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Destructoid editors choice award winner

A pirate's life
Another year, another Assassin's Creed. Ubisoft hasn't shown any signs of slowing down on annual releases for the series, despite handily finishing its main story arc. Correctly identifying the best innovation of Assassin's Creed III as its naval combat, this latest title incorporates it as the defining feature and centers the narrative around pirate adventure in the early 18th century. read feature


For those of you who have lost count, this is the third time that I've reviewed Cave Story, and the second time I've reviewed it on the 3DS platform. That may sound like a lot, but I've actually been slacking. This eShop-spec... read feature

Jetpack Joyride finally out on Android, and it's free!


Sep 28
Android owners can finally play one of the most enjoyable mobile games ever with the arrival of Halfbrick's Jetpack Joyride. Best of all, it's free! You can download the game either through Google Play or the Amazon App Store. You really have no excuse here. We gave Jetpack Joyride a 9 out of 10 in our review last year. And did I mention it's free? Because it's free. FREE! read

You won't get very far on your escapades through the Internet without someone complaining about how much "games these days do nothing but hold your hand." This phrase is most often used when referring to gameplay, but the sam... read feature


It doesn't take much to really improve the gaming experience. Better seating, better lighting, better company, etc. are sometimes all it takes to go from an utterly insufferable trek through your simulated world of ... read feature


For a while there, the 3D platformer was lost on Sony’s platform but then Insomniac found it. And, somehow, the Spyro guys made it better than the genre ever was on the PlayStation. Along with Naughty Dog and Sucker P... read feature

Your brain will vomit rainbows
Super Hexagon is a game that makes your eyeballs feel like they're being forcibly twisted against your will while still in their sockets. It is a game that makes your brain feel like it's being torn up and stitched back toget... read feature


With the Guild Wars 2 headstart beginning tomorrow, many of you will be playing the game for the first time. Some of you may still be on the fence about whether to purchase it or not (hint: you should). If you haven't played ... read feature


In 1999, I crawled out of Counter-Strike’s wretched vagina to become the man I am today. And, now, I’m tasked with rating the game. How does one even rate his mother? In sixth grade, I would wake up for school a... read feature

a great example of a sequel done absolutely right
Every now and then, a game comes along that seems to have the right stuff -- it's got an unforgettable visual style, a quality studio, a respectable marketing budget, and the kind of gameplay that should go over damn well wit... read feature


Derek Yu's Spelunky made a name for itself as a freeware release years ago. Adapting concepts from roguelikes such as randomized levels and permanent death (lots and lots of permanent death), it uses a familiar 2D platformer ... read feature


As I'm sure everyone who is familiar with my previous work on Destructoid is already well aware, I have a thing for portable electronics and laptops in particular. Last week, I was able to put Origin's new 11-inch "netbook" t... read feature


Multiplayer Online Battle Arena (MOBA) titles have seen an enormous surge in popularity in recent years, and for good reason, but to date they've been restricted to the PC. These highly skill-based, competitive games offer th... read feature


Ladies and gentlemen, we are in the company of a grid-based, first-person dungeon crawler in the year 2012. No, you are not dreaming. You've just been presented with Legend of Grimrock from the folks over at Almost Human. Whe... read feature


What I’m concerned with is the aristocracy of the mind. It is our obligation to select -- through our experiences, knowledge, and heart -- what is eternal and what is worthless. [...] But if I don’t represent ... read feature


I hate iPhone games, but I like them in theory. As things stand, the iPhone is the breeding ground for a new generation of game designers, lazier than any that has come before it. One that uses unnecessary leveling mechan... read feature


If Lumines was your drug on the PSP, know that it's been refined and made stronger. This is the hard sh*t, folks. You're in danger of totally crashing and burning with Lumines: Electronic Symphony on the Vita. This is th... read feature


What does it take for a game to be universally enjoyable? That's the question most game developers would love to be able to answer, but it's easier said than done. My guess is that it comes down to exploiting the medium for w... read feature


You may have had enough of hanging from glowing ledges, jumping from crumbling floors and narrow escapes from massive explosions, but I can't get enough of the adventures of "Dude Raider" Nathan Drake. I loved all of the PS3 ... read feature


At this point, I think there's at least one game in the ongoing PixelJunk series for everyone. For the longest time, PixelJunk Monsters was the obvious go-to choice for me, but I've since flirted with the idea of giving Pixel... read feature


If the Wii had launched with The Legend of Zelda: Skyward Sword, everything would have been different. Instead, the console launched with The Legend of Zelda: Twilight Princess, a game that sent all the wrong messages to thir... read feature


Preparing for a new Elder Scrolls game is like preparing to die. One must ensure they get all their worldly affairs in order, speak with the people who mean everything to them, and have a final meal. After all, once that disc... read feature


Whether or not Call of Duty deserves its status as the most powerful videogame franchise of the modern era is a debate that will likely rage long after its star has faded. No matter what one thinks of Activision's market-domi... read feature


A lot has been said and written about games being art in the last decade. Some games can elicit different emotions. Sometimes they aim to be interactive drama. And sometimes they are meant as a metaphorical reflection on a st... read feature


If I weren't already so fond of game jams -- and rapid prototyping in general -- The Binding of Isaac likely would have pushed me into such fandom. It began life as a week-long project between Team Meat's Edmund McMillen and ... read feature


Kirby's Epic Yarn was a triumph, but there's no denying that Kirby's true home is on a handheld platform. It's where he debuted and it's where he's had his biggest adventures. Kirby Mass Attack brings Kirby home, both in term... read feature


Two of the finest PlayStation 2 titles I know of were created by the same team. Both Shadow of the Colossus and Ico were crafted by the creative minds at Team Ico, a group that is slow to release games, but makes masterpieces... read feature


In the year 2027, mankind is about to enter a new era of self-propagated evolution. Technology that blends man and machine has allowed "augmented" humans to run faster, think quicker, grow stronger, and rise above their ... read feature


Twisted Pixel's Ms. Splosion Man is like 'Splosion Man, but with more pink -- and the lead character wears a bow in her hair. Wait, she doesn't have hair... how does that bow stay in? Why doesn't it just burn up? This game makes no sense. Score: 2 out of 10 -- Lacks realism; too pink; every button does, like, basically the same thingJust kidding. The game's pretty awesome. No duh, right? read feature


The Legend of Zelda: Ocarina of Time is a powerful game. It's a game that, once it sinks its claws into a gamer, never lets go. Equal parts innocent and morbid, charming and disturbing, silly and melancholic, Ocarina of Time ... read feature


I love racing games, but my favorite kind are the ones that take you off the road and into the elements. Rally racing has always been my preference. Actually (cue harps and clouds), my money-no-object dream is to actually ral... read feature


08:57 - Default review scheduled to finish in 71:23:1808:58 - Activating emergency distributed computing grid...09:00 - GLaDOS@home starting...09:01 - Recruiting cpus to force faster review publication...21:26 - Calculations complete for Portal 2. Recalculating a new launch projection...21:29 - Boot sequence complete21:29 - Commence reviewing read feature







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