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From Software

One crucial tip for locating the new boss in Dark Souls II: Scholar of the First Sin

Apr 07 // Chris Carter
Spoilers: The Dark Souls II re-release features a new character and boss, Aldia, Scholar of the First Sin. In order to face him as an encounter, you must have defeated Vendrick before you fight Nashandra, who can be considered the former "final boss" of the base game's story. If you don't kill Vendrick first, you won't get to see the new boss -- period. You'll have to replay the game to find Aldia. I actually made it all the way through and expected to face him, only to find out that I did it wrong. Alternatively, you can use a bonfire ascetic to restore the checkpoint [credit to community member Stairmasternem. Just tried this out and can verify. You will, however, have to fight the Throne Watcher & Defender again, as well as Nashandra and Aldia one after another. Due to the effects of the ascetic they are harder, so it's not recommended]. Killing Vendrick is much easier if you acquire any number of Giant Souls, four of which can be readily found in the world, and one of which needs to be obtained from from the Ancient Dragon, one of the toughest fights in the game. My advice? If you can't kill the dragon just get four -- Vendrick's attacks are easy enough to dodge.
Dark Souls II tip photo
Don't miss it
It goes without saying that there are minor spoilers involved (mainly just names that don't have any context) for Dark Souls II: Scholar of the First Sin herein. This tip is mostly for returning players who want to experience the new content -- I don't want people to miss out on it for making a simple mistake.

Demon's Souls photo
Demon's Souls

Bloodborne creator's favorite Souls boss is from Demon's Souls


Old Monk look at your life, I'm a lot like you were
Apr 06
// Steven Hansen
The increasingly impressive From Software president, Demon's Souls and Bloodborne creator Hidetaka Miyazaki, has told Official PlayStation Magazine UK (via PSU) which Souls series boss is his favorite, going back to what a lo...
Bloodborne photo
Not even gravity can stop him
This guy. This guy right here. It was late at night and I was already on edge in one of Bloodborne's unnerving Chalice Dungeons. I had hoped to quickly find the lever so I could proceed to the boss, get my ass kicked a few t...

Easy mode bug photo
Easy mode bug

Bloodborne bug basically activates easy mode


You can do it too, you big baby
Apr 03
// Steven Hansen
Did you seem to have an easier time with certain Bloodborne bosses than other people? Well, unless you are real good/Chris Carter, this might just be because you have too much time on your hands. Reddit user meatballz is repo...
Insane Bloodborne run photo
Insane Bloodborne run

Guy 'gits gud,' beats Bloodborne without leveling


No guns, either
Apr 03
// Jordan Devore
YouTube user BOYvsVIDEOGAME decided to beat Bloodborne without leveling up or using a gun, and he's done it. Somehow -- with a lot of patience and practice, I'd imagine -- he's done it. He went with the Waste of Skin origin f...
Favorite Souls game photo
Favorite Souls game

What is your favorite Souls game?


Demon's, Dark, Dark II, or Bloodborne
Apr 02
// Chris Carter
Between the recent release of Bloodborne and Dark Souls II: Scholar of the First Sin, I've completed five playthroughs between them. It's a perfect time as there aren't a lot of huge releases currently, and I'll rarely, if ever, see the release of two Souls games at basically the same time. So that got me thinking, what's your favorite?

Dark Souls II: Scholar of the First Sin's enhancements are minor, but I ended up beating it again

