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Borderlands DLC screens photo
Borderlands DLC screens

Borderlands: Claptastic Voyage screenshots, we got 'em


Full spoilers ahead
Mar 29
// Darren Nakamura
The first and only big story piece of downloadable content released for Borderlands: The Pre-Sequel earlier this week, and I just finished playing through it. As usual, I took a bunch of screenshots as I played through. Fair ...
GTA V on PC photo
GTA V on PC

Come on, you didn't think GTA V on PC would look bad, did you?


Of course it looks gorgeous
Mar 27
// Brett Makedonski
While PC users patiently wait to become the last people on earth to play Grand Theft Auto V, they can temporarily sate the need for open-world mayhem with these gorgeous images. Expansive skylines, incredible lighting, detail...
Talos Principle expansion photo
Talos Principle expansion

The Talos Principle bringing more deep thoughts with Road to Gehenna expansion


Follow Uriel in a previously hidden section of the simulation
Mar 24
// Darren Nakamura
Players who took the time to really explore The Talos Principle might recognize the name Uriel. Though the base game is seen through the eyes of a particular simulation participant, evidence of others exists in the form of QR...
EVE Online photo
EVE Online

EVE Online has plans for exclusive ship skins, here are 11 new ones


'These almighty pilots finally get to decide what their ships look like!'
Mar 19
// Brett Makedonski
The EVE Online keynote at Fanfest 2015 just wrapped up, and one of the major themes was that CCP wants to put more power in the hands of the players. A popular way of accomplishing this is by finally releasing unique shi...
EVE Valkyrie trailer photo
EVE Valkyrie trailer

New EVE: Valkyrie trailer starts with a routine escort mission


'See you in the next life'
Mar 19
// Darren Nakamura
EVE Valkyrie has come a long way since the footage from last year's EVE Fanfest. The trailer above shows a more fleshed out mission, beginning with a mundane escort and ending with, well, something a little more exciting. Th...
We Can Do It! photo
We Can Do It!

'Do it' with female Nintendo characters to celebrate Women's History Month


Pretty risqué of Nintendo if you ask me
Mar 17
// Jed Whitaker
Nintendo sent out a press release celebrating Women's History Month with details about the history of its strong female characters, but I think the company might have missed the point. In the gallery below are pictures that w...
StarCrwalers Early Access photo
StarCrwalers Early Access

Spacepunk dungeon crawler StarCrawlers enters Early Access


They see me crawlin'... They hatin'...
Mar 17
// Rob Morrow
Just over one year ago today, Juggernaut Games took its promising cyberpunk-in-space, first-person dungeon crawler StarCrawler to Kickstarter. Easily surpassing the $65,000 minimum goal necessary to fund the game, it ev...
More Geometry Wars photo
More Geometry Wars

Geometry Wars 3 is evolving with 40 new stages and Hardcore Mode


Somehow this is a free update
Mar 17
// Jordan Devore
This is unexpected. Geometry Wars 3: Dimensions is rolling out a free update across all platforms (PS3, PS4, Xbox 360, Xbox One, PC) on March 31, 2015 that's large enough to warrant a name change. Going forward, the game wil...
Borderlands screenshots photo
Borderlands screenshots

Tales from the Borderlands Episode 2 screenshots, we got 'em


Over 100 Atlas Mugged screenshots
Mar 17
// Darren Nakamura
Another Telltale episode, another excessively large set of screenshots taken as I played through with an Xbox 360 controller while keeping my pinky finger on the F12 key. Tales from the Borderlands still looks great despite t...

