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9:00 PM on 03.26.2015

Forget zombies, bears are the best part of H1Z1

H1Z1 is a game about surviving the zombie apocalypse. It should be a game about surviving the bear apocalypse, because they are way fucking scarier than any zombie. But, maybe that hits too close to home since bears migh...

Brett Makedonski



Final Fantasy: Record Keeper is out today, and it kicks the crap out of All the Bravest photo
Final Fantasy: Record Keeper is out today, and it kicks the crap out of All the Bravest
by Chris Carter

Final Fantasy: All the Bravest was a travesty. It played itself, it was pretty abrasive in its pandering, and the microtransactions were so pushy that it was hard to enjoy it without feeling like you were constantly being sold something.

Final Fantasy: Record Keeper is another free-to-play game in the same vein, but it's a much better effort that doesn't feel straight-up insulting to fans.

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Unsung Heroes: Bad Company photo
Unsung Heroes: Bad Company
by Stephen Turner

Way back in 2009, Charlie Brooker’s Gameswipe had this cutting observation about the po-faced nature of military shooters. During a particularly grim scene in Call of Duty: World at War, Brooker flambés several soldiers, only to hit the pause button for a sip of Diet Coke. It was a swift reminder that for all the talk of valour, Call of Duty has always been about playing army men in the backyard. Eventually, it got to a point where serious real world messages sat awkwardly next to hyper-realised spectacles.

And those aiming for the banter of Generation Kill always gave us Navy SEALs instead.

Battlefield: Bad Company was different, though. With a plot lifted straight from Kelly’s Heroes and an attitude more in line with Robert Altman’s M*A*S*H, the boys from B-Company were designed to lampoon and buck the trend. They were cynical, subversive, Machiavellian, and all the more humorous for it. This wasn’t a game about faux-heroics. This was about getting your own reward on your own terms. And by the end of it, you really wanted them to succeed.

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Escalator Pitch: Nina Freeman argues for perpetual Sailor Moon cosplay photo
Escalator Pitch: Nina Freeman argues for perpetual Sailor Moon cosplay
by Steven Hansen

Indie developers make some cool as heck games, but they're not always so great at selling them. We want to them work on their pitch game until they're at Bumgarner levels and we want to take advantage of the the horrible, horrible GDC elevators that get gummed up with folks who don't know you're supposed to walk on the left, stand on the right.

Welcome to another Escalator Pitch. We've gone from pitching classics to meta escalator pitches to John Romero pitching his son's game idea about being the last Mexican and saving the world.

Here we have how do you Do It? developer Nina Freeman making the case that everyone should be doing Sailor Moon cosplay at all time. It's an easy case to make. I call Sailor Mars.

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11:20 AM on 03.24.2015

The Devolver Digital and Destructoid live-stream series starts today

Howdy, partners! In a special collaboration with the city slickers over at Devolver Digital, we're gunning for a five-day-long series of live game streams on our Destructoid Twitch account featuring some of the rootinest toot...

Rob Morrow

8:59 PM on 03.23.2015

You missed our Bloodborne stream!

Hey, everybody! The Bloodborne embargo has just lifted, and we've already got a review from the lovely Chris Carter. But that's not all! We're also streaming the game live from the Destructoid Twitch account. I'll be mes...

Mike Cosimano

9:00 AM on 03.23.2015

Game News Haikus: Battlefield Hardline, Banjo-Kazooie, Final Fantasy XV, and more

Last week we took a break from the usual poetic news recaps to highlight our favorite games from PAX East, but now we are back in the swing of things. You can check out all of the past episodes on the Game News Haikus YouTub...

Darren Nakamura



We tried to get Konami to comment on Kojima's departure photo
We tried to get Konami to comment on Kojima's departure
by Mike Cosimano

Earlier this week, rumors of Hideo Kojima leaving both Konami and the Metal Gear series surfaced, thanks to a report from GameSpot. Not to be undone by excellent reporting from The 2nd Street Jerks (The 2nd Street Jerks is a wrestling stable consisting of GameSpot, IGN, and Giant Bomb that I just made up), I went down to Konami's office in Los Angeles, California in order to do some reporting of my own.