Apr 02 // Chris Carter
Dark Souls II: Scholar of the First Sin (PC, PS3, PS4 [tested], Xbox 360, Xbox One)Developer: From SoftwarePublisher: Namco BandaiReleased: April 2, 2014 (EU), April 7, 2014 (US)MSRP: $19.99-$49.99 (PC, see below), $39.99 (PS3, Xbox 360), $59.99 (PS4, Xbox One) Scholar of the First Sin is basically a packaged version of Dark Souls II with all three DLCs, and a few other extras -- some of which are coming to older platforms with a free update. Oh, and Bandai Namco is also selling the Scholar disc on said older platforms to add more SKUs into the mix, and don't even get me started on the PC release. Still, I'll do my best to explain everything as I go so you aren't completely lost. After starting up Scholar on PS4, the first big change was immediately apparent after entering the first few zones -- the remixed placement of enemies. While casual fans may not notice this at all, I saw a few notable switcheroos, and they're generally for the best. The starting area won't have as many tougher enemies for instance, but the zone immediately following that will pay it back. Don't think it's inherently easier though, as it feels roughly the same, just with better pacing. It's not enough to get excited about but it makes for a better experience. Aldia, Scholar of the First Sin, is probably the other huge addition, a new NPC that pops up every now and then and can culminate in a boss fight if certain requirements are met. His character model not only fits the world but looks formidable, and the insertion of Aldia is fairly seamless into the core story, providing a bit more background on your main quest. Like the remixed placements he isn't anything to write home about, but he basically serves as a fourth DLC, albeit without a new zone. [embed]289666:57956:0[/embed] Other Scholar-specific additions on PC (DirectX 11), PS4, and Xbox One include a higher online player pool, and an upgrade to 1080p and 60 frames per second. The game is still noticeably dated, but the environments and backgrounds (see 3:00 here) are still as breathtaking as ever. On a more gameplay-related note, the frame rate was consistent, and it's so buttery smooth that it just feels perfect -- every attack is deliberate with no delay, even with tons of enemies on-screen. All action games should strive to be 60fps, period. All my tests were done with the PS4 version of the game, and I'm told the Xbox One edition is identical (if I can get a copy to confirm this I will). It's important to note though that nearly all of the non-graphical updates are coming to the previous-generation (360, PS3) in the form of a free update. But the way the PC version is being handled is as confusing as all hell. On PC, you can opt for the DX9 or DX11 version. There's a tiered pricing model that starts at $40 for the base DX9 game, or $50 for DX11. If you own the original and/or all the DLC you can get discounts ranging from $10 to $30. They even have separate Steam pages. So what's the difference? The DX11 versions mirror Scholar on the PS4 and Xbox One, essentially offering a separate instance of the game with prettier style and enhanced online player pool -- prior generation and DX9 users will not get that bonus bit. Still confused? Re-read these past few paragraphs until it sinks in. If you're coming off of Bloodborne and want more Souls, grabbing Dark Souls II: Scholar of the First Sin would be a great idea. The fact that all three add-ons are included ($25 in total with the Season Pass, hosting the Sunken, Old, and Ivory DLCs) is the icing on the cake. For everyone else, Scholar can barely be considered a remake or remaster of any kind, and you're best served just downloading the free update on the copy you already own. Any goodwill Scholar earns is mostly based off of the core game, but either way you slice it, playing it in some form is recommended. Thankfully, those older copies still exist, and will likely go down in price if you aren't willing to pay Bandai Namco's premium.
Dark Souls II: SE photo
Don't double dip
Love 'em or hate 'em, this is the generation of remakes. It seems as if remasters of the previous generation pop up more frequently than actual new games, but if said remasters actually end up funding new games rather than th...

Bloodborne farming photo
I get by with a little help from my pigs
Depending on how far you are into Bloodborne, you've probably come to realize that this late-game area, accessible using the "Mergo's Loft: Middle" warp from the Hunter's Dream, is one of the best spots to quickly earn Blood...

Miyazaki interview photo
Miyazaki interview

Ico showed Bloodborne's Hidetaka Miyazaki the 'possibilities of the medium'


Demon's Souls creator on his meteoric rise to From Software president
Apr 01
// Steven Hansen
Simon Parkin got a rare interview with From Software president, Demon's Souls and Bloodborne creator Hidetaka Miyazaki and it is fascinating stuff, charting Miyazaki's dramatic career change at age 29 (and equally dramatic 80...
Bloodborne speedrun photo
Bloodborne speedrun

Bloodborne beaten in under 40 minutes


6 hours in and I haven't beaten a boss
Apr 01
// Jed Whitaker
Oginam has beaten Bloodborne with an in-game time of 36 minutes and 59 seconds, currently the world record for an any percentage completion. As with most speedruns, multiple game-breaking glitches are used to achieve this sh...
Bloodborne patch photo
Bloodborne patch

