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2014's Game of the Year from 2006 because 2014 kind of sucked for games photo
2014's Game of the Year from 2006 because 2014 kind of sucked for games
by Steven Hansen

Yes, it's now 2015--though I'm still writing 2014 on all my checks!!!--but how can anyone do a definitive Game of the Year award until the year is officially over? Until that big dang ball drops down in The Big Apple, the Big City, New York, New York baby! What if Valve decided to stealth release Half-Life 3 on 12/31 like Beyoncé in 2013 or Run the Jewels 2 this year? It would be everyone else with egg on their face and my face wouldn't be covered in egg at all.

I tried to go back and find the tweet wherein I predicted 2014 would be The Worst Year, but all I could find were really good jokes about Pokémon and cellphones and unrequited yoga-friend seeking. Fitting that I started 2014 unable to find someone to do yoga with and end it unable to find someone with whom to hoop.

So I hid the prediction too well. Like any good prediction, it would have been forgotten if it hadn't come true at no cost to my reputation, but if it did come true? Man, I'd be direct linking that piece of soothsaying ad nauseum (by the way, sources tell me that Half-Life 3 is going to be released on April 4, 2015). 

Unfortunately, this prediction did come true and 2014 was the worst year since 2009 and I don't even get to take credit for calling it. But I won't bore you with My Bad Year. Instead, I want to award Clover Studio's God Hand with the Steven Hansen's Destructoid's Game of the Year 2014 Award for Best Game of the Year from 2006 because 2014 kind of sucked.

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12:00 PM on 01.08.2015

My daughter could probably beat you at Mario Kart 8

Last month, my family and I were at our local mall doing some holiday shopping. As we were walking through the mall, we noticed a large gathering of people who were playing video games. Upon closer inspection, it turns out th...

Cold William



The best One Direction songs to describe indescribable gaming feelings photo
The best One Direction songs to describe indescribable gaming feelings
by Brett Makedonski

It's 2015. It's an age of sexiness and carelessness, a time when Snapchat and Tinder are far more popular than table etiquette apps (much to my chagrin). Yet, this blasted Internet webpage is writing about decidedly unsexy topics like Arizona. Is our target audience residents of retirement homes and scorpion-sting medical wards? No. God no.

I think it's time we freshen things up around here. According to Twitter (hey, I'm hip enough to tweet), One Direction is quite the popular topic these days. All the teens are constantly concerned with Liam's, ummm, "endowment," and how all sex is bad unless it's with Harry.

After perusing the band's Wikipedia page for two minutes, I got to wondering. What if 1D (that's what the kids call them) is really singing some well-veiled gaming anthems? Sure, on the surface, the songs may appear to be ballads crooning to the loves of their lives that week, but I'm pretty sure the love of their lives for forever is gaming.

These are the top One Direction songs that describe indescribable gaming moments, and it's definitely not a reach at tricking people on search engines. Definitely not.

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5:00 PM on 01.06.2015

Games that remind me of my Arizona vacation

"My body is ready." That was the first message I sent to our staff-wide chat client this year, and it's true: I'm back from a holiday break, ready to write. For once, I wasn't glued to my email or Twitter while vacationing. I...

Jordan Devore



My name is Brittany and I'm a gaming sadist photo
My name is Brittany and I'm a gaming sadist
by Brittany Vincent

I ventured out to the vet's office a few weeks ago with a Miniature Pinscher in tow. Sam Fisher (the same of Third Echelon fame), my beloved pup, was to see the doctor for a regular checkup and heartworm test. While waiting in the lobby, I overheard other patrons discussing the abuse of a three-month-old Labrador puppy and the damage inflicted upon its tiny limbs. Tears welled up in my eyes nearly instantly. My fists involuntarily clenched themselves up, searching for the victim they would rain down searing pain upon should I ever meet them. 

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What is your most anticipated game of 2015? photo
What is your most anticipated game of 2015?
by Mr Andy Dixon

The dust has barely settled on 2014, but we at Destructoid are already looking to the future! Why? Because the future is awesome. Duh.

The Dtoid staff have shared our personal picks for our most wanted games of 2015, and now it's your turn to share yours! To participate, just vote in the community poll below! It's just that easy. Did we miss your game? What idiots we are! Please do us a favor and write it in the "other" slot and then reply to my comment below so I can add it!

Once you've voted, be sure to tell us your choice in the comments so we can all hnnnnnggg over videogames together. Have fun!

