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Dynasty Warriors

Screenshot gallery photo
Screenshot gallery

Text box attacks and more in Dragon Quest Heroes

Dragon Quest x Dynasty Warriors
Jan 28
// Steven Hansen
Dragon Quest Heroes is coming to PS3 and PS4. Non-exclusive property as it is--in fact, we've seen a lot more Dragon Quests on Nintendo consoles recently--it seems to be the PlayStation console answer to Hyrule Warriors, which Jordan is somehow still playing. I think he's even going to buy an amiibo for it.  
Dragon Quest photo
Dragon Quest

Dragon Quest Heroes up for pre-order

Please let the next one be Cybertron Warriors...
Jan 07
// Mike Cosimano
If you're into this sort of thing, the upcoming Dragon Quest-themed Dynasty Warriors spinoff, Dragon Quest Heroes: Anryu to Sekaiju, is now available for pre-order through Play-Asia. It'll run you $66 for the PS4 version...
Dynasty Warriors 8 photo
Dynasty Warriors 8

Dynasty Warriors 8: Empires delayed in North America and Europe

Out of January and into February
Jan 07
// Chris Carter
Dynasty Warriors 8 was all set to debut its Empire expansion-like...thing in January, but Tecmo Koei has sent word of a delay in North America and Europe. Now it will release on February 24th in the former, and the ...
Hyrule Warriors photo
Hyrule Warriors

What the heck is going on with this Hyrule Warriors concept art?

Rated 'E' for 'Evil half naked woman bathing in blood'
Jan 03
// Jonathan Holmes
The Hyrule Warriors strategy guide came out a while ago, so this art isn't exactly news, though it was news to me as I stumbled upon it earlier today. It doesn't look like many others have taken note of this bizarre sketch fr...
Samurai Warriors photo
Samurai Warriors

FUNimation will stream the Samurai Warriors anime soon

I need to get around to watching this
Dec 31
// Chris Carter
Samurai Warriors 4 came and went earlier this year, and for Warriors fans, it was definitely worth picking up. The Samurai train isn't over though, as an anime called Sengoku Musou will be debuting next year, a...