Bloodborne's game-breaking glitch patched


Long load times remain untouched
Mar 31
// Jordan Devore
Last week, Chris told us about a game-breaking glitch in Bloodborne that made it so an item called the Lunarium Key, which is needed to reach a main-story boss, wouldn't appear. The issue has been fixed, so you can play co-op...
Bloodborne PvP photo
Bloodborne PvP

One simple trick to help you kill Bloodborne invaders


Gravity
Mar 30
// Kyle MacGregor
Getting invaded sucks. Chances are, you're going to die. There's a reason you're being invaded. The other player is confident in their ability to slaughter you. They are probably nigh impervious to damage and carrying some s...
Dark Souls II Upgrade photo
Dark Souls II Upgrade

Dark Souls II: Scholar of the First Sin upgrade and pricing systems detailed


While somewhat complicated, there's a good deal here for some
Mar 30
// Rob Morrow
Dark Souls II: Scholar of the First Sin is scheduled to launch on Steam this Wednesday, April 1 with current and last-gen counterparts becoming available the following Tuesday, April 7. From Software has described the reissue...
Bloodborne bundle photo
Bloodborne bundle

Amazon's giving away Bloodborne with new PS4s


Now that's a deal
Mar 30
// Brett Makedonski
It's not exactly a new concept for Amazon to bundle the hot game of the week with consoles. That's been happening for a while with the likes of Grand Theft Auto V and Dying Light being two of the more recent example...
Bloodborne co-op photo
Bloodborne co-op

Can't find anyone for co-op in Bloodborne? Try resetting the game


What a horrible night to have a curse
Mar 30
// Jordan Devore
After struggling to find a co-op partner for a deceptively tricky magic-slinging boss in Bloodborne last week, I started to browse for answers, and it seems like the PlayStation 4's rest mode -- the thing that lets you suspen...
From Software photo
From Software

From Software's Shadow Tower hits PSN next week


Bloodborne developer's vintage RPG joins the PSone Classics
Mar 27
// Kyle MacGregor
Before Bloodborne or even Demon's Souls, From Software created Shadow Tower, another dark action role-playing game, which released for the original PlayStation more than 15 years ago. According to the latest episode of the Pl...
Best Bloodborne room photo
Best Bloodborne room

Let's hope Bloodborne's best room is insured


'Whoops'
Mar 26
// Jordan Devore
From Software is onto us. There's a room in Bloodborne full of lots and lots of breakable pots. At the Cathedral Ward lamp, take a left down some stairs and then take a right at the well. Next, swing left past the Church Gia...

How to locate the final hidden boss in Bloodborne, and achieve the true ending

Mar 26 // Chris Carter
[Read this for basic tips, and this for an advanced walkthrough of all the other optional bosses in the game.] Spoilers below for the video and the text: [embed]289570:57927:0[/embed] You'll need three umbilical cord items to trigger the ending. To my knowledge, there are four in the game. The easiest one to get is from the Wet Nurse boss near the end of the main story. You'll encounter this boss as part of the normal progression loop. You can snag another one from the Old Workshop, by watching this video. A third can be obtained from the NPC in the clinic. The first three minutes of this video will show you the route. When you reach the end of the line the NPC should be lying on an operating table, talking about a great deal of pain. Kill the character and grab the cord. If the NPC is not lying on the table do not attack or kill them -- come back later after defeating more bosses until they are in the right location and not hostile. The last known cord that I can confirm is from another NPC. Find Arianna in the Cathedral Ward and tell her to return to the chapel. Later in the game she will give birth down the ladder behind the lamp -- you can get a cord here. Contrary to what I've seen online in the past few days, you do not need the Yharnam Stone from the Chalice Dungeons to trigger the true ending. You only need to consume three cords before you fight the boss in Hunter's Dream, after defeating the Wet Nurse. Make sure you refuse the final choice. Here's how to obtain the other two endings: All you have to do to initiate the other two endings is either accept the final choice (a cutscene plays) for the first ending, or deny it without consuming the umbilical cords and defeat the boss for the second. Note that with all three endings the game will automatically start a New Game+ -- you have been warned.
Bloodborne secret ending photo
Spoilers, obviously
It's been quite a week since I first obtained Bloodborne. I'm currently on my fourth playthrough and I'm finding out that I missed quite a bit on my first run. Specifically, there's multiple endings, one of which involves a c...

