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Dragon Quest

Dragon Quest Heroes photo
Dragon Quest Heroes

Stop Dragon Quest Heroes from talking out of your controller


PSA
Oct 15
// Jordan Devore
Several hours into Dragon Quest Heroes, yeah, I should disable the sound emanating from my controller. Characters like to talk, a lot, and snippets of dialog regularly come through the DualShock 4's speakers. It didn't bother...
Dragon Quest Heroes photo
Dragon Quest Heroes

Take a look at the heroes and enemies of Dragon Quest Heroes


Memories
Oct 12
// Chris Carter
One of the first games I ever played was Dragon Quest on the NES, known as Dragon Warrior in the west. It was the game that gave me the RPG knowledge I have today, and I still have vivid memories of the colorful and...

Review: Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Oct 07 // Chris Carter
Dragon Quest Heroes: The World Tree's Woe and the Blight Below (PS3, PS4 [reviewed])Developers: Omega ForcePublisher: Square EnixReleased: October 13, 2015 (US), February 26, 2015 (JP)MSRP: $59.99 Following a very cool opening cinematic, you're greeted with the same iconic designs from Akira Toriyama that we've all come to love over the years -- yes, this might be an Omega Force game, but it's still a Dragon Quest joint. The visual style has translated excellently to this new endeavor, and although I'm sure some will find the realistic regalia meshed with bright goofy enemies jarring at times, it looks even better in action. It's great to see the timeless designs for enemies like the skeletons and slimes still hold up. There's also a lot of detail present, such as the aforementioned skeletons taking off their heads, or golems losing their bricks at times. The writing and story however, are very basic and not indicative of the typical Dragon Quest experience. There's plenty of fun puns (a slime says things like "Goo and help him" a lot) so it is charming, but the dialogue itself never really has any chance to evolve from start to finish. What you see in the first 30 minutes or so is what you get, and it follows the same sort of heroes' "ragtag band" journey schematic throughout. It is a hack and slash game after all, but I expected a bit more. Getting right into the action, players are presented with two control schemes -- one is a standard Warriors setup, and the other literally allows players to mash one-button combos with ease. Given that you can choose between these and a male or female main character to start, new players will relish how easy it is to acclimate. Said combo system takes its cue from Warriors in that specific rotations of light and heavy will lead into new moves (such as a wave-clearing area-of-effect or a vertical launcher), but there's more variance here than meets the eye when it comes to weapon nuance. For instance, swords can parry, staffs impact a wide area, and then there's all sorts of outliers like boomerangs, fisticuffs, whips, axes, bows, deadly fans, and magic. If you're curious, yes some fan favorite characters pop up, ranging from heroes who appeared in Dragon Quest IV through VIII. Players can also block, make use of a fully-featured jump (not just a useless hop), and utilize a rather generous dodge in addition to the classic Musuo power mode after charging up. [embed]312829:60648:0[/embed] Due to the exaggerated nature of the dodge, it makes the proceedings a bit more action-oriented than a lot of games in the past, and leads to a less rigid style of gameplay. Plus, using Musuo mode when combined with Toriyama's designs basically turns you into a Super Saiyan. You can also get more advanced with air dashing, double-jumping, summoning minions (which can go into offensive or defensive mode), party member toggling, and queuing up spells both in combat and in non-action sequences. As for the AI who follows you into battle (there's a real-time party switching element with L2), not enough work was done considering that it's a rather essential element. The AI is mostly involved with the battles at hand, sure, but they tend to loiter far too often, and it can take you out of the game. Maybe it's to actually entice you to switch more often to fire them up, but I wish there were a Gambit system of some sort that allowed you to control their general actions. It's not just the party system that makes Heroes feel like a real RPG though, as the game sports a world map, a pretty deep stat and customization mechanic, skill trees, and shops. You're free to upgrade your armor, magic, and items, and visit the alchemist to create and synthesize new gear. Players can also chat with their party at the bar, use the church to pray and save the game, and eventually get an airship. The sidequests feel right at home and like an authentic Dragon Quest game, and trophies reward players directly -- a system more developers should implement. But while sidequests are generally fun, missions are shorter battles that are often a bit too linear. In other Warriors games you're usually completing multiple objectives on large, sprawling maps with plenty of side areas, but here in Heroes they feel more like arenas that sometimes only span a few screens. Thankfully the bosses are more involved as a result, sometimes featuring flying enemies or multi-foe fights. I won't spoil them here but suffice to say they all have strategies and weak points to discover, and are sufficiently formidable. You'll need to actually switch between party members and think tactically. Alongside of the more bite-sized quest structure though is a complete lack of multiplayer. Yep, that's right -- there's no split-screen or online play of any kind. Whereas it was easy to introduce people into the world of Zelda with some co-op Hyrule Warriors sessions, Heroes is definitely a tougher sell, as the vast majority of Warriors games are shipped with heavy multiplayer elements for a reason. It does have all of the current DLC from Japan bundled in though, which is a plus. Dragon Quest Heroes almost feels like a fully-fledged action RPG, but there are a few things holding it back from greatness. In the end though it still has its charms, alongside of a beautiful art style and a buttery smooth framerate. If you really dig Warriors games and can go at it solo, you'll likely enjoy it.
Dragon Quest review photo
That name though
Close your eyes. Imagine you're stuck on a deserted island for a year -- yes, in this situation, a year is a certainty. If you could only have one game with you for that entire period (and have a working power source, bear wi...

