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From Software

Demon's Souls photo
To be announced at the PS Experience?
I know how many people love this game, so I’ll cut the preamble: Demon’s Souls might be coming to PS4. The game put From Software on the map, and introduced the format now used yearly for the likes of Dark Souls a...

Very Quick Tips: Bloodborne: The Old Hunters

Nov 24 // Chris Carter
[embed]322164:61224:0[/embed] General tips (contains light, general spoilers): For a quick rundown of how to access the DLC, check out the video above. To locate the object to fight the optional boss, get to the point where you raise the giant elevator after the first boss fight (the room with the two human hunters). Step on and then step off to raise another platform. Grab that item and return to the main room in the Cathedral near the start of the DLC. Note that this one seems to be paced to fight after the first. If you're struggling with the DLC, try to at least have a Soul Level of 100 before attempting it. As always, it's possible to beat it no matter what your current level is, just keep that in mind. To obtain the Holy Moonlight Sword, talk to the head that appears after the first boss battle. If that doesn't work, equip the rune you obtained after beating him (Rally Bonus) and try again. If that fails, kill the head and take the weapon. For the boss that has multiple enemies, try to focus in on one at a time and quickly take them out. If you wait too long and don't keep track of the ones you've damaged, they will overwhelm you. When they summon the meteor attack, try to sprint around the arena clockwise. If you roll, you might get stunlocked. Alternatively, the Old Hunter's Bone spell is a great thing to trigger and use when the meteor chant is initiated. This one took me a while. After defeating the third boss (the humanoid opponent inside the clock room, pictured above), to get to the final area, you'll need to use the item you get from that fight on the giant window. At first I wasn't positioned correctly and nothing came up, so try to move around a bit if it doesn't trigger.
Bloodborne DLC tips photo
Wake up from the nightmare
When Bloodborne launched, I provided a series of tips for newcomers. They're still very much relevant for the dawn of the Old Hunters DLC pack, which debuts today, but I figured I'd provide a few add-on specific pieces of info. Note that there are light non-specific spoilers involved.

Bloodborne photo

Here's how to access the Bloodborne: The Old Hunters DLC

Step by step
Nov 23
// Chris Carter
Bloodborne, much like its predecessors, is a relatively esoteric game. Even simple things like locating a $20 DLC package can be hidden beneath the surface, so here's a quick rundown of how to enter the Old Hunters add-...

Review: Bloodborne: The Old Hunters

Nov 23 // Chris Carter
Bloodborne: The Old Hunters (PS4)Developer: From SoftwarePublisher: Sony Computer EntertainmentReleased: November 24, 2015MSRP: $19.99 (requires core game) Throughout my complete five hour playthrough of The Old Hunters, I couldn't help but think that most of it could have just been in the full game. In fact, a lot of layouts are straight-up reused, not only from an aesthetic standpoint, but in a literal sense. The grand cathedral steps are recreated and only slightly altered, and roughly half of the DLC feels like it could have just been an extension of Yharnam. In some ways that's perfectly fine as it matches up with the rest of the experience, but in others, it's underwhelming. The enemies in particular are new, but a chunk of them aren't as memorable as the foes from other Souls DLCs, in the sense that I didn't really have to alter my tactics to confront them -- a large reason why I love add-ons for previous iterations. The biggest draw of course is the abundance of the titular Hunters, humanoid enemies that operate similarly to the player character. Sure there were a handful of them in the base game, but here, they're front and center, ready to flip some of your own tactics on you. Other enemies aren't as iconic, as there's a decent amount of repeats, from werewolves, to the Cthulu-esque giants, to standard infected townsfolk. The zones are a mixed bag as well. It wasn't until the last stretch of the DLC that I really saw something unique, even if everything up to that point was well designed. Most areas are open, and in the latter half, there's a decent amount of exploration and puzzle solving required. There's also a few mysterious NPCs to deal with, which is a Souls tradition, and I'm happy it was carried over here. [embed]320746:61140:0[/embed] So how are the boss fights? Par for the course, really. While I won't spoil anything, the first major encounter is heavily entwined in the game's lore, and this hulking monstrosity is a sufficient challenge if you're going at it solo. The rest of the boss fights are down down to earth, featuring smaller enemies that mirror the encounters with the aforementioned Hunters. I wasn't blown away by any of them, but I enjoyed the fights all the same, mostly because of the fact that I'm a sucker for smaller scale battles. In all, you're getting roughly five hours worth of content for the core story (about 10 if you do everything), 10 weapons (including a new, good shield), and five bosses. The new "League" update is available to everyone, and augments the overall package quite well. I might sound down on a lot of aspects of The Old Hunters, but ultimately, it will satiate most fans out there. The fact that it was supposed to be two DLCs that were merged into one makes sense, as part of it feels like cut content, and the other half seems like wholly original work. While I'm glad I had an excuse to drop into the world of Yharnam once again, there's a part of me that feels disappointed that this will be the last, and only add-on for Bloodborne. If you're curious as to how to access the DLC, check out the video above. [This review is based on a retail build of the game provided by the publisher.]
Bloodborne DLC review photo
All Nightmare Long
While many gamers out there are fighting the good fight against DLC, From Software is certainly making the case for it. Dark Souls had one of the most fantastic add-ons of all time in the form of Artorias of the Abyss, w...