How to find all of Bloodborne's hidden optional bosses

Mar 25 // Chris Carter
Keep in mind there are obvious spoilers involved if you want to find the locations yourself. However, I did make a point to skip any cutscenes and all of the videos do not actually show the bosses themselves. The only boss that isn't covered here is the alleged secret final encounter, which I believe no one has found yet. [embed]289531:57909:0[/embed] [embed]289531:57910:0[/embed] [embed]289531:57911:0[/embed] [embed]289531:57912:0[/embed] [embed]289531:57913:0[/embed] Spoilers ahead for Cleric Beast's location: You can't miss this one but since it's optional, I'll provide directions anyway. Head out of the starting area and into the main road with the villagers. At the end of the line you'll find a bonfire and a bunch of enemies congregating in an open area. Hug the left wall, loop around to the right and head up the stairs near the wolves. Go straight down that path on the bridge and you'll find your first optional boss. You can't miss it, and will probably stumble across him in the first 15 minutes. Spoilers ahead for Darkbeast Paarl's location: This boss will either be found late-game when you stumble upon the area, or mid-game by randomly encountering an enemy in the Cathedral region. Said enemy will have a sack over their shoulder -- when you see one of them, get killed by it to revive in a new area and locate the Darkbeast on a straight-forward one-way path. Read here for a walkthrough of how to locate the final hidden boss and secret ending
Bloodborne advanced guide photo
Spoiler-free, other than location information
[Update: I've located the hidden boss, with instructions below.] Bloodborne is officially out, and I've already seen a lot of discussions brewing about the game. Some sentiments are positive, some are negative, but a gre...

Bloodborne loading times photo
Bloodborne loading times

Sony: Bloodborne team trying to improve load times


A new patch is on the way
Mar 24
// Kyle MacGregor
From Software's Bloodborne is by all accounts a superb experience, but it does come with tedious load times. Luckily, the development team is working to remedy the issue. "The development team is currently exploring another p...
Souls series photo
Souls series

Where's the best place to start if you've never played a Souls game?


The two recent entries
Mar 24
// Chris Carter
Here's a question that I've gotten a lot of in the past 24 hours -- "where do you recommend picking up the Souls series?" Due to quite a bit of buzz behind Bloodborne (which, thankfully, is actually good), people ha...