Dragon Quest Heroes photo
Dragon Quest Heroes

King Doric is psyched to tell us about Dragon Quest Heroes


Take a breath!
Sep 29
// Jordan Devore
Chris enjoyed that last Dragon Quest Heroes trailer. I like this one even better. It's more comprehensive and the narration by King Doric is just so damn enthusiastic. The video covers the cast, monster summoning, shopping, t...
DQB photo
DQB

Dragon Quest Builders gets trailer, out January 2016


Dragon Quest meets Minecraft
Sep 15
// Steven Hansen
Square Enix showed off the opening cinematic for Dragon Quest Heroes and its director proceeded to explain block-building games as if Minecraft isn't also huge in Japan (it is). Builders is an in-house Square Enix projec...

Dragon Quest Heroes is a fast-paced, challenging spin-off

Sep 11 // Alessandro Fillari
[embed]310289:60328:0[/embed] Dragon Quest Heroes: The World Tree's Woe and the Blight Below (PS4)Developer: Omega ForcePublisher: Square EnixRelease Date: October 13, 2015MSRP: $59:99 Set in the kingdom of Erusaze, humans and monsters live in relative harmony with one another, until one day, the capital city of Arba is attacked by an army of monsters led by an evil sorcerer. Taking up arms against them are two heroes from the king's guard who must band together a group of adventurers, warriors, and even monsters of their own from across the land to combat the legion of foes seeking to destroy civilization. Given the scope and detail of both the Dragon Quest series and the Musou titles, the story does well to fit itself nicely into the themes and styles of both. With the vivid and colorful setting of the DQ games, which channels Akira Toriyama's signature art style quite well along with the vast number of foes to battle, there's a undeniable richness to the world. Exploring it was quite a treat. In traditional Dragon Quest fashion, players can name their central character and then proceed on their epic quest. However, Dragon Quest Heroes presents players with the choice of two unique characters, Luceus and Aurora, both of whom are fully voiced, have their own personalities, and posses their unique play-styles. Selecting one will allow players to view the story from their perspective, with the other serving as another member of the party. Much like other titles in the Musou series, players will be able to choose multiple characters with their own unique move-sets and abilities. Many of the classic DQ archetypes and classes are recreated with new fleshed-out characters, and even some returning from past Dragon Quest titles will join your party to battle the evils that corrupt the land. Moving away from the random battles and turn-based combat, the developers incorporated many of RPG systems from the series into their brand of Dynasty Warriors-style combat and gameplay structure. Battles are entirely action-oriented, using quick and strong attacks, magic, and even the tried-and-true Tension abilities from recent Dragon Quest games to beat down the legions of monsters. Stages take place with in vast open areas with waves of monsters, while tasking players with completing objectives from active quests. You'll have to manage your MP for magic attacks, and keep your inventory of support items well-stocked for when you travel out into the field. The gameplay is very similar to titles like Dynasty Warriors, but it still has the DNA of Dragon Quest. I was happy with the marriage of different genres. Even though I felt more a twitch-focused approach to gameplay, I still felt a sense of progression as I grew in power along with my party. Keep in mind, the general structure of Dragon Quest Heroes is focused on the singular adventure with your party. Unlike the other Musou titles, which focus on a particular characters and their campaign, your party of heroes in DQH will be with you throughout your journey, and while you can switch between them during battle with ease, your chosen characters are still the main focus. Eventually, your band of heroes will gain access to a flying fortress made of stone, which will serve as your base of operations as you travel around the world taking on new challenges. With the airship, you'll essentially have a mobile town from which you can shop, interact with other characters, find new quests, and perform any other needs you may need. Battles are much faster and to the point compared to most other Musou titles, which is great for the focus on narrative and the RPG systems. With its October release approaching, this title will be up the alley for both fans of Dragon Quest and the Musou series. For the classic RPG series, this is largely new territory to be exploring. Action-RPG gameplay with its rich and finely-tuned systems would be challenging to do justice, but I was pleased with how Omega Force made the transition. To make things more enticing for the Western release, all the released DLC from the original launch in Japan will be available for free to all players. Even with its new gameplay, Dragon Quest Heroes still exudes the same sense of adventure and wonder found in the much-loved series.
Dragon Quest Heroes photo
Includes all bonus DLC for free
I've got quite the soft spot for Omega Force's series of Musou titles. If you've heard of or played Dynasty Warriors, then you know exactly what they are. As the popularity of the studio's games grow with every release, it br...

