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Haze

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Free Radical blames PS3 for Haze issues


Aug 12
// Jim Sterling
Haze, by all accounts, was not a successful game. The PS3 exclusive didn't sell well, and it was critically mauled with reviewers citing poorly executed combat, weak technical achievements, bad writing and ambitions that were...
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Ubisoft/Free Radical: Please install this patch for Haze that doesn't exist


May 23
// Nick Chester
Having only played through some of the demo for Haze, I'm not even going to comment on the quality of Free Radical's PlayStation 3 first-person shooter. I will say that the four-player cooperative drop-in/drop-out sounds real...
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Haze will require a 4GB+ install, will run in sub-HD 1024x576


May 19
// Niero Gonzalez
As Hamza just noted, Haze hits this week, and the developers have been busy answering questions on the Ubi forum. To our surprise, the May 16 update reveals two ugly technical facts about the game: a rather large required ins...

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Korn's music video for Haze plus three new videos of Haze's multiplayer


Apr 23
// Hamza CTZ Aziz
Here's the song by Korn that was made Ubisoft's and Free Radical's Haze. The song is called Haze and Korn performed it live at a concert. The song is available on Korn's new album that was released overseas. To quote the pres...
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Haze demo featuring single-player and four-player co-op coming to PSN this May


Apr 15
// Nick Chester
Yes, Ubisoft will finally be releasing their first-person shooter Haze for the PlayStation 3 on May 20. Like you, we're crossing our fingers that there will be no more delays. But if there is, at least we'll get a chance...
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G4 whips up some in-game Haze vids, reminds us that they play games too


Apr 03
// SRVSLPS
The guys over at G4 stopped by our inbox to share some Haze videos that are going to serve as the preface to their preview of the game on X-Play tonight. While taking the game through its rounds, the staff decided that this &...
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New screens and behind the scenes video with Haze


Mar 15
// Hamza CTZ Aziz
 Ubisoft sent over some new screens from their upcoming game, Haze. The screens look great but don't really show off anything most of you who've been following the game don't already know. Hopefully the vehicle portions ...
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Buy Haze at EBGames Canada and get full value back within the first seven days


Mar 10
// Hamza CTZ Aziz
Attention all of you Canadian PS3 owners! If you purchase Haze when it comes out sometime this year at a EBGames Canada, you'll be able to return it and get the full value of the game back in store credit. The only thing you ...
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Haze coming out for the PS3 this May ... probably ... maybe ... hopefully


Feb 26
// Hamza CTZ Aziz
Haze has finally been given a release date. Rather, it's been given a general release window. Ubisoft has told us that the game will be released some time this May on the PS3. With the news of the release date comes the new ...
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Ubisoft: Haze delayed until fiscal 08-09, new Prince of Persia confirmed


Jan 23
// Nick Chester
Today, Ubisoft issued a report on its 2007-08 third-quarter sales, indicating a 44% increase when compared to 2006-07. Business -- as they say -- is good, and this is all detailed in the press release issued today. Want to ta...
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Haze probably coming out on January 15, maybe not, who knows? (Update)


Jan 03
// Nick Chester
PlayStation 3 gamers waiting to suck down some Nectar and cap some fools with a weapon nicknamed "The Donkey Puncher" may not have much longer to wait. Ubisoft's often delayed first-person shooter Haze is being list...
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A behind the scenes look at Haze


Nov 10
// Jordan Devore
Screenwriter for Free Radical, Rob Yescombe, takes it to the streets of Nottingham to talk with kids, bums, and goths about the upcoming first-person shooter, Haze. Of the people he chats with, few of them have the slightest ...
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Yikes! Check out this Haze/PS3 commercial


Oct 27
// Dale North
I'm sorry. While I love my PS3 (go ahead, bring it), and I think the upcoming title Haze looks to be good, I'm not feeling this commercial at all. It's not nearly as bad as the Bug Too! promotional video we found awhile back,...
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Korn writes original song for Ubisoft's Haze, says game is 'the s**t'


Oct 22
// Nick Chester
In a move that will either make you throw up a rock fist or cancel your pre-order, Ubisoft has announced that Korn will be providing an original track for the upcoming PlayStation 3 first-person shooter, Haze. The song, ...
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Five new Haze screens: Needs more companion cube ...


