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11:00 AM on 04.04.2014

Sound might be the key to survival in Alien: Isolation

Creating atmospheric tension isn't exactly easy. If it were, every survival horror game would be a hit. There are several elements that have to be closely tended to, one of the most important ones being sound. In making ...

Brett Makedonski

12:30 PM on 04.03.2014

Uncharted writer Amy Hennig now at Visceral Games

Uncharted series writer and creative director Amy Hennig parted ways with Naughty Dog in early March and ever since then I've been dying to know where she'd end up. While Dead Space maker Visceral Games is not what I was expe...

Jordan Devore

4:15 PM on 04.02.2014

Clint Hocking, Kim Swift join Amazon Game Studios

Amazon's acquisition of Killer Instinct developer Double Helix Games was unexpected and the company has only just begun making moves if a recent pair of hires is any indication. Kotaku is reporting that Portal designer Kim Sw...

Jordan Devore





6:00 PM on 03.28.2014

PlayStation boasts over 1,000 licensed self-publishers

Sony wants us to know they haven't forgotten the commitments they've made to independent developers, and in fact want to share the sentiment that they still "<3 their devs." They love them so much that they've amassed 1,0...

Brittany Vincent

5:00 PM on 03.28.2014

Canceled Minecraft for Oculus Rift would've been free to help promote VR

I'll admit it: when I heard Markus "Notch" Persson had canceled Minecraft for Oculus Rift because Facebook acquired its creator Oculus VR and the social network company "creeps" him out, I was skeptical about how much work ha...

Jordan Devore

8:00 PM on 03.21.2014

Molyneux talks what went wrong with EA's acquisition of Bullfrog

Electronic Arts has acquired more than a few beloved studios only for them to fade into obscurity following a painful, drawn-out death. The demise of Theme Park and Dungeon Keeper developer Bullfrog Productions stings to this...

Jordan Devore

10:30 PM on 03.19.2014

Division devs brag about Ubisoft's Snowdrop engine

Ubisoft dropped this video today featuring some of the people working at Massive Entertainment, talking about their experience using the Snowdrop engine to develop Tom Clancy's The Division. If you're hoping to see some addi...

Conrad Zimmerman

6:00 PM on 03.19.2014

Crytek to offer royalty-free CryEngine subscription

Well, would you look at that. After hearing Epic Games has plans to roll out a $19.99-per-month subscription plan for Unreal Engine 4, we've know learned Crytek has announced a similar approach for its own CryEngine. But unli...

Jordan Devore

4:30 PM on 03.19.2014

Animal Crossing is so successful because of its diverse team

Almost half of the people that worked on Animal Crossing: New Leaf are women. When its director Aya Kyogoku started with Nintendo in 2003, she was the only female game designer there. A decade later and that's no longer the c...

Steven Hansen

2:30 PM on 03.17.2014

I have a good feeling about the documentary series Super Game Jam

Filmmakers Daniel Oliveira Carneiro and Bram Ruiter are teaming up with publisher Devolver Digital for Super Game Jam, a monthly documentary series which pairs up notable independent designers for 48 hours of game making bas...

Jordan Devore

4:30 PM on 03.14.2014

inFamous started as an Animal Crossing-like game

Sucker Punch Productions has been making the rounds leading up to inFamous: Second Son's release a week from today, and speaking to GameSpot, co-founder Chris Zimmerman talked about the bizarre origins of the game that kicked...

Jordan Devore

10:30 AM on 03.14.2014

Hideo Kojima: Metal Gear wasn't expected to sell

Metal Gear is one of the most successful and popular videogame franchises to date, but when Metal Gear Solid was being developed, neither Konami nor Hideo Kojima had high hopes for it. Surprisingly enough, that turn...

Brett Makedonski

7:00 AM on 03.14.2014

Kojima unsuccessfully tried to make a game in the vein of GTA 3

Rockstar's Grand Theft Auto III is well-known as a landmark title that exerted significant influence over the videogame industry with regard to modern design. One notable developer that was motivated by GTA III was ...

Brett Makedonski

1:15 PM on 03.13.2014

How Creative Assembly is designing their Alien for Alien: Isolation

Sega has released a new video featuring members of the development team at Creative Assembly working on Alien: Isolation, as they describe their goals and approach toward designing the lone Xenomorph stalking the player thro...

Conrad Zimmerman





10:00 PM on 03.11.2014

Crytek adds native Linux support to CryEngine

In detailing its plans for next week's Game Developers Conference, Crytek has announced native Linux support for CryEngine. The newest iteration of the engine will also include the features that made Ryse: Son of Rome's creat...

Jordan Devore

8:00 PM on 03.11.2014

Ubisoft Toronto has five games in production

Ubisoft Toronto has five unannounced games in development, two of which are being co-developed with other studios, managing director Jade Raymond revealed at SXSW. "There are definitely a lot of plates spinning," she said at ...

Jordan Devore