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We Happy Few's bright exterior hides a dark secret photo
We Happy Few's bright exterior hides a dark secret
by Darren Nakamura

For a while, the general aesthetic in games was dark and grimy, with muted colors to convey dismal feelings. The more recent counterculture of color was welcomed, bringing happiness back to the medium. But a funny thing happens when colorful palettes are taken a step too far. Add too many big smiles, bright eyes, and soothing pastels, and the mood turns from joyful to creepy.

We Happy Few cashes in on this uncanny area past whimsy. Its world is so bright that it feels alien. Indeed, behind the vivid color of Compulsion's newest creation is a dark place. It may be pretty, but it is eerier than any run-down mansion on a stormy night.

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6:00 PM on 03.11.2015

Dad by the Sword features limp, floppy swords

Dad by the Sword is iOS developer Rocketcat Games' first entry into the PC market and boy howdy, is it a doozy. Part sword-fighting simulator, part long-running dad joke, all demented loveliness. Rocketcat's design expe...

Rob Morrow

12:30 PM on 03.11.2015

Sega and Game Freak join forces for Tembo the Badass Elephant

Game Freak (Pokémon, Drill Dozer) and Sega (Sonic Runners, Sonic Boom) are collaborating on Tembo the Badass Elephant, a side-scrolling action game about a commando elephant who will seemingly level entire cities on h...

Jordan Devore







Affordable Space Adventures is the Wii U experience I imagined in 2012 photo
Affordable Space Adventures is the Wii U experience I imagined in 2012
by Darren Nakamura

When Nintendo first unveiled the Wii U, my mind raced with ideas for games that could be created with the two-screen interface. A lot of the cool stuff that the DS did could be transferred to the big screen. Better yet, titles like those that made use of Game Boy Advance-to-GameCube connectivity could surface in a more accessible format.

In practice, it has taken a while for developers to do really interesting things with the GamePad. A lot of the most lauded titles would work fine without the second screen. Affordable Space Adventures is one of the few Wii U titles that feels like it could not be done on another platform. It plays to the console's strengths, finally producing the type of experience the Wii U was made for.

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Planet of the Eyes is a treacherous place for Polaroid robots photo
Planet of the Eyes is a treacherous place for Polaroid robots
by Darren Nakamura

Crash landing on an alien planet is the worst. There's hazardous flora, deadly fauna, and even rock formations that seem to have some sort of blood lust. That just piles on top of the existential crisis of being a robot with an unknown purpose. Such is the existence on Planet of the Eyes.

I played through a couple of demo sections at PAX East. One showed off puzzles while the other demonstrated more action platforming. Both were rife with opportunities for robot death and dismemberment. At the very least, the planet is beautiful as it is repeatedly and mercilessly trying to kill me.

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1:45 PM on 03.06.2015

Mario meets Shadow of the Colossus again

Hooray! Illustrator Jason Lupas has come out with more Mario and Shadow of the Colossus mashups following the pieces we covered last month. I'd love to see a game follow this concept. There's a finished version of the prior Donkey Kong sketch, an underwater scene (shown above), and a cool four-legged reimagining of the Chain Chomp. Good stuff, Jason. Jason Lupas [Tumblr]

Jordan Devore



One last look at GTA Online heists ahead of next week's launch photo
One last look at GTA Online heists ahead of next week's launch
by Jordan Devore

For as long of a wait as it's been, I'm still enthusiastic about heists in Grand Theft Auto Online.

Rockstar previously said that coming up with missions in which every player in the crew feels important at all times "turned out to be a lot more difficult than we originally thought [and] took several passes from scratch." Console players will find out if the studio succeeded come Tuesday.

Until then, here's a bunch of new screenshots, some of which show the heist planning stage.

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7:30 PM on 03.04.2015

That Metal Gear Online trailer is still so dang good

Steven covered this well-edited footage of Metal Gear Online in December, but here it is again with commentary by online community manager Robert Peeler. Yep, that's good enough for me. The balloon-firing trap shown at 1:54 is the stuff of dreams. Same goes for the enchanting plush puppy. (At one point it was going to be a "real" dog, but the designers didn't want us to shoot that.)

Jordan Devore

5:35 PM on 03.03.2015

Sony's virtual reality hat Morpheus coming to PlayStation 4 in 2016

In the last month or so, invitations to various virtual reality headset demonstrations have made up a huge chunk of my inbox. GDC is into virtual reality.  I worry someone will pull some garish box out of their bag this ...

Steven Hansen

3:30 PM on 03.03.2015

Oxenfree is bringing some flair to new-school adventure games

Last year a group of former Telltale and Disney employees came together to form Night School Studio. At GDC this morning, the indie developer unveiled its first project, "supernatural teen thriller" Oxenfree. The studio's Te...

Darren Nakamura

12:30 PM on 03.02.2015

Trine 3 is happening and it sure looks pretty

It has been a long time since the original Trine came out. Heck, in the years since Trine 2's release, the series has faded from the spotlight. Frozenbyte has still been at it, and it shows with this announcement trailer for...

Darren Nakamura

3:30 PM on 02.27.2015

Modern art meets roguelike FPS in Fancy Skulls

Fancy Skulls is a challenging and visually striking first-person shooter that features random level generation, permadeath, and a distinct art style straddling the line between looking like Foster's Home for I...

Rob Morrow

3:00 PM on 02.27.2015

Chop looks nice and furry in GTA V for PC

April 14, 2015. Barring any extra delays, that's when Grand Theft Auto V will release for PC. Rockstar released 15 screenshots today that aren't making our wait any easier. Good job, people responsible for capturing these scenes -- you correctly assumed I'd want to see how Chop the rottweiler looks in the PC version. My mind goes straight to the animals, always.

Jordan Devore

1:30 PM on 02.27.2015

Sublevel Zero is your new 6DoF roguelike shooter

Sublevel Zero is England-based studio Sigtrap's new roguelike reimagining of the first-person, six-degree-of-freedom shooter. Influences on the game's design swing from classic 6DoF titles like Descent to modern ro...

Rob Morrow





12:30 PM on 02.27.2015

Terry Cavanagh's new game takes on scummy advertising

First off, I recognize the irony in posting this on a website that gets most of its income from advertisements. Terry Cavanagh, best known for the punishingly difficult VVVVVV and Super Hexagon, has a new browser game out wit...

Darren Nakamura

10:30 AM on 02.27.2015

Forgotten Memories drags Silent Hill 2 alumni back to the world of survival horror

Psychoz Interactive's survival horror Forgotten Memories has been flying under the radar for some time now, but all that seems likely to change with the recent cast announcements of Guy Cihi and Dave Schaufele (Sile...

Stephen Turner