Dragon Quest Heroes photo
Dragon Quest Heroes

Dragon Quest Heroes' DLC will be on-disc and free in the US


No waiting needed
Sep 11
// Chris Carter
When Dragon Quest Heroes arrives in the west in October on PS4, it'll sport all of the DLC so far that has been released in Japan, by way of free patches in that region. The game followed a similar strategy to Hyrule War...
Graphics, baby! photo
Graphics, baby!

Side by side Dragon Quest VIII 3DS and PS2 comparison


Graphics, baby!
Sep 08
// Steven Hansen
With Dragon Quest VIII's recent 3DS release in Japan, YouTuber user "ninten2tv" has put together a side-by-side comparison of the intro for both games. The 3DS is brighter. Too bright? It definitely lacks some tertiary detail, but it looks alright. The only thing that bums me out is how much that gorgeous sky gets smudged smooth. The 3DS does get a new ending, though. via [Nintendo Everything]
Tokyo Game Show photo
Tokyo Game Show

Square schedules 'secret' Tokyo Game Show event


If you schedule it is it a secret?
Sep 08
// Steven Hansen
Square Enix will have a bunch of games at this year's Tokyo Game Show and most of them have "Final Fantasy" or "Dragon Quest" embedded in their confusing titles. The company also just released a teaser video for its show hig...
Mobile focus photo
Mobile focus

Final Fantasy XV heads Square Enix's Tokyo Game Show 2015 lineup


A lot of mobile
Sep 01
// Steven Hansen
Wow, just a few more weeks until I'm eating curry twice a day and peeing in sexy anime nurse urinals. Also, playing video games over at the Tokyo Game Show (September 17-20). Yes, I did reuse this intro from an hour ago, because I am writing another story about a company unveiling its TGS lineup and, like Japan, I am very efficient. Anyways, it's Square this time. No Call of Duty Black Ops III?
Dragon Quest Heroes photo
Dragon Quest Heroes

This is the best Dragon Quest Heroes trailer I've seen yet


Healix looks awesome
Aug 27
// Chris Carter
CGI-filled trailers often do a great job of building hype, but this gameplay-filled Dragon Quest Heroes video just does it for me. It shows a ton of characters doing their thing, provides a quick look at the English cas...
Dragon Quest photo
Dragon Quest

Tokyo shop to hold collaboration event with Dragon Quest this month


Starting on August 22
Aug 18
// Chris Carter
If you're near Chiyoda, Tokyo next week, you may want to check out the 3 Chome-1-10 Sotokanda Lawson shop, which is being re-decorated, Dragon Quest style, starting August 22 for a limited time. The store ...
Dragon Quest XI photo
Dragon Quest XI

Dragon Quest XI's first screenshots look amazing


No matter which version you choose
Aug 12
// Kyle MacGregor
Square Enix unveiled Dragon Quest XI for PlayStation 4 and Nintendo 3DS late last month at an event in Tokyo, where the publisher gave attendees a nice long look at the game. Today, the company has shared the first ...
Dragon Quest VIII photo
Dragon Quest VIII

Dragon Quest VIII on 3DS has a new dungeon, ending


'Surprise developments'
Aug 07
// Chris Carter
Dragon Quest VIII was released all the way back in 2004 on PS2, but its legacy has withstood the test of time. It's still regarded as one of the best entries in the series, and later this year in Japan, it will hit the 3DS. N...
Dragon Quest XI photo
Dragon Quest XI

