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2:30 PM on 04.06.2015

Ubisquare: Type-0 HD developer has been working on Final Fantasy XV

Final Fantasy XV is a huge and expensive game, probably. Since its rebranding from Versus XIII to XV with a cool trailer -- holy crap, two years ago -- we've mostly been shown the area that would go on to be the demo included...

Steven Hansen

3:00 PM on 04.01.2015

Free advice from smart, funny, handsome game developers

The Game Developers Conference is a tremendous resource for creators. I wish I could attend every year, and not just as an excuse to hang out with Steven. GDC is insightful, energizing and, this is key, not physically and men...

Jordan Devore

12:30 PM on 03.23.2015

Fans will be 'really happy to see' Rare's next game

In recent months, there's been talk of Rare "building a uniquely Rare game," but that's as much as we've gotten -- talk. While I'm looking forward to seeing if that project comes to fruition, Playtonic has more of my attentio...

Jordan Devore



Jackbox Games talks You Don’t Know Jack, Twitch, and the future photo
Jackbox Games talks You Don’t Know Jack, Twitch, and the future
by Chris Carter

Jackbox Games has been busy. In addition to reviving the You Don't Know Jack franchise for modern consoles, it's also built an intriguing online infrastructure from the ground up. As an innovative way to solve the "controller problem" for fairly new platforms, Xbox One and PS4 owners can use their mobile devices (or anything that has internet access) to tap in and play with seven other people.

It's a really cool concept, and now Jackbox is poised to integrate it with Twitch for a full-on virtual party. Since the company is launching a Kickstarter for a brand new game that uses the same tech, I decided to reach out and pick CEO Mike Bilder's brain a bit.

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Xbox to indie devs: There's a place for your game on Windows 10, no matter the size photo
Xbox to indie devs: There's a place for your game on Windows 10, no matter the size
by Brett Makedonski

Microsoft announced last week at GDC in San Francisco that it was introducing cross-play between Xbox One and Windows 10 devices. That opens a world of possibility in ways for developers to deliver games to their audience. Some will likely take full advantage; others will be more reserved. But, the option's there, nevertheless.

Following Xbox boss Phil Spencer's talk, I sat down with ID@Xbox program director Chris Charla to discuss what this new ecosystem meant for independent developers. There was a lot of ebb and flow to the conversation, but the main takeaway was "There's a place for [indie devs] -- no matter what size or scale the game is -- on Windows 10."

Charla was the man that was brought aboard by Microsoft almost two years ago to try to keep Xbox in the never-ending arms race to court independent developers. The Xbox 360 generation saw Microsoft use up a lot of goodwill in that department, and it needed to re-establish its name. That's what ID@Xbox was built for: to recruit developers that bring a different flair to the Xbox stable of games.

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9:00 PM on 03.09.2015

Remember Kudo? He's now looking after a bunch of studios at Microsoft

Kudo Tsunoda, the guy who demonstrated Project Natal (now Kinect) at E3 2009, has been off working on Microsoft's crazy holographic headset HoloLens. He's going to keep at that but will also now lead a bunch of Xbox teams, i...

Jordan Devore

3:00 PM on 03.09.2015

There was almost ice skating in The Witcher 3

Let's take a moment to imagine Geralt ice skating in The Witcher 3: Wild Hunt. Ahh, sweet bliss. Over the weekend, senior game designer Damien Monnier told a crowd at PAX East about CD Projekt RED's canceled feature. "It was ...

Jordan Devore

7:00 PM on 03.05.2015

Elite: Dangerous has bold plans for the future

Things have been going well for Frontier Developments. With the success of Elite: Dangerous, which features a sizeable and passionate community of space explorers, and having won the prestigious Audience Award from the 2015 G...

Alessandro Fillari

5:30 PM on 03.04.2015

EA closes SimCity maker Maxis Emeryville

Another studio with a storied legacy has fallen under Electronic Arts. The Emeryville offices of Maxis, the force behind simulation games like The Sims, SimCity, and Spore, shut down today. EA says it's "consolidating Maxis I...

Jordan Devore

3:46 PM on 03.04.2015

Creative Assembly reveals inital pitch video for Alien: Isolation

Alien: Isolation was one of my biggest surprises of last year. As huge fan of the film series, I always wanted to play a title that emulated the original movie's tone and style. Though the action of the James Cameron-he...

Alessandro Fillari

3:45 PM on 03.04.2015

Never seen Alien: Isolation third-person footage shown at GDC

One of the great joys of attending GDC is going to panels conducted by developers talking about your favorite games. Not only will you learn new and exciting details about the development, but you might even see somethi...

Alessandro Fillari







The wonderful Double Fine Adventure documentary is going free photo
The wonderful Double Fine Adventure documentary is going free
by Jordan Devore

Folks who helped crowdfund Broken Age have gotten an up-close look at how Double Fine operates thanks to episodic videos chronicling development of the adventure game.

With 18 episodes down, 2 Player Productions has produced hours upon hours of compelling footage, and now it's being set free: the documentary series will be uploaded to YouTube piece by piece each Tuesday and Thursday, starting today. The first three episodes are up now.

I'm sure I've written this before, but the documentary was the main reason I backed Broken Age. It's phenomenal, insightful, humanzing, and funny. Whenever an email comes in with a new episode, I want to put down what I'm doing (usually work) and take an extra long "lunch break."

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1:30 PM on 03.03.2015

Unity 5 shows how to properly sell a game engine

Epic unveiled its new free-to-use (with eventual royalties) pricing model for Unreal Engine 4 this week during the Game Developers Conference in San Francisco, while Unity launched the new iteration of its engine, Unity 5, wi...

Jordan Devore



Go build something: Unreal Engine 4 is free to use photo
Go build something: Unreal Engine 4 is free to use
by Jordan Devore

Epic Games is no longer charging developers a monthly subscription for Unreal Engine 4. The engine is now free for anyone to use. Well, free to a point -- "When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter."

However, there's no royalty associated with "film projects, contracting, and consulting projects such as architecture, simulation, and visualization," according to Epic. The company also promises that all future updates for Unreal Engine 4 will be free.

Developers who just paid the old monthly fee for access to the engine will get a pro-rated refund to cover their most recent payment and everyone who's ever paid for an UE4 subscription will get a $30 credit in the Unreal Engine Marketplace. Smooth moves all around.

I wonder if Unity has any announcements lined up. It is Game Developers Conference week.

If you love something, set it free [Unreal Engine] [Image source]

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9:00 PM on 02.26.2015

Can 2015 be the year of clay, please?

Ooh, a chance to talk about clay animation and armatures without straying away from videogames. Better jump on it. This video takes us behind the scenes of Armikrog, a point-and-click adventure that made it through Kickstar...

Jordan Devore

12:00 AM on 02.23.2015

Chiptuner team elix make the Super Nintendo do things I never thought it could

There's nothing that quite replicates the gritty '90s synth of the Super Nintendo's Sony SPC700 sound chip. Electronic dance music team elix, consisting of cTrix and ferris, have developed a music track creator, so that chip...

Jason Faulkner