A new trailer and screens for Transformers: Fall of Cybertron have been unearthed, and they detail everybody's favorite space-dinosaur, Grimlock! Check out the assets to see loads of this Dinobot in action. He's pretty badas...
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Transformers: Fall of Cybertron shows off the gameplay


Mar 29
// Jim Sterling
Activision has pooped out a new trailer for the highly promising Transformers: Fall of Cybertron, and finally has some gameplay footage for our staring eyes to gawp at.  There's some clips of Optimus Prime doing his thing, and the tiniest little slice of Bruticus in action. It's looking damn hot, as far as I'm concerned. Damn hot indeed.  So yeah, give it to me now please.
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Transformers: Fall of Cybertron out August 28


Mar 28
// Jim Sterling
Transformers: Fall of Cybertron is locked and loaded for an August 28 release date, according to an exclusive trailer on GameSpot that we'll probably be allowed to post two days from now. You can go look at it there if you wa...

Transformers: Fall of Cybertron is a big sequel

Feb 21 // Dale North
Transformers: Fall of Cybertron (Xbox 360, PlayStation 3)Developer: High Moon StudiosPublisher: ActivisionReleased: Fall 2012 Good news: Fall of Cybertron's game areas are bigger. High Moon told us that they've heard fans' complaints on War's tight, corridor-ish stages, which really restricted bots' movements. For Fall they've opened it up quite a bit with what they're saying are the biggest stages they could possibly make with the Unreal Engine. I was told that the first bit I saw, an already large outdoor air/ground bridge defense battle, was only a third of the actual stage size. This first demo segment featured Vortex, a bot that can fly both as a helicopter and a jet. He was able to transition smoothly from one form to the next, switching nicely from air/missile attacks to ground/melee ones. It was a short tease, but it already had me wanting to reach for the controller in this hands-off showing. Speaking of big: In the next demo section we got to see Bruticus in action. Five Decepticons came together to control this massive bot, which, being about 80 feet tall, had no problem making quick work of the stage's small baddies. Of course, Bruticus' laser and wave attacks, spinning shield and flame thrower helped a bit. I can already tell that he's going to be a blast to play. Moving on, for contrast, we saw Jazz in a very sniper-y section. He's equipped with a sort of grappling hook that works as a zip line, letting him move across this area's high vantage points to pick off fast, wall-crawling, spider-y bots. But unlike sniping in other games, this section moved very fast as Decepticon pressure came at Jazz from all sides. Optimus Prime is big, but not nearly as big as the once dormant city-sized Autobot named Metroplex. Optimus now has the Matrix of Leadership inside of him, which lets him issue orders to Metroplex. Seeing a stage where Optimus worked to fend off a Decepticon attack was like watching a massive two-tiered ballet of destruction; Prime was killing it in the foreground while sending Metroplex to send a storm of missiles and structure-crushing melee attacks to everything in the background. Beautiful. Finally, while not as big as Bruticus or Metroplex, Grimlock is still a robo dinosaur, and that makes him pretty huge in his own way. His power is "big" enough that he doesn't even need a gun. Instead, Grim is all about melee attacks, starting out with sword and shield. Once he attacks enough to build up a rage meter he can transform into his robot T-Rex form.  I saw a segment where Grimlock had set out to save his captured dino buddy Snarl. Once he got his meter up to transform, he took on waves of Insecticons, smashing them to bits with tails and claws, and then breathing fire on them to make sure they were dead. You'd have to be dead inside to not want to play as Grimlock after seeing this. Throughout these demo segments we saw some of the improvements that High Moon has planned for Fall. Fans of War can now expect story segments that let you take a break from fighting. They've also done away with the dual campaign in this sequel, opting to use slick, seamless character swapping to tell the story. In one segment I saw Starscream spying on a situation where Grimlock was held captive. Players start the scene playing Starscream, but end it controlling Grimlock, with no transition marking the change.  Outside of some examples of character customization, which looks to be much more open than before, High Moon was not ready to talk about multiplayer. Anyone that played War for Cybertron knows to expect good things, though. Expect to hear more on multiplayer this summer. By now you must be tired of the word "big." Sorry. It's already clear that Transformers fans have a bigger, better sequel to look forward to. High Moon Studios have gone big with bigger stages and bigger storytelling, but the clear draw here is going big with Grimlock, Bruticus and Metroplex. And something tells me they have even bigger stuff up their sleeves.
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Everything about Transformers: Fall of Cybertron is bigger. Way bigger. Bigger stages, bigger enemies, bigger weapons, big robo-dino action and really, really big bots. Predecessor War for Cybertron was well received with its solid combat and great multiplayer, but last week High Moon Studios showed us that they have even bigger plans for the follow-up. Big.

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High Moon on lack of Transformers: Fall of Cybertron PC


Feb 15
// Jordan Devore
Unlike its predecessor, Transformers: Fall of Cybertron will be passing on a PC release. Rather than guess the rationale, let's hear it directly from High Moon Studios. "There are a couple of reasons why that is," game direct...
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I'm now prepared to survive the Fall of Cybertron


Dec 17
// Jim Sterling
When this turned up and I opened the package, my wife said, "They sent you a lunchbox? You're an asshole." That's a fair enough assessment, I suppose.  Anyway, I got this mad tat in the mail today. It's a steel box conta...
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Transformers: Fall of Cybertron trailer AW F*CK GRIMLOCK!


Oct 14
// Jim Sterling
A teaser trailer has been unleashed for Transformers: Fall of Cybertron. It's short, it's full of static, but it says absolutely everything you need to know. Click on the video above and drown in pure, unadulterated badassery.  I am officially fully erect right now, and I'm not even a big Dinobot fan! This game is going to make me do terrible things to myself.

Fall of Cybertron: Shockwave, Dinobots, INSECTICONS!

Oct 12 // Jim Sterling
Graphics are apparently amazing this time around. Alpha build looks like a finished War for Cybertron already. More varied environments. Players will travel a ruined and broken Cybertron during bright daylight as well as night. Some battlefields will be very wide and open. Many more enemies onscreen. Optimus Prime seen holding back a whole horde of Decepticons with a turret. Multiplayer to feature deeper customization options, including interchangeable armor parts and more varied color options for both robot and vehicle modes. Abilities are far more important in the single-player mode. Optimus Prime and Megatron getting visually overhauled. Optimus looks more like his G1 version, while Megatron has spiky, Energon-infused armor.  Story has Decepticons overrunning Cybertron.  One mission sees Jazz using a wrist-mounted grappling hook to zip across various access points, similar to Spider-Man in recent games.  Shockwave to play a key role.  Dinobots are screwed around with by Shockwave, explaining why they already turn into dinosaurs. The Insecticons revealed as another of Shockwave's experiments.  Concept art shows Grimlock fighting an army of Kickbacks, Shrapnels and Bombshells, implying that the Insecticons' cloning ability will create swarms of generic enemies to fight.  Starscream has a price put on his head by the Decepticons and accidentally frees the Dinobots while escaping Cybertron.  Grimlock is a playable character. Unlike other characters, his style is almost entirely focused on melee. His transformation is apparently quite painful to watch, described as resembling Bruce Banner turning into the Hulk. He fights with his barbed tail, fire breath, and bites.  Metroplex, the huge Autobot city, will be playable. He can step on squads of Decepticons. All five of the Combaticons will be playable and yes, they will form to create BRUTICUS, BITCH! Prime can call orbital strikes, possibly from Metroplex.
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Some upcoming details for Transformers: Fall of Cybertron have hit the Internet (by way of NeoGAF) and there are some very exciting things on the cards. It seems somebody at High Moon Studios responded to all my harassme...


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