Review: Samurai Warriors 4

Oct 21 // Chris Carter
Samurai Warriors 4 (PS3, PS4 [reviewed], PlayStation Vita)Developer: Omega ForcePublisher: Tecmo KoeiReleased: October 21, 2014MSRP: $59.99 (PS4) / $49.99 (PS3) / $39.99 (Vita) Samurai Warriors 4 is the biggest game in the series yet with 55 total characters, and 12 full story campaigns. It's massive. Old favorites return, such as Geomon Ishikawa, Kojiro Sasaki, and Musahmi Miyamoto, and there are a number of characters who make their appearance for the first time in the series. Whether you're a newcomer or an old fan, this is a great place to start. Warriors 4 follows Omega Force's tried-and-true two-button combo system, with both light and heavy attacks that morph into stuns, area-of-effect, or juggle attacks depending on the order of operations. The neat thing about Samurai Warriors is that it opens up an entirely new combo system with its heavy attacks, called "hyper combos." Instead of using the same light-to-heavy moves you'll also have the reverse available, which gives each individual character at least ten unique powers. This is added on to the fact that every combatant has their own signature power, which can be a special grapple or even a grenade attack. Omega Force has done a great job of further mixing it up with a rock-paper-scissors system, where enemies, officers, and generals may be more prone to normal, hyper, or special attacks. In Samurai 4, you can to use more advanced moves like air recoveries, shadow dodges, guard breaks, and ripostes. You can also switch between two characters at will, which is a nice touch for instant fast traveling. While it's not overly complex, it still offers another layer on top of the traditional Warriors formula. [embed]282659:56010:0[/embed] Having said that, missions can blend together over the course of each campaign. There are a lot of actual venues that range from indoor palaces to vast expanses of woodlands, but at the end of the day you're still going to move from officer to officer, slaying all who are in your way as you carve your path towards the boss character. Past Warriors games have mixed the action up with siege weapons and additional tactics, but Samurai Warriors 4 brings things back to the basics, for better or worse. While the actual combat system has more legs, missions tend to be linear affairs. Playing on hard will force you to try more, like kill enemy banner holders to lower morale, but it's still not as deep as prior games. Thankfully there is full split-screen support for the console versions, as well as online play for the entire campaign and free mode to help alleviate the feeling of repetition. Even if you start to feel in a trance due to the blending mission structure, the sheer variety of the roster will keep you interested for a while. Samurai Warriors 4 does a great job of making you feel like a badass with faster gameplay (especially on PS4, with more enemies on-screen and a superior frame rate). Characters can employ ninja tactics (Kotaro Fuma), use demolition-like weapons (Ujiyasu Hojo), glowing demon swords (Nobunaga Oda), or more traditional methods of combat -- odds are you'll find a style you'll like. The actual quality of the stories vary, but they tend to all have some form of cheeseball humor characteristic of the franchise. It's performed by way of Japanese audio, which is actually perfect for the Samurai line, but there's just one problem -- it's tough to follow what's going on in-game with constant babbling, so you have to constantly look at subtitles to figure it out. While the story and free modes had me occasionally stopping for breaks, the new iteration of the "Chronicle" mode had me playing late into the night. Simply put, it's an Empire-like open-ended gametype that allows you to take your created character on a tour across Japan. You can start off serving the lord of your choice from the story, and from there, you'll begin your travels as a foot soldier into something greater. Not only do the missions themselves have greater variation from the core modes (instead of grand battles every time, you might just stop a band of thieves, for instance), but you'll also have a small amount of choice in terms of how your story plays out. Whether it's denying certain missions from your superior officer or expanding your personal army, there is an element of unpredictability involved. It helps that the character creation process is robust. Not only does Omega Force provide you with a large amount of customization options, but the studio also offers over 20 different weapon styles, from polearms to dual daggers. When everything is said and done, odds are you'll be able to create a male or female avatar you're happy with. Samurai Warriors 4 suffers from the same pratfalls as the rest of the Warriors series on occasion, but the strong offering of content and robust Chronicle mode will keep you interested for quite a while. If you have a friend available to play with locally or online as well, you can expect to play even longer.
Samurai Warriors 4 photo
Goemon is back, baby
While the Dynasty Warriors series is often heralded as the pinnacle of Omega Force's hack-and-slash catalog, the lesser-known Samurai franchise has been churning out some of the best games in the stable. Based aroun...

Hyrule Warriors' 'Master Quest' DLC is worth the price of entry if you're already addicted

