With so much crap out there, it's pleasant to see the mobile-games marketplace value quality. Ustwo Games has released a bunch of data for its delectable iOS and Android puzzler Monument Valley, including sales and revenue fi... read
Do you ever take a moment to stop and admire the scenery? Too often are we focused on mindlessly pushing forward to the next objective to notice the little details. Foliage, man. Take it in.
The Academy of Motion Picture Arts... read
In sharing that Telltale Games president and co-founder Kevin Bruner will become the new CEO while Dan Connors shifts to an advisory role, the company hinted at what's in store for us: lots of games, including one not based o... read
Part of the beauty of the Mass Effect series is that you can be whomever you want. There isn't a pre-ordained hero that tries to save the galaxy; you can make Shepard male or female, good or evil, gay or straight. "I'm C... read
When Flappy Bird left its mark on the world last year, it was glaringly obvious that it was a simple game. However, to the layman, there's rarely an apparent connection between the presentation and the amount of develope... read
As someone who has tinkered with Game Maker a few times before, made little to no tangible progress, and called it quits only to try again moments later and then really call it quits, this new video tutorial series from Gun ... read
Damn those monkey puzzles in The Lion King
Even if you aren't usually one for Let's Play videos, I'd suggest taking a look, if only for a moment, at Double Fine and 2 Player Productions' slick, informative new YouTube series Devs Play.
The debut episode is The Lion K... read feature
High Voltage Software, the studio behind The Conduit, is opening a new office in New Orleans.
The company has been looking to expand for some time, and considered new locations in both Georgia and Florida before setting on Ne... read
Patrice Désilets is a man whose name you may not know, but whose work you probably do. Patrice used to be the creative director on the Assassin's Creed series, before Ubisoft kicked him to the curb and held on to the r... read
In celebration of Doom's 21st birthday, Brett shared a personal anecdote about how the iconic game came into his life at an early age and refused to leave. He didn't include Doomguy's midriff in the article, much to my chagri... read
2K has announced today that they have formed a new game studio called Hangar 13, located at their HQ in Novato, California. It's led by developer Haden Blackman (who began at LucasArts and has worked with DC and Marvel), and ... read
Super Smash Bros. fans are all about Ridley, and I get it. The Metroid character would be cool to play as, but it's just not happening. Not this time. Speaking to IGN, director Masahiro Sakurai laid out why: "...if we made Ri... read
Assassin's Creed creator Patrice Désilets has announced the formation of a new Montréal-based studio, Panache Digital Games. Aside from the name, location, and this moose antler logo, (pictured below) no ot... read
When Rare announces its next game in what I hope will be a matter of months, not years, I'm going to look back on this post just like how I'm planning to revisit this Battleborn description.
Head of Xbox Phil Spencer twe... read
Like the universe itself, Star Citizen's ambitious scope continues to infinitely expand. Chris Roberts himself, infectiously enthusiastic as always, was at PAX Australia last week to unveil the first public demonstration of ... read
343 and Run Studios' hour-long Halo 2: Anniversary documentary is now up on YouTube.
I enjoyed the first 20 minutes, a nostalgic look at the original game and its sequel with fun behind-the-scenes tidbits sprinkled throughou... read
Earlier this year, Nintendo CEO Satoru Iwata missed E3 and the company's annual shareholder meeting due to a growth in his bile duct. He underwent surgery to remove the tumor back in June and has since returned to his normal ... read
Cinematography, lighting, and geometry. Those are three visual aspects that Q-Games really focused on in The Tomorrow Children by taking advantage of the power of the PS4. That's how it's creating that unique and gorgeous lo... read
Former Electronic Arts CEO John Riccitiello, the man whose impossible name led to the invention of the copy and paste commands, is now in charge of game engine maker Unity Technologies.
Co-founder David Helgason has stepped d... read
You may have heard that Halo: The Master Chief Collection will require a 20GB day-one update, but did you also know that there's a documentary for Halo 2 Anniversary, one of the games in this compilation, on the way? (I hope... read
Jade Raymond, the managing director at Ubisoft Toronto, is parting ways with Ubisoft after ten years with the company, the publisher announced today.
Raymond produced Assassin's Creed and served as executive producer on Assas... read
So many of us love videogames but are intimidated by the idea of making them. Devi Ever has taken on the problem as part of her self-declared purpose in life. She wants people to make videogames. Literally all the people.&nbs... read
As if we don't have enough canceled Star Wars games to mourn already, here's a couple more. During a recent Nintendo Voice Chat appearance, Factor 5 president Julian Eggebrecht opened up about a Rogue Squadron compilation and... read
The Paris depicted in Assassin's Creed Unity is shaping up to be a juggernaut among videogame cities. Larger than all other Assassin's Creed locales to date and significantly more detailed, the development team is t... read
Ubisoft will continue to make smaller, more personal projects like Child of Light going forward. Speaking to CVG, Ubisoft Montreal vice president of creative Lionel Raynaud remarked that the company is "super happy" with the ... read
Omega Force has gotten its hands on properties like Gundam, One Piece, and now The Legend of Zelda and Dragon Quest -- but, in an ideal world, the studio would be working on something bigger: Star Wars. Yes, a Star Wars Musou... read
Double Fine is ending its development of Spacebase DF-9 with a somewhat sudden final build of the game next month. Double Fine intends to stick around for bug fixes, but many of the game's initially planned features will... read
As a huge fan of Castlevania: Symphony of the Night, it was exciting to hear that long-time series producer Koji Igarashi had left Konami to make the kind of games he wanted to make -- "the same kind I think fans of my past g... read
Was that headline not descriptive enough for you? What did you think would be in this post? There's Swery nonchalantly holding a stuffed monkey next to a weird yellow plastic statue thing. He did that during the entirety of h... read
I get such a kick out of seeing how things are made, especially when the people making said things are having a blast. This behind-the-scenes footage for The Evil Within is exactly what I'm talking about.
We're given a glimp... read
The International Game Developers Association is reported to be working alongside the FBI and other online harassment experts in a bid to stamp out harassment. As a result, it seems, of recent events within the industry, the ... read
Bayonetta 2 sound designer Daisuke Sakata touched on how he goes about designing sounds for his games in a recent post on the PlatinumGames blog. In particular, Sakata talks about the presence of both angel and demon enemies... read