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Games as Art

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Rev Rant: legitimizing games


Dec 02
// Anthony Burch
Every week, sort of, features editor Anthony Burch discusses games and gamer culture in his "Rev Rant" video series. There are two groups of gamers: those who don't care whether games are ever recognized as a legitimate art ...
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New high-def videogame remake art is beyond brilliant


Aug 18
// Chad Concelmo
About six months ago we posted a gallery of gorgeous, absolutely striking art depicting what some classic videogames would look like if they were redone with a new, high-def, stylish sheen. Actually, words can’t even de...
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JRPGs, narrative conflict, and gameplay lyricism


Aug 15
// Joseph Leray
I really need you guys to do me a favor. The next time someone tells you that they like a Japanese-style role-playing game because of its "story," I want you to kick them in the teeth. You might have to stand on a chair, or p...
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Check out the edible prototype for Jason Rohrer's new game


Aug 12
// Joseph Leray
That picture above all these words? That's a prototype board for Jason Rohrer's recently-announced, Majesco-published DS game "about diamond trading in Angola on the eve of the passage of the Kimberly Process." Rohr...
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New Insanely Twisted Shadow Planet trailer blows me away


Jul 16
// Topher Cantler
Are you awake yet? I know it's early, but you're gonna want to rub the crust out of your eyes for this one. Artist Michel Gagne has teamed up with Joe Olsen of FuelCell Games to produce what might be the heaviest weapon in th...
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Well Played 1.0 is free, the best videogame book I've read


Jun 23
// Anthony Burch
I would have posted about this earlier, but I read slower than Helen Keller when she's wearing gloves. Well Played 1.0 is an anthology book of videogame critique, and probably one of the most interesting I've read. A group of...
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Schafer: Games need to broaden their subject matter


Jun 18
// Jim Sterling
Psychonauts and Brütal Legend designer Tim Schafer has said that the biggest barrier between fresh audiences and videogames is a lack of varied subject matter. Stating that games need to get beyond just a handful of basi...
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Be prepared: High-def videogame remake art is beyond beautiful


Feb 04
// Chad Concelmo
I think this is the first time in my life I have ever been speechless.Before anyone cries “OVERDRAMATIC!” please take a look at the attached gallery. Artist Orioto has recreated some iconic retro videogame scenes ...
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Rockstar's Dan Houser hopes it's a long time before videogames are respected


Jan 28
// Jonathan Holmes
In a recent interview with the The Telegraph, Dan Houser, writer of GTA IV, was asked if he thinks it'll be long before videogame writing is as respected as writing books or films. Dan responds, "I hope it's long. It's r...
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Yes, that is a Shadow of the Colossus grilled cheese sandwich


Dec 17
// Chad Concelmo
A couple of months back I posted an Art Attack Friday about Anna the Red (or kickintheheadcomic on Flickr), an artist who created some famous videogame characters out of tasty bento boxes. If you missed it, click here to chec...
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Ballet meets videogames: The Dragon Quest ballet


Dec 07
// Hamza CTZ Aziz
By now, we've seen a lot of ways videogames have been brought into our everyday lives. Why just yesterday, Dale posted a video of a guy driving a go-cart in the streets of France mimicking Mario Kart. Now, thanks to Dtoider T...
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A note to movie reviewers: Not all videogames are mindless entertainment!


Sep 09
// Chad Concelmo
Some might say I am a happy-go-lucky guy. I walk around the streets of Los Angeles with a noticeable spring in my step and occasionally (read: all the time) get caught humming a song from Mary Poppins as I brush my teeth in t...
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Guillerrmo Del Toro calls Team Ico's games masterpieces


Aug 26
// Colette Bennett
You don't know who Guillermo Del Toro is, you say? Shame on you if you don't. The Mexican director is responsible for films such as The Devil's Backbone, Hellboy and Pan's Labyrinth, and is also one of the only men on the sce...
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Art Attack Friday: I Am 8-Bit 2008


Aug 15
// Chad Concelmo
Last night I was lucky enough to be invited to the opening of this year’s I Am 8-Bit art show in good ol’ Hollywood, California. For anyone not familiar with the show, I Am 8-Bit is a compilation of videogame them...
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Videogame art floods Washington D.C. firms