Oct 19
// Earnest Cavalli
Courtesy of NeoGAF poster Blimblim who "Just got these from Ubisoft", we bring you a gallery of five new screens from the upcoming current PS3 exclusive Haze. Based on the pics, it's quite obvious that the game look...
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Free Radical pays overtime, making slaveholders, other game companies look bad


Oct 01
// Earnest Cavalli
In a move sure to bring the industry in line with the rest of the developed world, Free Radical has pledged to begin paying overtime to developers who work long, late hours on their upcoming FPS Haze. Previously it was indust...
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Haze will have rumble on the PS3. Yeah, that's it


Sep 29
// Hamza CTZ Aziz
This latest video for Haze shows you no gameplay or cinematic at all. All it shows is a PS3 controller vibrating. In fact, I'm not even sure why I'm bothering posting this video aside from the fact that it's the weekend and t...

PAX 2007: The Dtoid Army interviews Rob Yescombe from Haze plus developer video

Aug 31 // Hamza CTZ Aziz
 [PAX interview via worthlessted's CBlog] 
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Alright, I understand that people don't like to do that whole reading thing. Especially when you see a sea of text such as with mine and Davids Haze write-up from earlier today. Luckily for you, Dtoiders AngelsDontBurn, Lark ...

PAX/Leipzig 2007 Combo Breaker! CTZ and David double team Haze

Aug 31 // Hamza CTZ Aziz
Hamza CTZ Aziz Haze is bananas -- at least, that's what Rob Yescombe was saying about the game before people could get their hands on this PS3 title at PAX. Up until this past weekend, I had no idea what Haze really was. Sure, we've posted about the game quite a few times, but I just never paid much attention to. It's safe to say now though, after having some hands-on time with this game, it's going to be a most own for me next year.  Haze is like your standard FPS game with a twist. YOU CAN DO DRUGS! Or rather, take a substance called Nectar that will aid yourself and your fellow solders. The ten minute long demo starts you off as a Mantel Global Industries soldier sent in to take care of a situation only you and your special forces can handle. The MGI are so caring and considerate, they've equipped your suit with tons of tricks. For starters, you don't hear the screams and pains of anyone you kill. Furthermore, you won't even see their blood! Here's the best part though! The bodies of your enemies that you've killed will disappear as if you were playing a videogame! As scary as an idea like this sounds for a real life adaptation, let me tell you about the best part of being a Mantel Global Industries soldiers: Drugs are A-O.K, so long as it's called something nice like Nectar. Alright, enough of being a little sarcastic bastard. The Nectar concept is actually a really unique game play element that helps raise the bar on the FPS genre. You can inject some Nectar into yourself which will give you more stamina, precision aiming and turn your enemies into bright beams of energy to help you see your enemies more clearly. In the first level of the demo we played, the Jungle Level, seeing your enemies in this way helped out a lot. You have to be careful though -- take too much Nectar and you'll start to overdose and confuse your allies as your enemies. Speaking of allies, Haze is going to be an online four player co-op game.The demo we got to play was set up into three parts. You first start off as a Mantel soldier being dropped into the jungle. One thing I noticed was that the level was very detailed and lush. I didn't have time to sight see though because the Rebels came in and started shooting me and my team almost immediately. After taking out the small group and traveling into the jungle for a bit, an in-game cut scene takes place with a couple of planes doing a bomb run on a group of targets. After this is over, your team goes further into the jungle and takes on more enemy Rebels. As soon as this group was cleared, the next part of the demo loaded up. The next level had you still playing as the Mantel soldier and dropped you off next to some vehicles in a canyon. The vehicles are very reminiscent of the Warthog from Halo: One person drives, one person mans the chain gun and the other two take up the side seats. I quickly regretted taking a side seat and wished I drove instead because whoever was driving in this demo sucked ... balls. After flipping the vehicle a few times, we made our way through the canyon avoiding Rebels, giant explosions and falling rocks. Nectar can still be used while driving but no consequences have been implemented yet for OD'ing while riding shotgun. I believe there is a consequence for OD'ing if you're the driver, but I couldn't tell if it there really was one because my teammate's driving skills was horrible.  