Very Quick Tips: Bloodborne

Mar 23 // Chris Carter
General tips: Once again starting classes ("backgrounds" here) do not matter outside of the obvious last handicap option. Pick whatever you want. Health and stamina will help your survivability, and the attack and arcane stats will help your damage and utility. Note there is a downplay on magic in Bloodborne -- there are only a few spells, though most of them are useful. Be cautious: look around for potential ambushes. They’re always the same if you die and repeat a level, with the exception of Insight changes in Bloodborne, which may slightly alter layouts as you progress with the game. Without a shield you'll have to be more vigilant, so always have your finger on the dodge button. Speaking of dodging, Bloodborne is an action-oriented game. Stamina is more plentiful, and there is no "weight" stat -- you'll always dodge at the same speed the entire quest no matter what items you have equipped. Get used to dodging often early, and make use of the slight invincibility frames it bestows. The shield has some uses, but it's mainly a joke item. Try to use a gun in your off-hand, as it essentially replaces riposte. You can fast-climb or descend down ladders by holding the Circle (run) button. Suicide loot runs are still a thing, and are more effective than ever. Since dying doesn't give you a "spirit or Hollow" form that reduces your health in Bloodborne, you can engage in suicide dashes to pick up as much loot as possible more often without reprisal. Likewise, you can often pick up items as you're dying, so if you've had a bad suicide run, mash that button and don't give up after death. The starting shop (the fountain near the spawn point) will sell you pretty much everything you could want, and more items will be stocked as you encounter them in the game world. It will scale with your level and become more expensive over time. "Regain" is a new mechanic that can work in your favor. After taking damage, you can heal a portion back by doing damage within a window of a few seconds. This applies even if you've taken damage from another source, like falling. Keep in mind that most enemies will actually have an "active" corpse even after death, so keep attacking to regain a few more slivers of health if you need it. This last bit is pretty crucial as you can use this tactic every 30 seconds or so. Pick a weapon and stick with it. Try not to upgrade anything above +5 until you find out your favorite loadout -- then get it to +10 as quickly as you can. There are far less weapons in general in Bloodborne so it pays to specialize. Always trigger shortcuts, including elevators, first. Bloodborne has a huge emphasis on shortcuts (more than any game before it), so prioritize opening them up before anything else. 90% of the time elevators go to past areas and are generally safe zones. Wondering what to spend your money on? Try to increase your level as much as possible, and use the rest of your cash on blood vials. In Bloodborne, any items you acquire past your maximum equipment limit (in the case of vials, 20 by default) will go to your storage, and upon death or re-entry to the hub, you'll automatically restock using said storage. It pays to overstock vials as you may be using 10-20 per boss fight -- if you have a ton of them saved up you won't need to farm for more and can keep progressing. Bloodborne tips (gameplay/progression spoilers): Farm enemies early on for vials, and try not to waste too many of them before the first boss fight. Learn a big fight and the mechanics of each attack before burning through your supply. Keep in mind that the Cleric Beast is the second big foe you should fight if you're having trouble with him. It seems like Cleric should be first since you encounter him first, but Priest Gascoigne is actually linked to progression. Lost? Here's what to do, eliminating any non-required bosses. Go to the chapel after defeating Gascoigne and defeat the boss there at the summit. You'll acquire a password that you can use in the main terrace (with all the giant enemies) right outside of the chapel checkpoint, near the large staircase that leads up to the main summit. For easy directions, just head down the large stairs, go through the gate, and turn right.Head down into the Forbidden Woods, defeat the trio boss, then further into the path you'll find the spider boss. From there, you can go back to the chapel checkpoint (inside, where you fought the boss), head down the stairs, go left, and into the door previously blocked by the big enemy. After the spider you'll be teleported there anyway. It's self-explanatory from there, as the last major hub is just ahead. The Forbidden Woods is a great place to farm for mid-to-endgame. Go to the Woods lamp, head across the bridge, down the hill, and kill 10 or more villagers. Repeat. You should earn enough money for a level-up per run depending on your level, or a large stock of vials to use on bosses. Chalices you place will carry over with New Game+, so don't be paranoid about restarting your progress. Also, keep in mind that when it feels like the game should end, saying "yes" to a question in an extra zone in the starting hub will end the game instantly and save a New Game+ clear. You have been warned.
Bloodborne tips photo
Spill the wine, not your blood
Bloodborne can get pretty rough at times. All Souls games can. To help you ease from the frustration to the fun zone, here are a few tips to help you on your way. General non-spoiler tips will be frontloaded at the top, but the progression-spoiler ones will be in the second section. Note that no bosses or story elements are spoiled, just navigational tidbits in case you get lost.

