hot  /  reviews  /  video  /  blogs  /  forum

Electronic Arts

Dragon Age DLC photo
Dragon Age DLC

Dragon Age: Inquisition DLC coming to PS3, PS4, and Xbox 360 this month


After a PC and Xbox One timed deal
May 01
// Chris Carter
Dragon Age: Inquisition was a return to form for BioWare, but sadly the Jaws of Hakkon DLC was initially limited to the PC and  Xbox One platforms for a limited time. Thankfully, it will now be available on the PS3, PS4,...
Freebies photo
Freebies

Time warp: Ultima VIII is free on Origin


The arm represents EA, probably
Apr 30
// Jordan Devore
If you have an Origin account and feel strangely obligated to fill it up with free games that you'll in all likelihood never get around to playing for more than five minutes (just me?), heads up: Electronic Arts is giving awa...
Battlefield Hardline photo
Battlefield Hardline

Battlefield Hardline is getting a 'Community Test Environment' on PC


Go test things
Apr 29
// Chris Carter
I haven't heard much buzz from people regarding Battlefield Hardline -- I think a lot of people were burned out after how broken Battlefield 4 was (myself included). Overall though I find it to be a serviceable shoo...
Australia photo
Australia

Australian Origin's going to have to offer better refunds


Bet they regret Battlefield 4 now
Apr 28
// Joe Parlock
Refunds, remember those? Those glorious days where if you decided you didn’t like something, or if it caught fire, ate your family, contributed to global warming or pissed on the carpet, you could just take it back and ...
Gawlful photo
Gawlful

EA's PGA Tour gameplay trailer is just as boring as watching real golf


Look at that grass, though!
Apr 24
// Brett Makedonski
Golfing is fantastic. Reckless cart driving, endless jokes about "ball washers," and your friend puking in the rough on the 14th hole because he's somehow on, like, his 14th beer. Swat a tiny sphere a few hundred feet every ...
Game News Haikus photo
Game News Haikus

Game News Haikus: Guitar Hero Live, Star Wars Battlefront, emotional reviews, and more


Zen distilled stories
Apr 21
// Darren Nakamura
The biggest story last week was Mortal Kombat X's handling of downloadable content. Warner Bros. should relinquish itself of its greed and earthly possessions. That is the first step on the path to Enlightenment. In this ser...
EA Humble Bundle photo
EA Humble Bundle

Mark Hamill joins the Humble Origin Bundle 2


He's so hot right now
Apr 21
// Jordan Devore
EA Korea spoiled the surprise last week, but here we go anyway: more games have joined the likes of Mass Effect 2 and Plants vs. Zombies: Garden Warfare in the Humble Origin Bundle 2. The new titles are oldies but goodies: Si...
Battlefront photo
Battlefront

This might be what Star Wars Battlefront's first- and third-person views look like


Have it your way
Apr 20
// Brett Makedonski
Striking while the iron's hot, EA's already released the first developer diary for Star Wars Battlefield, which was announced last week. The video's full of the type of information that should make any series fan giddy: DICE...
Mass Effect photo
Mass Effect

Details on Mass Effect 4 may have leaked


Don't let the reddit thing scare you off
Apr 20
// Joe Parlock
Oh, another story about apparent leaks. I can already hear you screaming “this is bullshit”, but bear with me because there are things which actually give some credence to this one. Okay? Okay. A reddit user has c...
Star Wars Battlefront photo
Star Wars Battlefront

Star Wars Battlefront will lack space battles


At least Star Fox is still coming this year, right?
Apr 17
// Jed Whitaker
The official Twitter account for all things Star Wars from EA confirmed today that there will be no space battles in Star Wars Battlefront. When asked "space battles or not" EA responded: We’re focusing on air battles ...
Humble Bundle photo
Humble Bundle

EA Korea's only gone and leaked the rest of the Humble Bundle...