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Destructoid's most wanted games of 2015 photo
Destructoid's most wanted games of 2015
by Steven Hansen

Ugh. Mondays, am I right? They're a day that people don't like because you have to do stuff and things after (maybe) not having to do those things, you know? Lame. Let's turn our frowns upside down and instead talk about something positive: videogames we are real keen on playing this year. 

2015 can't be any worse than 2014, where most of our most anticipated games ended up not coming out at all. Plus, there's Metal Gear and Persona to look forward to. And all those games that got pushed into 2015 like Batman and The Witcher. And cool stuff like Hyper Light Drifter and the full release of Invisible Inc and that waifu bartending game.

Plus The Last Guardian, Half-Life 3, AgentFinal Fantasy XV, Prey 2, God Hand 2, MediEvil 3, Bushido Blade 3. Man, it's going to be a great year!!!

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Destructoid Discusses: Are amiibo worth it?  photo
Destructoid Discusses: Are amiibo worth it?
by Dtoid Staff

According to at least one cursory analysis, Nintendo's amiibo figurines are a pretty big hit, going toe to toe with Disney and Activision's similar line of game-integrated figures. Pretty impressive, considering they barely do anything yet. The Link amiibo unlocks a new weapon in Hyrule Warriors, which undoubtedly helped it to sell well despite being relatively poorly sculpted. Some of the others unlock new outfits in Mario Kart 8, and all of the currently released amiibo can be used to help bring A.I. controlled opponents to life in Super Smash Bros. for Wii U, but other than that they don't do anything.

Yet, news on the latest discontinued or re-continued or re-discontinued amiibo is rarely out of reach. A lot of people reading and writing videogame blogs care about these things. Even dropping a comment that says "Ah, why are their so many posts about amiibo on Dtoid I don't caaaare!" is a way of showing you care. Amiibo have gotten under people's skin, for better or worse. 

We asked a few of Destructoid's staff members to talk about their amiibo experiences thus far. From diehard collectors to reluctant customers, amiibo has had a interesting effect on our staff. Poor Kyle. Out of everyone here, he sounds the most like a guy who was court ordered into rehab.

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2:00 PM on 01.04.2015

Why 'make your own game' is a bad argument against criticism

The year 2015 has begun. It is a time for new beginnings. New games are coming out. New experiences will be shared. And yet, the same old Internet arguments will take place. Let's put one to rest right now. There has been gro...

Darren Nakamura







Assigning New Year's resolutions to major videogame studios photo
Assigning New Year's resolutions to major videogame studios
by Kyle MacGregor

It's an annual tradition: Making resolutions to kick off the New Year. There's a whole new arbitrary set of twelve months in which to better ourselves. Or, you know, make the same mistakes we made in the last dozen. It's finally time to quit smoking or start going to the gym. Whatever.

Here's a bunch of words about what videogame companies should do to shape up in 2015.

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Collector's Corner: How do you handle trinkets and toys? photo
Collector's Corner: How do you handle trinkets and toys?
by Chris Carter

It's been a while since the last episode of Collector's Corner, but with the amiibo-craze happening I figured it's a good time to check in with the gang.

For the most part, when we talk about videogame collectors, we're talking actual cold hard videogames. Whether it's a retro or modern flavored collection, discs or cartridges, there's plenty of game hunting to be found, despite the fact that a lot of stores have already phased out older platforms.

But what about trinkets? You know, toys, figures, books, and of course, amiibo. Do you have the fever for merchandise too? Or do you just stick to games?

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Here are all of Destructoid's Game of the Year 2014 editorials  photo
Here are all of Destructoid's Game of the Year 2014 editorials
by Jonathan Holmes

With so much to organize and help put together, I didn't get a chance to do my own personal Game of the Year list for 2014. It's probably for the best, as picking favorites games is very difficult for me. It's like picking favorite people. I like a lot of people, and they are all so different, but all so important to me. I'd have an easier time picking a favorite finger. I'd probably go for the left pinky, as that's the one with the coolest freckle. 