Jul 10
// Brad Nicholson
Yesterday, the Washington Post featured a feel good story about people who enjoy entertaining each other with videogame art. When the day gets bland, Amy Smith likes to decorate her window with a Ms. Pac-Man composed complete...
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GTA IV 'great, but no miracle' says Wall Street Journal


Jul 01
// Jim Sterling
Junot Díaz, writing for the Wall Street Journal, has confessed that although he loves Grand Theft Auto IV, and recognizes it as art, it is not the messianic miracle that game critics have claimed it to be. He says hold...
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Decorative Wii makes our heart go aflutter


Jun 29
// Brad Nicholson
We know that you like videogames, or else you wouldn't be browsing right now. For some enthusiasts, games transcend the confines of hobbyist enjoyment and enter into the realm of art. Usually, this territory quickly becomes m...
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The secret is finally out! Afrika details revealed


Jun 04
// Chad Concelmo
The PlayStation 3 game Afrika has been shrouded in mystery ever since some strange (but stunning) footage was unveiled at the Sony press conference at E3 in 2006. While gorgeously rendered, the footage showed nothing more tha...
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Exclusive: The truth about the 'Holocaust' game


Mar 10
// Jim Sterling
Some gamers have chosen to call it "creepy" and "disgusting." Media outlets, those even belonging to the videogame press itself, have misrepresented it as "Holocaust DS" or a "Nazi torture game." The truth of the matter is th...
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Shadow of the Colossus' controls are an exercise in art


The "videogames as art" movement is a funny thing
Feb 29
// Joseph Leray
Artsy wonks like myself love to wax philosophic about the potential that games have in terms of narration or eliciting meaningful, emotional player responses. We laud innovative game designers for forcing us to make morally a...
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Love, the MMO: I promise it has nothing to do with drugs and the sixties


Feb 26
// Colette Bennett
If you heard Rev Anthony's RevRant from this week's RetroForceGo! you've already heard a little about the amazing indie showing at GDC. It's truly one of the richest gatherings of indie work you're likely to see, and if you l...