After that little bit was over, the final stage of the demo is loaded and you're on the Rebel side. The first thing you'll notice is that you're a lot faster and can jump higher now that you aren't wearing the suit. Of course, you're more susceptible to damages and can be killed faster. Which brings me to an awesome feature of the game while playing as a rebel: Playing dead. An option will appear while you're getting shot at and if you time it right, you can fall to the ground and pretend you were killed. So when the Mantel soldier focuses on a new target, you can spring back up to life and surprise the bastards. This feature will also work in the multiplayer as well. Another thing the Rebels can do is take the Nectar packs off of the dead soldiers and either strap it to a grenade or soak their knife into the Nectar. Then, you can throw the grenade or knife into a soldier and cause them to overdose and go crazy on other Mantel solders. You can also shoot the packs on the Mantel solders to create the same effect. After messing around as a rebel for a few minutes, the demo finally ends.So far, I really like what I've played. The graphics are great, the controls are responsive and the concept is awesome. My only problem with the game though is the A.I. There virtually wasn't any brains on my enemies. I would find myself just staring at Mantel soldiers on the last level standing around or continuously running into walls. It's still way to early to judge this game harshly but I do know that Haze has chance for success on the PS3 (And maybe Xbox 360 ...) that can truly compete with the Halo franchise.   David HoughtonI'm rather jealous of our dear Hamza at the moment. You see, as a massive fan of Timesplitters 2 -- and Free Radical in general -- I was seriously looking forward to Haze at Leipzig this year, and while I did have a great time having the game demoed for me by FR's David Doak, I tragically didn't get to play it. Not only that, but having read Hamza's report, it seems he got to play exactly the sections I only got to see. Peeved. Very peeved. Watching Haze being played and hearing it explained is one of those hideously frustrating "Just gimme the goddamn pad!" experiences, and I'm not going to be happy until Mr. Aziz and myself are on a equal footing. But why am I so hyped up? For a start, the use of the Nectar mechanic in Haze is fantastic. It's a great example of one additional element being explored to its fullest in order to really add a whole new angle to a game, and the amount of offensive and tactical variety it seems to add has really got me interested. It's not just going to be great for letting you take down Mantel troops when playing as a rebel, or mess with your friends in multiplayer though. It was explained to me how the use and eventual loss of Nectar throughout the single player campaign is going to be used for some seriously dramatic effect, as the protagonist starts to doubt the world he's living in, and eventually has the true horror of what he's doing shown to him. Aside from boosting combat abilities, Nectar sanitizes the violence of the game, and I find the use of that as a narrative tool as exciting as anything that it can do as an in-fight augmentation. It's also going to add an interesting psychological element to multiplayer too. It'll be great charging into the fray with pumped-up Mantel troops on your side, but will you really be able to trust your buddies? One Nectar injection too far and your wing-man could suddenly become your enemy and need taking out by one of your own team. It's a fun mechanic and one that's hopefully going to add a great deal of tension to team deathmatches. Speaking of multiplayer, what I saw seemed to be a great blend of tactics and on-the-fly anarchy. One of the things that pleased me most about the Haze demo in general was the sheer slickness and nippy tempo of the whole thing. Slow or clunky movement can kill an FPS for me, particularly in deathmatch, and I was really happy to see that Haze seemed to move along at a fair old whack, much like my beloved old TS2. As I begrudgingly said in my intro paragraph, I haven't played Haze yet, so I unfortunately can't write as much as I'd like to be able to right now. What I will say though, is that having seen what I've seen and heard what I've heard, I can absolutely believe that Hamza had as much fun as he said he did (Swine!), and that having had my suspicions confirmed, I'm going to be trying to get my hands on Haze as soon as humanly possible.
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During PAX and Leipzig, Free Radical were showing off their the highly anticpated game, Haze. Whereas I (along with several community members) got a chance with some 4 player co-op hands-on with the game at PAX, David had to ...

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Yes, no, probably, maybe: Haze really, for serious a PS3 exclusive?


Aug 31
// Nick Chester
Ubisoft have a history with their PlayStation 3 "exclusives." Take Assassin's Creed for instance -- for awhile, they tried to convince the world that the game was going to be coming to Sony's console only. Forget th...
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Kick ass abilities: just another reason why you should care about Haze


Aug 11
// Jordan Devore
With a seemingly endless amount of high-profile games coming out in the next few months, it’s easy to lose track of every single last title that looked good to you at one point in time or another. There’s a chan...
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PS3 leading cross-platform software development? Haze and Devil May Cry say yes


May 23
// Robert Summa
Like a twist in a not-so-good mystery novel, it appears as though some developers are now taking their cross-platform games on the PlayStation 3 first and porting down to the lesser systems. It was already revealed last week ...
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Haze viral video; apparently we're doing Ubi's job now


Apr 30
// Earnest Cavalli
Haze, the upcoming first-person shooter from UbiSoft, has jumped on the viral advertisement train with both feet and a ticket firmly in hand. Sadly, the train seems to have broken an axle, and one of the oxen contracted cho...

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