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5:35 PM on 03.03.2015

Sony's virtual reality hat Morpheus coming to PlayStation 4 in 2016

In the last month or so, invitations to various virtual reality headset demonstrations have made up a huge chunk of my inbox. GDC is into virtual reality.  I worry someone will pull some garish box out of their bag this ...

Steven Hansen

3:30 PM on 03.03.2015

Oxenfree is bringing some flair to new-school adventure games

Last year a group of former Telltale and Disney employees came together to form Night School Studio. At GDC this morning, the indie developer unveiled its first project, "supernatural teen thriller" Oxenfree. The studio's Te...

Darren Nakamura

2:00 PM on 03.03.2015

Escalator Pitch: Would you shell out for Sonic 2?

Indie developers make some cool as heck games, but they're not always so great at selling them. We want to them work on their pitch game until they're at Bumgarner levels and we want to take advantage of the the horrible, ho...

Steven Hansen

1:30 PM on 03.03.2015

Unity 5 shows how to properly sell a game engine

Epic unveiled its new free-to-use (with eventual royalties) pricing model for Unreal Engine 4 this week during the Game Developers Conference in San Francisco, while Unity launched the new iteration of its engine, Unity 5, wi...

Jordan Devore



The Flock is an intense, scary game of flashlight tag photo
The Flock is an intense, scary game of flashlight tag
by Alessandro Fillari

With so many horror titles out, it's difficult to keep things interesting for players. While some focus on throwing countless monsters at you, others seek to make players feel nearly powerless against a limited number of foes. But what about a title that seeks to create a blend of the two? The Flock is a unique title that mixes multiplayer action with the sense of dread felt in horror games.

At the Indie Megabooth at GDC 2015, developer Vogelsap showed just how intense flashlight tag can feel in an unnerving and darkly atmospheric setting.

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Megaton Rainfall is superhero action on an epic scale photo
Megaton Rainfall is superhero action on an epic scale
by Alessandro Fillari

Last month, we got a tease from an upcoming indie action title that will put players in the role of a superhero during an alien invasion. The trailer certainly inspired a lot of interest, as it was more somber and earnest, not loud and over the top like other superhero games we've seen.

Watching the footage, I got the impression Megaton Rainfall was a mix between Superman and Earth Defense Force, which sounds like it would make for an exciting title. Thankfully, we didn't have to wait too long to play, as the sole developer Alfonso Del Cerro was excited to get the game in player's hands at GDC 2015's Indie Megabooth.

Dubbed a "first-person superhero game" by its creator, Megaton Rainfall feels like a unique blend of genres.

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Mushroom 11 is a very different game than we saw in 2014 photo
Mushroom 11 is a very different game than we saw in 2014
by Brett Makedonski

We haven’t gotten a look at Untame’s Mushroom 11 since we gave it a Best of PAX East award in 2014. It captured our hearts at the Boston show, with its approach to kinetic energy proving absolutely entrancing. Seeing it at GDC 2015, Mushroom 11 isn’t the same game we played 11 months ago. It’s come a long way.

The PAX demo put a lot of emphasis on forcing your way from the right to the left as quickly as possible. Environment served as the primary obstacle, walls and whatnot requiring creative erasing of the omnipresent green blob to hopefully get up and over. It was a skill-based affair, through and through.

Now, Mushroom 11 wants you to think. Each chapter is littered with puzzles that put a halt to the endless scurry leftward. For instance, we saw a bit that necessitated using the blob to form a ramp that would launch a rolling boulder. Another section needed a bridge that would cover five sensors at the same time.

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Go build something: Unreal Engine 4 is free to use photo
Go build something: Unreal Engine 4 is free to use
by Jordan Devore

Epic Games is no longer charging developers a monthly subscription for Unreal Engine 4. The engine is now free for anyone to use. Well, free to a point -- "When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter."

However, there's no royalty associated with "film projects, contracting, and consulting projects such as architecture, simulation, and visualization," according to Epic. The company also promises that all future updates for Unreal Engine 4 will be free.

Developers who just paid the old monthly fee for access to the engine will get a pro-rated refund to cover their most recent payment and everyone who's ever paid for an UE4 subscription will get a $30 credit in the Unreal Engine Marketplace. Smooth moves all around.

I wonder if Unity has any announcements lined up. It is Game Developers Conference week.

If you love something, set it free [Unreal Engine] [Image source]

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11:00 AM on 03.02.2015

Valve to give a talk about physics at GDC on March 3 at 3 PM

Sergiy Migdalskiy, a programmer at Valve, will be giving a talk at GDC this week at the start of the THIRD month on the THIRD day at 3 PM. According to Sergiy's LinkedIn he has worked on games such as Counter-Strike: Glo...

Jed Whitaker





2:30 PM on 02.27.2015

Beautiful UE4-powered shooter AIPD coming to GDC

Artificial Intelligence Police Department, or AIPD for short, is an upcoming top-down, twin-stick shooter from Frankfurt-based studio Blazing Badger. It recently released this luminous new trailer for its debu...

Rob Morrow

9:00 PM on 02.25.2015

Liege is like chess, but with more face-stabbery

Coda Games' sole developer John Rhee just uploaded a revealing new pre-expo teaser for his Kickstarter-funded SRPG trilogy, Liege. In it, we get to see the most recent gameplay footage of the elegant, turn-based/tactica...

Rob Morrow

5:30 PM on 02.23.2015

Valve is showing its 'SteamVR hardware system' next week

Here I was expecting to find out about Steam Machines and the finished Steam Controller at next week's Game Developers Conference -- sure, that's fine -- but the company also has a surprise in store for the San Francisco show...

Jordan Devore

5:30 PM on 02.12.2015

We might find out more about Steam machines in the very near future

Valve isn't communicating its plans for its fabled Steam machines all that well. Who could forget CES 2014's anticipated event that basically resulted in Gabe Newell pointing to a list of names and then leaving? We've known a...

Brett Makedonski

1:00 PM on 02.03.2015

Final Fantasy creator Hironobu Sakaguchi to receive GDCA Lifetime Achievement Award

Hironobu Sakaguchi, creator of Final Fantasy and founder of Mistwalker (Last Story) will receive the Lifetime Achievement Award at the 15th annual Game Developers Choice Awards in March. The award show will be strea...

Steven Hansen

5:00 PM on 01.17.2015

Alt. control exhibition at GDC features Butt Sniffin Pugs

A lot of people assume that "weird indie games" all want to use "interactive poetry" to speak to "the human condition" by using "experimental gameplay techniques" to do things like "evoke the emotional experience of repeated...

Jonathan Holmes

3:30 PM on 01.07.2015

2015 Independent Games Festival finalists named

We're a couple months away from March's Game Developers Conference, where everyone has to travel to where I live (uh, the city, not my home) and I just get to roll out of a nice non-hotel bed and make my way to appointments. ...

Steven Hansen