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GDC

I've been firewatching out for Campo Santo's new 'exploration mystery' since hearing about the talent behind it. Artist Olly Moss, Mark of the Ninja designer Nels Anderson, and season one The Walking Dead ...
Cuphead has existed in a state of unreality to me since its E3 reveal. Despite seeing footage of the game, it remained in my mind a concept. One that I was in love with, mind. 1930s style animation. A character whose head is ...
We're back with more Escalator Pitches from last week at GDC! Expect to GDsee more of them going up throughout the week. Indie developers make some cool as heck games, but they're not always so great at selling them. We wan...
We didn't have usual cameraman Kenny Redublo during our fourth lunch of GDC (see us dining with Dale here) and things went a bit awry. Our substitute cameraman Mike Cosimano had some fun with it, though, with some silent mov...
Look on ye hungry and despair. Familiar face Dale North joined us for the third Daily Lunch Chronicles (watch the last one here). Back behind the camera, Kenny managed to empty his plate before both of us while shooting, but...
We got a big shock at the beginning of the week when Valve announced its partnership with HTC to produce a new virtual reality headset. We all knew the company had ambitions to enter the console market with Steam Machines, bu...
Everything you could say about Soul Axiom feels reductive. It looks like Journey mixed with Tron, except when it looks like Tron mixed with Tron. It’s a puzzler that evokes The Ta...
Traditionally, Game Developers Conference is a very busy show. After what seems like a three-month hibernation, the game industry slowly creaks back awake and GDC is the first time everything's in full gear again. As always, ...
Things have been going well for Frontier Developments. With the success of Elite: Dangerous, which features a sizeable and passionate community of space explorers, and having won the prestigious Audience Award from the 2015 G...
We are very busy at the Game Developer Conference eating hamburgers and erecting edifices, but between those activities we are hunting for hot scoops. Ducking behind corners of the Moscone Center's corporate labyrinth, we stu...
Owchemy Labs’ Alex Schwartz is one of the bravest men I know. In the midst of GDC, perhaps the most inside baseball-heavy of all conventions, he told a member of the press that Dyscourse was a "survival game." Of c...
Volume is a fitting name for a polygonal, Metal Gear Solid VR Missions-looking stealth game with enough rectangles to feed a geometry class for the entire year. In the case of Mike Bithell's Thomas Was Alone follow-up, howeve...
The second lunch of GDC was much messier than the first, which you can watch here. Today (well, two days ago, actually) we went with an American staple, the "Hammed Burger," so named for the first woman who ever went totally...
The winners of the 17th Annual Independent Games Festival were revealed last night in San Francisco and, my goodness, I've got names to Google today. I hardly recognize any of these! Excellence in Visual Art ($3,000) - Metam...
Five years after the latest installment in the seminal music/rhythm franchise, Harmonix is going on a proverbial reunion tour. Rock Band 4 is in development for PlayStation 4 and Xbox One, and it's currently scheduled fo...
News from GDC has it that the one-time Sony exec and now Microsoft executive Phil Harrison is planning to leave his position with the company. Sources have confirmed with GamesIndustry.biz that he is stepping away after being...
Spotted around the happenings of this year's Game Developers Conference was a sticker that tells us game development is for whites only. Diversity in game development (especially amongst the sexes) continues to be a hot-butto...
Alien: Isolation was one of my biggest surprises of last year. As huge fan of the film series, I always wanted to play a title that emulated the original movie's tone and style. Though the action of the James Cameron-he...
One of the great joys of attending GDC is going to panels conducted by developers talking about your favorite games. Not only will you learn new and exciting details about the development, but you might even see somethi...
We're at the Game Developers Conference all week. GDC is pretty cool, but also a convention, which means gross convention center lunches. We want to have nice lunches all week. Not too nice. Downtown food is overpriced, even...
[Update: On top of the Xbox One release, Wasteland 2 is also coming to PlayStation 4 this summer, inXile confirmed today. CEO Brian Fargo noted that "if you are backer of Wasteland 2 or have already purchased it on PC, fear ...
