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2:30 PM on 05.30.2014

The Cave Story/Kero Blaster/Gero Blaster connections

Daisuke "Pixel" Amaya (Cave Story, Kero Blaster, Ikachan, Guxt) has a unique style that would be hard for anyone to convincingly counterfeit. His music, visuals, stories, and designs complement each other in ways that allow t...

Jonathan Holmes





11:00 PM on 05.29.2014

This is the thought process behind making EVE Valkyrie

For a panel at EVE Fanfest 2014, some of the developers at CCP's Newcastle studio sat down to discuss what exactly goes into making EVE Valkyrie. The long version's in this video. The short version is that whatever they're doing, it's great so far.

Brett Makedonski



Cave Story creator on wanting to quit, working with publishers photo
Cave Story creator on wanting to quit, working with publishers
by Jonathan Holmes

[Kero Blaster art by Paul Veer]

Cave Story is one of the most influential games to see release in the past ten years. It showed the world that one person can make a videogame that is as good if not better than works from major studios, and without asking for a dime. That's a tough act to follow for the game's creator, especially seeing how long Cave Story was in development. Daisuke "Pixel" Amaya had put years of work into the game before it was released. There was even a completely different version of Cave Story, now known as the Cave Story Beta, that had to be almost entirely reworked before it became the classic that it is today. 

A similar thing happened with Kero Blaster, Pixel's latest game. It was originally called Gero Blaster, and had a completely different story, premise, level design, music, enemy design, items, and just about everything else. After months of production, Pixel had doubts about what Gero Blaster had become, so he scrapped nearly every aspect of it, despite being very close to wrapping development. Instead, he took "cat and frog" premise of Gero Blaster in a whole new direction for a whole new game called Kero Blaster (and its semi-prequel Pink Hour), which was released on Playism and iTunes earlier this month.  

In this first entry in a two-part mini-interview, we asked Pixel about what it took to remake Cave Story and Gero/Kero Blaster, and if he'd ever want to work with Sony or Nintendo. His answers may surprise you. 

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5:00 PM on 05.28.2014

Reddit user tours abandoned THQ office and it's kind of creepy

Ever wanted to visit the THQ building since its closing and have a look around at your leisure? That's what Reddit user Soulessgingr did, as the company he works for is moving into the old THQ headquarters. He documented a ...

Brittany Vincent

12:30 PM on 05.27.2014

thatgamecompany raises $7M for next game

Hearing stories about the development of Journey, we're fortunate thatgamecompany was able to pull through and finish the game given its financing woes. At least for the time being, the studio is set -- an additional $7 milli...

Jordan Devore

9:00 PM on 05.23.2014

Basement Crawl developers are rebuilding game from scratch to regain trust

Poor Basement Crawl. Poor anyone who bought this critically-panned PlayStation 4 multiplayer game. Chris reviewed it for us, scoring it a two out of ten and writing that "Basement Crawl is not only a broken, unfinished game -...

Jordan Devore

3:45 PM on 05.23.2014

Ubisoft wants Valiant Hearts to bring a tear to your eye

Valiant Hearts: The Great War is a World War I game unlike any other I've seen. It's the kind of project that makes me okay with the existence of the Assassin's Creeds of the Ubisoft world -- without those mega franchises an...

Jordan Devore

7:30 PM on 05.22.2014

Kaz Hirai states the PS4 is 'already profitable'

After a corporate strategy meeting in Tokyo today, Sony CEO Kazuo Hirai announced that the PS4 is indeed recording a profit with "hardware alone," and in that fact it's "different from the model of previous platforms." In sho...

Brittany Vincent

2:45 PM on 05.22.2014

Yuji Horii says next Dragon Quest game will be a 'weighty' title

If you've been clamoring for more Dragon Quest, only to be teased with mobile games and adventures out of your reach, sit back and relax -- it's all smooth sailing from here on out. At least, I hope. Dragon Quest creator Yuji...

Brittany Vincent

2:15 PM on 05.22.2014

See how two indie devs made a game in 48 hours

Steam moving into distributing film projects that deal with game development is no surprise. After Indie Game: The Movie and Valve's own Free to Play film, we've got the first episode of Super Game Jam. It's a five-part seri...

Alasdair Duncan

12:30 PM on 05.21.2014

Demon's Souls creator becomes president of From Software

Demon's Souls and Dark Souls creator/director Hidetaka Miyazaki has been promoted to president of From Software, reports Gamasutra. Which is excellent, maybe. Or maybe it's not. Between this and Kadokawa Corp. acquiring the c...

Jordan Devore

1:30 PM on 05.19.2014

People Can Fly was making a supernatural detective game before Bulletstorm

People Can Fly was working on a supernatural detective game set in the 1940s, Come Midnight, under publisher THQ until the project was cancelled in 2006. Former creative director Adrian Chmielarz tells Eurogamer it was "an in...

Jordan Devore





12:00 PM on 05.16.2014

Rare 'evaluating' what to work on next

You know, it's gotten to the point where I'd take just about anything from Rare over another game made exclusively for Kinect. It doesn't even have to be a new Banjo-Kazooie, Viva Pinata, or Perfect Dark -- just something tha...

Jordan Devore

9:00 PM on 05.15.2014

So many games have released on Steam this year

It's no secret that Steam is approving games left and right, granting access to developers that wouldn't have been so fortunate in prior years. Tracking the number of new releases on Steam, Gamasutra has learned that more tit...

Jordan Devore



Epic Games is developing a new Unreal Tournament starting today photo
Epic Games is developing a new Unreal Tournament starting today
by Jordan Devore

Epic Games made its "future of Unreal Tournament" announcement and it's actually promising. There is, in fact, a new game in the works -- starting today with "a small team of UT veterans" -- that'll be developed in open collaboration with series fans and Unreal Engine 4 developers.

It's going to be free when it's released for Windows/Mac/Linux, although that won't be anytime soon. Epic will fund the game through an eventual marketplace in which devs, modders, artists, and gamers can buy, sell, or give away mods and content. The company will take a cut of earnings and stresses that the intent is for the new Unreal Tournament to be "just free," not "free to play."

Updates will be streamed by way of Twitch, if you're fine just watching. Fans can participate in the forums, while UE4 devs will have full access to code on GitHub. My fear is that this project might become a "too many cooks in the kitchen" situation, but UT fans seem to know what they want, and Epic is promising a title that's "true to its roots as a competitive FPS." Fingers crossed.

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12:45 PM on 05.07.2014

Towns left in limbo as second developer quits the project

City-building sim Towns made it through the Steam Greenlight process and released on the platform, unfinished, in 2012 before Valve had implemented its Early Access program for work-in-progress games. That didn't go over so w...

Jordan Devore