Dark Souls III photo
Says creator Miyazaki
From Software's Hidetaka Miyazaki has some sad news for fans of the Souls series -- the upcoming Dark Souls III might be it. Speaking to GameSpot, Miyazaki states, "I don't think it'd be the right choice to continue...

Bloodborne photo

A nice big 9GB patch just landed for Bloodborne

In preparation for that new DLC
Nov 20
// Laura Kate Dale
If you're an avid Bloodborne fan eagerly awaiting more content, you're likely already aware that The Old Hunters is just four days away from launch. What you might not have been aware of is that a 9GB patch for the game lande...
Dark Souls III photo
Dark Souls III

Here's a better look at the statue in Dark Souls III's $500 edition

Well, maybe $500
Nov 12
// Brett Makedonski
If you're dropping $500 bones on a collector's edition of a game, you likely want to know what you're getting. Like, you really want to know. You're gonna want multiple angles and up-close shots to know that everything in it ...
Dark Souls III photo
Dark Souls III

Dark Souls III looks to have two collector's editions, each with a statue

And a possible release date leak
Nov 09
// Brett Makedonski
Thanks to yet another retailer slip-up, we have new information that a publisher was trying to guard. This time it comes courtesy of Geekay Games, and it seems as if we now know about Dark Souls III's collector's editions and...
The Old Hunters photo
The Old Hunters

Another covenant is coming to Bloodborne

As part of a patch, not the expansion
Nov 05
// Jordan Devore
Even if you're planning to pass on The Old Hunters expansion for Bloodborne later this month, there will still be a reason to revisit Yharnam. From Software is preparing a free patch that will introduce another covenant, The ...
Dark Souls III photo
Dark Souls III

These new Dark Souls III screens are making me antsy

Oct 15
// Chris Carter
One of my fondest gaming memories this year is playing Dark Souls III -- that time where I was the first to beat the boss in my preview group, and Steven beat it without dying. Good times. These screens are making me&nbs...
Bloodborne photo

Bloodborne, an actually worthy game, is getting a GOTY edition later this year

Every game gets GOTY these days
Oct 13
// Chris Carter
I find it funny when developers release GOTY editions when the title completely doesn't deserve it. It's always interesting to see how marketing hype plays into some re-releases, as a bunch of titles don't even get the "Of th...
Bloodborne insights photo
Bloodborne insights

There is a friendly carrion crow in Bloodborne

And other assorted tidbits
Oct 12
// Jordan Devore
YouTuber VaatiVidya is back with another Bloodborne lore video. This time, he examines a slew of smaller discoveries that didn't make it into his prior videos. A few of them surprised me. Pebbles being eyes, for one, because ...
Dark Souls III photo
Dark Souls III

PS Plus members in the US can download a Dark Souls III beta now

But it's not quite ready to play
Oct 09
// Brett Makedonski
Prepare to die again, this time in a possibly buggy fashion. From Software is conducting a network stress test for Dark Souls III on PlayStation 4 in the very near future. This amounts to an open-ish beta, and the barrie...
Bloodborne photo

PlayStation boss: Bloodborne was too big of a risk for From Software to take alone

It was too early into the PS4 life-cycle
Oct 01
// Brett Makedonski
In recent years, From Software's come into an increasingly fortuitous situation with its games. The cult classic Demon's Souls has grown into a mainstream series after the critical and commercial acclaim of Dark Souls&nb...
Twitch Plays Dark Souls photo
Twitch Plays Dark Souls

Twitch Plays Dark Souls has beaten the whole game

Hooray, Dark Souls is done forever
Sep 29
// Joe Parlock
Despite not being the biggest fan of Dark Souls, I’ve been strangely invested in tracking Twitch Plays Dark Souls’ progress. It’s been a wild journey, from spending over three days stuck in the game’s...
The Old Hunters photo
The Old Hunters