The end of a carEA in KorEA.
Apr 16
// Joe Parlock
Uh-oh, looks like someone’s getting fired at EA Korea. As anyone with a computer and an interest in gaming is probably aware, EA is currently doing the Humble Origin Bundle 2 where you can buy a shitload of games for di...
EA's F2P photo
EA's F2P

EA's pulling the plug on four free-to-play PC games


On life support for three months
Apr 15
// Brett Makedonski
Electronic Arts has its landmark franchises that are instantly identifiable with the publisher -- the sort of series that receive near-annual (if not yearly) installments. Battlefield, Need for Speed, and FIFA are three ...
Deals photo
Deals

Another solid EA Humble Bundle for charity


Some older games and the still excellent Garden Warfare
Apr 14
// Jordan Devore
Electronic Arts and Humble Bundle have partnered for a second Humble Origin Bundle with proceeds going to charities like Girls Who Code, The V Foundation for Cancer Research, and buildOn. The last bundle garnered some 400 com...
Need for Speed photo
Need for Speed

Need for Speed movie sequel's in the works, and it has a Chinese twist


Beijing Drift?
Apr 08
// Brett Makedonski
Last year's Aaron Paul-led Need for Speed movie did surprisingly well at the box office despite being critically panned. Like all things that make money, the property's owners are looking to further exploit that success ...
Deals photo
Deals

Origin Spring Sale: Dragon Age: Inquisition and Battlefield 4 are 50% off


This mega-sized list is everything in Origin's Spring Sale
Apr 02
// Dealzon
Around 9:00am Pacific today, EA launched an Origin Spring Sale with discounts on PC Games up to 50% off. The sale only applies to select titles and most games activates on Origin (though there are a few Steam titles mixed in ...
Dragon Age DLC photo
Dragon Age DLC

Dragon Age's Jaws of Hakkon DLC is holding off on PS4, PS3, and Xbox 360 until May


It's currently in the warm embrace of Xbox One and PC
Mar 30
// Jordan Devore
Jaws of Hakkon, the new $15 Dragon Age: Inquisition story DLC that released last week for Xbox One and PC, won't be available to download on PlayStation 3, PlayStation 4, and Xbox 360 until May, BioWare has confirmed. Obligat...
Star Wars Battlefront photo
Star Wars Battlefront

First look at EA DICE's Star Wars Battlefront coming next month


April 16-19
Mar 20
// Steven Hansen
DICE's (Battlefield, Mirror's Edge) hotly awaited Star Wars Battlefront is due out holiday 2015, timed to coincide with the start of a new trilogy in the children's film series Star Wars. Despite us being only nine months awa...
Rory McIlroy PGA Tour photo
Rory McIlroy PGA Tour

Rory McIlroy replaces Tiger Woods on EA's PGA Tour


Rory McIlroy PGA Tour
Mar 17
// Steven Hansen
Tiger Woods' name has gone from being synonymous with golf to being a different kind of pop culture reference. I'm not even sure if he golfs anymore. I just know he shows up to places missing teeth. Of course, EA's PGA Tour ...

