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Halo 5 pre-orders photo
Halo 5 pre-orders

Halo 5 has some fancy Hunter armor, but only for those who pre-order at GameStop


Are you a gambler?
Apr 20
// Brett Makedonski
Imagine, if you will, that you're in a GameStop plunking down money for Halo 5: Guardians well ahead of the game's release. Kenny Rogers saunters in and croons in your ear "You gotta know when to hold 'em, know when to ...
Halo: Spartan Strike photo
Halo: Spartan Strike

That new Halo game is out today on PC and mobile


Top-down shooter Halo: Spartan Strike now available for $6
Apr 16
// Kyle MacGregor
There's a shiny new Halo game out today on Windows 8 devices, iOS, and Steam. Well, sort of. Halo: Spartan Strike is another top-down shooter in the vein of Halo: Spartan Assault, which probably isn't what you think abou...
Promoted Blog photo
Promoted Blog

The six best videogame tanks


Promoted from our Community Blogs
Apr 14
// SpielerDad
[Whether its cruising down a corridor for a shooting gallery or putting your repair tool to one as your buddy fires it on the front lines of Battlefield, everyone loves a good tank. Personally, I like the prohibitively expens...
Halo 5 photo
Halo 5

Halo 5: Guardians release date revealed


Guardians will land end of October
Mar 30
// Laura Kate Dale
Halo fans rejoice, we have a release date announced for Halo 5: Guardians. The game will release worldwide on Tuesday, October 27. If past years are anything to go by, this should mean that Halo 5: Guardians releases a few weeks before the new Call of Duty, which usually releases in the first or second week of November.
Halo Online photo
Halo Online

Halo Online doesn't look half bad in motion


Relatively speaking
Mar 26
// Jordan Devore
Yeah, this is about what I would expect from a free-to-play, multiplayer-only Halo game for Russia. That fast-forwarded run through the customization menu at 0:33 is telling -- rentable weapons, boosts, and "special offers."...
Halo Online photo
Halo Online

Multiplayer-only Halo Online headed to Russia


You know what's good? Money
Mar 25
// Jordan Devore
Halo Online sounds like something you'd see scribbled on a homemade DVD complete with copyright-infringing cover art but, no, it's a proper PC game in development at Saber Interactive. Granted, it's a free-to-play, multiplaye...
#HUNTtheTRUTH photo
#HUNTtheTRUTH

Mysterious Halo 5 Guardians countdown on tumblr


#HUNTtheTRUTH
Mar 20
// Jed Whitaker
A Halo 5 Guardians tumblr with a countdown clock and the hashtag #HUNTtheTRUTH has been discovered. The countdown ends under three days from now. Oh boy. Who wants to take a guess at what is revealed? A second season of Halo:...
Halo 3: ODST photo
Halo 3: ODST

One screen of ODST in Master Chief Collection sums up the past four months


Take it all in
Mar 13
// Brett Makedonski
Halo 3: ODST is getting added to The Master Chief Collection sometime in the near future. It's going to be free for anyone that owned The Master Chief Collection prior to December 19, and it'll likely be paid D...
Halo mods photo
Halo mods

Halo PC community's latest Combat Evolved remaster is its magnum opus


The Silent Cartographer: Evolved
Mar 12
// Brett Makedonski
Halo: Combat Evolved has an extremely dedicated PC community, especially with regard to mods. Because Microsoft won't remaster the game, these people have taken it into their own hands to do it themselves. Known as the ...
Master Chief Collection photo
Master Chief Collection

Xbox One gets a $350 Halo: The Master Chief Collection bundle


Is Master Chief Collection playable yet?
Mar 09
// Steven Hansen
Ahead of Halo 5: Guardians, Microsoft is attempting to both make and sway Chief fans with a new Xbox One bundle that comes with a code for Halo: The Master Chief Collection and a box with pictures of Master Chief on it. The b...
Halo photo
Halo

Halo: The Master Chief Collection patch seeks to bring relief


Are we done beta testing yet?
Mar 04
// Robert Summa
As is the trend nowadays, big-name titles don't get released polished and complete, that's what those day one suckers are for. Recently, the biggest suckers have been the Halo faithful who have been crushed under the immense ...
Halo photo
Halo

More than three months later, The Master Chief Collection still doesn't work


And it's unacceptable
Feb 23
// Brett Makedonski
This isn't "news" per se, but it warrants a reminder: more than three months after launch, Halo: The Master Chief Collection still doesn't work. It released on November 11, 2014, and on February 23, 2015 the matchmaking ...
Halo photo
Halo

Laura's Gaming Butts: M-ass-ter Chief


What's going on under that armor?
Feb 19
// Laura Kate Dale
Hello all and welcome to Laura's Gaming Butts, Destructoid's new weekly YouTube show about butts in videogames. Yep, it's a video podcast where I get guests in to talk about butts. Professional journalism at its finest. This...
Halo: Nightfall release photo
Halo: Nightfall release