Pre GDC: Destructoid Interview: Eternity's Child's Luc Bernard and Sean Beeson

Feb 18 // Jonathan Holmes
Destructoid: Hi Luc, thanks for taking the time to talk with us. Luc Bernard: Hi, mate. Dtoid: In your own words, what's the premise of Eternity's Child?Bernard: The game is about how the whole planet was destroyed due to global warming and how there was a massive genocide of all the winged creatures in that world, and Angel (the game's protagonist) is one of the only left. That is why he is looking for another of his kind. The gameplay is pure platforming but you will aim with the Wii remote to shoot at the big mechanical creatures that have taken over. They were created to repopulate the life that was destroyed, but like their creators ended up destroying everything also. Hmmm, a bit like humanity.Dtoid: That sounds incredible. Very innovative. Did you play Super Paper Mario? It had a gameplay mechanic sort of like that.Bernard: No I haven't, but I would love to play it though.  Dtoid: If you ever come back to the States, you should come over my house and play it. It's like a fairy tale as well, but a much more conventional one than your projects.Bernard: I saw videos on Youtube and I must admit I'm more excited to play that game that I would be to play Gears Of War, no offense to the Gears creators.  Dtoid: Tell us about your recent re-design of Angel? He looks a little different than he did last year.  Bernard: I saw a lot of people moan on forums about Angel not fitting in with the rest of the backgrounds, so well to make those people happy I made sure that he fits, I actually read a lot of what people think so I can make EC as great as possible.  Dtoid: If you don't mind, pleases tell us a little bit about your background in game development, and how you see yourself as a game developer.Bernard: Well, I have no experience in game developing, none at all. I quit school at 18, and I did a awful mobile game of Eternity's Child a few years ago. That was quite terrible, to be honest, but it was for cell phones, and I care about cell phone games as much as I care about flying rabbits. I don't really see myself as a game developer, but more as a fairytale creator. I'm really interested in bringing new worlds and new stories for people to enjoy more than anything. I don't respect any rules in game development, and I guess that is what makes me different. I'm trying to make interactive fairy tales, not video games. I really want to show that video games can be a form as art as much as movies.   Dtoid: Are there any other games you've enjoyed that you also think fit the "interactive fairy tale" description?  Bernard: Games made by other companies? Well, I do enjoy Nintendo games the most, since they are fun and bring us into new worlds, I'm not fond of games where you play a big bald muscle man with no brains that is killing evil hamsters from mars, like, well, most games nowadays.Dtoid: That brings me to my next question, why the switch from XBLA to WiiWare for your upcoming game Eternity's Child? Bernard: A-ha! Well, this is going to be quite interesting. Well, I remember at first Eternity's Child was one of the first games created with the XNA platform. However, Microsoft gave Eternity's Child the red light. They didn't want the game on Xbox Live Arcade so I had to switch it to Wii. Since I was friends with Paul, the owner of Alten8 and they were doing Wii games... so I just contacted him and told Paul that I wanted Eternity's Child to come out on Wii, and now here it is today. I wouldn't of minded doing it on PSN, but I don't know any publisher that does games for PSN that was interested in Eternity's Child.Dtoid: I've heard a lot of developers saying that XBLA is getting more and more strict with it's standards for developers. What was it like working for them? And will you have to start development of Eternity's Child from scratch now that the game has changed platforms?Bernard: Well, I think it's stupid that they are so strict because Eternity's Child is one of the best looking 2D games out here, and they basically turned me down because I'm crap with paperwork. I filled it in awfully (laughs). Eternity's Child being on Wii actually helped me add some new features and gameplay, but I still think Microsoft will have a big loss. I don't think I'll plan to work with them in the future. The Wii and PS3 are the only platforms that interest me now. Eternity's Child is being done at Alten8 right now and we are making sure that it's released in Q2 when WiiWare launches, hopefully. Dtoid: That's really exciting! Your first game on major consoles. That's a dream come true for a lot of people. Bernard: I wouldn't say it's really a dream. I never planned to do any PC games, I'm not in this industry just because I want to have a dream come true. I want to try and change it. I would of just gone into animation movies if I didn't plan to change the game industry.Dtoid: Yeah, speaking of that, I find it very interesting that you say you think of yourself as more of a fairy tale maker than a game developer. Do you see a connection between those two mediums?Bernard: No, there isn't any connections between them, but let's put it this way, the player will have more emotions and feel more attached to the characters if he plays with them, gets to be them, than if he just watches a film. The video game industry is doing so well because people don't want to just be watching a film or listening to music, they want to be the hero, they want to be the rock stars. The industry is changing, I believe that the games industry is the future of entertainment.Dtoid: Video games are getting to be bigger and bigger business, and as that happens, I feel like they are losing a bit of their soul. It was common place in the 80's for a game to be made by 5-10 people. Now, you have games with +500 people on staff.Bernard: Yes, I find that completely stupid, since what is original nowadays? "Oh, let's just create World War II shooter #24" and "Oh, let's get a bald man to kill loads of mutant ducks that have come to invade the Earth". This industry is losing it's magic and imagination. That is why I decided to give it a chance because I am planning to bring something new that no one else is going to try. It's just all corporations now, there isn't anymore art anymore. Just look at the music industry now it's a load of shit, lucky there is artists like Amy Winehouse there to save it. Dtoid: When she gets out of rehab, that is. Bernard: (laughs) Well, I think that most people do drugs, it's just that she is in the public eye. What I love about her is that she is not manufactured like most of those celebrities who are just created products and who I think well are just polluting our society. Dtoid: Do you do drugs? Any other vices? Prostitution maybe?  