Press Play proved it can make a platformer with Max and the Curse of Brotherhood, but it wasn't meant to test your muscle memory and invite speed running. It was a colorful adventure with some charm and plenty of stopping for...
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Preview: Armello combines board games, trading card games, strategy RPG play by Dale North
I met League of Geeks' Trent Kusters at GDC a few weeks back. We just missed each other at Bitsummit just a week before, but I'm glad we were able to finally meet up as I would have missed seeing a really cool game.
Kusters' elevator pitch: imagine a game that mixes Magic the Gathering and Final Fantasy Tactics...
I stopped him before he could finish and told him that this game sounds right up my alley. Like, right up my alley.
Sony discovered the 12 person team's game as part of its Latin America, Incubation Program and has been "instrumental" in getting it exposure, flying Palacios out to GDC to rep the game, and technology, giving the team dev kits.
Palacios discovered me, hustling to take advantage of his good fortune, while I shambled, eyes glazed over, trying to remember where I was going and where I had been. I'm glad he did, because chatting with him and playing To Leave perked me right up.
How have I missed Rhythm Doctor? We gave it a brief mention last year, but I guess I missed that.
The first I heard of it was last week at GDC. Walking past the IGF booth, I saw a guy with headphones on, bobbing his head while mashing a huge button. Curious, I walked over. I saw an on-screen cardiograph and a little samurai bobbing its little head. I was hooked from there.
I met with Wargaming boss Victor Kislyi last week in a dark, quiet, private meeting room on the GDC expo floor on an early morning following what was probably the biggest party of the week. The chief executive looked surprisi...
Sony announced its take on modern-day virtual-reality gaming at the Game Developers Conference and that presentation is now viewable in full above.
Consider this a little something extra (or should I say "a lot extra") to su...
The adventure genre has seen a bit of an upswing in recent times. With Telltale Games and Double Fine's recent efforts helping to revitalize the genre, a new generation of gamers are experiencing a type of game that was once relegated to a niche audience. The adventure genre has also proven to be a natural fit for the mobile space, which sees many ports and recreations of classic titles. But now, we've got brand new title to keep an eye on.
During this year's Game Developers Conference, I got the chance to check out an upcoming adventure title, The Perils of Man, from former LucasArts developer Bill Tiller, who worked on such classic titles as The Dig, Full Throttle, The Curse of Monkey Island, and A Vampyre Story. And this one seeks to recreate and renew the wonder from the genre's past.
Peter Molyneux is at it again, this time saying that the recent indie game boom of the last few years isn't going to last. Sound the doom sirens! Speaking to CVG, Molyneux explained, "These things go in cycles, what I'd say i...
There was a wonderful spread of strange and interesting indie games at GDC, including a special exhibit called Alt.Ctrl, focusing on projects that made use of unusual controllers. Bill Zoeker screwed around with these for a bit before discussing what it's like to play a game with pedals, knobs, dials, cables, sleeping bags, and a receipt printer.
If you want to find out more, I dug up the websites for all of these games:
Hey you, what if I were to tell you about a free-to-play shooter that has you fighting against zombies. Not impressed? Well, I don't blame you. Zombies are kinda all over the place now. Fine, what about a free-to-play shooter...
Obsidian is probably the last company you'd expect to make anything like Armored Warfare, a free-to-play MMO tank shooter. It's certainly different than anything the company has brought us in the past, that's for sure.
I got ...
Harmonix revealed a multiplayer mode for Fantasia: Music Evolved at GDC last week alongside some new songs and levels. I jumped in front of a Kinect sensor to try out the new mode, and it wasn't long before I was flapping my arms to the beat.
Can't you hear that boom, badoom, boom, boom, badoom, boom, bass?
In between Lucas Pope (Papers, Please) acceptance speeches at the 2014 IGF awards, we were treated to two lovely HAWP shorts. And then, right after, Mega64's amazing Kutaragi's Way during the Game Developers' Choice awards.
Make the sandwich game or I'm going to lick your face.
It's games like Zeus that have me not writing off entire concepts, no matter how tired they may appear on the surface. As described during senior producer Greg Donovan's Game Developers Conference talk "Volition's Challenge: ...
I was only able to catch bits and pieces of the Independent Games Festival awards and the Game Developers Choice awards last week, but I did manage to see what must have been one of the evening's best moments: Kutaragi's Way...
This year's Game Developers Conference was another record-breaker: 24,000 attendees from the game industry descended on San Fransico's Moscone Center, up from 23,000 last year.
GDC 2015 is set for March 2 - 6, which is going ...