Dragon Quest XI is simultaniously classic and modern


Two eras of JRPG united
Aug 02
// Jonathan Holmes
[Update: Siliconera reports that you will be able to switch between 2D and 3D diplays art any time. Thanks Omnes Morimur!] We already knew that the 3DS version of Dragon Quest XI allows players to explore in 2D sprites and 3...
Dragon Quest X photo
Dragon Quest X

Dragon Quest X now coming to Nintendo NX, PS4 (Update)


Wait, what?
Jul 28
// Kyle MacGregor
[Update: Speaking to IGN, Square Enix backpedaled, saying NX is only "under consideration."] In addition to revealing Dragon Quest XI, Square Enix just announced a pair of new platforms for its predecessor. Dragon Quest ...
Dragon Quest XI photo
And it looks fantastic!
[Update:  Speaking to IGN, Square Enix backpedaled, saying NX is only "under consideration."] Square Enix just officially announced Dragon Quest XI, the next mainline title in the publisher's storied role-playing ga...

Dragon Quest Heroes II photo
Dragon Quest Heroes II

Dragon Quest Heroes II debuts spring 2016


Features a new multiplayer mode
Jul 28
// Kyle MacGregor
Dragon Quest Heroes II is launching in Japan next spring, Square Enix just announced. The publisher announced the new action title back in April, not long after the first game's Japanese release topped charts with more than 5...
Dragon Quest XI photo
Dragon Quest XI

Dragon Quest XI leaked before tomorrow's reveal


Logo found on the official site
Jul 27
// Chris Carter
Tomorrow, Square Enix was set to reveal some Dragon Quest related news at a special press conference, but Gematsu has uncovered some early assets uploaded to the Dragon Quest site that spill the beans. For one, Dragon Quest X...
3DS port photo
3DS port

Well, Dragon Quest VIII almost looks as good as it did 11 years ago


3DS port
Jul 23
// Steven Hansen
I'm always down for photo modes. Still, adding a photo quests feature that tasks you with snapping pictures for rewards, in a port of a game that looked a little bit better in 2004? (For reference, it is now 2015) Well, ok. ...
Dragon Quest Builders photo
Dragon Quest Builders

Don't write off Dragon Quest Builders just yet


Interest rising
Jul 22
// Jordan Devore
That first image of Dragon Quest Builders (PS3, PS4, PS Vita) didn't do much for me. "Huh? Dragon Quest through the lens of Minecraft? Uhh, okay." *closes tab* These latest screenshots are more substantial. The "Camp" bar in ...
Dragon Quest photo
Dragon Quest

Want more Dragon Quest games localized? You might want to buy Dragon Quest Heroes


The Western world's woe and SE's dough
Jul 08
// Ben Davis
Polygon recently spoke with Dragon Quest series executive producer Yuu Miyake about Dragon Quest Heroes: The World Tree's Woe and the Blight Below (God, I love that title). Since this is the first Dragon Quest game to be...
Dragon Quest Builders photo
Dragon Quest Builders

New Dragon Quest looks like a Minecraft clone


Welp
Jul 08
// Kyle MacGregor
Minecraft has no shortage of imitators, but I never thought Dragon Quest would be one of them. Enter Square Enix with its latest creation, Dragon Quest Builders, a "block make RPG" that looks an awful lot like Mojang's ludicr...
Dragon Quest 3DS photo
Dragon Quest 3DS

Reports: Dragon Quest VII and VIII coming west


Creator allegedly makes unplanned reveal
Jul 04
// Kyle MacGregor
[Update: Square Enix declined to comment when asked about Horii's remarks.] Word out of Japan Expo in Paris this weekend is that Dragon Quest creator Yuji Horii is running around telling folks that Dragon Quest VII and Dragon...
Dragon Quest XI photo
Dragon Quest XI

Don't worry, Dragon Quest XI isn't a mobile MMO


Back to basics
Jul 04
// Kyle MacGregor
Whenever it arrives, it sounds like Dragon Quest XI will be a return to form for the franchise. Speaking with Final Fantasy Ring at this weekend's Japan Expo in Paris, Dragon Quest creator Yuji Horii hinted at what sort of ex...
Dragons Quest VI photo
Dragons Quest VI

Dragon Quest VI is available on mobile devices right now


2015 port of 2010 rerelease of 1995 game
Jun 25
// Joe Parlock
Square Enix have announced that Dragon Quest VI: Realms of Revelation is coming to iOS and Android devices right now. It literally just got released for the fairly hefty price of $14.99. The game originally came out in ye old...
Dragon Quest Heroes photo
Dragon Quest Heroes