Unfortunately, everyone there was understandably afraid of losing their jobs should they discuss company matters with a reporter. I didn't want my time in El Segundo to be wasted, so I ate some Chipotle & filmed myself rambling into a camera across the street from Konami.

You probably won't like this video, but if you do, you should check out Joe Pera's stuff. He's a really talented comedian and way funnier than I ever will be, but his brand of comedy isn't for everyone! If you do like him, though, get in touch so I can look over the top of my sunglasses and wink at you.

Thanks!

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Experience Points .08: Persona 4 photo
Experience Points .08: Persona 4
by Ben Davis

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.

This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.

This entry is all about Persona 4. Feel free to share some of your own favorite things about the game in the comments!

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Here are the winners of Destructoid's PAX East 2015 community choice award! photo
Here are the winners of Destructoid's PAX East 2015 community choice award!
by Mr Andy Dixon

Recently, amidst the hubbub of PAX East news and previews, we had the audacity to ask you to vote for your favorite game on the show floor. The nerve of us! Forcing you to choose from such a vast array of amazing videogames!

Well, vote you did, and the results point to yet another amazing year for gaming. Read on to see which awards took home the prize!

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10:30 AM on 03.20.2015

The Great Golden Mario amiibo Hunt & amiibo painting pandemonium!

Last night I ventured out to see if I could aquire golden Mario amiibo from Walmart as well as the Mario Party 10 bundle with the normal Mario amiibo live on our Twitch channel. It was a thrill ride that most of yo...

Jed Whitaker



John Romero's about to make you his pitch for Gunman Taco Truck  photo
John Romero's about to make you his pitch for Gunman Taco Truck
by Steven Hansen

Indie developers make some cool as heck games, but they're not always so great at selling them. We want to them work on their pitch game until they're at Bumgarner levels and we want to take advantage of the the horrible, horrible GDC elevators that get gummed up with folks who don't know you're supposed to walk on the left, stand on the right.

Welcome to another Escalator Pitch. We've gone from pitching classics to meta escalator pitches to, hey, an actual game in development. One from storied id co-founder John Romero (Doom, Quake, Daikatana), who is working on Gunman Taco Truck with Brenda Romero and their sons Michael Romero and Donovan Romero-Brathwaite. The latter thought up the idea.

Headline courtesy of Jonathan Holmes, that lovely man.

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Lots of games are morally bankrupt, we get it photo
Lots of games are morally bankrupt, we get it
by Anthony Burch

With Hotline Miami 2 recently released, I realized I am really, really tired of games that belong in its genre. When I say "genre," I refer not to "action games" or "indie games" or even "violent games," but a subtler, more hypocritical classification: I'm referring to videogames that criticize violent videogames and their fans, while still being violent videogames.

Hotline Miami. Far Cry 3. Games that turn a mirror on the player and say, "look at you! Look at how much you love simulated, throwaway violence, you absolute monster! Let me rub your nose in how gross you are...by filling your screen with lovely, lovely violence!"

There are much better ways to deal with violence in videogames, and they don't involve hypocrisy.

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10:30 AM on 03.19.2015

Podtoid 288: Tim Schafer likes cat butts

The Podtoid gang returns from GDC, PAX East, and EGX Rezzed to discuss the horrors they've witnessed out in the real world, fighting illness and fatigue to report on Tim Schafer's affinity for kitty bottom, and other thi...

Kyle MacGregor





9:00 AM on 03.18.2015

How do you feel about the current Telltale formula?

Once upon a time, adventure titles were among the hardest challenges in the gaming universe. "Pixel-hunting" is a phrase many old school gamers are all too familiar with, searching for the exact right spot on the screen ...

Chris Carter

9:30 PM on 03.17.2015

Beard View: Battlefield Hardline

Bang bang cops and robbers,bang bang robbers and cops, bang bang, rob that bank, put 'em in jail, put 'em in jail The new cops and robbers game is out, and you have to rob them banks or catch them thieves by any means necess...

Jed Whitaker