Oct 17 // Chris Carter
Hyrule Warriors: Master Quest DLC (Wii U)Developer: Omega Force, Team Ninja, NintendoPublisher: NintendoReleased: October 16, 2014MSRP: $7.99 (part of the $19.99 Season Pass) Let's start with the additional campaign. Put simply, it's a prequel and a side-story to the events that unfold over the course of the narrative. You'll see Cia's rise to power, how she recruited Wizzro and Volga, and her interactions with the denizens of each of the "portal" worlds like Skyward Sword and Twilight Princess. It takes place over five missions, all of which re-use maps from the story mode but offer new scenarios. Where these maps really shine are with the game's Hero difficulty. They're some of the most challenging ones on offer, and you'll have to employ some actual tactical thinking to best them without a few retries. The first map in particular is really cool in that it features three armies, all of which are constantly warring as the battle rages on. It also gives you a great look into the character of Volga, who is easily the star of the new update. Link's new Epona weapon is surprisingly one of the best parts of the package. It functions very similarly to horses in the Warriors series -- outside of the fact that you can't actually get off said horse. Attacks range from charges (with the classic carrot icons from past Zelda games) and area-of-effect abilities. In other words, Epona can be used in every map without an issue and kicks a lot of ass. I really liked the added touch of the shadow aesthetic when using the Dark Link skin. [embed]282707:56003:0[/embed] The new map is titled the "Master Quest," and gives you another board to work through in Adventure Mode from square one. Although hardcore fans probably breezed through the first map without too much difficulty, Master Quest is going to put your skills to the test. Every piece of the map features a certain challenge requirement, like "no healing of any kind," or a time limit on your objective. This is on top of the fact that a lot of the levels are just harder in general, and some require the use and mastery of the new characters. In my mind this is a great way to do DLC, as it's a natural progression from the first map. I would have liked to have seen something drastically different like a monochrome or Game Boy Color-themed Link's Awakening map, but the missions speak for themselves. Having said that, if you didn't dig the first map, you probably won't bother to complete this one, and you should wait for the next DLC pack to hit -- unless you like the idea of costumes and 8-bit weapons for your troubles. Finally, the last part of the paid Master Quest add-on is two costumes for Cia and Lana. These are essentially holy-themed getups, and while Lana's isn't all that special, it drastically changes Cia's appearance from evil to good, which is something. Still, it's not nearly as enticing as a Fierce Deity or Toon Link skin, per se. While the three free extra characters aren't technically part of the DLC, buying Master Quest unlocks a few perks, like their higher-level weapons and the ability to use heart containers on them. They're also some of the most fun characters in the game by far. Cia's badassery speaks for itself. As one of the core villains of the game, she uses her magic abilities and her whip as weapons. She can throw energy balls, summon flying discs to attack groups of enemies, and even summon a small army of Dark Links to lay waste to the battlefield. She's an AOE-oriented character but still holds her own in one-on-one situations. She also feels completely unique, even from Lana. As a neat bonus you'll also get two extra costumes right off the bat, including a hatless skin and a skin without her mask. Volga took me completely by surprise, and ended up being one of my new favorite characters. He plays similarly to a polearm character from the Warriors games, which should make more than a few fans happy. His "dragon" aspects are also well done to the point where it doesn't feel like they're overdoing it, and wings and claws will sprout during specific attacks. In terms of raw power he's one of the stronger characters in the game, giving you an extra viable roster option if you're the min-max type. Wizzro on the other hand feels weaker at first, but he's a highly technical character that shines in co-op. What's cool about him is that the vast majority of his attacks are ranged, putting him in a class of his own. He's adept at juggling and has a very useful beam attack that can be aimed at single enemies or even groups. I really like how the developers allowed him to use some of the basic moves of the Poe enemies but keep his own style. Hyrule Warriors is on a roll. Not only does the base game have more gameplay than nearly anything released in 2014, but the DLC does a decent job of augmenting the experience. While I'd like to see a little more original content in future DLCs, the three characters alone will add hours of entertainment.
Hyrule Warriors DLC photo
It's not as new as I would have liked, but it keeps me going
Hyrule Warriors is a massive game. If you want to 100% everything, get every weapon, and max out every character, it could last you roughly 200 hours or more. I'm hitting the 100-hour mark myself, due in part to the new ...

Hyrule Warriors photo
Hyrule Warriors

Hyrule Warrior's first DLC pack will highlight the villain Cia

Check out the new video
Sep 30
// Chris Carter
Hyrule Warriors is out, and people seem to be really digging it so far. While a lot of you may be done with the campaign and are currently working on Adventure Mode, there's still more story to come with the first paid ...
Hyrule Warriors photo
Hyrule Warriors

Cucco's are still deadly in Hyrule Warriors

That's Hyrulian for 'chicken'
Sep 26
// Chris Carter
If you aren't familiar with the Zelda series, Cuccos are adorable little chickens who never attack the player character for any reason. Ok that's a lie, if you mess with a Cucco, you'll likely wind up dead, as they summ...

