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8:30 PM on 08.20.2012

A look inside Fable: The Journey

With Fable: The Journey offering up hours of wagon riding, spell flinging, arm flailing, and regional British accents on October 9, Lionhead have put together a few developer diaries. In this first one the team talks ab...

Fraser Brown



About fantasy: Please let there be a dragon extinction photo
About fantasy: Please let there be a dragon extinction
by Ryan Perez

One of the hardest things for me to understand is whenever someone belittles a "casual" game (whatever that may be to them) by claiming it's either unoriginal or lacks any sort of cutting-edge quality. I find this funny, because "hardcore" games can often be just as repetitive, stagnant and banal. One genre in games that has forever been a constant sea of familiarity to me is fantasy, typically regarded to be as "hardcore" as it gets. Other mediums clearly understand the flexibility and potential of this genre, but videogames seem to be stuck in Middle Earth.

The last straw for me was The Elder Scrolls V: Skyrim. I know, I'm basically signing my own death warrant by pissing on one of the most popular games of 2011, but I don't really care. I feel that such a phenomenal gametype was wasted on shit we've seen since the birth of this medium ... fantasy based on old European mythologies. TES (as well as Fallout 3 and New Vegas) are very one-of-a-kind experiences. You're thrown into open and believable worlds, and the potential to be truly lost in these settings is more viable than in practically any other game. But where Fallout shines by providing both a dismal and quirky portrayal of a post-apocalyptic future America, locked in time with 1950s nuclear-family aesthetics (sweet, mint-condition Christ, I love this series), The Elder Scrolls is nothing more than cheap, bargain-bin fantasy.

Unfortunately, TES isn't the only game of its kind that suffers from this all-too-common problem: If it ain't European lineage, piss off. I 100% challenge this ass-backwards trend that fantasy -- arguably the genre with the most creative potential -- has to be locked down into this banal world of dragons, wizards, elves, trolls, etc. This industry is wasting an entire genre on but a few old-world cultures, when so many more exist to take from.

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E3: Fable: The Journey is not on-rails, kind of photo
E3: Fable: The Journey is not on-rails, kind of
by Brett Zeidler

Lionhead Studios is no stranger to making spin-offs for Fable. The first was an Xbox Live Arcade tie-in with Fable II called Pub Games, which was a collection of mini-games that appeared in the game and would allow you to carry over the gold to your character that you had won in Pub Games. Next up was last month's Fable Heroes: a family-friendly entry into the series that didn't exactly impress us.

With Fable: The Journey, Lionhead is crafting their most ambitious Fable yet. Now running on the Unreal Engine, it also happens to be the most beautiful Fable. When Peter Molyneux talked up Fable: The Journey last year, he claimed it was not on-rails. On the contrary, it was quite clear that wasn't exactly the case after what we saw from.

After my hands-on with The Journey this week, it's clear that the game is not on-rails. Well, sort of.

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11:58 AM on 06.04.2012

E3: Fable: The Journey pegged for Holiday 2012

At Microsoft's E3 press conference, it was revealed that Kinect's TOTALLY NOT ON-RAILS GUYS Fable spin-off, Fable: The Journey will be available for the holiday season of 2012. One can reasonably expect to see it at some poin...

Jim Sterling



Review: Fable Heroes photo
Review: Fable Heroes
by Maurice Tan

One part hack, one part slash, and one part four-player cooperative Fable with puppet heroes. Fable Heroes would be the last thing you would expect Lionhead Studios to come up with if Fable: The Journey hadn't been announced already.

In true Lionhead fashion, Fable Heroes is a game that made me feel emotions I hadn't felt in more than a year, but perhaps not the kind that it intended to elicit.

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9:00 AM on 04.11.2012

Molyneux accepts 'personal failure' for Fable III

It's a glorious day, because I get to talk about the Molyneux Cycle once more. It's the method by which Molyneux attempts to make his next game look good by trash talking the last one he made -- the last game being one he hyp...