You can buy Dragon Quest Heroes in a treasure chest


There's also a Day-One Edition
Jun 02
// Jordan Devore
If you're committed to getting Dragon Quest Heroes: The World Tree's Woe and the Blight Below -- I am, after playing two short levels -- then there are a couple of things to be aware of. The hack-and-slash game releases on Oc...
Dragon Quest VIII photo
Dragon Quest VIII

Dragon Quest VIII is looking good on the 3DS


Time to bang us a Yangus
May 31
// Jonathan Holmes
When it was first released on the PS2 in 2004, Dragon Quest VIII defiantly stood apart from the sea of pseudo-realistic, cut scene heavy RPGs and action games that largely populated the console at that time. It aspired ...
Dragon Quest XI?1 photo
Dragon Quest XI?1

Dragon Quest creator hints at series return to PlayStation


E3? TGS?
May 26
// Steven Hansen
Dragon Quest Heroes is a thing that's coming west this year and Dragon Quest Heroes 2 has already been announced, but what about an actual, numbered entry? How about the first on a PlayStation Console since Dragon Quest VIII ...

Experience Points .14: Dragon Quest VIII: Journey of the Cursed King

May 23 // Ben Davis
Cor Blimey! Yangus... how do I describe this man? He's sort of the comic relief character, he has a weird name, his background is rather shady, he wears some kind of odd spiky fruit husk on his head, he has an annoying catchphrase, he's short, fat, hairy, brutish, and overall conventionally unattractive. And yet I love him so much! Dragon Quest VIII lets the player choose which party member they want to walk around as, so as soon as I figured this out, I obviously picked the big, lovable oaf. I never played as anyone else. I mean, how often do I get to be a chubby hairy dude in a videogame? Not nearly often enough. Yangus' comic relief even manages to make its way onto the battlefield. If he pumps up his Humanity stat, he'll gain some pretty hilarious moves. One such move, Golden Oldies, has Yangus shouting "Grandad!" and calling forth King Trode and a mob of rowdy old men to rush the enemy for lots of damage. And then there's the Underpants Dance, which unfortunately does not involve Yangus dancing around in nothing but his underpants, but rather dancing around while waving two pairs of boxers about in an attempt to shock enemies. They're not the most useful of moves, but I still used them at just about every opportunity, simply because they made me smile. I mean, what's not to love about an underwear attack? Yangus actually got his own spinoff game, Dragon Quest: Young Yangus and the Mystery Dungeon, but of course it was only ever released in Japan (boo!). I'm glad he was apparently popular enough to warrant a game of his own, though! Slime, I choose you! Outside of the main quest, the best part about Dragon Quest VIII is the ability to recruit monsters from the field and form monster teams. These teams are primarily used for the monster arena sidequest, but they can also be sent out during normal battles to help the party fight at any time in the game. I've always loved the monster designs in the Dragon Quest series, so being able to recruit some of them for my own team was really appealing to me. All of my favorites, including the King Slime, Cyclops, Golem, Hoodlum, Orc King, Jargon, Jumping Jackal, and so many others are able to be recruited. I usually had one team full of monsters that I liked, regardless of how powerful they were, and one team comprised of monsters built to win battles. Depending on which monsters are placed on a team together, they might even be able to earn special bonuses or abilities. For example, a team composed entirely of slimes will get double the amount of hit points. My personal favorite team is called My Three Golems. A team of three golems will be granted a special ability which allows them to fuse together, creating a super powerful mega golem named Mazin with 999 HP and all-around impressive stats. So not only are the golems one of my favorite enemy designs, but they're incredibly useful in combat as well! Metallic menaces There's nothing more satisfying in Dragon Quest VIII than landing a killing blow on a Metal Slime. Not only are the metallic gelatinous blobs incredibly difficult to defeat, but they yield a crazy amount of experience points, so hunting them down is definitely worth it. These guys come in three variations: Metal Slime, Liquid Metal Slime, and Metal King Slime. Obviously, the Metal King Slimes are the rarest and most sought after of the slimes. These lustrous foes are so difficult for several reasons. For one, they have ridiculous defenses; most attacks will only deal a single point of damage or nothing at all, barely causing more than a scratch. They also have an extremely annoying tendency to run away from battle as soon as possible, meaning players have to rush to destroy them as quickly as they can before the slimes are able to slip away. Not to mention the Metal Slimes are rare enough that even seeing one usually causes my heart to skip a beat, only for my hopes to be swiftly dashed as the slime runs away in the first turn. Players need to have a solid strategy and plenty of luck in order to take them down. It takes a lot of patience, but it's worth it. The first time I defeated a Metal Slime was one of the best feelings