Review: Battlefield Hardline

Mar 16 // Steven Hansen
Battlefield Hardline (PC [reviewed], Xbox One, Xbox 360, PS4, PS3)Developer: Visceral GamesPublisher: Electronic ArtsReleased: March 17, 2015MSRP: $59.99 (Standard), $69.99 (Deluxe) Hardline stars a young, honest detective named Nick Mendoza, a Cuban immigrant who grew up in a lower income area in Miami. Nick is drug police in a present day revival of '80s Miami; that is, a sudden influx of drugs, namely cheap liquid cocaine called Hot Shot, and subsequent drug violence. Nick's initial partner directly references the show Miami Vice and it feels like an excusatory retreat into nostalgia to hand wave away the shallow narrative. It feels unnecessary and irresponsible to dredge up '80s Miami so Hardline can bang on about the War on Drugs in an almost-non-present temporality, skirting contemporary issues. The structure of the game makes similar sleights of hand. Save for the first episode, which has Nick and his new partner Khai walking through colorful-character-filled projects, overhearing quaint bits of urban dialogue, there are few civilians in the game and you can't interact with the one or two you come across. That designation, "civilian" is an important one, though. When the trip through the projects turns into a stealth mission, suddenly the tutorial prompt is happy to tell you to, "toss a shell casing to separate a group of criminals." Those "criminals" are a couple of people talking in front of their house. What makes them criminals? Being in the projects while Spanish music is playing? And why are police sneaking around clubbing people in the back of the head to do silent takedowns? [embed]289147:57817:0[/embed] The characters acknowledge through dialogue that sneaking across private property isn't legal, but they're silent on the whole knocking civilians out bit. A bit later you make a rough arrest, which opens up a central mechanic: flashing your badge to freeze up to three criminals. From that point, you can go up and arrest enemies, shoving them to the ground with infinite handcuffs where they will stay with little sleeping "zzz's" overhead despite staring at you with wide open eyes. It's nice that, despite being awake, they stay completely silent after being cuffed because Hardline is easiest played as a stealth game wherein you isolate targets, flash your badge, and make arrests without being seen. Especially because playing on Visceral-recommended Veteran difficulty (the highest available at the onset), combat has a higher chance of killing you with a shotgun blast while you're reloading. Much better to wait in a corner, toss shell casings, and lure seven guards over one at a time. Of course, this renders the detailed and specific weapon and weapon modification system moot, save for painting my guns with garish orange and blue camouflages out of amusement. You're almost encouraged to make arrests rather than kill because arrests get you more points, but I also maxed out the progression tree less than halfway through. And all it yields is more gun and gun mod unlocks, which you don't need if you're not killing everyone. The whole system is a sort of confused attempt to facilitate the story, which is ripped straight from network television, the kind of one-season crime drama no one will ever remember. In fact, there's a glib, Netflix-style overlay between the game's "episodes," down to the "Next episode will start in..." countdown pane. Plus, much of the voice and directing talent is actually pulled from US network television shows, yielding quality voice work that says nothing. That's why Hardline is so good at skirting specificity and modernity. It comes from people working to make the most accessible, non-alienating kind of bombastic fiction possible. This is why an obviously telegraphed triple cross turns it from boilerplate cop drama halfway through to something you'd see on FOX: prison breaks, revenge heisting, a trip to Hollywood, a racist redneck cult compound. At one point, it is so telegraphed that you're going to be attacked by an alligator that I laughed so hard when it happened I failed the QTE. While Hardline is tone deaf at times, mostly it is just deafening. Explosions and bombast are used not to distract from a troubling narrative as much as a stale one perfunctorily paced and reminiscent of network television emptiness. [This review is based on a retail build of the game provided by the publisher. Destructoid did not attend the two day Hardline review event. Multiplayer was tested on Xbox One servers populated with EA Access members. Unlike the last Battlefield, it appears stable, albeit on one platform, prior to full launch.]
Battlefield review photo
Standard operating procedure
Following a year characterized by increased public awareness of rampant police violence against citizens and the militarization of local law enforcement, a gun fetishist's game riding a "cops versus criminals" tagline feels s...

Deals photo
Deals

Last-minute Battlefield Hardline pre-order deals


Gift cards and discounts
Mar 16
// Dealzon
Battlefield Hardline releases tomorrow, March 17. If you're looking to get into the action on the latest installment in the FPS franchise, here are all the deals available as of writing. PC gamers have two options. Just today...

What can save Titanfall 2?