Review: Hyrule Warriors

Sep 17 // Chris Carter
Hyrule Warriors (Wii U)Developer: Omega Force, Team Ninja, NintendoPublisher: NintendoReleased: September 26, 2014MSRP: $59.99 The madness that ensues in Hyrule Warriors may not be canon, but it's explained rather well. Characters provide their typical grunts and guttural sounds over a text-based dialog system, but every level begins with a special voiceover narration -- a first for the Zelda series. The actor that provides the voice fits the mystical theme of the game well enough (even if she under-delivers a tad), and I found myself enjoying the story, no matter how tertiary it is to the real action at hand. What you're getting is a typical tale of dark vs. light, with Link and his crew battling the evil Cia (a newcomer created for the game) and some villains from the hero's past. It's all very predictable, almost in a comical fashion, but a lot of love and authenticity was put into the characters, as they all operate how you think they would after meeting each other. The development team also put a lot of work in when it comes to differentiating every character (both aesthetically and mechanically), and the cast feels wholly unique. Control-wise, Hyrule plays like your typical Warriors game with the addition of one extra (items, which I'll get to in a moment) -- meaning it's insanely easy to pick up and play, even with no prior knowledge of the series. The "combo" move setup returns, allowing players to press the standard attack button any number of times for a full combo, with the option to alter it with the special attack button. For instance, if Link attacks twice then uses a special, he'll summon a projectile with his sword, and if he attacks three times then prompts a special, he'll use an air-juggle launcher, and so on. All of this works seamlessly with the Hyrule cast, since every character has a radically different moveset. This is rare in a Warriors game, but I found myself liking every playable combatant, and since characters have two distinctly different weapons that alter their movesets on top of that, odds are you will find a play style you'll gel with. For example, it's amazing how they translated Fi into a hack and slash so well, as she looks and plays like she was transplanted 1:1 from Skyward Sword. No one feels like a clone character. Sub-weapons are also included, and seek to differentiate Hyrule from its pedigree. Bombs, arrows, and the hookshot (among others) all make an appearance, and all serve a purpose -- like bombing rocks in the overworld just like a real Zelda game. You can also level-up each character individually, and earn "badges" -- a huge skill-tree like system that you can progress through by earning Rupees and materials through normal play. It's an easy and fun progression mechanic that encourages players to replay levels for items without feeling like a grind. The lock-on system is one of the best I've seen in the series, as it actually works as intended. While locked on, you can dodge with the press of a single button, or guard by holding the left trigger and circle around your opponent. The only problem I found is that sometimes the camera gets a little wonky while locked on, but this only happens briefly once every 10 levels or so. When playing on the TV, the visuals are beautiful (though not as amazing as some other current-gen games), and there is hardly any slowdown to speak of. Once again, I'm finding myself glued to the GamePad as a control method. It's my favorite controller out right now, and I absolutely love how it feels. Players can also opt for a Pro Controller or Wiimote and Nunchuk if they please, and controls are fully customizable. There's just one major problem -- Off-TV play feels rushed in Hyrule Warriors, and really exposes the lack of power on the GamePad. Simply put, Warriors games typically display up to 100 models on-screen at once in heated situations, and the GamePad cannot handle it. In some levels -- the Twilight maps in particular, with looming towers in the background -- I've gotten full slowdown spurts as lengthy as 30 seconds (again, this doesn't happen on the TV). Now, the game is doable, and for the sake of experimentation, I completed the entire campaign on hard using Off-TV play. But if at all possible, it's not recommended. While