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6:00 AM on 06.03.2013

Preview Mega Ran's Symphony of the Night hip hopera

I gotta give it up for my man Mega Ran, without a doubt one of my favorite nerd music acts around. He's got quite the spread, from Mega Man to Final Fantasy VII and even to River City Ransom. And next on the block is the tur...

Tony Ponce





10:30 AM on 05.18.2013

Cart Life dev reveals new game, is humble and lovable

I'd like to pay Richard Hofmeier to talk to me about videogames. During last week's Sup Holmes (now on iTunes), he told me about so many great things, like the free online "game" Geoguessr, surrealist interactive text auteur...

Jonathan Holmes

5:00 PM on 05.16.2013

Preview the upcoming Banjo-Kazooie Symphony

Abridged soundtracks to Banjo-Kazooie and Banjo-Tooie were recently released online for free, and Banjo composer Grant Kirkhope has been popping his head seemingly everywhere. Is it just me, or is the classic Rare platforming...

Tony Ponce

11:00 AM on 05.14.2013

Confirmed: Game sequel in development right now

Today, Devolver Digital has confirmed that a sequel to a game you like is in development as we speak. This exciting news, delivered by CFO Fork Park via Twitter, could be taken as absolute confirmation that Shadow Hearts IV i...

Jim Sterling



Remember Me exclusive music samples, composer commentary photo
Remember Me exclusive music samples, composer commentary
by Jayson Napolitano

Are you looking forward to Remember Me next month? I've been looking forward to the game's soundtrack, composed by Olivier Deriviere, who some may know from Alone in the Dark and Of Orcs and Men.

We're now getting a sense of what the game will sound like with samples via Deriviere's SoundCloud account, but we've got some exclusive samples of our own which you can find below along with some liner notes-style commentary from Deriviere himself.

Check it out and let us know what you think of the digitized orchestral soundscape that's been created for the game. 

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Meet the StarCraft II: Heart of the Swarm sound team photo
Meet the StarCraft II: Heart of the Swarm sound team
by Jayson Napolitano

Maybe you played StarCraft II: Heart of the Swarm. Maybe you enjoyed the soundtrack disc that came packed in with the collector's edition, or perhaps you simply enjoyed it in-game. With this expansion focusing on the Zerg, I was most looking forward to this installment in terms of its music, and it didn't disappoint as you can read in our soundtrack review.

We've had the opportunity to pull together the key players on the StarCraft II audio team, including six composers and the lead sound designer. They've all provided exclusive audio samples that you can hear below via our SoundCloud, explaining what you're hearing while giving us insight into the behind-the-scenes work and thought processes that went into the game's impressive soundscape.

Check it out below and let us know what you think of StarCraft II: Heart of the Swarm's music! 

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Embracing failure: We're all losers and that's OK photo
Embracing failure: We're all losers and that's OK
by Steven Hansen

As I was knee deep in the glorious Persona 4: Golden, something curious happened. A heavy 50 hours into the game after something resembling a climax, the game ended. It was an ending that felt hollow, strangely devoid of resolution. Something was off. After being treated to a bleak cutscene, everything was over, with little fanfare. It didn't seem right and so I took to the internet to find I had received a bad ending. One of them. Nowhere near the worst one -- I didn't mess up that badly -- but a wholly unsatisfactory one. I reloaded my save, corrected my slight error, and, as it turns out, there were another 30 hours of gameplay waiting for me. That's a lot.

I couldn't help but wonder how many people might have gotten to one of the early alternate endings and thought that was that. Surely everyone would have that drive to figure out what was really going down with so many plot threads left limp, right? That moment was a little sobering. The game was putting the impetus on me. I had to be paying attention. Close attention, it turns out, because there were a few more unwanted endings I could wind up going down if I didn't do some careful detective work.

Failure is fantastic.

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Halo 4 OST Volume 2 is everything I wanted out of Halo 4 photo
Halo 4 OST Volume 2 is everything I wanted out of Halo 4
by Jayson Napolitano

Welcome back to Note Worthy, our monthly soundtrack round-up. This issue marks one year of Note Worthy, and I'm changing up things a bit with formatting. In the past, I've featured our ten monthly reviews in alphabetical order, giving each album equal weight, but I want to experiment a bit with this format and present it in a way that lets readers sift through and pick up on the most important releases of the month first with a more in-depth look.

