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Gen Con

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Gen Con

Gen Con may leave Indiana if anti-gay bill gets final approval


Sorry bigots, you can't have this one
Mar 25
// Robert Summa
If you've been following the news over the past few years, then you are keenly aware of the debate and divide that gay rights has caused. Unfortunately, there is a segment of our population that wants to deny others their rig...

Odd Society: City-building without the hassle

Aug 15 // Brad Nicholson
Gathering resources is easy. Just walk up to any flower, tree stump, rock, or whatever in the landscape and use the appropriate tool to break it down. Once collected, you can take it back to the foundation and apply it. There is combat. As you wander around the environment you’ll be forced to engage vicious slugs, rabid turtles and angry bees with your spear. The baddies are usually hovering around resources. In the demo, I had to fight off several slugs and a few bees in order to get the stone I needed to finish a farm. It was easy enough to dispatch them -- just a few clicks on the beasts Diablo-style ended their lives. Interestingly, there isn't an XP system. Only the weapons given will grant you an edge against the tougher beasts in the environment. Odd Society isn’t ambitious. It doesn’t try to do anything special that I’m aware of, but I enjoyed its play-as-you-please pacing and the obnoxiously cute and highly stylized art. Don’t expect the complex, this game is the embodiment of chill. Odd Society launched Thursday, August 13th, for the PC. It's priced at $9.99. A Macintosh version was playable at the booth, however, the game’s official Web site makes no mention of it.
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Odd Society is an indie title that flew under our radar. Developed by Odd 1 Incorporated, it’s a simplistic point-and-click title created by a team of 20 or so passionate people. It launched at Gen Con ’09 and was...

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Dragon Age writer explains ESRB brothel listing


Aug 14
// Brad Nicholson
If you want a good laugh, take a gander at the ESRB listing for Dragon Age: Origins. It confirms the existence demon breasts, gratuitous violence, and heavy caressing. It also reveals the existence of a brothel and an interes...

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BioWare's Gaider: story is important, but not that important


Aug 14
// Brad Nicholson
A few weeks ago, Obsidian lead creative designer Chris Avellone told us that story is an important game component, but it’s not as important as systems or level design. While a rich never draws players into a game unive...
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Cryptic still negotiating Champions Online release with MS


Aug 14
// Brad Nicholson
The PC version of Champions Online launches September 1st. The Xbox 360 version of the MMO -- once listed to hit day and date with the PC version -- is rarely mentioned. Developer Cryptic Studios doesn’t talk about the ...
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Dante's Inferno demo walkthrough and impressions


Aug 14
// Brad Nicholson
Offering crisp visuals and twisted slaying scenes to boot, Dante’s Inferno can sicken the most iron-bellied players with its gore. The narrative content may also sicken most classical lit majors, but the game is what it...
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A look at the Dragon Age: Origins booth at Gen Con


Aug 14
// Brad Nicholson
Dragon Age: Origins is one of the few games at Gen Con 2009. Like Dante’s Inferno, this booth has some serious style. Four brilliant white sheets with crimson splashes (some resembling a dragon) surround the eight kiosk...
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Check out the cosplayers of Gen Con


Aug 14
// Brad Nicholson
The software side of Gen Con 2009 is lacking this year. It’s depressing to see so few videogames lining the West side of the convention floor. With crushed spirits early in the morning, I turned my attention to the cost...
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A look at the Dante's Inferno Booth at Gen Con


Aug 14
// Brad Nicholson
We spied this statue of Dante and scythe back in June at E3 2009. Now this darling monument to EA Visceral’s God of War-style brawler is sitting proudly in the middle of the game’s gothic booth at Gen Con 2009. Be...
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Destructoid Interview: Flying Lab CEO Russell Williams


Aug 17
// Brad Nicholson
A few days ago, at Gen Con, I was invited to talk to Russell Williams, CEO of Flying Lab. Flying Lab’s booth on the show floor was all about Pirates of the Burning Sea. The company’s main focus was to establish th...
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Flying Lab CEO says why console MMOs fail


Aug 17
// Brad Nicholson
Russell Williams, CEO of Flying Lab Software (Pirates of the Burning Sea), recently sat down with me to talk about his future console game and the reason why MMO developers have such a hard time getting their games onto the X...
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Lots of updates and parrots since the initial release of Pirates


Aug 17
// Brad Nicholson
There have been a significant amount of changes to Pirates of the Burning Sea since it was shown last year at Gen Con. There is now more dueling, new graphics and cities, more pillaging, and even more “piratical pets.&r...
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Freaky Creatures is like Spore, except not as cool


Aug 16
// Brad Nicholson
Whenever I hear the words “action figures” and “videogame” uttered in the same sentence, I usually shudder. It’s not like I can’t appreciate the art or the craftsmanship, it’s more ab...
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Storm of Zehir feels old and new at the same time


Aug 16
// Brad Nicholson
[video]99892:168[/video]While I was at Atari’s booth at Gen Con, I was able check out the upcoming Neverwinter Nights 2 expansion, Storm of Zehir. The first thing that caught my eye, and additionally one of the key new ...
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King's Bounty detailed


Aug 16
// Brad Nicholson
[video]99887:166[/video]King’s Bounty: The Legend is an upcoming PC strategy RPG developed by 1C and published by Atari. Unlike most strategy RPGs, the concept behind King’s Bounty is to create a unique and rich e...
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Turbine talks console MMO


Aug 16
// Brad Nicholson
Recently, we had the opportunity to talk to Adam Mersky, Director of Communcations at Turbine, about an unannounced MMO title for the Xbox 360 and PlayStation 3 currently in development at Turbine. Details are extremely limit...
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Lord of the Rings Online: Mines of Moria details


Aug 15
// Brad Nicholson
The first thing that Adam Mersky, Director of Communications at Turbine told me was, “Nobody delivers as much content as Turbine.” Over the course of Gen Con 2008, I’ve learned that may be completely true. T...
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Dungeons and Dragons Online: Mod 8 detailed


Aug 15
// Brad Nicholson
The biggest gripe for non-traditional players entering into the realm of Dungeons and Dragons Online is how daunting the rule system can be. The statistical frenzy of imaginary rolling dice and character creation has had a ha...
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Gen Con 2008 in Pictures


Aug 15
// Brad Nicholson
The last few days have been an awesome adventure for me. I am currently attending Gen Con 2008 in Indianapolis, Indiana. The show is being promoted as the “best four days of gaming,” with the focus being on boardg...

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