Mar 14 // Nic Rowen
Fine, just go ahead and make a single player campaign As someone who almost never bothers with the single player campaign in a shooter, I applauded Respawn's decision to axe any kind of bloated, roller-coaster ride of narrative mode like I was a 18th century French peasant cheering at the guillotine. I looked at all the stats and figures showing how most CoD players never touch the SP game and thought of my own history of aggressively ignoring most shooter stories since Quake 3 and thought it was a savvy move. A good way to cut down the cost of development while making sure the full focus of the project was placed on the most important part of the game, the multiplayer. And I was wrong. Well sort of. Personally, stubbornly, I STILL think it was a good idea. I was fine with the window dressing of the “campaign multiplayer” mode which added a few lines of story-based radio chatter over the usual MP action, leaving the player to draw in the details. But given the massive popular backlash against the decision, it's clear that the absence of a SP campaign hurt the reputation and perception of Titanfall more than whatever dollars they saved in the process could have. It may be silly, but so many people were offended by the lack of a SP campaign (that they were statistically unlikely to have played) that it killed a lot of enthusiasm for the title. It made Titanfall feel like half a game sold at the price of a full title. Even as just an optics thing, the trade-off wasn't worth it. As much as I hate to admit it, Titanfall 2 should have an SP campaign. Whether it's fair or not, it is something that is seen as part of the complete package for a first-person shooter. They gave it a shot without one and it didn't work, to stick to that stance on principle would be foolish. Besides, I don't know about anyone else, but I could probably stand to learn a little bit more about the history behind the development of the Titans and the lives of the colonists living on those monster-infested planets. Ironically, Titanfall's world is probably one of the only FPS settings that actually could get me to sit through a five-to-eight hour campaign! For God's sake, give us more robots Surprising nobody, the biggest draw about Titanfall was the mechs. I thought they looked cool, had a satisfying weight in the world compared to the pixie-like pilots, and had an intimidating presence on the battlefield. They were powerful and desirable without making the average pilot on foot feel useless. I just wish there were more of them. Three Titans aren't enough. Not by a long shot. I get why, from a gameplay perspective, Respawn might have wanted to keep it simple and stick with “the fast one, the Ryu, and the big one” so players could clearly see the trade-offs of each and easily size up the opposition while wall-running down a four story building trying to aim a rapid-fire rocket launcher. Maybe that was the right call for the first game, but this is the sequel. It's time to add some more wrinkles, some more complexity, some more crunch. I want to see weirder, more specialized Titans. Robots with particular abilities and roles, or weapons that can only be equipped on specific chassis rather than one-size-fits-all solutions. Maybe mechs that can use larger cannons or launchers by deploying in a static position, making themselves an easy target temporarily while they break out the big guns. Or maybe a Titan that has less offensive power but a sophisticated sensor system to compensate, creating a more tactically minded option for coordinated teams. I don't want to get bogged down in imagineering up robots (that's a rabbit hole I could waste an entire day in), but you get the idea. The Titans are supposed to be what sets the game apart against all of the other “hold left-trigger, squeeze right-trigger” shooters out there, they should be front and center and there should be plenty of them. Robot bling  While emblems and custom AI voice options for your Titans were eventually added into Titanfall with a patch almost half a year after release, it was a classic case of too little, too late. It's mind boggling to me that those options weren't in the game from the start and that Respawn was so timid with them when they finally added them in. I mean, one little patch on the shoulder of your three story tall robot? Nuts to that. I want to be able to paint my Titan hazard yellow with orange and gold trim, people should recognize me when I come stomping. I want to be able to select between a few different types of leg joints and shoulder pads, give my robot just the right swagger. I want to be able to adjust the look of my individual pilot characters by class and type, deck out my own imaginary crew of jetpack-wearing badasses. This is a futuristic sci-fi setting, why not have some fun with it? Adding in a ton of unlockable cosmetic gear isn't just fun for players, it also solves another problem Titanfall had -- content and progression goals. While I personally liked that there were only so many guns and attachments in the game and they were all relatively quick to unlock, a lot of players complained that it felt like there was nothing to “do” in Titanfall, that they were never working towards a goal (like you need more incentive to climb into the cockpit of a missile spewing robot? I don't understand people). Cosmetic gear could be used to give progression minded players something to shoot for without messing up the pace of weapon unlocks or stuffing the game full of useless sights and foregrips just for the sake of having them. If Respawn sticks to its admirable “no micro-transaction” policy, fancy helmets and mech bling could be a nice long-term carrot for players that who don't hold robot brawling as a self-justifying reward. What do you think? As I said before, I loved Titanfall, so while I have plenty of suggestions on how to improve the game, maybe I'm not seeing what turned everyone else off. So what do you think? Is there anything Titanfall 2 could do to make you interested in a jet-pack/robot deathmatch, or is Respawn doomed to repeat history a second time out?
Titanfall 2 wishlist photo
I've got a few ideas
I absolutely adored Titanfall, but going by the comments and blogs I've read over the past year, it seems like I'm the only person on Earth who did. Every article, news post, or blog written about the game invariably becomes ...