Bernard: Well drugs, I mean who doesn't do them? I can't say that I do drugs because I could get into trouble, but I can say that I love vodka! Prostitution... (laughs) I bet you saw that from another interview (laughs). I've done it in the past, but when you go through hard times you have to do whatever you can to survive. I must admit I have great respect for prostitutes and escorts, and woman in general. I guess I'm also considered rude. Well, some Americans thought I was rude, but I just call it being honest. I'm just human after all. We all have our bad side I just don't hide it, but I can be very trustworthy. I believe that love is the most beautiful thing in this world.... with shiny things. Dtoid: I've met some very nice prostitutes myself. Porn stars as well. Bernard: Oh, one of my friends is a porn star and I have a mate who wanks off on camera for a living. It's a way to make a living like anything else. I mean, humans are sick. That is why you need things as dominatrixes and stuff like that so then the businessmen can cheat on their wives without them finding out. The most fucked up people are the ones we don't suspect. Dtoid: I sort of think of therapy and prostitution as having some things in common. They both involve doing intimate things with people that you don't know all the well for purposes other than what they are usually performed for. It's funny that if you share your feelings with a therapist, you're considered normal, but if you share them with a hooker, you're considered gross. Bernard:  Well, I tend to reveal myself more to people I don't know. That is why my relationships fail when I get too close to a woman. I just go insane and can't be myself. What I find gross is men considering woman just like meat to shag. I think they (women) are the most powerful and beautiful beings in this world. Dtoid: Yeah, using people is always a negative thing, I agree with you there.    Dtoid: Back to your game, how much can you tell me about the EC team?  Bernard: I can say that I'm not just by myself on it, and that Alten8 looks after the Wii part. I always have programmers to yell at me which is good since so then I just won't go off my head and do any kind of stupid game. One of my favorite people on the team is Sean Beeson,the composer. He is very important, I think that music is just as important as art direction. Sean is a genius. His music is just beyond words, it's just amazing what he brought to this interactive fairytale. It really helped me with my vision of Eternity's Child.  Dtoid: What kind of music are you going for with EC's soundtrack?Bernard: Well, orchestral of course. The soundtrack of Eternity's Child is as good as any big game out there.  Dtoid: Did you ever consider using a rock or techno soundtrack like so many games do these days? Bernard:  Bloody hell no. It needs to be proper music, something different. The music has got to be magical but also dark, so when the player plays it on a wide screen TV with surround sound goes completely into my world.  Dtoid: I had read on Gaygamer.com that Eternity's Child may feature an openly gay character? Is that true? And if so, does Nintendo know that? Bernard: Yes, well, I planned to feature that character. However, since I've got a film version planned, he may appear in the film version. I'm planning for a film version of Eternity's Child that will be the prequel to the WiiWare game. Dtoid: Woah! Are you in talks with anyone yet for the film? Bernard: I'm talking with Uwe Boll about an animated 2D film of Eternity's Child which I would want to be directly involved in. He loved the story so far, and though nothing is official yet, a film version will come. Most of the game franchises I'm working on I also plan to do sequels in movie form. I don't want to do a sequel to any of my games in video game form. Dtoid: Holy smokes! Uwe Boll? Why Uwe Boll?Bernard: Well, because he is European and even if people hate him (pauses), he has only had franchises with crappy stories to work with. Eternity's Child will have a great story, and I think we could make a film that could be as good as any Disney film. Of course, I would only do it if I can do the story, decide who does the songs and voice overs etc. But I think that we could do something really great. I'm a perfectionist. Also, if I did it with Uwe Boll I could have more control over my vision than any Hollywood company,Dtoid: That makes sense. It sounds like you'd be asking Uwe to help you make your movie, as opposed to asking Uwe to make your movie for you.Bernard: Yes, I would only collaborate on a movie. I don't plan to let anyone destroy any of my fairy tales just to make them public friendly.Dtoid: That's funny, because most people probably think that "fairy tales" and "public friendly" go hand in hand. I get the sense that you don't see it that way.Bernard: I think fairy tales are quite dark. Take Little Red Riding Hood, for me the wolf represents a pedophile. I think fairy tales are very dark, they are basically representing society in a beautiful way, so that everyone can enjoy them without being too shocked.Dtoid: The old Grimm fairy tales were pretty gruesome. As I recall, in the original version of Cinderella, the evil step sisters cut off their little toes in order to try and get the glass slipper to fit. Is that the kind of fairytale you're going for? Bernard: Well, Eternity's Child is my first one, so I'm trying to make it public friendly, but Angel does get his wings cut off to prevent him from being murdered like the rest of his kind. Dtoid: Yeah, you don't see that kind of stuff in modern fairy tales too often. Luc: Well, I think Disney changed the whole fairy tale vision, just made it public friendly. Dtoid: So, what inspires you creatively? Do you have any major influences?Bernard: Well, video wise there was 2 music videos that really changed me when I was young. They were both done by Chris Cunningham, Bjork's All is Full of Love, and Aphex Twin's Come To Daddy. Music inspires me a lot. That is why I love Amy Winehouse so much. Her Back to Black album is exactly how I feel sometimes. Love and break ups inspire me a lot. I fell in love with this beautiful woman, but because of the way I am I just managed to destroy everything. She was clearly my muse and still is. I think that I do fairy tales is just to try and be loved. Happiness is not fame and money unlike what most people think, Most of my characters are mainly parts of my personality and the stories are parts of my life. I don't like to reveal myself too much so I reveal stuff in fairy tale form. I think artists just don't know how to show their feelings, that is why they put all their effort into their work.  