Bloodborne producer gives some more details about The Old Hunters

More than just a pizza cutter
Sep 21
// Joe Parlock
As we found out last week at the Tokyo Game Show, Bloodborne is getting an expansion titled The Old Hunters. The trailer showed a lot of loud weapons and things dying horribly, but that’s just par fo...
Dark Souls photo
Dark Souls

Get in on the Dark Souls III beta

You'll need a PlayStation 4 and PS Plus
Sep 18
// Jordan Devore
My favorite part of this beta sign-up page for Dark Souls III is that you can shake the guy by wiggling your mouse from side to side. Life's a lot more fun when you treasure the little things. Anyway, the actual beta registra...
Dark Souls @ TGS photo
Dark Souls @ TGS

Dark Souls III looks good at Tokyo Game Show

Albeit familiar
Sep 17
// Jordan Devore
I'm with Chris in that I don't see myself getting tired of From Software's action-RPGs anytime soon. Fatigue hasn't set in yet. That said, the opening areas of Dark Souls III aren't exactly fresh. See for yourself! This footage from TGS 2015 covers the same stuff Steven and Chris previewed.

My time with Bloodborne: The Old Hunters felt far too familiar

Sep 17 // Chris Carter
[embed]310920:60384:0[/embed] Based on this build, if I saw someone playing The Old Hunters, I wouldn't have really been able to tell that it took place in new areas. In short, the demo location is very similar to Central Yharnam, outside of one particular landmark hill that hosts a striking view of the sun. Even the enemies look and feel the same, down to the werewolves that you've encountered since the beginning of the core adventure, and of course Hunters, the humanoid foes that sport the same weaponry choices as the player character. The map itself felt rather linear, which may be a result of paring things down for a fast-paced TGS demo, but so far it lacks the sprawling feel of most of the Souls DLC. At the end of the demo I encountered a boss (Ludwig, who plays a role in the central lore) that looked like a demonic cross between a horse and an abomination of some sort, complete with features that felt similar to the Cleric Beast. The creature had a grand opening, as usual, with unconventional movement animations to boot, bringing it inline with the rest of the big bads in Bloodborne. It's not jaw-dropping or particularly difficult, but it fits nicely into the lore. Hopefully this horse-thing was just a palette cleanser. That lack of excitement kind of sums up my time with The Old Hunters. I mean, it's more Bloodborne so of course it's going to be good to an extent (there's nothing directly wrong here), but I'm not sure I'm sold on the prospect of paying $20 for it. When I first played Artorias of the Abyss or the three Dark Souls II DLCs, I was immediately swept into another world, which is how a paid expansion should feel. Stay tuned on our thoughts on the finished version later this year.
Bloodborne photo
It doesn't feel like a $20 expansion
When Bloodborne: The Old Hunters was announced, I was ecstatic to get back into the world of Yharnam again. After all, I beat Bloodborne three times after just one week with it, and thoroughly enjoyed the more action-oriented gameplay compared to its predecessors. Based on my playthrough of a demo at TGS however, my excitement has been curbed a bit.

Bloodborne expansion photo
Bloodborne expansion

Bloodborne's expansion looks nuts

Put that thing out of its misery
Sep 15
// Jordan Devore
Some of us are going to face this monstrosity in Bloodborne's first and hopefully not final expansion, The Old Hunters, in late November. Please wish us luck. I'm having Bloodletting Beast flashbacks. You've probably seen the...
The Old Hunters photo
The Old Hunters

Bloodborne's first expansion is 'The Old Hunters'

Coming November 24
Sep 15
// Brett Makedonski
Time to go back to Yharnam, Hunters. Sony just announced the first expansion for Bloodborne at its Tokyo Game Show press conference. Hope more dying is cool with you. On November 24, 2015, the add-on titled The Old Hunte...
Dark Souls photo
Dark Souls

Twitch Plays Dark Souls has beaten Ornstein & Smough

Seems like they actually did git gud
Sep 14
// Joe Parlock
Well this is embarrassing. Twitch Plays Dark Souls is officially now doing better in the game than I ever have. They’ve beaten what is considered by some to be the game’s most difficult boss: Ornstein & Smoug...
From Software photo
From Software

From Software opening new studio in Fukuoka

Focused on creating CG assets for now
Sep 12
// Kyle MacGregor
From Software is establishing a new studio in Fukuoka, the company announced today. The satellite, formed to expand the company's existing development capabilities, intends to focus its efforts on "creating 3D CG assets for g...
Dark Souls III photo
Dark Souls III

Dark Souls III launches in Japan March 24, 2016

No western release date just yet
Sep 12
// Kyle MacGregor
Dark Souls III is debuting on March 24, 2016, at least on PlayStation 4 and Xbox One in Japan. From Software has yet to reveal release information regarding the PC or international versions, but the developer has promised to ...
Dark Souls III photo
Dark Souls III