the story and characters are wonderfully presented, the missions are going to be your typical Warriors fare. Even on hard mode the game isn't that much of a challenge, and although many levels have objectives like "capture this keep" or "kill this captain," your main goal 99% of the time is to enter the enemy base and kill the big boss. It can get tiring if you're going at it alone to say the least, since your fun factor is cut down by obtuse objectives, sometimes forcing you to slog to and fro across the entire map. You'll also have to gradually unlock characters by playing the story, starting with Impa by completing the first level, and so on. You won't even have the full cast until you complete the game, which fits in terms of the story (as you have to meet them first), but with many levels limiting you to just one character (Link), it feels restrictive. Thankfully, there is an exploration element in Hyrule Warriors that somewhat mirrors the Zelda series proper to help break up a lot of the repetition. As previously mentioned you can look for rocks to bomb, cuccos to find and mess with, hidden chests to grab, and special items to gather. When there isn't an imminent need to press on, I liked running around levels trying to find things, and it gets even more fun as you accumulate sub-weapons throughout the story. Slashing grass for health and breaking pots never felt this fun in the Warriors games. Your enjoyment is going to be increased ten-fold if you play the game with a friend. Hyrule Warriors features a full co-op mode for two players, but like other aspects of the game, it's very particular. For one, there is no online co-op of any kind. It's a huge bummer that really makes the package less appealing if you can't wrangle up a friend locally. Another thing to keep in mind is the aforementioned poor off-TV play. In Hyrule Warriors, there is no support for split-screen -- one player has to use the GamePad screen, and another has to use the TV -- no exceptions. The good news is that every single level and mode (except the first stage after booting up the game) is playable with a friend. What's really cool is that the second player can pick anyone unlocked so far in the story, even if the first player is limited to say, Link-only. Despite the lack of online play and inherent issues, couch co-op is an absolute blast, and I've played at least 30 hours with my wife, even though the campaign is roughly 10 hours. I cannot state strongly enough how much fun it is to share the experience with a partner. There's also a big bonus that makes up for the repetitive campaign -- adventure mode. This is also fully playable with two people, and features a retro-flavored map from the original NES The Legend of Zelda. You'll explore the entire overworld from the first game as you tackle each "square," which is a challenge level of sorts. Some squares might require you to kill 400 enemies in 10 minutes, and some might task you with killing three or more bosses on-screen at once. After beating a stage you might earn an old-school item like a lantern or a bomb, which can be used on the map to open up even more areas. It's crazy how fleshed out this mode is, and it cuts down on a lot of the fatigue from playing the campaign -- especially since many levels are actually challenging. If you're looking for even more to do, there's 100 collectible Gold Skulltulas that are hidden about the game. If you wanted to complete the story, adventure mode, find every Skulltula, and max out every character, it would probably take around 100 hours at minimum. That's not including the planned free updates and upcoming paid DLC. For instance, over the course of the review, a new challenge mode was even added as an update that essentially delivers more story-like missions. Hyrule Warriors can fall into the same trappings as any hack and slash, but the amount of effort that went into making it enjoyable for Zelda fans is staggering. This is one of the best couch co-op games I've ever played, warts and all.
Hyrule Warriors review photo
A Skyward Link to the Twilight Ocarina
We never could have imagined this mash-up in our wildest dreams. Nintendo, Team Ninja, and Omega Force together, co-developing a game based on the Legend of Zelda and Dynasty Warriors series. Few stranger things hav...