ever! Shakin' it is all I know In just about any JRPG, you can expect to fall victim to status effects. JRPG veterans are always prepared to be poisoned, paralyzed, burned, confused, and put to sleep. But what about becoming so obsessed with dancing that you can no longer focus on fighting? In Dragon Quest VIII, they got a little creative with the status effects by adding in a few silly ones, including an effect known as the dancing bug. Certain enemies will occasionally break into a dance so infectious that the team of brave warriors just can't help but join. Characters who catch the dancing bug will be unable to act for a turn, since they'll be too busy busting a groove. The penalty of the effect is nothing special, just a missed turn, but it was so unexpected that it immediately became my favorite thing. Sometimes I'd just sit there and allow dancing enemies to attack me, just so I could watch each of my characters let loose and have some fun. It almost feels like more of a reward than a penalty. Who cares about a missed turn when it means I get to watch Yangus prancing around? Le Puff-Puff There's a running joke in the Dragon Quest series known as "Puff-Puff." It's a pervy joke based on the idea of rubbing one's face between a woman's breasts. Usually not my thing, but I have to admit that the secret Club Puff-Puff room in Dragon Quest VIII definitely made me laugh. It was actually the first time I had encountered the term before, so when I found the room I didn't quite know what to expect. A burly muscleman greeted Yangus at the counter and invited him into an adjacent room where a girl in a bunny outfit beckoned him into a chair and offered to give him a "Puff-Puff." I accepted out of curiosity. The screen went black, there were weird bouncy noises, and the woman asked, "Have you ever felt a pair as warm and soft as mine?" Uhhhhh... When the lights came back on, Yangus was sitting there with a blindfold on as the woman was rubbing two slimes on either side of his face. Blissfully unaware Yangus looked like he was having the time of his life, and I couldn't help but laugh at the unexpected turn of events. As a gay man, it reminded me of that scene in The Emperor's New Groove where Yzma pulls up her skirt and everyone starts cringing until they realize she's just revealing a hidden knife. "Whew, ohh okay!" The endless corridor Of all the fantastical locations and creepy dungeons in Dragon Quest VIII, there's one area that always stood out in my mind as being particularly interesting. In the final dungeon, the Black Citadel, there's a certain room shaped like a huge circle. The party enters from a hallway off to the side, eerily decorated with four statues of the party members themselves, and loops around the circle. But strangely, it just brings them right back around to the entrance. The first time I encountered this room, I was very confused. I ended up backtracking around the circle again thinking I had missed something. There's this huge circular room, with lots of windows and doors lining the exterior, but nothing to find there? No new paths or anything to interact with? I kept wandering around, thinking I had surely just missed some small thing, when I suddenly noticed the room had changed. As I was looping around, the windows and doors I had passed several times before had become mysteriously boarded up, and the ground was all cracked with pools of poisonous-looking water seeping in. What's going on? I looped back around to the entrance again, only to find that the entrance had disappeared! And even more unsettling, the statues of my party members had all been beheaded! Was I trapped and doomed in this creepy eternal hallway? Since there was nothing else I could do, I made another loop and the hallway started to change again. The walls lined with windows and doors began to disappear, only to be replaced by dungeon cells full of skeletons. Finally, an exit opened up across from where the entrance had been, although the beheaded statues were now completely decimated. Talk about creepy, but at least I was finally out of that place! Later on, when exiting the castle, I had to run back through the scary endless hallway (nooo!). The room slowly began to reform back to its original state, and the statues rematerialized. And then, right when I tried to leave through the entrance, the statues attacked me! Of course the creepy self-mutilating statues would come to life. To be honest, this area is kind of a chore to navigate, having to run through this long hallway until the entrance and exit appear, but the atmosphere of the place really left an impression on me. I was genuinely on edge the entire time, thinking something awful was about to happen. When did the survival horror genre creep its way into my light-hearted JRPG? I certainly didn't expect it, but I also kinda liked it! Past Experience Points .01: The Legend of Zelda: Majora's Mask.02: Shadow of the Colossus.03: EarthBound.04: Catherine.05: Demon's Souls.06: No More Heroes.07: Paper Mario.08: Persona 4.09: Final Fantasy IX.10: Mega Man Legends.11: Rayman Origins.12: Metal Slug 3.13: Animal Crossing
Dragon Quest VIII photo
A slime appears!
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p...


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