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8:00 AM on 04.11.2014

A head in the poles: Project Totem is platforming fun

Press Play proved it can make a platformer with Max and the Curse of Brotherhood, but it wasn't meant to test your muscle memory and invite speed running. It was a colorful adventure with some charm and plenty of stopping for...

Steven Hansen


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Preview: Armello combines board games, trading card games, strategy RPG play photo
Preview: Armello combines board games, trading card games, strategy RPG play
by Dale North

I met League of Geeks' Trent Kusters at GDC a few weeks back. We just missed each other at Bitsummit just a week before, but I'm glad we were able to finally meet up as I would have missed seeing a really cool game. 

Kusters' elevator pitch: imagine a game that mixes Magic the Gathering and Final Fantasy Tactics...

I stopped him before he could finish and told him that this game sounds right up my alley. Like, right up my alley.

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To Leave is one of the neatest games I played during GDC photo
To Leave is one of the neatest games I played during GDC
by Steven Hansen

GDC is full of neat games. There are sentai management sims. Body building cats. Hyper Light Drifter. But one of the neatest games I played during GDC is To Leave, which creative director Estefano Palacios says is the first indie game out of Ecuador. It's definitely the first one coming to PS4 and Vita. (Incidentally, check out the promoted cblog from last year, Gaming in Latin America).

Sony discovered the 12 person team's game as part of its Latin America, Incubation Program and has been "instrumental" in getting it exposure, flying Palacios out to GDC to rep the game, and technology, giving the team dev kits.

Palacios discovered me, hustling to take advantage of his good fortune, while I shambled, eyes glazed over, trying to remember where I was going and where I had been. I'm glad he did, because chatting with him and playing To Leave perked me right up.

view full story + comments


5:30 PM on 03.27.2014

Have you played Rhythm Doctor?

How have I missed Rhythm Doctor? We gave it a brief mention last year, but I guess I missed that. The first I heard of it was last week at GDC. Walking past the IGF booth, I saw a guy with headphones on, bobbing his head while mashing a huge button. Curious, I walked over. I saw an on-screen cardiograph and a little samurai bobbing its little head. I was hooked from there. 

Dale North

11:30 AM on 03.27.2014

World of Tanks in 2014: Mobile MMO, new PC engine, console updates coming

I met with Wargaming boss Victor Kislyi last week in a dark, quiet, private meeting room on the GDC expo floor on an early morning following what was probably the biggest party of the week. The chief executive looked surprisi...

Dale North

8:00 PM on 03.26.2014

Watch Sony's full Project Morpheus presentation

Sony announced its take on modern-day virtual-reality gaming at the Game Developers Conference and that presentation is now viewable in full above. Consider this a little something extra (or should I say "a lot extra") to su...

Jordan Devore



The Perils of Man brings an adventure across time to iOS photo
The Perils of Man brings an adventure across time to iOS
by Alessandro Fillari

The adventure genre has seen a bit of an upswing in recent times. With Telltale Games and Double Fine's recent efforts helping to revitalize the genre, a new generation of gamers are experiencing a type of game that was once relegated to a niche audience. The adventure genre has also proven to be a natural fit for the mobile space, which sees many ports and recreations of classic titles. But now, we've got brand new title to keep an eye on.

During this year's Game Developers Conference, I got the chance to check out an upcoming adventure title, The Perils of Man, from former LucasArts developer Bill Tiller, who worked on such classic titles as The Dig, Full Throttle, The Curse of Monkey Island, and A Vampyre Story. And this one seeks to recreate and renew the wonder from the genre's past.

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4:30 PM on 03.26.2014

Enjoy the indie craze whilst it lasts, says Peter Molyneux

Peter Molyneux is at it again, this time saying that the recent indie game boom of the last few years isn't going to last. Sound the doom sirens! Speaking to CVG, Molyneux explained, "These things go in cycles, what I'd say i...

Alasdair Duncan



Video: Alt.Ctrl.GDC shows weird new ways of pushing buttons photo
Video: Alt.Ctrl.GDC shows weird new ways of pushing buttons
by Max Scoville

There was a wonderful spread of strange and interesting indie games at GDC, including a special exhibit called Alt.Ctrl, focusing on projects that made use of unusual controllers. Bill Zoeker screwed around with these for a bit before discussing what it's like to play a game with pedals, knobs, dials, cables, sleeping bags, and a receipt printer.

If you want to find out more, I dug up the websites for all of these games:

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5:00 PM on 03.25.2014

Zombies Monsters Robots is ridiculous, cheesy, and so much fun

Hey you, what if I were to tell you about a free-to-play shooter that has you fighting against zombies. Not impressed? Well, I don't blame you. Zombies are kinda all over the place now. Fine, what about a free-to-play shooter...

Alessandro Fillari

11:00 AM on 03.25.2014

Obsidian's Armored Warfare takes a spin at the tank genre

Obsidian is probably the last company you'd expect to make anything like Armored Warfare, a free-to-play MMO tank shooter. It's certainly different than anything the company has brought us in the past, that's for sure. I got ...

Hamza CTZ Aziz







Making multiplayer music in Fantasia: Music Evolved photo
Making multiplayer music in Fantasia: Music Evolved
by Dale North

Harmonix revealed a multiplayer mode for Fantasia: Music Evolved at GDC last week alongside some new songs and levels. I jumped in front of a Kinect sensor to try out the new mode, and it wasn't long before I was flapping my arms to the beat. 

Can't you hear that boom, badoom, boom, boom, badoom, boom, bass?

 

 

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10:00 PM on 03.24.2014

HAWP makes an indie game, teaches couch co-op etiquette

In between Lucas Pope (Papers, Please) acceptance speeches at the 2014 IGF awards, we were treated to two lovely HAWP shorts. And then, right after, Mega64's amazing Kutaragi's Way during the Game Developers' Choice awards.  Make the sandwich game or I'm going to lick your face.

Steven Hansen

7:00 PM on 03.24.2014

Volition was making a post-apocalyptic Western

It's games like Zeus that have me not writing off entire concepts, no matter how tired they may appear on the surface. As described during senior producer Greg Donovan's Game Developers Conference talk "Volition's Challenge: ...

Jordan Devore

5:30 PM on 03.24.2014

Kutaragi's Way is some of Mega64's best work

I was only able to catch bits and pieces of the Independent Games Festival awards and the Game Developers Choice awards last week, but I did manage to see what must have been one of the evening's best moments: Kutaragi's Way...

Jordan Devore

2:00 PM on 03.24.2014

GDC 2014 had a record 24,000 attendees, GDC 2015 dated

This year's Game Developers Conference was another record-breaker: 24,000 attendees from the game industry descended on San Fransico's Moscone Center, up from 23,000 last year. GDC 2015 is set for March 2 - 6, which is going ...

Jordan Devore