We Happy Few's bright exterior hides a dark secret

Mar 12 // Darren Nakamura
Compulsion was fairly tight-lipped on the story of We Happy Few, but did give a few details to get me started. It takes place in a dystopian city on an island, where everybody exists in a constant state of euphoria thanks to a drug called Joy. At least, everybody except the player, who finds himself to be the only lucid person among the smiling drones. The goal is to find a means and an opportunity off the island, but neither is clear from the outset. Without much obvious direction, the more immediate concern is survival. The player has a few meters to keep track of, including hunger and thirst. Eating and drinking keep those at safe levels, but finding supplies is the tricky part. Or it's one of the tricky parts. Another thing to consider is that the government laces the town's water supply with Joy. It sets up a sort of push and pull, where drinking too little causes dehydration and drinking too much will put a lot of the upper into the player's system. This has some beneficial gameplay effects like increased stamina, but comes with a hard crash after a while. Overdosing can cause the player to black out and lose a day entirely. [embed]288935:57741:0[/embed] Past basic need management, there are other supplies to be found in the world of We Happy Few, many of which can be crafted into more interesting items like lockpicks or weaponry. Fighting isn't always the best option; stealth is often preferable. The interesting thing about We Happy Few's stealth is that it isn't about skulking in the shadows, but about blending in with the population. Walking down the street in broad daylight will garner no suspicion from the locals, but loitering in one spot for too long or sprinting will. I could almost imagine my character passing others with exaggerated arm movements and a forced smile just to avoid any second glances. There is a planned day/night cycle, with different events occurring at different times throughout the day. I was not able to see that in my time with the game, because I jumped out of a third floor window and broke my legs in a botched escape attempt before the day could turn to night. It seems like it's meant to be a fairly short but replayable game, because the team at Compulsion is putting some effort into procedural generation for the city. Though the overarching story and player goals will remain the same from run to run, individual playthroughs may yield different buildings or events, and the layout of the city will always change after the player dies. Creative Dude Guillaume Provost didn't use the word "roguelike," but it did seem to lean in that direction. Combat in the preview build was mostly melee-based, with angry Joy addicts coming at me with skillets and cricket bats. Unlike the crafting and stealth systems, straight combat didn't feel particularly deep, but I didn't have enough time or resources to create any of the cool toys that were available in the menu. Compulsion has already nailed the atmosphere for We Happy Few. As it turns out, there are some cool ideas for a game under that too, and the way the gameplay and the narrative interact via the unique stealth system is a great touch. It certainly needs some more time to fully flesh out the ideas laid out, but so far this looks like one to watch.
We Happy Few photo
Happy, happy, joy, joy!
For a while, the general aesthetic in games was dark and grimy, with muted colors to convey dismal feelings. The more recent counterculture of color was welcomed, bringing happiness back to the medium. But a funny thing happe...

Dad by the Sword photo
Dad by the Sword

Dad by the Sword features limp, floppy swords


Jean shorts, evil hot dogs, and jealous beast-men make for a delightful game
Mar 11
// Rob Morrow
Dad by the Sword is iOS developer Rocketcat Games' first entry into the PC market and boy howdy, is it a doozy. Part sword-fighting simulator, part long-running dad joke, all demented loveliness. Rocketcat's design expe...
Sega x Game Freak photo
Sega x Game Freak

Sega and Game Freak join forces for Tembo the Badass Elephant


PC, PS4, and Xbox One this summer
Mar 11
// Jordan Devore
Game Freak (Pokémon, Drill Dozer) and Sega (Sonic Runners, Sonic Boom) are collaborating on Tembo the Badass Elephant, a side-scrolling action game about a commando elephant who will seemingly level entire cities on h...

Affordable Space Adventures is the Wii U experience I imagined in 2012

Mar 09 // Darren Nakamura
Affordable Space Adventures puts players in the role of space tourists, in control of a Small Craft™, a ship woefully underequipped for the perils of interplanetary exploration. It starts with only a flashlight, but gains new components over the course of the game. Early on the fuel-burning engine activates, and the explorers can get moving. As new systems come into play, they are controlled on the GamePad, referred to in game as the "heads down display" (heh). Some systems are binary; they are either on or off. Most have variable levels of power, from zero (off) to five (max). Success hinges on managing which systems have power at which times. For instance, pushing the thrusters' power up to the higher levels can allow for a quick escape but will overheat the engine if left for too long. Further on, the explorers encounter armed drones to circumvent. Though they are dangerous, their sensors are limited. Some detect heat, some detect sound, some detect electrical activity, and the most robust detect a combination of the three. Each ship component produces some amount of each, so the key to getting past the sentries is figuring out which systems are essential and which can be temporarily powered down or shut off. [embed]288785:57661:0[/embed] At this point, Affordable Space Adventures becomes a sort of puzzle game. It starts simple: if a drone senses heat and/or sound but the ship just wants to descend, then the trick is to hover above the danger zone, kill the engines, then restart it after passing safely by. Climbing through a similar situation would require the electric engine, which has a different feel to it in addition to producing different detectable effects. Later on, things get more complicated. Some drones can sense both heat and electricity, so players have to come up with clever solutions for avoiding detection or destruction. One section had us turning off the decelerator and coasting through a drone's area of effect. Another had me crank up the antigravity to gain upward momentum, kill the engines, then restore them just in time for my pilot to navigate us to safety. The game can be controlled by a single person using the GamePad, and it works fine, though it can get a little hectic coordinating the systems management on the touch screen with the piloting on the big screen. Where Affordable Space Adventures really shines is in two- or three-player cooperative mode. With two players, the one with the GamePad controls the systems and the flashlight while the other controls piloting, scanning, and firing flares. Almost everything players can do is interconnected so communication between teammates is essential. For instance, while the pilot is the one who activates the scanner, the engineer is the one who aims it. Adding a third player splits the labor further, adding a science officer to the mix. I was only able to play with two during my time, but even that was a great experience. It simulates the action on a spaceship bridge, where each person has specific roles and success comes from coordination and communication between teammates. Other games have done this, but Affordable Space Adventures is probably the most accessible of its ilk, requiring fewer players and just a single console. As a single-player or a cooperative game, Affordable Space Adventures makes excellent use of the Wii U GamePad. Any who like asymmetric cooperative multiplayer would do well to check it out. When the team works well together it can overcome some tricky circumstances. When the team doesn't work quite so well and the ship explodes and everybody dies, well, that's funny too. Affordable Space Adventures should be available on the Wii U eShop on April 9. The final price has not yet been decided.
PAX East photo
Better late than never
When Nintendo first unveiled the Wii U, my mind raced with ideas for games that could be created with the two-screen interface. A lot of the cool stuff that the DS did could be transferred to the big screen. Better yet, title...