Here are some ways Dark Souls III is a-changin'

Fast travel, hidden walls return
Sep 08
// Zack Furniss
Steven and Chris both tried their hands at Dark Souls III last month. Despite the increase in overall speed and the addition of the Battle Arts mechanic, they both came away with the opinion that it felt like m...
Bloodborne PVP photo
Bloodborne PVP

Let's see someone top this Bloodborne triple kill

Nobody does it better
Aug 31
// Jordan Devore
Despite not touching Bloodborne in quite a while, the game kept coming up in conversations (some sober, some not) at PAX this past weekend. Kyle and I tried to sell Steven and Brett on it. Zack and I talked at length about ga...
Dark Souls photo
Dark Souls

What's your take on Twitch Plays Dark Souls, and its shift to cheating?

It still has the modded pause feature
Aug 27
// Chris Carter
When Twitch Plays Dark Souls managed to get to the first boss of the game, there was quite the commotion. Sadly, it seems as if they just couldn't manage it amidst all the chaos, and thus, they decided to cheat. How did they ...

The top five most British games you'll ever lay eyes on

Aug 26 // Joe Parlock
#5: Bloodborne Bloodborne was a sign of great change over at From Software. After its run of massively popular Souls games, it wanted to try something really different. It wanted to move away from the formula that made From the huge success it was, and show the world the average, day-to-day lives of people living in Birmingham. Audiences were cautious of the idea at first: bringing the Midlands to life seemed like an odd choice for a Japanese developer to tackle. Over the course of the development process, we learned just how seriously Miyazaki was taking the project: he’d binge-watched every episode of Crossroads, a task no human being should be able to survive. But it all paid off: when it finally launched, everyone instantly understood how important the game would be. From the Werewolves of Snow Hill Station to the Dog Vicar of the Bullring, Brum really does come to life in videogame form. Treading over the broken cobbles and forcing my way through the rusted gates, it was just like I was there. Some players complained about the difficulty of the game, but frankly if you haven’t been devoured by a giant spider when going to Birmingham’s Selfridges, you’ve not truly experienced the city. #4: Everybody’s Gone to the Rapture Shropshire was an absolutely inspired choice of a location for The Chinese Room’s newest storytelling game Everybody’s Gone to the Rapture. The county is very rarely a setting in games, and it has a rich history thanks to its influence and contribution to the industrial revolution. Shropshire is everything you could think about Britain neatly compressed into a nice, little place full. But that’s not the true reason why it’s such a great setting for Everybody’s Gone to the Rapture. The real reason is it’s the closest thing to a post-apocalypse you’ll find in the Western hemisphere! That’s right, after the AI incursion at Ironbridge in 1886, nobody has lived there! Every single human being you see in Shropshire is just a steam-powered Stepford-esque bio-machinations, who have left the county to go to ruin! Pubs and charity shops have combined into one weird amalgamation that’s not quite as good as either, and you can bet your entire family a new museum is popping up as you read this. Shropshire is an utterly bizarre, yet pretty, place. For the lens to be focused so intently on it in Rapture means we may soon finally find a way to reclaim our land from the androids. #3: Killing Floor Killing Floor might be a slightly controversial inclusion on this list, because it doesn’t paint our glorious isles in quite the best light. However, I think something us Brits have always been good at is introspection. From a National Trust café to a beach in Benidorm, we always act with the utmost class and decorum, but Killing Floor shows a darker side to our nation: British football. Killing Floor is about a world overrun by, and I quote, “bloody Millwall fans”. Set in the streets of London, you must survive against the hordes of football fans being kicked out of the pub. Killing Floor’s recreation of modern day football is so realistic, the attention to detail is simply amazing. I can smell the cheese and onion Walkers crisps and stale beer just thinking about it. In a positive light though, Killing Floor manages to be incredibly inclusive of its image of football fans. The world likes to paint the sport as a load of rowdy old geezers who can’t keep their drinks down in their moth-eaten Aston Villa t-shirts, but it simply isn’t like that in 2015. Men with chainsaws for arms and invisible women have become way more accepted in recent years! Even Spider-hybrids have found their place! Unfortunately, scary fire-shooting people have still been fighting for their place for a while now… but there’s certainly progress. Also, we have a lot of guns. That is some Britain is absolutely known for: how many great big, piss-off guns we all carry around at all times. Sometimes it’s a hassle trying to carry my shopping from Morrison’s with an AK-47 in the way, but that’s Britain for you. Killing Floor’s unblinking view of how many fully-automatic shotguns and flamethrowers even your common Londoner has is something we need to really understand about our culture. Thanks, Tripwire. #2: The Beatles: Rock Band It was twenty years ago today that Sergeant Pepper taught the band to play. They’ve been going in and out of style, but none the less they’ve been marching through the streets of Liverpool, ensuring all of Britain’s children are behaving as they should. If they are not learning the songs of their grandparents, or worshiping the great Lucy in the Sky with their Diamonds, Pepper’s mighty Walrus will take them away to a place nobody knows. This is how it has been for the past fifty years, and it is the way it shall always be. Of course, there have been attempts to destroy the great influence our Lord and Master Ringo Starr has had on us. The Oasis Movement of the '90s was the biggest threat, but problems among management meant it stood no chance against the Lonely Hearts Club Band. And this is why The Beatles: Rock Band is on our list. No one changed the face of Britain as much as Lord Starr did, and the great idea of incorporating the children’s mandatory daily reverence into a video game meant for those wealthy enough to afford the little plastic instruments, life is good. Well not good, but it’s getting better. #1: Sir, You Are Being Hunted You thought Everybody’s Gone to Rapture was our only way of fighting back against the robots? Oh heavens no, we also have Sir, You Are Being Hunted. Not only does Sir helpfully remind the British public to respect the god damn class institution that has been in place for centuries, it also provides handy-dandy training on how to survive should you find yourself in somewhere like Shropshire! Sir is a program to help remind those crawling in the shattered darkness that Britain still exists: with tweed shops, and union jacks plopped onto absolutely every item inconceivable. Digestive biscuits, far too many churches, parish halls, smokestacks, tea, tea, tea. If this doesn’t remind you of home, I don’t know what will. There’s even fox hunting! You remember fox hunting, right? That thing only rich people do because getting away with shooting poor people would be more hassle than it’s worth?  Of course, in this case you’re the fox… but never mind that, developer Big Robot is still working out the kinks. Sir, You Are Being Hunted is more than a game. It’s our message unto the world that no matter what they do to us, we will survive. A nice strawberry trifle here, an 8 out of 10 Cats Does Countdown there, and we will all keep calm and carry on. What is left of us must carry on. Oh god we must.
Blighty photo
God save Ringo and his Robot Army
Britain, Britain, Britain! Over the years we’ve been known for a lot: tea, monocles, the Queen, imperialism, and at one point… video games. We had it all, from the Sinclair ZX Spectrum to Rockstar Games, Britain ...