Sony conference photo
Sony conference

Persona, Dragon Quest, Gundam, Disgaea, Bloodborne -- Sony's whole pre-TGS conference

In case you missed it
Sep 02
// Steven Hansen
Sony Japan's pre-TGS press conference took place in the wee hours of Sunday night in North America. In case you missed it, the entire conference, where we saw our first trailer for Persona 5, is up on YouTube. There was a gr...
Hyrule Warriors photo
Hyrule Warriors

Zelda has a lot of unstable antagonists - Ghirahim gets a new video

Dragon, not lizard - I don't do that tongue thing
Aug 14
// Chris Carter
Mulan's Mushu might not do that tongue thing, but Skyward Sword villain Ghirahim sure does! The vain villain joins the fray in a rather interesting trailer, which shows off his swordplay, diamond animations, and su...
Hyrule Warriors photo
Hyrule Warriors

Zant brings his craziness to Hyrule Warriors

Check out the mad shadow warrior in video form
Aug 12
// Chris Carter
Zant the Usurper King was confirmed for Hyrule Warriors recently, and man does he look wacky. In addition to flailing his arms around as his main method of attack you can also get a peek at the man behind the mask during a f...

European limited edition of Hyrule Warriors includes that awesome scarf too

No scarf for North America ... yet at least
Aug 05
// Hamza CTZ Aziz
In all of the Hyrule Warrior Nintendo Direct coverage we never got around to mentioning the limited edition Europeans will see. Which is that you all will be getting that awesome looking scarf that Japan will receive too...
Zelda Wii U photo
Zelda Wii U

Grass cutting CONFIRMED for Hyrule Warriors

It made the cut!
Aug 04
// Kyle MacGregor
Cutting grass is an important part of The Legend of Zelda, you know. So, we were happy to hear series producer Eiji Aonuma confirm during tonight's Nintendo Direct that this time-honored tradition would be making a glorious return in Hyrule Warriors. Who needs online multiplayer when you can chop up grass by your lonesome? Hyrule Warriors Direct [Nintendo]
Hyrule Warriors photo
Hyrule Warriors

Ganondorf brings a long red mane to Hyrule Warriors

Watch the whole Hyrule Warriors Nintendo Direct
Aug 04
// Steven Hansen
Those flowing red locks rival Amarant, whom I always thought was some sort of chicken man rather than a pasty dude with red dreads, but whatever.  In a nice appeal to nostalgia, Hyrule Warriors also has an Adventur...
Hyrule Warriors Lana photo
Hyrule Warriors Lana

Lana's Deku Stick has some major flower power in Hyrule Warriors

This is probably the most traditional Warriors weapon yet
Aug 04
// Chris Carter
In addition to operating as what looks to be one of the most traditional weapons yet in Hyrule Warriors, Lana's Deku Stick power has a bunch of tricks up its sleeve. It can summon giant roots from the ground, shoot projectil...
Sheik photo

Yep, Sheik is definitely getting some Hyrule Warriors playtime from me

First a badass baton, now a harp
Jul 30
// Chris Carter
Sheik's character trailer is out for Hyrule Warriors, and I'm satisfied. With equal amounts harp carnage, ninja moves, and speed, Sheik is a forced to be reckoned with. Out of all of the fighters I've seen so far, Sheik is one of the fastest, if not the fastest in the game. I love that "ninja run," where characters have their arms backward, while destruction is happening all around them.
Hyrule Warriors photo
Hyrule Warriors

Princess Ruto looks like one of the coolest characters in Hyrule Warriors

Uh, I'm sold
Jul 25
// Chris Carter
We've seen nearly every other character in action so far in Hyrule Warriors except for the newly announced Sheik, Darunia, and Ruto, and now it's the latter princess' turn to show her stuff. Like Fi, her moves have a bi...
Hyrule Warriors video photo
Hyrule Warriors video

Link suplexes giant rock cylinders and smashes in Hyrule Warriors

Glove slap
Jul 22
// Steven Hansen
The most fun bit here is definitely picking up enemies as they flail ineptly. The rest is pure carnage as Link wrecks underlings and even a giant mouthed boss worm with these clobbering gloves and ball and chain.  Much more brute force than Zelda with the wind waker.
Bladestorm remake photo
Bladestorm remake

PS3/360 strategy game Bladestorm getting remade for some reason

From Dynasty Warriors' Akihiro Suzuki
Jul 21
// Steven Hansen
Next you're going to tell me someone is remaking Runaway with Tom Selleck and Gene Simmons. Well, that would be less surprising. What's a random movie from 2007? Someone's going to remake Stardust? In the Name of th...
Warriors Orochi 3 PS4 photo
Warriors Orochi 3 PS4

Warriors Orochi 3 Ultimate looks so 'new generation'

Except when it's busy looking old and funky
Jul 21
// Kyle MacGregor
Good lord, Koei Tecmo! You've done it again. Just look at all these Warriors Orochi 3 Ultimate assets. What are we supposed to do with all of these? Look at them? Well, okay. It seems we have a melange of glamorous "new gene...
Hyrule Warriors photo
Hyrule Warriors

Zelda even kicks ass with the Wind Waker in hand in Hyrule Warriors

Conduct a massacre
Jul 17
// Chris Carter
We've already seen [Queen] Zelda with her signature sword in Hyrule Warriors, but now Koei Tecmo is showing off footage of her conducting death and destruction on the battlefield. It looks like an area-of-effect weapon ...
Hyrule Warriors photo
Hyrule Warriors

Behold Fi in all her Hyrule Warriors glory

She looks fun
Jul 14
// Chris Carter
The Hyrule Warriors trailers keep coming, and now the final video for all of the announced characters has rolled in -- Fi. Her acrobatic style fits right in with the Dynasty Warriors series, and it looks like ...