Dtoid: Some of the most creative stuff I've ever done has been in hopes to communicate something to a girl that I liked. Does the woman you are making EC for know it's for her?Bernard: Eternity's Child is not for her. Eternity's Child was something I imagined in my childhood. One of my other future interactive fairy tales is inspired by her. I have no hopes of getting her back. You can't make someone love you. I'm not depressed either. I live life doing what I do best. If I can entertain people and make them happy with these interactive fairy tales and be remembered as someone who brought something to this world I can die happy Dtoid: Good philosophy.   Dtoid: I hate to ask this next one, but I feel I have to.  Bernard: Ask it. Dtoid: A lot of very creative, original games for the Wii, like Sadness from Nibris, have yet to materialize and are rumored to be vapor-ware. Is there any chance that EC will end up vapor ware as well?Bernard: Eternity's Child is up and running and is nearly finished. It has been accepted by Nintendo for WiiWare. It's one of Alten8's biggest priorities so it's going to come out. The problem with Sadness is that it was too ambitious. Eternity's Child is WiiWare so that is quite normal, and will only be 500 Wii points. People haven't even seen what the Wii version looks like yet in motion. Eternity's Child is what will allow me to make other bigger games if it's a success so I'm not going to abandon it, knowing it's nearly finished Dtoid: That's a relief. I haven't heard of Alten8. Are they a new publisher?Bernard: Yes, they are a new developer/publisher they started off with cell phone games and publishing PC games. They are a small company but really great. They allow me to be as creative as possible and don't stop me from doing anything, and for WiiWare you don't need a big publisher since everyone can access the game directly on their Wii.Dtoid: I know you don't work directly on this part of it, but do you know how hard it was for Alten8 to get a license to publish for WiiWare? I know a lot of our readers are budding developers themselves and will want to know what their chances are of getting a game licensed for WiiWare.Bernard: I have honestly no idea. Alten8 did everything (laughs). I'm not really the right one to ask, but from what I've heard it's easier than XBLA. Nintendo is going to kill XBLA.  I would like to work on the PSN to be honest also, just because there is no size limit and also HD.Dtoid: Last question for you, if you had unlimited money and resources, what would you make?  Bernard: If I had unlimited money and resources, I think I would make free games and films, so everyone could enjoy them, while collaborating with my favorite musical artists for the soundtracks so I could make the perfect entertainment. Something that would remain immortal. Being famous is meaningless, being immortal and changing the world is what matters/ Dtoid: Fantastic last words. Now did you say you had your composer handy? I'd love to ask him a few questions as well. Bernard: OK! Go on! Shoot! (Luc calls Sean in)  Dtoid: Hi Sean, it's nice that you are on hand for a co-interview with Luc. Hope you don't mind fielding a few questions.  Sean Beeson: Not at all. Dtoid: Is EC your first game? Beeson: No, I have actually worked on a handful of other titles. Most are still unannounced. I am under NDA's so I can't officially say what those games are yet. I can tell you that they will be coming to an Xbox 360 near you sometime in the near future. However, I met Luc years ago when Eternity's Child was first being conceived, so although I have worked on games prior to Eternity's Child, Luc was one of the first developers I worked withDtoid: From what I've heard of your work, it's pretty exquisite stuff. What's your take on music's role in video games?Beeson: Music in games can function in multiple ways and through various means. Some soundtracks are merely "wallpaper" while others are present, there to directly communicate emotions using visuals and the narrative as a vehicle to do so. I feel Eternity's Child is a great example of this union. Dtoid: Which sort of music do you enjoy writing more? Wallpaper, or more direct, attention getting work?Beeson: While I personally enjoy writing both, I feel that my nature as a composer leans more towards writing direct, attention-getting works. I had a lot of liberty with Eternity's Child. Musically, I feel I was presented with a white-walled room, and Luc said, "Paint this how you see fit". I think the results speak for themselves.Dtoid: That sounds like a fantastic experience. It's rare for a composer to get such creative freedom. I heard that even John Williams had a lot of his music butchered by the sound editor for Star Wars because it didn't fit with his "PEW PEW PEW" noises. Any particular composers, video game or otherwise, that you liken yourself towards, professionally or personally?Beeson: Two composers that have been influential in my Musical career are Debussy and Charles Griffes. As for my personal career, I couldn't even begin to list the number of composers and people that have been influential in my life, but you know who you are!Dtoid: Thanks so much Sean! I look forward to hearing more of your work. It's a real breath of fresh air  (Sean excuses himself) Dtoid: Luc, can I interview you again sometime? I want to hear more about what you're up to.  Bernard: You can if I can have a photo with Mr. Destructoid (laughs). Dtoid:Absolutely. Actually, I'll pay you $100 dollars to put him in your game.  Bernard: (laughs) Are you guys serious?"Dtoid: Yeah. I'm serious. It's my money.  Bernard: Well, if I can have Angel destroy Mr Destructoid I'm up for it! (laughs) And as long as you guys don't sue me for murdering him in a video game   Dtoid: Well, I wont sue you, but I can't promise Niero, Mr Destructoid himself, wont have me fired for this. Or even killed.Bernard: Is Destructoid a hidden mafia pretending to be a video game blog then?   Dtoid: No Comment.Bernard: (laughs)  Dtoid: Well, before I get myself into more trouble, I should bring this interview to a close. Bernard: Right. Well, it was fun. Best interview I've done so far. Dtoid: Thanks! I look forward to doing it again!  Bernard: Oh, we will! Take care Jonathan. 
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Luc Bernard is a 21 year old graphic designer and game developer on the cusp of making his big splash in the game industry with the upcoming WiiWare title Eternity's Child. After seeing Luc's work, it doesn't take long to see...