Review: Bloodborne

Mar 23 // Chris Carter
Bloodborne (PS4)Developer: From SoftwarePublisher: Sony Computer EntertainmentReleased: March 24, 2015MSRP: $59.99 Right from the get-go, Bloodborne feels right on the PlayStation 4. I'm glad that From Software decided to focus on just one lead platform, because not only does it look like a current-gen game, you don't have to worry about a community split for the multiplayer element. Everyone is under one roof. Aesthetic beauty aside, Bloodborne runs great from a practical standpoint as well. There was only one room where I felt a stark drop in terms of the frame rate, and it was only for a few seconds. There's pop-in abound and some very long load times (in a few instances I counted one minute), but this is the most stable Souls game to date. Character creation remains fairly unimpressive in terms of crafting a character model, and the starting class setup ("backgrounds" in Bloodborne) are still just guidelines. Once you get past the surface though you'll quickly learn how different this iteration really is. For starters, the "weight" stat is gone, adding much more freedom in terms of movement. Players are encouraged to constantly dodge and run with a more forgiving stamina bar, a concept epitomized by the fact that the game's only main shield is basically a joke item. The pistol off-hand and weapon main-hand are the new go-to loadout, and the pistol is less of a ranged powerhouse and more of a new way to riposte counter. Hand-to-hand combat is the core focus of Bloodborne -- heck, even magic is downplayed significantly, only offering a scant few (useful) spells. With this tradeoff comes a remarkable increase in melee superiority, with faster attacks and the power to transform weapons into a slower, more deliberate build with a quick tap of the L1 button, which can even be done mid-combo. You'll need these enhancements too, since Bloodborne is roughly as challenging as its predecessors. To mix it up even further, players can gain some lost health back by being aggressive with the new "Regain" system, mirroring a mechanic found in select fighting games. It truly represents the new combat flow, frequently forcing you into the fray with an intriguing risk-reward scenario. There's less equipment in general to keep track of, which will be a divisive issue among fans. While I'm always excited to acquire a massive collection of 50 or more rare weapons, I appreciate the downplay of gear in Bloodborne. It puts more emphasis on raw skill and less on item hunting, allowing players to spend more time specializing in what they like without worrying that their favorite weapon will be outclassed around the next corner. [embed]288934:57746:0[/embed] That's not to say there aren't secrets however, as there are plenty of hidden nooks that contain useful items. You'll need to do lots of searching since blood vials replace the regenerating "flasks" of the past two Dark titles. It's an old-school system that mirrors Demon's Souls' herbs in that you'll have to either farm for vials or purchase them to continue to heal. You'll keep seeing this concept repeatedly throughout the game -- Bloodborne really feels like a mix of everything From has learned thus far. Beyond these changes, it follows the same basic formula of gathering souls (now called Blood Echoes) from defeated enemies to spend on leveling up or items. You still can't pause the game, and bonfires return as lamp checkpoints. In other words, business as usual. There are a few subtle differences beyond the combat overhaul, though. Insight points are gained over the course of the quest and can slightly change environmental layouts and enemy placements, while some enemies can absorb your souls, forcing you to defeat them to reclaim the souls. Nifty tricks like this help cement Bloodborne as its own entity while managing to play it safe, utilizing the core foundation that put Souls on the map. The way the game is laid out is also a Souls hodgepodge of sorts. There is a sprawling interconnected world like Dark Souls, but it also has a separate hub world with teleporters much like Demon's, allowing you to level up, access storage, shop, and a weapon bench to socket stat-infused gems. There's a huge emphasis on shortcuts, as you'll come across one roughly every five minutes. Don't worry, Bloodborne also keeps the cryptic nature of the series intact. The story is vague but provides enough hints and linked tidbits to keep it coherent, hinting at a universe ready to be pieced together by fans. Yharnam is a sufficiently creepy town complete with derelict zones, lush forests, and awe-inspiring towers, though a few areas feel relatively indistinguishable from past games. With all of the unique settings in the past like endless lakes of fire and terrifying poisonous swamps, From Software was bound to start running low on ideas at some point. Still, the studio makes those areas sing, and nails the atmosphere throughout. Subtle effects like smoke pouring out from the ground go hand-in-hand with the glowing eye animations for some enemies, and the landscapes and denizen designs mesh perfectly. While I wouldn't say this cast of NPCs is at the top of my list, you'll meet a few interesting and terrifying faces. I was able to test out multiplayer in a live environment since Sony turned on the servers pre-launch, and I have to say, it's par for the course -- and I mean that as a compliment. Player-presented hints are still intact, as are phantom blood spots to show player deaths, and of course co-op and PVP are in. Multiplayer now inherently costs Insight points (you'll have ample supply as you continue through multiple playthroughs and acquire Insight items along the way), and to even play PVP you'll need an Insight rating of 30, which you likely won't earn until roughly 10 hours in. While co-op is upgraded with the ability to password protect and create private lobbies to play with friends in a non-frustrating manner, PVP feels a bit more limited this time around. It doesn't bother me as I was never particularly fond of the mechanic, but PVP fiends likely won't stick around as long as they have in the past. With less weapons and spells to learn or counter there's less meta on paper, though I'm sure that will continue to shift over time. Bloodborne is a fairly lengthy romp, as it took me about 32 hours to complete on my first playthrough. There's a decent chunk of sidequests and interactions, and of course, the call of New Game+ is inescapable. One thing that did disappoint me though is the general layout of the map after the curtain was closed -- it feels less replayable, less sprawling than past games due to the action-oriented focus. As of the time of this writing I'm working on my second playthrough, but I'm not finding a whole lot of new areas like I did in prior New Game+ runs in other games. There is one caveat regarding the aforementioned lack of replay value. Although there were a few extra paths in older Souls games, the problem is that eventually, you'd memorize the layout anyway, eliminating the element of surprise and awe. But with randomly generated Chalice Dungeons in Bloodborne, that all changes. After finding one of four chalices in-game (even the mechanic itself is shrouded in mystery, so I won't spoil it here), you can start running dungeons on your own, separate from the core game. Said areas have their own unique layouts, traps, and even a few new bosses, and you can search for new dungeons online or share your own. With co-op and PVP supported in addition to the persistence of layouts throughout New Game+ runs, Chalice Dungeons may have legs beyond what was possible in past titles. I can see a strong community rising up in the future involving shared creations curated by challenge. Bloodborne is an interesting mix of everything From Software has learned throughout its storied developmental career. Not everything will gel with fans old and new, but for the most part, the shift towards a combat-oriented game is a net positive. From Software is still one of the only developers left that makes you work for your satisfaction, and Bloodborne is damn satisfying. [This review is based on a digital copy of the game provided by the publisher.]
Bloodborne review photo
Simply red
Hidetaka Miyazaki created a legacy with Demon's Souls. With three Armored Core games under his belt at From Software, Miyazaki dared to capture the spirit of the King's Field series for a new era, and thus the Souls...