Review: Dynasty Warriors: Gundam Reborn

Jul 09 // Brittany Vincent
Dynasty Warriors: Gundam Reborn (PlayStation 3)Developer: Omega ForcePublisher: Bandai Namco GamesReleased: July 1, 2014 MSRP: $39.99 Of course, I couldn’t quite discern the quality of the release at a glance. Given the fact that this was my very first Dynasty Warriors Gundam departure, Dynasty Warriors: Gundam Reborn conjured images at first of executives attempting to cash in on the series one last time before the eventual demise of the PS3. Fortunately, I knew within my first few minutes of evaluation that I was wrong. This game flows so well in every aspect that, despite its eventual repetitiveness, it actually does an excellent job of quenching the thirst of this parched Gundam fan. And while fundamentally there isn't much in the way of classic Dynasty Warriors-styled battles here to coerce longtime fans of the series, there's plenty here for a Gundam diehard to get excited about. [embed]277640:54761:0[/embed] Despite being a hack-and-slash adventure of the Dynasty Warriors ilk, there are actually quite a few strategic elements to be found within the game. In the first few missions of each mode you find yourself simply killing enough enemies or capturing enough fields to progress. Later missions find you completing a myriad of objectives at once.In one particular mission in the original Mobile Suit Gundam story mode I found myself with simultaneous objectives, tasked with both rescuing White Base and securing the Jaburo control room. It was times like these I had to check the map and determine the ratio of enemy units to friendly units and make an executive decision as to which objective truly took priority. This lent an interesting lilt to the immersion factor of being in a Gundam on the battlefield and replicated many of the series’ most thrilling moments. In addition to Official Mode, where you follow the plot outlined in Mobile Suit Gundam, Zeta Gundam, Char’s Counterattack, Gundam Unicorn, Gundam SEED, and Gundam SEED Destiny, there’s Ultimate Mode. Here, you can follow a series of original missions and choose your own pilot and Gundam. I found this to be the more disjointed of the two, with pilots and mobile suits chosen seemingly at random for the stories. Maybe it’s just the purist in me, but I found it odd to see GMs and Zaku IIs fighting for the same side. The Ultimate Mode does add a lot of replay with unique scenarios and several “what-if” scenarios. The stars of the game are the mobile suits, though, and there are a lot of them. Over one hundred mobile suits and armors are waiting to be unlocked and upgraded. The upgrade system is simple, but can be frustrating, as it’s based on receiving plans and parts. Plans can be used to upgrade the general characteristics of your mobile suit such as melee, armor, thrusters, and more. Parts are used to upgrade your weapons, and the higher upgrades can take massive amounts of the higher-end golden parts to upgrade. Frustration sets in with the seemingly random nature of receiving parts and plans. It seems like the rule is the higher the difficulty, the better the drops, but I have received Class E plans for 8-star difficulty missions and Class A plans for one-star difficulty. There’s also a collectible card system in which you receive cards for accomplishing certain tasks that also reward you with parts and plans. I personally was playing mostly just to kill giant robots, but these aspects could cause some major headaches for completionists. Fortunately, while you’re eliminating said giant robots, you can enjoy crisp graphics, which are impressive both for the PS3 overall and how many units are on the screen at once. Each unit is lovingly rendered, although their textures can be a bit plain and muddled. I forgave this as there are hundreds of them rendered at once and the PS3 is a little long in the tooth. The backgrounds are varied and although plain, in my opinion out of necessity for the playstyle, they really give the feeling you’re not playing in the same old arena over and over. Particle effects are also rendered well, be it a beam sword or a funnel bit firing. The audio, in all honesty, is probably going to be the great divider when it comes to Dynasty Warriors: Gundam Reborn. I love the original Japanese with the English subtitles, but this might turn some off to the game. With it being a budget-priced title I understand Bandai Namco’s decision not to hire a whole new team to translate voice audio into English. However, in the middle of battle it can be somewhat distracting to have to focus on fighting and reading subtitles, which definitely resulted in me missing out on some of the story. The background music, as an aside, is subdued but engrossing. It lends itself well to the pace of the game and is quite reminiscent of the soundtracks to the various Gundam series. All in all, I was quite pleased with this entry into the Dynasty Warriors Gundam series. However, I’m a Gundam fan and have been for a decade or more. I would have no problem recommending the game to other fans of Gundam or mecha in general, but for players who haven’t heard of either of those things, I’d be hard-pressed to even broach the topic. Additionally, the entry price for DLC is much too high for what you get and doesn’t add a ton to the game, which was one of its biggest turn-offs. For $30 USD you can get all the DLC, which brings the total up to $70. I purchased it because of my interest in the source material, but I suggest that people mix and match the DLC if interested in purchasing it at all. While to some (myself included), taking to the battlefield piloting the RX-78-2 Gundam and slaughtering thousands of Zaku and Dom pilots and facing off against Char himself sounds like heaven on Earth, a lot of people just don’t care about that sort of thing. Also, with the emphasis on Gundam SEED this game has, many of the other Gundam series are underrepresented, with the noticeable omission of an Official mode for Gundam ZZ entirely. It is possible that non-Gundam fans could enjoy this game on the merits of “beating up the bad guy robots” alone, but they’d end up missing out on the charm of what makes Gundam special. I can only hope with the new generation of gaming consoles we'll continue to see titles like this that are worthy of the legacy of the original IP.
Dynasty Warriors Gundam photo
Go psycho with Gundams
When I was a kid, I loved watching Gundam Wing and the original Mobile Suit Gundam on Cartoon Network. The mecha genre has always been a personal favorite of mine so I tried to capture the same feeling while playing a video g...