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Passage, the greatest five-minute-long game ever made


Dec 11
// Anthony Burch
Passage, created by Jason Rohrer, is an exercise in gaming minimalism. Made for korokomi's gamma 256 competition, It's only five minutes long, it weighs in at less than 500kb, it takes place on a 100x16 field of pixels, and i...
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Narrative brilliance and social irrelevance in Call of Duty 4


Dec 03
// Anthony Burch
I recently played all the way through the Call of Duty 4: Modern Warfare single player campaign and, upon completing it, I felt two significant emotions. Firstly, I was filled with elation stemming from the fact that I had...
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Ebert the moron: Uses Hitman movie to continue his 'games aren't art' crusade


Nov 26
// Jim Sterling
Roger Ebert has something to prove to the world it seems, as he continues his asinine viewpoint that videogames "will never" be art. You know what art is, right? It's that completely subjective thing that by its ver...
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Alarmingly These Are Not Lovesick Zombies: well, they aren't (I think)


Oct 30
// Earnest Cavalli
Jason Nelson is the manic, over-caffeinated Salvador Dali of gaming.If the games-as-art debate has been missing one crucial element it's the surreal: that area where the human mind frays a bit, midgets are all backmasked and ...
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Videogames and Art: Destructoid hits the book launch and seminar


Oct 26
// Jim Sterling
The life of a games journalist is an exciting one. We get to attend geek conventions and musical extravaganzas, as well as get to grips with upcoming videogames. Sometimes though, we have to become more refined, more fringe, ...
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It's about time! Okami for the Wii confirmed


Oct 18
// Chad Concelmo
Let me get this out of the way first … woo hoo!Eurogamer is reporting that Capcom has (finally!) announced it is bringing its critically adored PlayStation 2 game Okami to the Nintendo Wii in spring 2008....
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Videogame BAFTA awards: Will Wright gets love + full nominations


Oct 15
// Jim Sterling
The BAFTAs are the most prestigious awards that the UK has to offer after the British Comedy Awards, and for the first time they will honor videogames. Spore creator Will Wright shall be receiving a Fellowship BAFTA for his y...
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Halo 3 and its place in the art debate: A New York Times counterpoint


Sep 28
// Jim Sterling
I've just finished reading a very interesting article by New York Times writer Daniel Radosh, in which he discusses Halo 3, its artistic merits and its impact on the 'games as art' debate as a whole. While these types of arti...

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