I've never been a huge fan of South Park. I mean, I appreciate its biting satire but there's just something about the show that convinced every suburban teenager to try a Cartman impression that just doesn't sit right with me...
What a week. Seriously.
You ever have one of those weeks where each passing day has you saying "It can't possibly get any worse than this"? I've had one of those weeks, and I'm glad that it's almost over.
Just when I thought ...
I'm sure by now you fine folks have seen the stuff I posted about Metal Gear Solid V: Ground Zeroes, but I'm not done quite yet. Here's a quick rundown of what I thought about the game, as well as some responses to concerns you guys had.
However, there’s a bunch of crazy weird news: Shaq-Fu is (hopefully) getting a sequel, Goat Simulator is going to be an actual game, and Akiba’s Trip 2, a Japanese game about punching vampires till their clothes come off, will actually be released in the west. Finally, a couple pieces of movie news: there’s feature film in the works based on The Last of Us, which seems sort of redundant to me, but that new Transformers movie involves Optimus Prime living in Mark Wahlberg’s barn, which is even more ridiculous than robot dinosaurs.
You may recall about a year-and-a-half ago, when we unveiled the Destructoid line of merchandise for your Xbox Live Avatars. At the time, the biggest request was that we get a Mr Destructoid helmet to join the cool shirts and...
Hey all, consider this a PSA: Lego Movie is good- like really really good. So, when a lovely fan gifted Phil a copy of the game on Steam (Thanks Shadowclone1000!) we were cautiously optimistic. Sure Lego games are typically c...
Last Sunday on Sup Holmes (now on iTunes) we welcomed Erin Reynolds of Flying Mollusk to the program. We talked about so many things, like the influence Ecco the Dolphin and Gremlins had on her formative years, why she got into game development, that jerk from Fox News (my words, not hers), her work at Disney and Zynga, her thoughtful-but-dead baby drawings, the Michelle Obama awarded student game Trainer, depicting mental illness in games, the idea of "positive games," and of course, Nevermind -- the biofeedback-integrated horror game she's been working on for the past few years.
Nevermind is designed to make you feel uncomfortable, but the real goal of the game is to help players learn to be aware of their own anxiety and learn how to manage it. You play the role of a new kind of mental health counselor who enters the subconscious minds of their clients, in an effort to help them work out repressed memories of trauma. It's your job to stay calm in the midst of a world teeming with surreal threats. If you can't do it, how can you expect your client to?
That's just the tip of the iceberg on what Nevermind has to offer. Check it out on Kickstarter here, and back it while you still have the chance. Erin tells me that even if they don't make their funding goal, that backing still helps them immensely, as the closer they get to their goal, the better they'll look to potential publishers. Backing any amount will help them to make their game, regardless of how much funding they get in the end.
With so much to talk about, I failed to ask Erin an incredibly obvious question. What are the fears that she's had to overcome in her life, and how might they relate to Nevermind? Erin was kind enough to fit that question in after the show was over. You can find her answer below.
It's the end of one era and the beginning of another. This week is the first in which Phil and I have taken over Dtoid.tv as full-time heads of the channel. Naturally, we're sad to see King Foom go but we're both ready to tak...
Hey everybody! Here's the second episode of Farts 'N' Crafts, the show where I draw pictures of stuff related to what's going on in gaming. Today, there's a lot of buzz about a new Batman game from Rocksteady, and Titanfall continues to be great, as demonstrated by this adorable trailer and these leaked maps and screenshots, which reveal that there are alien dinosaurs in the game. Aren't video games grand?
All t-shirts on the Destructoid store have been dropped down to $17.95! We've lowered the price down, saving you a couple of bucks. Sure, $2 isn't much, but those $2 can now be spent on a whole bunch of other things. Like che...
Today on Sup Holmes we welcome Erin Reynolds of Flying Mollusk to the program. Erin's been in the game industry for over ten years, having worked on a variety of games for big publishers, including working as senior game desi...
Hey, did you see those Metal Gear Solid V: Ground Zeroes track jackets and sneakers that Puma's making? They're pretty cool, but a franchise with such awesome character and mechanical designs really deserves more creative merchandising. Here are a few ideas.
[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]
It's been a trying week, hasn't it? Aren't they all? But you've made it. Maybe, if you're looking for something to feel good about this morning, that's enough. Let's try to be better next week. Barring that, let's at least all make it through. Together.
On this week's Hardline, I strapped in with Hamza Aziz and Steven "Hatesen" Hansen for a candid discussion about the challenges of writing effective game previews and why these articles aren't always as in-depth as everyone would like them to be.
We were also treated to a surprise visit from Dale North, who was thought to be too sick to appear on the podcast but hopped on anyway out of nowhere. Love you!
From there, the conversation turned to all of the Persona franchise release announcements, composing game music, whether Naughty Dog should do a Last of Us sequel or a new IP, the PS4's Japanese launch, and the only debate worth having: Aladdin SNES vs. Genesis.
With this week’s news that Gearbox Software has filed a lawsuit against 3D Realms and Interceptor for unauthorized use of the Duke Nukem property, it raises the question – exactly what the hell are 3D Realms and Interceptor doing? The question is multifaceted, both in terms of legality and the current status of the Duke Nukem brand. Of course, there’s no clear answer, because everything they’re doing seems to be ill-advised.
Before we move on any further, it’s worth noting that the only information we have is what Gearbox outlined in its Complaint. Neither 3D Realms nor Interceptor has filed an Answer, meaning that we technically only have one side of the story. Everything is only alleged at this point, and nothing has been proven as fact. However, given the allegations raised by Gearbox, it’s hard to imagine a scenario where 3D Realms is justified in its actions.