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This week, Sony dropped its $99 PlayStation Mobile publisher license fee which strangely feels like business as usual now that the company seems committed to its new fascination with indies. I'm no developer, but as an avid p...
| Jordan Devore |
As part of a Mass Effect retrospective feature in Official Xbox Magazine issue 99, the publication spoke with members of BioWare about concepts that didn't make it into the finished games. While great in theory, non-humanoid ...
| Jordan Devore |
Capcom may have finished 2012 in the black, but it expects to be spending more money in the very near future. As a supplement to its recently released financial figures, Capcom stated that it expects a significant rise in the...
| Brett Makedonski |
Considering Assassin's Creed IV: Black Flag will be a cross-generation game, I don't know that any of us are expecting it to be a meaningful leap forward, visually. In this video, various developers at Ubisoft talk up the Pl...
| Jordan Devore |
Avalanche Studios, the team best known for the Just Cause franchise, isn't shy about its position on the Wii U. It simply has no interest in developing games on Nintendo's console. Not yet, at least. In an interview with Pres...
| Brett Makedonski |
Yesterday Patrice Desiléts, the original creative director for Assassin's Creed, left Ubisoft and today he Tweeted about another Ubisoft employee losing his job. Desiléts shared on his Twitter, "Thinki...
| Joshua Derocher |
At the NeuroGaming 2013 Conference and Expo this month, Valve's Mike Ambinder spoke about biofeedback experiments that the company has been working on, reports GamesBeat. Most notably, he mentioned that Valve put together a s...
| Jordan Devore |
Speaking to 4Gamer, Sony Worldwide Studios president Shuhei Yoshida brought up an angle of the PlayStation 4's Share button that I hadn't given much thought: spoilers. The new feature will allow players to upload game footage...
| Jordan Devore |
While sales of Suda51's games aren't always where publishers would like them to be, if there's one thing to be said, it's that those who do play the designer's titles sure are passionate about them. Speaking to GamesIndustry ...
| Jordan Devore |
Given its prior work on the franchise, it wasn't unreasonable to expect Sledgehammer Games to be involved with Call of Duty: Ghosts. That does not appear to be the case, however. "Congrats to Infinity Ward on [Ghosts]! O...
| Jordan Devore |
Monaco is finally out, and if the reception so far is any indication, it's doing well on PC. But as you may have heard, the game has been delayed on Xbox Live due to quality concerns. Founder of Pocketwatch Games, Andy Schatz...
| Chris Carter |
Having recently brought Papo & Yo to Steam, developer Minority Media is starting the cycle over again with its next game, Silent Enemy. In this atypical behind-the-scenes promotional video, the studio talks mor...
| Jordan Devore |
What's Metroid Prime and Donkey Kong Country Returns developer Retro Studios up to these days? That's the burning question. Nintendo of America's Reggie Fils-Aime knows, but won't tell. More recently, Nintendo supervisor...
| Jordan Devore |
We still have no idea when The Wonderful 101 will launch; I think it's safe to say that any other significant Wii U release this Spring is completely out of the question. The issue with protracted game developments is that pl...
| Tony Ponce |
Words audibly exited my mouth when this GPU fluid simulation video cut to the action, but I can't be sure they were comprehensible. It was more of a surprised gasp mixed with sounds of elation, if I had to pin it down. ...
| Jordan Devore |

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