Miyazaki new projects photo
Miyazaki new projects

Dark Souls III 'turning point for the franchise,' new projects planned

Planning 'several new projects'
Aug 10
// Steven Hansen
Dark Souls III is not the last game in the series, but it is a "turning point," the last From Software game which began development before its new president took over in 2014. "Dark Souls is my life's work," From Software pre...

Panic! Dark Souls III is so easy I didn't die by the boss once

Aug 05 // Steven Hansen
[embed]297197:59811:0[/embed] Site Souls-expert Chris Carter reckons this slice of Dark Souls III was about five hours into the game, so it's no first boss gimme that I took down casually and without a sweat. Also, henceforth, I am Destructoid's resident Souls expert. Chris was the first to beat the boss out of everyone (I came in a close second), but not even he managed to do it first try and so he is usurped. In fact, I almost made it all the way to the boss without dying until I got stuck investigating a corner and some malnourished dogs attacked me. My attacks got caught on the shelves and wall on either side, interrupting the animation, and I was pinned. Streak nixed, I explored a bit more, fought a black tendril-y roof monster, and so on. My natural investigative nature is probably the only reason Chris beat me to the boss, if you think about it. Even to a handsome newbie like myself, Dark Souls III was instantly familiar. Despite matching Bloodborne's speed, it doesn't have that same novelty learning curve that came with playing sans shield, with a giant transforming axe scythe thing and a gun. The big new addition, Weapon Arts, are activated by holding L2 and then doing attacks for alternate strikes, but I never put them into play during combat. The skill went from unlimited to a cap of 20, refueled at bonfires, which should help undercut my joking fear mongering regarding the difficulty level of the game. All of this could change and likely will. We were shown a stage and system that feels completely final (art, animation, etc.) save for the most important thing: balance and tuning to feel. [Disclosure: Bandai Namco provided local travel to the event, as well as dinner.]
Dank souls photo
Hands-on preview
When I wrote about why Souls games are not that hard earlier this year, I told you all that I was neither expert (under 30 series hours total) nor savant (not skilled at anything). And yet, this lumbering galoot, after quite ...

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