Live action Halo: Nightfall to release on March 17


On DVD, Blu-ray, and video on demand
Feb 16
// Darren Nakamura
Owners of Halo: The Master Chief Collection automatically had access to the five-episode live action series Halo: Nightfall, but soon it will be available for the plebeians on DVD, Blu-ray, and video on demand. On March 17, ...
Halo: MCC photo
Halo: MCC

There won't be a public beta of the latest Halo: The Master Chief Collection update


Maybe the public should be testing, though?
Feb 10
// Jason Faulkner
The Halo: Master Chief Collection saga has been a tumultuous one. It was released back in November, and we're still hearing about fixes and updates. But there's a team hard at work on delivering a smooth experience for player...
Halo 5 photo
Halo 5

The Halo 5 beta had exactly one Killpocalypse, here it is


He's probably better than you
Feb 06
// Brett Makedonski
Any Killpocalypse medal earned in Halo is an impressive one. Perhaps that's why there was only a singular instance of it happening throughout the entirety of the Halo 5: Guardians beta. For those who aren't in the know,...
Halo 5 changes photo
Halo 5 changes

Player feedback led to these changes in Halo 5


For starters, you can disable Spartan Abilities in custom games
Feb 05
// Jordan Devore
Given the adjustments to the long-running Halo formula present in Halo 5: Guardians, players were bound to be vocal about what they did and didn't like in the multiplayer beta. 343 Industries is incorporating that feedback in...
Halo MCC still broken photo
Halo MCC still broken

Halo: The Master Chief Collection players must wait for next major patch


You made me promises, promises, you knew you'd never keep
Feb 02
// Jason Faulkner
There were some shaky launches last year. While Assassin's Creed: Unity had faces disappearing and slowdown, and Dragon Age: Inquisition had weird character freezes and misfiring dialog triggers, these games couldn'...
Master Chief beta photo
Master Chief beta

Halo: The Master Chief Collection's next update requires public beta testing


So it's come to this
Jan 21
// Jordan Devore
343 Industries has had enough issues with Halo: The Master Chief Collection that, two months after release, it's come to this: public beta testing for an impending large-scale content update. Testers will be chosen from a poo...
Xbox Live Gold photo
Xbox Live Gold

Xbox Live Gold free month rolling out for Master Chief Collection owners


Check your messages
Jan 19
// Chris Carter
As an apology for some of the issues with the Halo: The Master Chief Collection, Microsoft announced that it was gifting players a free month of Xbox Live. That free month is happening right now, and a message should be in yo...
Halo 5 photo
Halo 5

'Flinch' being removed from Halo 5


Get shot like it's nothin'
Dec 31
// Laura Kate Dale
If you've ever played the Halo series in any sort of competitive setting you're probably aware of 'Flinch', a mechanic where your aiming reticule moves up slightly when you're hit. First introduced as a replacement for de-sco...
Pillar of Autumn photo
Pillar of Autumn

It took almost four years to build this amazing Pillar of Autumn from Halo with Legos


Time well spent
Dec 29
// Brett Makedonski
I was recently given a tiny Teenage Mutant Ninja Turtles Lego set. 47 pieces. I put it together in no time. Michelangelo with a little cart thing. It was simple, but I loved it. You know; that feeling you get when y...
Halo 5 photo
Halo 5

Maybe don't spend $250 pre-ordering Halo 5: Guardians, okay?


It's a mystery box
Dec 29
// Brett Makedonski
There's a certain allure behind mystery boxes. What's in them? It could be anything. It could even be a boat; you know how much we've always wanted one of those. Well, Microsoft's offering a mystery box of its own today for p...