With that said, Halo 4 Original Soundtrack Vol. 2 gets top honors this month, as it provides everything that was missing from the first volume in terms of ambiance and bad ass soundscapes. Other notable releases include Magical Chase and Final Fantasy XI: Seekers of Adoulin.

As always, enjoy streaming samples courtesy of our SoundCloud account and let us know what you think of the new format! Here's to another year of Note Worthy! 

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4:00 PM on 04.11.2013

I-Mockery's next game is Bionic Chainsaw Pogo Gorilla

Last year, fans of I-Mockery's irreverent brand of pop culture humor were treated to Abobo's Big Adventure, a mashup of all things NES starring the muscle-bound Double Dragon boss Abobo. As hilarious as Abobo's Big Adventure ...

Tony Ponce

7:00 AM on 04.05.2013

Torment: Tides of Numenera OST sample just for you

Maybe you've been following the slew of information being released by inXile Entertainment about their recently-funded title, Torment: Tides of Numenera. While the release date is quite some time off, we've got something...

Jayson Napolitano

8:30 AM on 03.29.2013

Edge of Twilight has a new iOS prequel in the works

Edge of Twilight developer Fuzzyeyes has revealed to Destructoid that it will release a second Edge of Twilight iOS game following Athyr Above, which launched yesterday. This game will be a prequel, and aims to explain the ga...

Jim Sterling

4:45 PM on 03.26.2013

Blacklight dev: 'Sony is really in to win this one'

Sony revealed several more indie titles last night during the Game Developers Conference that are set to hit the PlayStation Vita, PlayStation 3, and even PlayStation 4. Sony has been showing a lot of support to smaller devel...

Hamza CTZ Aziz





8:30 PM on 03.25.2013

Blacklight: Retribution is coming to the PlayStation 4

[Note: The images used in this article are from the PC version of Retribution.] Developer Zombie Studios has announced that its free-to-play first-person shooter, Blacklight: Retribution, will be coming to the PlayStation 4...

Hamza CTZ Aziz



Four Swords makes Shovel Knight dev's brain 'go electric' photo
Four Swords makes Shovel Knight dev's brain 'go electric'
by Jonathan Holmes

Warning: Sean Velasco of Yacht Club Games doesn't want you to get your hopes up. Shovel Knight had a great showing at PAX, and is chugging along on Kickstarter, but the game is far from done and there is no way of telling what features (beyond the firmly planted gameplay structures and design tenants) will make it to the final game. 

That said, the team is bursting with ideas, specifically, ideas for local multi-player. I was fast talking with Sean about how how surprised I was to see that the lovely "Pokemon for knif collectors" 2D action games Mercenary Kings has both local and online split-screen co-op, accommodating up to 4 players at once. "It's like Metal Slug meets Zelda: Four Swords" I said with a inappropriately triumphant swagger, forgetting I was talking to a guy who was in a position to make that idea, or nearly any game design idea, a potential reality. 

Sean's face immediately lit up as he said "Awww, just saying 'Four Swords' make my brain go electric! I want that so bad. Just picturing four Shovel Knight's running and jumping and digging around on screen together at the same time.... and the Wii U control pad? So many possibilities..."

It was then that Sean remembered that I worked for a major game dev blog and said "Don't post that." 

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8:30 PM on 03.20.2013

Exclusive: Debut trailer for Zombie Studios' Daylight

Zombie Studios has shared details and screenshots for its procedurally-generated horror title Daylight, but now we're getting to see the Unreal Engine 4 game in motion. While the video is indeed a teaser, it should help put ...

Jordan Devore



Note Worthy 013: StarCraft, Metal Gear, and Tomb Raider photo
Note Worthy 013: StarCraft, Metal Gear, and Tomb Raider
by Jayson Napolitano

Welcome back! We're looking at recent soundtrack releases, and there are a number of big ones this month. We've got impressions of the StarCraft II: Heart of the Swarm, Metal Gear Rising: Revengeance, and Tomb Raider soundtracks along with a number of great releases from Square Enix, Taito, Gravity, Q-Games, and more.

It's interesting to note this month that many of the releases are "Not for sale," and are instead limited edition bonuses. I guess that says a lot for where the industry is going... is there really no money to be made from selling game music these days? That will certainly be a sad day!

Anyway, chime in and let us know what you think and enjoy the included samples! 

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