Blood-born Bloodborne photo
Blood-born Bloodborne

Donate blood in Denmark & your free copy of Bloodborne will be blood-born


Like, born of blood, as in that will be its origin
Mar 20
// Steven Hansen
As usual, Denmark gets the best promotions. PlayStation Denmark is partnering with GivBlod to give you Bloodborne if you give blood. It's part of an effort to increase the amount of male donors. Or you could get another, undi...
Dark Souls photo
Dark Souls

Prepare to scroll: This Dark Souls illustration captures the complexity of Lordran


It just keeps going
Mar 20
// Jordan Devore
Uncovering the mysterious, unforgiving, crazy-but-believably-crafted world of Lordran is one of the greatest pleasures experienced in not only Dark Souls, but in the last decade of videogames. I'm still wrapping my head aroun...
Bloodborne photo
Bloodborne

Still counting the days, extended Bloodborne TV spot and info released


OK fine, I guess I'll get hyped now
Mar 19
// Robert Summa
I've been stubbornly attempting to resist the Bloodborne hype train. Getting your hopes up, especially for modern AAA games, usually leads to nothing but pure uncut disappointment. As we near the actual launch of the game, h...
Bloodborne photo
Bloodborne

The Bloodborne launch trailer is so deliciously sinister


That closing shot
Mar 13
// Jordan Devore
If you're worried about seeing too much of the game, stay far away from this video. It goes places. That said, you know a trailer is good when, without hesitation, you go back and rewatch it several more times in a row. Admi...
Bloodborne online play photo
Bloodborne online play

Sony Japan details Bloodborne online play


It's a lot like Dark Souls
Mar 07
// Jason Faulkner
In an update to the official Bloodborne website, Sony Computer Entertainment Japan has detailed the various modes of online play that will be available.
Bloodborne boss photo
Bloodborne boss

Damn, shouldn't have spoiled this Bloodborne boss


Resist! Or don't!
Feb 27
// Jordan Devore
Attempting to go into Bloodborne blind? I feel you. It's not something I can pull off consistently given the nature of this job -- that's one of the big tradeoffs -- but I still try with select titles. The PlayStation Blog ha...
From Software photo
From Software

Dark Souls developer's PS1 classic Shadow Tower rated by ESRB


From Software's first-person roots
Feb 26
// Steven Hansen
From Software doesn't just make Demon's/Dark Souls and Bloodborne. The company created Armored Core, too. It also followed its King's Field games with another first-person, skeletal RPG, Shadow Tower. Shadow Tower has be...

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