Still, I can safely guess that I spent more time in 2014 playing Animal Crossing: New Leaf, 1001 Spikes (Wii U), Pokemon Puzzle Challenge (3DS VC), Castlevania: Aria of Sorrow (Wii U VC), Advance Wars (Wii U VC) Rouge Legacy (PS3), Skullgirls: Encore (PS3), Rhythm Heaven Fever (Wii), Super Smash Bros. for the 3DS (Smash Run mode), Bayonetta 2 (Wii U), Luftrausers (PS3) and the God damn Maverick Bird than just about anything else. I didn't have to play any of them, for work or otherwise. In fact, I probably shouldn't have played them at all, as I always have time sensitive work breathing down my neck. Yet these games kept pulling me back, whether I liked it or not. I think it's because they all utilize a rigid structure to house a huge amount of potential variables and surprises. That seems to be the best way to keep me fascinated these days. 

How about everyone else at Destructoid? What did True Detective's Rust Cohle think of 2014? How about The Badger? Game developer Adam Tierney? Read on to find out! 

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11:00 PM on 12.31.2014

Mr Andy Dixon's top 10 games I played drunk in 2014

Confession #1: I don't play a lot of videogames. Confession #2: The ones I do play, I play drunk. Huh huh. Number two do do. Here are the games I liked the best this year, and what I was drinking when I played them.

Mr Andy Dixon



Gaming resolutions I'll strive to keep in 2015 photo
Gaming resolutions I'll strive to keep in 2015
by Brittany Vincent

No one ever keeps resolutions.

I tell myself every January that I'm going to stop inspecting cheese for fingerprints before putting it on a sandwich or that I'll actually start wearing something other than sweatpants and a hoodie out in public when it's cold, but it never happens. And it never will happen. What would I even wear? A pair of Uggs and leggings with some kind of lame scarf? How do you even wear a scarf? And what if my tongue somehow detects the wrongness of a fingerprint on the surface of my Deli Deluxe cheese slice? There are some questions we're just not meant to know the answers to, just like there are resolutions that we'll make and break in the span of 24 hours.

While sitting on my lunch break today I ruminated on the deeper meaning behind player agency, the male gaze and how it pertains to gaming, and whether Hatred should or shouldn't remain on Steam. After giving a glut of heady topics much thought, I decided I didn't care about any of them, so I started to write an article about my video game resolutions for 2015, none of which have anything to do with those concepts. Here's to being a better video game enthusiast gamer in 2015.

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Laura Dale's attempt to nail down some Game of the Year 2014 winners photo
Laura Dale's attempt to nail down some Game of the Year 2014 winners
by Laura Kate Dale

It's that wonderful time of year again where I'm expected to sum up my thoughts on an entire year of videogames in one digestible list of what was objectively best and what I enjoyed subjectively in various categories. It's time to take all the videogames I loved and pit them against one another, forcing them to fight to the death until one one comes out as an award winner. 

You know what? Screw that! Everything I loved is getting an award this year, even if it's horribly flawed and objectively worse than something else it would normally be up against. These are my Game of the Year picks, all my weird tastes are getting the awards they deserve. Let's do this, these awards are totes legit.

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GOTY 2014: Best evidence that we should go full communism  photo
GOTY 2014: Best evidence that we should go full communism
by Steven Hansen

I'm back, baby!

You thought Steven Hansen's Destructoid's 2014 GOTY awards were done at three, come sambuca con la mosca? That we want health, happiness, and prosperity, rather than four (death)? We're up all night to get unlucky my friends. And to drink a bottle of Chartreuse so that our New Year's Eve vomit looks like Ecto Cooler Hi-C and the Streets of San Francisco run green with ghost spume.

I believe it was communist philosophers Groucho Marx and John Lennon who said, "The ideas of the ruling class are in every epoch the ruling ideas," and that's, like, so true! A distanced citizenry treated as targets (consumers) versus an engaged citizenry treated as co-conspirators and friendos can lead to anti-consumer practices. That's why the open nature of crowd funding and early access development has been big this year, as invested fans have helped bear titles that did not need mass market appeal. Sometimes you can use a little help from your friendos, because we're all in this together, man. 

Invisible Inc. is das kapital example of Early Access success and the winner of the Steven Hansen's Destructoid's 2014 GOTY award for Best evidence that we should go full communism. It is, by a wide margin, the game I have played most this year, and it's not even "finished." And, hey, maybe it sits on the wrong side of its tekno-Cold War-era aesthetic (the English-speaking side), but that angular 2D art and XCOM-like turn-based stealth are fresher than you might think given I just used a 20-year-old game as a reference point. Seriously, though. Turn-based stealth. It's amazing. 

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