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In case you aren't aware, PixelJunk Inc. looks to be the raddest game ever. Imagine Castlevania, Metal Slug, Pikmin, and a tower defense all rolled into one. Also, soup everywhere. Naturally, when I got the opportunity to ta...
| Spencer Hayes |
It's possible that our earlier coverage of Divekick was a little to fast-paced for you to handle, so we sent Spencer Hayes to get further into the mind of its creator, Adam "Keits" Heart. In this interview, we learn the orig...
| Conrad Zimmerman |
Injustice: Gods Among Us is launching on April 16th, its new launch trailer will give you a general feel of the game's setup. Featuring some of the biggest names in the DC universe, Injustice will pit good against evil in fi...
| Chris Carter |
In yet another stellar interview, Spencer Hayes speaks with Justin Elliot of Cardboard Computer about their game, Kentucky Route Zero, which took the IGF award for "Excellence in Visual Arts." But it's the way player choice is managed that has captured Spencer's interest in this unique, narrative-driven title.
| Conrad Zimmerman |
Spencer Hayes caught up with NVIDIA project manager Justin Walker at GDC 2013, where he was showing off Project Shield, a handheld gaming device capable of playing Android games and streaming PC titles direct from the user's...
| Conrad Zimmerman |
Injustice: Gods Among Us' fighter roster was fully revealed not too long ago, and some of the last characters we have yet to see in action were Killer Frost and Ares. Well not anymore as you can see them duke it out in this ...
| Hamza CTZ Aziz |
In this interview recorded at GDC 2013, Spencer Hayes talks with game designer Henry Smith while simultaneously playing his game, Spaceteam. Seeing as Spaceteam primarily consists of yelling at other people and tel...
| Conrad Zimmerman |
The folks at MekTek Studios are pulling out all the stops for their new mecha game, Heavy Gear Assault. A new title in the fan-favorite giant robot action game, MekTek and Stompy Bot Productions are looking to satisfy fans o...
| Alessandro Fillari |
Telltale’s 2012 release of The Walking Dead surprised many. With interesting, tough choices to make while surviving through the zombie apocalypse, this adventure title invoked many positive reactions with its inven...
| Alessandro Fillari |
Although Wildman went unfunded on Kickstarter, I was still interested to see if Gas Powered Games could (and would want to) continue working on the project following the studio's acquisition by free-to-play powerhouse Wargami...
| Jordan Devore |
One week prior to voice recording, developer Telltale Games considered removing Clementine, the helpless, orphaned nine-year-old that the player protects throughout The Walking Dead adventure series. "We tried to answer thi...
| Allistair Pinsof |
Chris Hecker, developer of SpyParty, is a very smart man. He's a man capable of saying so much about the state of the industry without actually saying anything at all. He simply lets everyone else talk for him, and it w...
| Patrick Hancock |
GDC 2013 is a wrap. This year we had a great time running around talking to game makers, press, and even the lively homeless people of downtown San Francisco. One of the latter asked me not to beat him up. Not counting ...
| Dale North |
Jade Raymond, Ubisoft Toronto's Managing Director, doesn't believe that the continually expanding budgets and costs of AAA game development are necessary, in fact, she thinks they need to stop. Speaking with Gamasutra at GDC,...
| Fraser Brown |
I like to pretend that I'm above achievements and trophies, but that's a bare-faced lie. One minute I might be questioning the point or merit of these virtual marks of honor, but the next I'll be trying to earn them. At...
| Fraser Brown |

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