The Halo 5 early access beta left me pleasantly surprised

Dec 22 // Brett Zeidler
We've already talked more in-depth about the new mechanics in our preview from last month, and Chris listed some tips for the beta, so I'll talk specifically about the small amount of content I saw from the early access beta and what I thought about everything in general. For this weekend, there were only two maps and one gametype available. "Empire" is a smaller asymmetrical map that sits on the top of a skyscraper and "Truth" is a re-imagining of none other than "Midship." The single playable gametype was plain old classic slayer. However, notice I said old -- map control and effective team dynamic are key here just as they were in classic Halo. From the limited content in the early beta phase, no loadouts or ordnance are anywhere to be found. Everyone always starts on equal ground. That is, everyone starts with an assault rifle and pistol, with the goal being to secure various weapons in key places (especially power weapons). It feels strange to describe this like it's new again, but I suppose it is at this point. If you liked Halo before the fourth entry, you'll feel at home here. However, it's not without its flaws. One thing I find strange is the gametype heavily focuses on securing power weapons, to the point where universal markers show their location (with a timer that lets everyone know when they will spawn again), and, if that wasn't enough, someone announces when they've spawned. This felt forced. It really should be left up to the team to be cognizant of spawns. The assault rifle is extremely overpowered, and the battle rifle's burst fires so quickly it doesn't feel any different from the DMR outside of no longer having a scope. I also feel the ADS (aim down sights) system is unnecessary as well as not being snappy or useful enough to help me in most cases. Quick-scoping, in its current sluggish form, also needs adjusting. Lastly, matchmaking was very unreliable at times -- although this was a stress test, so hopefully it's resolved for the actual beta roll-out. Minor gripes aside (it is a very early beta, after all), I'm loving the way the gameplay all comes together. Every entry in the franchise always feels like Halo should feel, but there's something that separates it from the other entries: Halo 2 had dual-wielding, Halo 3 had equipment, and Reach had Armor Abilities. All of them added a unique element with equal pros and cons. Halo 5's unique gameplay component is maneuverability. Halo 5 feels much faster than any other entry. I'm really digging that so far. Sprint is here to stay, every player has a thruster pack, and they can clamber onto just-out-of-reach ledges. Sprinting allows quick movement, but shields can't recharge during its execution. Thruster packs allow for shoulder charges (while sprinting), quick dodging, and extra boosts for jumps. A ground pound can also be performed in the middle of a jump by holding crouch (annoying for people such as myself who utilize crouch jumping by nature at this point), but I almost always get punished for using it and have never successfully fragged anyone with it. That's exactly how it should be. All these abilities already feel balanced, with maybe just the charge move needing some tweaking. The rest of the game feels very tight, and all the weapons on the two maps available look, sound, and feel exactly how I'd expect. It also helps that Halo 5 is a really pretty game as well. As I've said, this is a small window into how the game's shaping up. It also doesn't represent the entirety of the three-week beta, with that set to have a total of seven maps and three gametypes unlocked over its span starting December 29. Having said that, I went into the beta skeptical but came away looking fondly back on what I had played. Honestly, it was a lot of fun and I'm hoping the rest of the beta (well, ultimately, the rest of the game) is just as fun.
Halo 5 beta impressions photo
Arena-based Halo is back, baby
When we reviewed Halo 4, we really liked it. If you were to ask me personally, I was not enthusiastic about the game at all. Campaign aside, the multiplayer clearly lost sight of what made Halo multiplayer so damn fun in the ...

ODST photo
ODST

343 apologizes for Master Chief Collection issues with free ODST remake


It's becoming a trend
Dec 22
// Brett Makedonski
The troubled launch of 343 Industries' Halo: The Master Chief Collection has been well-documented. Ever since its November 11 release, players routinely experienced difficulties getting the multiplayer component of ...

Very Quick Tips for the Halo 5 beta

Dec 19 // Chris Carter
General tips: You don't need to aim down your weapon's sight (ADS, or, "Smart Scope" in Halo 5) all the time. Try using it at a range for your BR, but don't rely on it -- it's actually more effective in the air when aiming. Also, the pistol is more viable in Halo 5 it seems, so switch to that if you don't have another weapon available. You can't regenerate shields if you're sprinting -- so find some cover, heal up, then start running again. When the screen flashes while sprinting, you've reached your maximum sprint speed. At this point a few moves open up. To use the "ground pound," a super move of sorts, hold in the right stick and release after making a large jump. Another special move is the Spartan Charge, which you can do by sprinting at full speed (flashing screen) and then pressing the melee button (RB). Use the B button to enact the Thruster Pack. While it seems obvious to use it while jumping, one of the best uses you can get out of it is to burst around corners to avoid fire or surprise an opponent. You can ledge-climb in Halo 5. Get used to spamming the A (jump) button near a ledge to make sure that you grab onto it. The gameplay is quite fast so if your timing is off you may miss your opportunity.
Halo 5 photo
Coming your way soon
The Halo 5 beta is out for Xbox One preview accounts and select members of the press, and will be coming your way soon on December 29 if you are qualified. I...don't know how I feel about it yet, as my experience has bee...

Halo 5 beta photo
Halo 5 beta

Remember the Halo 5 beta? It will launch with spectator options


Due December 29
Dec 12
// Chris Carter
Halo 5 looks damn good visually, but I'm a bit concerned in terms of the gameplay based on what I've heard so far. Thankfully I'll get a chance to try it out for myself later this month. Yep, the Halo 5 beta is inde...
Master Chief Collection photo
Master Chief Collection

343's released yet another patch to try to fix Halo


Enough patches to make a quilt
Dec 08
// Brett Makedonski
343 Industries is caught in a tough place when it comes to trying to fix Halo: The Master Chief Collection's broken multiplayer component. It obviously wants to roll out updates as quickly as possible. But, it also wants ever...
Halo woes photo
Halo woes

343 'working 24/7' to fix Halo matchmaking issues


The Master Chief Catastrophe
Nov 14
// Jordan Devore
If I owned an Xbox One, I'd be digging into Halo: The Master Chief Collection right about now. Well, attempting to, anyway: the compilation has issues with multiplayer matchmaking taking forever or otherwise not working as i...

