I hadn't really thought about it until now, but man, I would like to spend two hours today watching designer Koji Igarashi play Castlevania: Symphony of the Night alongside Double Fine senior gameplay programmer Anna Kipnis ... read
I still remember how the original Hotline Miami suddenly came out of nowhere and left an incredible impression on those who took a chance on it. It was such an unusual title. Its bright, vivid visuals, along with the overhea... read
Imageepoch, a Japanese developer that has worked on games such as Luminous Arc and Arc Rise Fantasia, has a problem. Ryoei Mikage, the CEO of the company, has been missing for over a month, and now, his Tw... read
Everyone who yearns for more Half-Life content might take solace (or find frustration) in the fact that more has been created. However, it's also been scrapped. And, at least some of it had the intent of introducing a ne... read
Me, I'm never bored with games, because I have literally dozens of them to ignore while I just replay Resident Evil 4 forever, but maybe you're feeling like getting your creative juices flowing.
Well, lovely site full of cool... read
How many of you remember the Microsoft HoloLens, that piece of kit that's aiming to turn your house into a virtual holograpm filled gaming landscape? Well, if you're a Unity developer then soon you'll be able to get a bunch o... read
Life is cruel sometimes. I’m almost blind in one eye and can’t see in 3D, so most 3D and virtual reality headsets don’t actually work for me. I’ve tried the Oculus Rift, and it was just like being sat ... read
The turn-based SteamWorld Heist is currently in development by way of Image & Form, and it looks a lot different compared to SteamWorld Dig. The developer wanted to give us something "completely unexpected," and I think ... read
Final Fantasy XV is a huge and expensive game, probably. Since its rebranding from Versus XIII to XV with a cool trailer -- holy crap, two years ago -- we've mostly been shown the area that would go on to be the demo included... read
The Game Developers Conference is a tremendous resource for creators. I wish I could attend every year, and not just as an excuse to hang out with Steven. GDC is insightful, energizing and, this is key, not physically and men... read
In recent months, there's been talk of Rare "building a uniquely Rare game," but that's as much as we've gotten -- talk. While I'm looking forward to seeing if that project comes to fruition, Playtonic has more of my attentio... read
Quiplash is on Kickstarter this week Jackbox Games has been busy. In addition to reviving the You Don't Know Jack franchise for modern consoles, it's also built an intriguing online infrastructure from the ground up. As an innovative way to solve the "contr... read feature
'We're about providing options for developers' Microsoft announced last week at GDC in San Francisco that it was introducing cross-play between Xbox One and Windows 10 devices. That opens a world of possibility in ways for developers to deliver games to their audience. So... read feature
Kudo Tsunoda, the guy who demonstrated Project Natal (now Kinect) at E3 2009, has been off working on Microsoft's crazy holographic headset HoloLens. He's going to keep at that but will also now lead a bunch of Xbox teams, i... read
Let's take a moment to imagine Geralt ice skating in The Witcher 3: Wild Hunt. Ahh, sweet bliss.
Over the weekend, senior game designer Damien Monnier told a crowd at PAX East about CD Projekt RED's canceled feature. "It was ... read
The developers talk content updates and VR Things have been going well for Frontier Developments. With the success of Elite: Dangerous, which features a sizeable and passionate community of space explorers, and having won the prestigious Audience Award from the 2015 G... read feature
Another studio with a storied legacy has fallen under Electronic Arts. The Emeryville offices of Maxis, the force behind simulation games like The Sims, SimCity, and Spore, shut down today.
EA says it's "consolidating Maxis I... read
Alien: Isolation was one of my biggest surprises of last year. As huge fan of the film series, I always wanted to play a title that emulated the original movie's tone and style. Though the action of the James Cameron-he... read
One of the great joys of attending GDC is going to panels conducted by developers talking about your favorite games. Not only will you learn new and exciting details about the development, but you might even see somethi... read
Folks who helped crowdfund Broken Age have gotten an up-close look at how Double Fine operates thanks to episodic videos chronicling development of the adventure game.
With 18 episodes down, 2 Player Productions has produced... read
Epic unveiled its new free-to-use (with eventual royalties) pricing model for Unreal Engine 4 this week during the Game Developers Conference in San Francisco, while Unity launched the new iteration of its engine, Unity 5, wi... read
Epic Games is no longer charging developers a monthly subscription for Unreal Engine 4. The engine is now free for anyone to use. Well, free to a point -- "When you ship a game or application, you pay a 5% royalty on gross re... read
Ooh, a chance to talk about clay animation and armatures without straying away from videogames. Better jump on it. This video takes us behind the scenes of Armikrog, a point-and-click adventure that made it through Kickstar... read
There's nothing that quite replicates the gritty '90s synth of the Super Nintendo's Sony SPC700 sound chip. Electronic dance music team elix, consisting of cTrix and ferris, have developed a music track creator, so that chip... read
There's a sub-community of emulation fans out there dedicated to disassembling and modifying the arcane code of yesteryear's classics. Brad Smith, a.k.a. rainwarrior, is one such individual, who after hearing the errors in t... read
To foster a healthy ecosystem for its gaming framework, Epic needs a stable of developers that are comfortable, well-versed, and dedicated to creating games around Unreal Engine 4. A fair share of large studios build their ga... read
In a YouTube video posted by Double Fine Productions, founder and CEO Tim Schafer provided an update on the current state of the point-and-click adventure Broken Age's second and final act. Schafer also t... read
With several big-budget titles sitting in my home uncompleted (Destiny, Sunset Overdrive, Shadow of Modor), more games -- specifically, more types of games -- on Xbox One sounds grand to me. And the ability for apps to output... read
BioWare has made some of the most critically acclaimed games of all time. Unfortunately, it's also made some of the buggiest. Dragon Age: Inquisition is no exception. It is a wonderful adventure and one of my favorite games o... read
Today's trend seems to be leaning towards larger and larger installs, some clocking in at 40+ GB. Developers are concentrating on bigger textures, lossless sound, and zero compression. Even patches can be multiple GB, many of... read
More fun times from Double Fine's Devs Play series. This episode, if you've seen the exceptional Lion King and Doom videos already, is centered on the studio's own baby, Psychonauts.
Double Fine founder Tim Schafer and co. f... read
I've fallen behind on Double Fine's developer-led Let's Play series Devs Play, but I can't resist jumping back in now, order be damned, for the episode about Doom featuring John Romero.
The id Software co-founder is joined b... read