Planet of the Eyes is a treacherous place for Polaroid robots

Mar 06 // Darren Nakamura
Indeed, the most striking element of Planet of the Eyes is its art direction. The vivid blues and purples and the sharp edges look amazing. In a conversation with Destructoid, writer Will O'Neill described the art design as retro futuristic, which is evident from the protagonist, a robot whose head resembles an old Polaroid camera. The planet itself is more organic, featuring the titular eyes on tendrils that just seem to want to watch the havoc. Early on in the demo, the robot finds an ominous audio log from a gravelly-voiced man. Addressed to the robot, it hints at the bot's function and at what the player might find on the adventure. It ends with an apology, perhaps in advance for all of the horrible deaths awaiting the robot. The environment is hostile, and survival requires the player to be alert. A lot has been put into making the traps feel ominous, where a pillar teeters for a few seconds before crushing the robot or the ground slowly sinks away. With enough wits, the player can react and push through, but the tension of an imminent death is special in its own way. [embed]288688:57638:0[/embed] The puzzle section featured fairly standard gameplay. I found myself pushing and pulling on objects to circumvent deadly obstacles, and sometimes setting in motion the very things that would crush or maim me. The more action-oriented half of the demo focused more on precision timing over bottomless pits or spikes that seem to take pleasure in skewering hapless passersby. It betrays slightly loose control, where the robot seems slow to respond at times. With constantly toppling platforms it got pretty dicey toward the end. Cococucumber has been quietly working on Planet of the Eyes for a couple years, and the studio is closing in on a final release. The puzzle platformer blazed through Steam Greenlight in just four days, and is set to come out in summer or fall of this year.
Planet of the Eyes photo
I always feel like somebody's watching me
Crash landing on an alien planet is the worst. There's hazardous flora, deadly fauna, and even rock formations that seem to have some sort of blood lust. That just piles on top of the existential crisis of being a robot with ...

Mario x SotC photo
Mario x SotC

Mario meets Shadow of the Colossus again


And a bonus GameCube family piece
Mar 06
// Jordan Devore
Hooray! Illustrator Jason Lupas has come out with more Mario and Shadow of the Colossus mashups following the pieces we covered last month. I'd love to see a game follow this concept. There's a finished version of the prior Donkey Kong sketch, an underwater scene (shown above), and a cool four-legged reimagining of the Chain Chomp. Good stuff, Jason. Jason Lupas [Tumblr]
GTA Online Heists photo
GTA Online Heists

One last look at GTA Online heists ahead of next week's launch


Free update hits consoles March 10 and PC at launch on April 14
Mar 05
// Jordan Devore
For as long of a wait as it's been, I'm still enthusiastic about heists in Grand Theft Auto Online. Rockstar previously said that coming up with missions in which every player in the crew feels important at all times "turned ...
Metal Gear Solid photo
Metal Gear Solid

That Metal Gear Online trailer is still so dang good


Now with commentary
Mar 04
// Jordan Devore
Steven covered this well-edited footage of Metal Gear Online in December, but here it is again with commentary by online community manager Robert Peeler. Yep, that's good enough for me. The balloon-firing trap shown at 1:54 is the stuff of dreams. Same goes for the enchanting plush puppy. (At one point it was going to be a "real" dog, but the designers didn't want us to shoot that.)
GDC news photo
GDC news