Halo 5: Guardians has left me oddly cold and worried

Nov 10 // Abel Girmay
Halo 5: GuardiansDeveloper: 343 IndustriesPublisher: Microsoft Game StudiosRelease: November 2015  From the moment I sat down with Halo 5: Guardians, it was clear that the game has a big focus on player movement. If you thought Halo 4's universal sprint was blasphemous (again, you're wrong), enter a Halo game with ledge climbs, running melee's, air stomps, and slides. All of these new abilities are made possible by your thrust pack. Take the running melee for instance. When doing a normal sprint, your thruster will kick in after a few seconds, sending your spartan into a terminal velocity where your melee becomes a running charge that kills in one hit from the back, and your crouch turns into a slide. The ground pounds are similar to the air stomps in Crysis. To initiate a ground pound, you simply jump, aim by holding down the melee button, and a cursor will appear on any surface below, allowing you to smash down with speed. I do wonder how effective a technique the ground pound will be though, as the entire time you're aiming midair, you hover with the thruster pack, making yourself a painfully obvious target.  In exchange for the extra maneuvers, your shields take a hit, never recharging until you come out of your thrust-fueled abilities. It's quite the trade off, and after more than an hour of play, one that I still hadn't quite gotten the hang of. It feels as if 343 was trying to create some sort trade off between mobility and safety, perhaps even trying to find a middle ground between fans that enjoy sprint and those that long of Halo 3's slower pace. In any case, it led to many instances where I would feel like I was being punished for trying to escape a double team. One of the odder additions has to be the clamber system. Essentially a ledge grab and climb, clambering allows you to vault up platforms that are just out of reach of your standard jump. Playing Slayer on the map Truth, a remake of Midship, I must have killed and been killed three times trying to jump to the platform ring where the energy sword rests, as it was oddly just out of standard jump range. Finally, we had all wised up to the fact that the clamber was necessary to make it to the top. A relatively small, inoffensive change to be sure, but more and more I started to feel its implementation was forced. The issue I had with it is that most platforms that seem within jumping range are always just out of reach. Playing on a brand new map, Empire, I found many situations where I would expect to be able to make a jump, only to fall just short without the clamber mechanic. It created this weird chicken or the egg feeling where I'm not sure if clamber is the solution to a problem, or maps were intentionally designed to justify the mechanics existence. My time playing on Truth seemed to suggest the latter, as having this new ability on a well known map never opened up any new or interesting routes, or ways to interact with the map. For those of you who keep up with NeoGAF and its various leaks, you make have heard that Halo 5 has aim down sights (ADS). Well, yes, it does, and yes, ADS doesn't feel good in Halo. While there is no movement penalty, aiming down does narrow your field of view, as it does in all other games. The problem here is that aiming down is a feature that works best, and only in games where weapons by design are inaccurate from the hip, and guns are meant to kill almost as soon as you can land your cursor over an enemy. Halo games do neither of these things. Losing your field of vision with no significant accuracy gain is redundant, and at worst, I felt the narrow view caused me to lose my beat on an enemy. Frustrating in a game where it takes five head shots on average to score a kill.  So that covers the new mechanics, but what about the modes? Apart from Slayer, the only other mode available was the all new Breakout. In Breakout, you and your team of four take on an opposing team, racing to win five rounds. Each player has one life per round, is without shields (not unlike in SWAT), and starts off with an SMG. Their are only two Battle Rifles and two Assault rifles between eight players. It's quite a tense mode, and like Grifball or Zombies, can make for good bouts of quick fun. After I had finished my 90 minutes with Halo 5: Guardians it was clear that 343 wants this game to be more energetic, faster, and physically dynamic. I fear, however, that in their quest the good people of 343 Industries have changed so much that what's left can not be properly identified as a Halo game. That, in summation, is my problem with Halo 5: Guardians. The sinking pit-of-my-stomach feeling that I left with as I thought to myself, "This is not a Halo game." On a more hopeful note, the upcoming December/January beta the is earliest that a beta has launched in franchise history, and 343 made it very clear they want fans to help them make meaningful changes. So if you have an Xbox One and a copy of Halo: The Master Chief Collection (which you should because that game is amazing), participate, be vocal, and keep your fingers crossed for the next year. I know that's what I'll be doing
Halo 5: Guardians photo
Not my granpappy's Halo
I am not opposed to change. While certain circles of Halo fans find it popular to hate Halo 4, I've always appreciated what 343 Industries did with that game. Sprint was a logical next step to character movement, while loadou...


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