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11:30 AM on 06.20.2012

Dragon Age Legends goes from Facebook F2P to offline

I'm not sure if any of you out there remember it, but around the launch of Dragon Age II, Bioware released a free to play Facebook game called Dragon Age Legends. The game was basically a mixture of city-building and strategy...

Chris Carter

8:30 PM on 05.01.2012

BioWare and Dark Horse are doing more Dragon Age comics

BioWare and Dark Horse announced today that they will be releasing a new three-part comic titled Dragon Age: Those Who Speak with the first issue available August 22nd. The mini-series will follow King Alistair, Var...

Victoria Medina

10:00 AM on 04.11.2012

BioWare panel ludicrously touts ancient RPG mechanics

Ok, so I'm an RPG designer, right? I have this amazing idea for my next RPG video game. In it, I will feature things like "equipment", "non-recycled level design", and "actual role playing decisions". This was an actual BioW...

Chris Carter

9:00 AM on 03.21.2012

Bioware 'done' with Dragon Age II

Coincidentally, so am I! It seems as if only yesterday Bioware was pandering to fans, promising Varric DLC, Flemeth DLC, Leliana DLC, and Morrigan DLC. Well, as of this week, EA's RPG sweatshop has stated th...

Chris Carter



BioWare writer's vagina versus the Internet photo
BioWare writer's vagina versus the Internet
by Jim Sterling

Jennifer Hepler is hated by people on the Internet, as Destructoid reader Ben recently informed us. That's not unusual in itself, as there are few public figures who aren't hated by a significant cross-section of the online population. However, when you consider what Hepler did -- or didn't do -- it certainly is a puzzle as to why she's despised with such pure, unfettered venom. She wrote for Dragon Age and Star Wars: The Old Republic

Hepler is a BioWare writer and woke up one day to discover the entire Internet hated her. A number of online communities recently started dogpiling on the lady, accusing her of "ruining" BioWare games with her writing. She's also received a lot of heat for admitting that she doesn't like to play games -- certainly a requirement if your job is to craft narrative (sarcasm). 

By far her greatest "crime" was suggesting that games should let the player skip combat, stating: "Games almost always include a way to "button through" dialogue without paying attention, because they understand that some players don't enjoy listening to dialogue and they don't want to stop their fun. Yet they persist in practically coming into your living room and forcing you to play through the combats even if you're a player who only enjoys the dialogue."

Whether you agree or disagree, it's not like she cut a toddler's achilles tendons with a rusty scalpel. Still, however, this is the Internet. 

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9:00 PM on 01.30.2012

Dragon Age: Dawn of the Seeker releasing in Spring 2012

[As originally posted on Japanator] It's been a while since we last heard of Dragon Age: Dawn of the Seeker, the anime spin-off of Bioware's fantasy RPG. Dragonagemovie.com has been updated, and we n...

Bob Muir



The Old Republic shows that narrative matters photo
The Old Republic shows that narrative matters
by Ryan Perez

Games are fun, and you can't really deny that they've got "fun" pretty streamlined and perfected at this point. They're so fun that people have been hooked enough to forget the basic necessities of life -- food, water, women -- and have died as a result...a puzzlingly funny result, mind you. For me, though, the fun of games is starting to die off, and I now think it's time for developers and fans to perfect a severely unrefined element of video games: storytelling.

I understand that this industry tends to treat story like the fortune cookie in an order of Chinese food. If it's there, cool. If it isn't ... whatever. Developers have become so accustomed to disregarding narrative, that few consumers complain if it is absent completely. But it's difficult to ignore the impact that storytelling has had on other mediums, as well as the fact that certain games have hooked people mainly due to their narrative structures -- be them good or bad. For me, Star Wars: The Old Republic is one of those games.

The Old Republic belongs to a genre that I've always considered one of the least amusing, but its story has kept me more interested than any other MMO to date.

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12:00 PM on 12.18.2011

BioWare held a grand tour for Kids with Cancer

Earlier this year, BioWare offered up a tour of the company's studio as an auction item for the Kids with Cancer Society's Beaded Journey Gala. The "BioWare Experience" was sold off for $15,500, and as a result, a few of the...

Tony Ponce

8:15 PM on 11.30.2011

The DTOID Show: Infinity Blade 2 & Dragon Age Multiplayer

Hey guys! I'm BACK! And I still sound sort of funny.  On today's very special Destructoid Show, we address the rumors foating around about EA's new stuff, such as Frostbite 2 powered Dragon Age multiplayer, with playable...