Hyrule Warriors gameplay photo
Hyrule Warriors gameplay

Ride wolves & sticky hand slap fools with Midna in Hyrule Warriors

And I guess she knicked Link's hookshot
Jul 07
// Steven Hansen
Midna is pretty brutal in Hyrule Warriors. PETA won't be happy about her riding wolves. Less happy about tossing one as a projectile. Then there's the 25 cent machine sticky hand coming out her head. It'll be covered in dirt and won't stick to a thing in a day.  Check out trailers for Link, Zelda, Impa, Lana, and Agitha.
Hyrule Warriors Agitha photo
Hyrule Warriors Agitha

Agitha the Bug Princess looks fun to play in Hyrule Warriors

Including a giant spirit beetle
Jul 04
// Chris Carter
So far we've seen footage of Link, Zelda, Impa, and Lana, and now Agitha from Twilight Princess is up. Although everyone else seems to follow the traditional melee and caster roles, Agitha is a bit of a wildcard, summon...
Hyrule Warriors Lana photo
Hyrule Warriors Lana

Lana is next up to show her stuff in Hyrule Warriors

That's one badass book
Jul 01
// Chris Carter
Lana will be playable in Hyrule Warriors, and will be bringing her witch-powers to wow Link and Zelda. Her main gimmick is creating magical barriers (rectangles of sorts) that can push enemies back as well as explode for ext...
Warriors photo

Warriors Orochi 3 Ultimate will hit the US in September

September 2nd for PS3, PS4, Vita, and Xbox One
Jun 27
// Chris Carter
Tecmo Koei has announced that Warriors Orochi 3 Ultimate will hit stateside on September 2nd, 2014. It's scheduled for launch on the PlayStation 3, PlayStation 4, Vita, and Xbox One -- which is great news for all of you ...
Zelda photo

Zelda gets a chance to shine in this Hyrule Warriors featurette

That's the power of light
Jun 25
// Chris Carter
When I posted videos featuring Link last week in Hyrule Warriors, everyone responded -- "great, but where's Impa and Zelda!" Well, we've already seen the former, but now Zelda's moves are on display for all to see in this ne...

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