Battlefield photo
Battlefield

There is a couch in Battlefield Hardline and you can drive it


No, seriously, there is
Mar 13
// Robert Summa
First-person shooters can feel pretty generic most of the time. You're handed your gun and objective and then proceed to shoot people that get in your way. You die, and start all over again. The ones that really stand out, h...
Titanfall DLC photo
Titanfall DLC

Titanfall turns one year old, gives away all DLC for free


Tough to argue with free
Mar 11
// Brett Makedonski
Titanfall celebrates the first anniversary of its launch today. There might not be a grand showcase dedicated to everything that's happened to the game over the year, but EA and Respawn haven't forgotten about it altoget...
Battlefield: Hardline photo
Battlefield: Hardline

Try to count the bullets in Battlefield Hardline's launch trailer


Bad cop, worse cop
Mar 09
// Brett Makedonski
Watch out, citizens of Los Angeles. There's a war on drugs in your city, and you just might end up as collateral damage. In Battlefield Hardline's take on the City of Angels, the forecast always calls for a fair chance of ra...
Freebies photo
Freebies

Tactical cyberpunk game Syndicate free on Origin


RIP Bullfrog
Mar 06
// Jordan Devore
Remember that time Starbreeze and EA brought Syndicate back as a first-person shooter? Wait, no, forget I ever mentioned it. I'm sorry. Instead, nab the original Bullfrog Productions-developed Syndicate for free through Origin's On the House. Once the game is in your library, it'll stay there, and this is a good one to have. [Thanks, Luna Sy]
EA Vault photo
EA Vault

Madden NFL 15 latest EA Vault addition


Boom!
Mar 04
// Robert Summa
EA Access continues to prove itself worthy as Madden NFL 2015 has just been added to the current lineup of available games in the The Vault. It's a shame Sony turned down this service. Despite their concerns, it appears to be providing plenty of value -- at least it would for me.
Maxis closure photo
Maxis closure

EA closes SimCity maker Maxis Emeryville


First SimCity (2013), now this
Mar 04
// Jordan Devore
Another studio with a storied legacy has fallen under Electronic Arts. The Emeryville offices of Maxis, the force behind simulation games like The Sims, SimCity, and Spore, shut down today. EA says it's "consolidating Maxis I...
Battlefield: Hardline photo
Battlefield: Hardline

Prepare to pay full price twice to unlock all of Battlefield Hardline's exclusive features


Surprisingly its not releasing on iOS
Mar 03
// Jason Faulkner
"Own More and Be More" is EA's dystopian-toned tagline for its unveiling of Battlefield Hardline Premium. In addition to the £44.00/$59.99 price for the base game (£59.99/$69.99 for the "deluxe" version), you can slap down an additional £44.00/$59.99 to unlock exclusive things that should have been included anyway.
Battlefield Hardline photo
Battlefield Hardline

Kill cops (or robbers) early with EA Access and Battlefield Hardline


Get a head start on the masses
Feb 25
// Robert Summa
If you were planning on getting or trying out Battlefield Hardline and happen to have an Xbox One and EA Access, then your monthly payments are about to pay off. Well, kind of. EA announced that EA Access members will be abl...






Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
What is the meaning of life, and do you have any more pizza rolls?
You may remix all content on this site under Creative Commons with Attribution
- Living the dream, Since 2006 -