At GDC 2015, Microsoft announced plans to release a wireless adapter for Xbox One controllers on Windows later this year. Great news, but we need dates, Phil Spencer. Specific dates! I had terrible luck with my wireless adapter for the Xbox 360 gamepad -- damn thing was spotty at best, non-functional at worst -- so here's hoping these new ones are an improvement.
[Update: Elite: Dangerous is a timed console exclusive on Xbox One but will be eventually come to PlayStation 4, according to Frontier Developments founder David Braben.] During a talk at the Game Developers Conference, head...
Weird as it might still look, you have to admit that Valve's Steam Controller has come far. Remember this photo? Or this more recent one? It's like leafing through your worst yearbooks. Given that I play PC-centric games with...
Klei's wilderness survival game Don't Starve: Giant Edition is headed to the Wii U eShop this spring with a convenient map viewable on the GamePad screen (or Off-TV play, if you'd rather). Great! Also cool: E-Line's charming ...
During an Unreal Engine panel at the Game Developers Conference, Nvidia CEO Jen-Hsun Huang showed up to announce the Titan X before handing the video card over to Epic's Tim Sweeney. Presumably, yesterday's Nvidia presentation was just too packed full of Nvidia Shield talk. The Titan X has a 12GB frame buffer and 8 billion transistors. How much is this thing gonna cost?
HAL Laboratories (Super Smash Bros., Mother) has been busying itself with a couple Kirby games recently, but it looks like someone over there had an idea for a lil puzzle game and rolled with it. BOXBOY! (already released on...
Nvidia CEO Jen-Hsun Huang has announced the company's own sort of Ouya/Amazon Fire TV, the "world's first 4K Android TV console," the Tegra X1-powered Nvidia Shield. Not to be confused with Nvidia's recent Nvidia Shield. It i...
GDC is here, and as is the case with any big trade show or splashy industry event, I'll be on tenterhooks waiting to hear the one piece of news I care about -- When is Fallout 4 going to happen? For years I've expected the an...
Valve just announced a number of new products for 2015 along with some pricing details. (Leave it to Valve to reveal hardware with dates and pricing at the same time.) This year, the company will release: Steam Link, Steam Ma...
I've long been an admirer of the Warhammer franchise. While a lot of people seem to put more of their attention towards the 40K universe, the high-fantasy setting of the former is so rich and features such...
In the last month or so, invitations to various virtual reality headset demonstrations have made up a huge chunk of my inbox. GDC is into virtual reality.  I worry someone will pull some garish box out of their bag this ...
Last year a group of former Telltale and Disney employees came together to form Night School Studio. At GDC this morning, the indie developer unveiled its first project, "supernatural teen thriller" Oxenfree. The studio's Te...
Indie developers make some cool as heck games, but they're not always so great at selling them. We want to them work on their pitch game until they're at Bumgarner levels and we want to take advantage of the the horrible, ho...
Epic unveiled its new free-to-use (with eventual royalties) pricing model for Unreal Engine 4 this week during the Game Developers Conference in San Francisco, while Unity launched the new iteration of its engine, Unity 5, wi...
With so many horror titles out, it's difficult to keep things interesting for players. While some focus on throwing countless monsters at you, others seek to make players feel nearly powerless against a limited number of foes...
Last month, we got a tease from an upcoming indie action title that will put players in the role of a superhero during an alien invasion. The trailer certainly inspired a lot of interest, as it was more somber and earnest, no...
We haven’t gotten a look at Untame’s Mushroom 11 since we gave it a Best of PAX East award in 2014. It captured our hearts at the Boston show, with its approach to kinetic energy proving absolutely entrancing...
Epic Games is no longer charging developers a monthly subscription for Unreal Engine 4. The engine is now free for anyone to use. Well, free to a point -- "When you ship a game or application, you pay a 5% royalty on gross re...
Sergiy Migdalskiy, a programmer at Valve, will be giving a talk at GDC this week at the start of the THIRD month on the THIRD day at 3 PM. According to Sergiy's LinkedIn he has worked on games such as Counter-Strike: Glo...