Sony's virtual reality hat Morpheus coming to PlayStation 4 in 2016


Slick new GDC prototype
Mar 03
// Steven Hansen
In the last month or so, invitations to various virtual reality headset demonstrations have made up a huge chunk of my inbox. GDC is into virtual reality.  I worry someone will pull some garish box out of their bag this ...
Oxenfree photo
Oxenfree

Oxenfree is bringing some flair to new-school adventure games


Waiting for the OlliOlli crossover...
Mar 03
// Darren Nakamura
Last year a group of former Telltale and Disney employees came together to form Night School Studio. At GDC this morning, the indie developer unveiled its first project, "supernatural teen thriller" Oxenfree. The studio's Te...
Trine 3 photo
Trine 3

Trine 3 is happening and it sure looks pretty


If at first you do succeed, Trine Trine again
Mar 02
// Darren Nakamura
It has been a long time since the original Trine came out. Heck, in the years since Trine 2's release, the series has faded from the spotlight. Frozenbyte has still been at it, and it shows with this announcement trailer for...
Fancy Skulls photo
Fancy Skulls

Modern art meets roguelike FPS in Fancy Skulls


I like my skulls fancy, how about you?
Feb 27
// Rob Morrow
Fancy Skulls is a challenging and visually striking first-person shooter that features random level generation, permadeath, and a distinct art style straddling the line between looking like Foster's Home for I...
GTA V PC photo
GTA V PC

Chop looks nice and furry in GTA V for PC


Glad that's settled
Feb 27
// Jordan Devore
April 14, 2015. Barring any extra delays, that's when Grand Theft Auto V will release for PC. Rockstar released 15 screenshots today that aren't making our wait any easier. Good job, people responsible for capturing these scenes -- you correctly assumed I'd want to see how Chop the rottweiler looks in the PC version. My mind goes straight to the animals, always.
Sublevel Zero photo
Sublevel Zero

Sublevel Zero is your new 6DoF roguelike shooter


Grab your dramamine and hold on to your hat
Feb 27
// Rob Morrow
Sublevel Zero is England-based studio Sigtrap's new roguelike reimagining of the first-person, six-degree-of-freedom shooter. Influences on the game's design swing from classic 6DoF titles like Descent to modern ro...
Grab Them by the Eyes photo
Grab Them by the Eyes

Terry Cavanagh's new game takes on scummy advertising


Grab Them by the Eyes
Feb 27
// Darren Nakamura
First off, I recognize the irony in posting this on a website that gets most of its income from advertisements. Terry Cavanagh, best known for the punishingly difficult VVVVVV and Super Hexagon, has a new browser game out wit...
Forgotten Memories photo
Forgotten Memories

Forgotten Memories drags Silent Hill 2 alumni back to the world of survival horror


Troy was never my Guy
Feb 27
// Stephen Turner
Psychoz Interactive's survival horror Forgotten Memories has been flying under the radar for some time now, but all that seems likely to change with the recent cast announcements of Guy Cihi and Dave Schaufele (Sile...
Shelter 2 Trailer photo
Shelter 2 Trailer

Shelter 2's latest trailer will thaw the coldest of hearts


Pre-orders now available, stackable disounts for Shelter owners
Feb 26
// Rob Morrow
I was reminded of Might and Delight's upcoming abstract adventure game Shelter 2 the other evening as I was winding my way up into the snowy, North Carolina highlands at dusk. As I made the last few icy turns appro...
Liege trailer photo
Liege trailer

Liege is like chess, but with more face-stabbery


It's looking badass in this new GDC/PAX East trailer
Feb 25
// Rob Morrow
Coda Games' sole developer John Rhee just uploaded a revealing new pre-expo teaser for his Kickstarter-funded SRPG trilogy, Liege. In it, we get to see the most recent gameplay footage of the elegant, turn-based/tactica...
Neon Struct photo
Neon Struct

Eldritch developer's new game Neon Struct is out May 20


All the good noble gas puns argon
Feb 25
// Darren Nakamura
I didn't think that Eldritch had been out for that long, but it turns out that it has been available for more than a year. So what has developer Minor Key Games been doing in the time since its release? It has been working o...
Tormentum Demo photo
Tormentum Demo

Tormentum looks like a sword-f***ingly weird time


Escapes the molten lakes of hell on March 4, Steam demo available now
Feb 25
// Rob Morrow
I've seen a lot of weird shit, but Poland-based OhNoo Studio's macabre point-and-click adventure Tormentum ranks up there with some of the most horrifyingly surreal stuff I've had the pleasure of being exposed to o...






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