Max Scoville





9:00 AM on 11.30.2011

Rumor: Dragon Age multiplayer, Dead Space FPS

According to Kotaku, a number of big announcements may be coming from Electronic Arts in the near future, including word that Dragon Age will be getting a multiplayer mode. The arena-based game will feature playable dragons a...

Jim Sterling



Review: Dragon Age II: Mark of the Assassin photo
Review: Dragon Age II: Mark of the Assassin
by Joseph Leray

To play the first, oh, ten minutes of Dragon Age II: Mark of the Assassin is to gaze into the abyss, to confront everything weird about videogames and the culture that surrounds them.

The scene: protagonist Hawke is enlisted to help an exiled assassin, Tallis, break into the estate of an Orlesian nobleman to pilfer some jewels. Playing Hawke as an intrepid dagger-for-hire made sense when he/she was a hardscrabble immigrant; it's less convincing now that (my female) Hawke lives in a mansion and wields considerable social capital, having saved Kirkwall from imminent destruction and all.

Hawke is eventually convinced to follow a complete stranger to a foreign country to steal from a powerful oligarch when Tallis, voiced by Felicia Day, coos, "That's just what you do, isn't it?" The corollary goes unsaid, but here it is: "It is when you're the hero in a videogame."

That Day -- perhaps the most well-known ambassador of nerd culture -- is involved is equally distracting, serving as an umbilical link to real world and reinforcing how arbitrary and contrived the endeavor of videogaming can be.

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12:30 PM on 10.11.2011

Dragon Age II 'Mark of the Assassin' DLC out this week

Electronic Arts sent over a couple of images to remind us that we can pick up the Dragon Age II expansion content "Mark of the Assassin" this week across all platforms. This is the adventure that Felicia Day wrote and st...

Conrad Zimmerman



Talking to Felicia Day on the new Dragon Age II expansion photo
Talking to Felicia Day on the new Dragon Age II expansion
by Lori Navarro

It all started with a lot of grunting, grunting that's reminiscent of a women's tennis match. But before the grunting, there was an ambush. Hawke, Fenris, Varric, and Isabela find themselves in another fix, surrounded by assassins in the middle of an Orlesian stronghold.

Out of nowhere, a dagger hits one of the assassins square in the chest. Apparently, a mysterious stranger was watching from the roof, because all good character intros start from the roof. There's no other way but down -- the stranger alights and kills the next poor fellow, then another. Does a lot of acrobatics. Grunts. Jumps. Slashes. Grunts again. Flips. Kills. Scores.

This is how new companion Tallis introduces herself -- by slicing her way through Orlesian assassins with effervescent grace and style. Exclusive to the new Mark of the Assassin downloadable content, she is the focal point of this sidestory in Hawke's life -- one that involves a deadly heist in the dangerous, aristocratic world of Orlais.

In addition to checking out the new features, I also had the chance to talk to Internet celebrity Felicia Day, who is responsible for Tallis' creation.

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2:15 PM on 09.19.2011

Dragon Age II DLC coming in October

Fans of Dragon Age II (me) and superfluous DLC (also, sadly, me) will have another reason to revisit Kirkwall on October 11. BioWare's latest addition to Hawke's adventures, Mark of the Assassin, will team the hero up with e...

Fraser Brown

6:00 PM on 09.14.2011

Industry vets start free-to-play supergroup

A group of industry veterans have started up a new free-to-play development studio, Rumble. The team consists of developers and executives from a variety of big name developers like Activision, BioWare, Blizzard, EA and Zynga...

Fraser Brown



Review: Dragon Age II: Legacy photo
Review: Dragon Age II: Legacy
by Joseph Leray

“Legacy” comes from humble beginnings: Varric, our dwarven narrator, tells Cassandra, a Chantry seeker, that he didn’t tell her about Hawke’s excursion into the Vimmark because he “didn’t think it was important.”

An inauspicious start for the first piece of downloadable content available for Dragon Age II, BioWare’s biggest release this year.

But Varric’s explanation points to something vital about the Dragon Age series as a whole. Dragon Age II offers a surprisingly focused look at Hawke’s rise to fame in Kirkwall. The “Legacy” DLC doesn’t further that aim, doesn’t fit into the strict confines of Hawke’s character development.

But Dragon Age has always been, often explicitly, about world-building, and this is one area in which “Legacy” shines: it introduces a new area -- no seriously, it’s brand new, and none of its assets are recycled -- around Kirkwall while adding texture and detail to Thedas’ ancient history, to the Grey Wardens, and to House Hawke.

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