Jim Sterling

9:00 AM on 04.04.2012

Fable: The Journey for 'serious' gamers only

Unless you're a "serious" gamer, you need not apply to Fable: The Journey, the latest "not on rails" on-rails Kinect game. Lionhead Studios issued a statement regarding the content on FTJ -- "Needless to say we are very proud...

Chris Carter

12:30 PM on 03.22.2012

Trials Evolution, Minecraft XBLA given prices and dates

"Arcade NEXT" is the latest promotion Microsoft has whipped up for Xbox Live Arcade. If you're starting to think these things aren't packing the same punch that they used to, you're not alone. Trials Evolution (1200 MS Point...

Jordan Devore

4:00 PM on 03.11.2012

The DTOID Show: GDC 2012 Wrap-up!

Did you catch today's live Destructoid Show? We're all thoroughly exhausted from GDC, but Hamza Aziz, Jordan Devore, and Conrad Zimmerman were good sports and stopped by the studio for some good old-fashioned video game disc...

Tara Long





7:10 AM on 03.07.2012

Peter Molyneux leaving Lionhead, forming 22 Cans

Enthusiastic game developer and perpetual backpeddler Peter Molyneux has announced that he is leaving the developer he co-founded, Lionhead Studios. This departure also marks his exit from Microsoft Studios.  "It is with...

Jim Sterling



Preview: Bring out your inner child with Fable: Heroes photo
Preview: Bring out your inner child with Fable: Heroes
by Wesley Ruscher

Perhaps the biggest surprise at Microsoft’s recent Xbox 360 spring showcase was the announcement of Fable: Heroes for Xbox Live Arcade.

Built by some of Lionhead’s biggest Fable fans, Heroes pays homage to many of the series’ past high points while creating its own fun and original experience. It features a charming cartoonish aesthetic, set in what appears to be a child’s board game. I mean, just look at how cute Hammer is in doll form.

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Preview: Discovering the emotion of Fable: The Journey photo
Preview: Discovering the emotion of Fable: The Journey
by Wesley Ruscher

If it is one thing the controller cannot do anymore, it’s offer a player “that sense of discovery which we had with the early days of games.” That’s what Peter Molyneux, the visionary behind Fable: The Journey believes, and it’s a big reason why the latest game in his iconic franchise is ditching the dual-analog setup in favor of Microsoft’s Kinect.

It’s an interesting concept. The controller really hasn't evolved in quite some time, and if it’s one thing it has never allowed, it’s that of a real connection to our virtual experience. With this novel thought in my mind, I sat ready to take Lionhead’s latest adventure for a stroll. My marvelous tale ensues.

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8:35 PM on 08.22.2011

The DTOID Show: Now with a helping of Jim Sterling!

Oh hey there, Destructoid. I didn't see you come in. I was just watching this evening's episode of The Destructoid Show, starring myself and Mr. Jim Sterling. Oh, and Max makes an appearance, too... I guess. First up on toda...

Tara Long

9:20 AM on 08.22.2011

Rumor: Fable IV out 2013, probably not on rails

I suppose this shouldn't come as a shock, but rumors are now saying that Lionhead is currently working on Fable IV. Peter Molyneux and company are said to be prepping the sequel for a 2013. The rumor comes from the latest iss...

Nick Chester

1:45 PM on 08.13.2011

The DTOID Show: Friday live show was live! Did you watch?

First and foremost, a tremendous thank you to everyone who tuned into yesterday's live show. Between The Destructoid Show and Mash Tactics, your afternoons must be as unproductive as the day is long. Yesterday, we had a laun...

Tara Long

9:20 AM on 08.11.2011

No melee in Fable: The Journey (because it's on rails)

Peter Molyneux has confirmed that his definitely-not-on-rails game Fable: The Journey will not feature melee combat, focusing instead on projectile-based magic attacks. Not that this is going to be an on-rails shooter or anyt...

Jim Sterling