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6:45 PM on 06.25.2014

Working with Nintendo pushed Bayonetta 2 'to even higher quality,' says director

Nintendo hasn't bought Platinum Games (wouldn't that be an interesting development?) but the company is acting as publisher for Bayonetta 2, which has become one of the bigger Wii U games of this year. Speaking to CVG, direct...

Jordan Devore

6:15 PM on 06.25.2014

Google wants you to build a virtual-reality headset out of cardboard

Google wants "everyone to experience virtual reality in a simple, fun, and inexpensive way" with its Cardboard project. It's a template for making a "no-frills" cardboard enclosure -- such as the expertly crafted one above --...

Jordan Devore

3:00 PM on 06.16.2014

Street Fighter's Yoshinori Ono leaves Capcom Vancouver

Writing on Twitter, Street Fighter executive producer Yoshinori Ono announced that he has resigned from his director position at Dead Rising studio Capcom Vancouver. Note that he specifically left that position -- from the so...

Jordan Devore

4:15 PM on 06.12.2014

Sequin Yoshi, beaded Yoshi, and other cute prototypes

Nintendo settled on a knitted yarn style for Yoshi's Woolly World and I don't know what's better: it or Kirby fashioned out of clay in Kirby and the Rainbow Curse. Either way, we win. There were other potential designs for th...

Jordan Devore

2:00 PM on 06.12.2014

Techland: We didn't want Dying Light to be Dead Island 2

Ever since Techland's Dying Light was announced, it's drawn comparisons to Dead Island -- the studio's previous title. It's easy to see how many would come to that quick conclusion with it being an open-wo...

Brett Makedonski

11:38 AM on 06.11.2014

Suda51's Lily Bergamo was cancelled, turned into Let it Die

During the Sony E3 press conference, we got the chance to check out Suda51's new free-to-play survival horror title Let it Die. As Grasshopper Manufacture's first F2P title, it seemed to be a bit of a departure for them. Howe...

Alessandro Fillari

4:30 PM on 06.06.2014

Riot Games details Summoner's Rift update in exhaustive dev blog

With the update to League of Legends' Summoner's Rift, Riot Games has released a dev blog outlining new additions and alterations, why specific changes were made and the decision-making processes behind them. There'll be addi...

Brittany Vincent

2:00 PM on 06.04.2014

Chill out with Hohokum on August 12

The original design for Hohokum, as shown this making-of video, doesn't look very good at all. Thankfully, after a "long, strange, meandering journey," developer Honeyslug settled on something that is truly great. It's set f...

Jordan Devore

8:00 AM on 06.04.2014

One year later, indies reflect on experience with PS4

At Sony's E3 press conference last year, independent developers behind titles like Don't Starve, Transistor, and Octodad were given the opportunity to take the stage and announce their support for PlayStation 4. It was a spe...

Kyle MacGregor





9:00 PM on 06.03.2014

So that's what Valve's virtual-reality headset looks like

Valve has been working in the virtual-reality space with a prototype head-mounted display of its own, and by most accounts, the device provides an experience unlike any other VR demo. The company brought another iteration of ...

Jordan Devore

3:15 PM on 06.02.2014

The Last of Us directors are now leads on Uncharted

Game Informer sat down with Naughty Dog co-presidents Christophe Balestra and Evan Wells to chat about the state of the company, the next Uncharted, and another project in early production. Departures at the studio, including...

Jordan Devore

2:30 PM on 05.30.2014

The Cave Story/Kero Blaster/Gero Blaster connections

Daisuke "Pixel" Amaya (Cave Story, Kero Blaster, Ikachan, Guxt) has a unique style that would be hard for anyone to convincingly counterfeit. His music, visuals, stories, and designs complement each other in ways that allow t...

Jonathan Holmes

11:00 PM on 05.29.2014

This is the thought process behind making EVE Valkyrie

For a panel at EVE Fanfest 2014, some of the developers at CCP's Newcastle studio sat down to discuss what exactly goes into making EVE Valkyrie. The long version's in this video. The short version is that whatever they're doing, it's great so far.

Brett Makedonski



Cave Story creator on wanting to quit, working with publishers photo
Cave Story creator on wanting to quit, working with publishers
by Jonathan Holmes

[Kero Blaster art by Paul Veer]

Cave Story is one of the most influential games to see release in the past ten years. It showed the world that one person can make a videogame that is as good if not better than works from major studios, and without asking for a dime. That's a tough act to follow for the game's creator, especially seeing how long Cave Story was in development. Daisuke "Pixel" Amaya had put years of work into the game before it was released. There was even a completely different version of Cave Story, now known as the Cave Story Beta, that had to be almost entirely reworked before it became the classic that it is today. 

A similar thing happened with Kero Blaster, Pixel's latest game. It was originally called Gero Blaster, and had a completely different story, premise, level design, music, enemy design, items, and just about everything else. After months of production, Pixel had doubts about what Gero Blaster had become, so he scrapped nearly every aspect of it, despite being very close to wrapping development. Instead, he took "cat and frog" premise of Gero Blaster in a whole new direction for a whole new game called Kero Blaster (and its semi-prequel Pink Hour), which was released on Playism and iTunes earlier this month.  

In this first entry in a two-part mini-interview, we asked Pixel about what it took to remake Cave Story and Gero/Kero Blaster, and if he'd ever want to work with Sony or Nintendo. His answers may surprise you. 

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5:00 PM on 05.28.2014

Reddit user tours abandoned THQ office and it's kind of creepy

Ever wanted to visit the THQ building since its closing and have a look around at your leisure? That's what Reddit user Soulessgingr did, as the company he works for is moving into the old THQ headquarters. He documented a ...

Brittany Vincent

12:30 PM on 05.27.2014

thatgamecompany raises $7M for next game

Hearing stories about the development of Journey, we're fortunate thatgamecompany was able to pull through and finish the game given its financing woes. At least for the time being, the studio is set -- an additional $7 milli...

Jordan Devore