Nintendo made Miiverse accessible via PC and mobile browsers yesterday, giving you the chance to interact with the (not so wide) Wii U online community while away from your console. But as Nintendo notes at the bottom of the ...
As I was knee deep in the glorious Persona 4: Golden, something curious happened. A heavy 50 hours into the game after something resembling a climax, the game ended. It was an ending that felt hollow, strangely devoid of resolution. Something was off. After being treated to a bleak cutscene, everything was over, with little fanfare. It didn't seem right and so I took to the internet to find I had received a bad ending. One of them. Nowhere near the worst one -- I didn't mess up that badly -- but a wholly unsatisfactory one. I reloaded my save, corrected my slight error, and, as it turns out, there were another 30 hours of gameplay waiting for me. That's a lot.
I couldn't help but wonder how many people might have gotten to one of the early alternate endings and thought that was that. Surely everyone would have that drive to figure out what was really going down with so many plot threads left limp, right? That moment was a little sobering. The game was putting the impetus on me. I had to be paying attention. Close attention, it turns out, because there were a few more unwanted endings I could wind up going down if I didn't do some careful detective work.
The latest Star Trek release has its fair share of problems -- chief among them being that it's kind of boring -- but PC users are in for an altogether more shocking problem. The online co-op, arguably the entire point of the game, simply does not work.
Our own Rick Foom was unable to play the game last night, despite having bought it specifically for our Dtoid.tv live stream. He is one of many customers who obtained the game and found it useless for the one thing it was designed for. You had one job, Star Trek! You blew it.
As you can see in our Super Best Guide for the game, going into a lobby wastes a few seconds of your time before it fails. This has been the story for many customers unfortunate enough to drop $60 on this game -- a game that's now been broken for three days.
Recently, the PS3 and Xbox 360 each saw prequels for their leading franchises -- God of War: Ascension and Gears of War: Judgment. According to analyst firm Cowen & Company, the two GOWs failed to impress at retail.
Dark Souls sold over two million copies and is a bonafide success. Tomb Raider sold over three million copies and is a disappointing failure. Wut?
Different projects obviously have different standards for succ...
The Sims Social is being scrapped by Electronic Arts, along with fellow Facebook games SimCity Social and Pet Society. In the case of SimCity, this will be a case of a game shutting down less than a year after launch. That wh...
Nintendo of Korea is in hot water after its Twitter account insulted TV weather reporter Eun Ji Park. A mystery representative of the company criticized Park's growing fame, suggesting her looks were respo...
How time flies! In April of last year, Electronic Arts "won" the worst American company of 2012 award, beating out near-criminal banks and oil companies to achieve victory in The Consumerist's publicly voted poll. EA has now begun a streak, defending its title in 2013.
EA took nearly 78% of the vote thanks to organized efforts from disgruntled gamers, becoming the first company ever to retain its title. Not even the RIAA could manage that! On its path to victory, the publisher stormed past such competitors as Bank of America, AT&T, and Walmart.
Peter Moore tried to preempt the award last week, stating the company was being picked on by homophobes and those who were angry over Mass Effect 3. The Consumerist itself argued against such claims, writing that it won for its DLC practices, unreasonable prices, and lack of product support. The publication also stood by its poll results, and rebuked the idea that EA wasn't bad enough to be considered a competitor.
Those of you left caring may have noticed Aliens: Colonial Marines missed its Wii U release launch window. There's a very good reason for that -- SEGA finally decided to shoot the lame dog in the head, and has quietly cancele...
Rumors that the Next Xbox will be restricted by the same always-online requirement that has crippled several major PC releases of late has not exactly been met with applause from prospective customers. One man, however -- Microsoft Studios creative director Adam Orth -- doesn't see why anybody could have an issue with a DRM Box.
"Sorry, I don't get the drama around having an 'always on' console," Orth proclaimed on Twitter. "Every device now is 'always on'. That's the world we live in. #dealwithit."
He followed his churlish contempt with some sarcastic false equivalence, glossing over the many stated problems with a potential always-on console to focus on a simplified -- utterly foolish -- set of comparisons.
"Sometimes the electricity goes out. I will not purchase a vacuum cleaner. The mobile reception in the area I live in is spotty and unreliable. I will not buy a mobile phone."
It never ends for The War Z. While the controversial MMO was reinstated by Steam after addressing false advertising complaints, Hammerpoint's game is currently offline due to hackers making off with personal information.
Disney has today announced that it's decided to close down LucasArts as a game studio, transitioning it into a "licensing model." This effectively means that LucasArts is dead, likely to exist as little more than a legacy name for externally developed Star Wars titles. A round of layoffs has been had as a result.
"After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games," claims the company. "As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles."
R.I.P. LucasArts, and best wishes to those who have lost their jobs.
Sleeping Dogs has sold an estimated 1.75 million copies to day, followed by Tomb Raider at 3.4 million and Hitman at 3.6 million. Square Enix blames these "slows sales" in part for its "extraordinary" financial losses this year.
The company particularly points its finger at the North American market, claiming an "ineffective" sales force compared to Europe, where games performed two-thirds better. Another alleged problem is "price pressure," forcing Square Enix to spend more on such things as "price protection."
The publisher's report is yet more evidence of the so-called "AAA" market's downward spiral, where you can't even be considered a success in the face of selling millions of copies. This, along with Resident Evil 6"failing" in spite of nearly five million sales and Dead Space 3 needing "five million" to survive, points to a market that's crashing and burning.
Following in the footsteps of Electronic Arts' John Riccitiello, it seems Yoichi Wada will be the next executive taking the fall for a major game publisher's failings. Surrounded by talk of "extraordinary" financial losses, S...
Poor, poor THQ. A series of catastrophic mistakes led to the 23-year-old company's closure earlier this year. Among the more notable mistakes was the uDraw tablet, originally released in 2010 exclusively on Wii where it becam...
There is mounting evidence that, despite EA Maxis' claims to the contrary, SimCity is wholly capable of being played offline -- a capability that would have saved buyers a week of hassle and tons of creativity now lost to server issues.
Let's start with what the gamers have discovered. Lately, some modding has led to a fully playable offline debug version. Fancy that!
There's a snag, of course -- this bit of hackery is unable to save or load all your progress, since EA opted to control your data on its end. Still, the game is able to be taken fully offline for an indefinite period of time, putting paid to suggestions that online play was inseparably woven into the experience.
Interestingly, this "debug mode" of the game still syncs with EA Maxis' servers, and can at least save road placements made outside of the normal boundaries of the game.