SCEA President and affable conference frontman Jack Tretton was on IGN's Up at Noon, talking a bit about Microsoft, along with answering some PS4 questions. Tretton noted that the decisions Sony has made about its new console...
[UPDATE:] EA responded to a Kotaku inquiry about Darkspore thusly:
Maxis continues to support Darkspore and its servers. We recently resolved a problem where players were having issues connecting to the game. The post in q...
Now that Microsoft has reversed their stance on initiatives restricting used game sales and more potent digital rights management for the Xbox One, has your bloodlust been sated? Does Microsoft still have work to do in convincing you of the value of their console, or has the vice grip been loosened on your wallet?
The Xbox One no longer enforces restrictions on used games, but the debate over console DRM is not over. One lingering question is this -- why are consoles criticized, but PC gets away with it?
One would assume the plentiful answers are obvious, but your old pal Sterling was so inundated with arguments dragging PC gaming into the discussion, he just had to answer. Enjoy this selection of reasons why PC gaming is allowed to abandon the used market, and consoles aren't.
Hey everybody! It's The Destructoid Show! ...Again!
Microsoft dropped their dumb DRM, but there's a day one patch, and we're losing some features. But hey, free Xbox Live games. Titanfall has no single-player campaign, ...
It looks like we're going to do this dance again. So soon. In the wake of Microsoft reversing its Xbox One DRM policies, brave corporate warrior Cliff Bleszinski wasted little time in telling us how this would be a bad thing for the industry and gamers. Make no mistake -- he's not the only one. Disconcertingly, his views are echoed by angry press members and naive customers alike.
"More studios WILL close and you’ll see more PC and mobile games," warned Bleszinski, preparing us from the grim darkness of the 21st Century. "... Brace yourselves. More tacked on multiplayer and DLC are coming. You’re also about to see available microtransactions skyrocket. HATS FOR EVERYONE."
Bleszinski is joined by Gizmodo in his portents of despair and misery. Claiming that "we" all made the Xbox One worse as a result of our complaints, writer Kyle Wagner used no evidence to claim Microsoft's DRM would definitely have been great for everybody, and would lead to a world of cheaper games. Because the game industry has demonstrated many times that, when it has a monopoly, consumers benefit. Except, y'know, not.
It takes a lot of naivety to trust so willingly in Microsoft, a company that's done absolutely nothing to earn our trust. It takes even more to believe that an industry so dependent on heavy-handed consumer control deserves to survive. Frankly, any industry that suffers due to the reversal of ONE console's DRM policies is an industry that deserves to suffer.
Sony went in a different direction than Microsoft with respect to always-on requirements and used games, and the latter company didn't hear the end of it. We certainly weren't buying the explanations. But that's in the past, ...
[Update: It's true. Microsoft has reversed its policies. There's only a one-time system setup that requires an Internet connection -- no daily check-ins. Discs work like they have in the past -- they'll need to be in your console's tray -- so trade-ins aren't going to change. Also, no regional restrictions. Best part? The update was written by Microsoft's Don Mattrick.]
After what already feels like an eternity of warranted criticism over Microsoft's mandatory online check-ins for Xbox One and other related DRM policies, the company has seemingly taken the backlash to heart. The always-online requirement has been dropped, meaning users won't have to check in daily and game discs will function as they do currently, reports Giant Bomb. Sources tell the outlet that the new polices will result in the following:
No more always online requirement
The console no longer has to check in every 24 hours
All game discs will work on Xbox One as they do on Xbox 360
An Internet connection is only required when initially setting up the console
All downloaded games will function the same when online or offline
No additional restrictions on trading games or loaning discs
Region locks have been dropped
The official Xbox website's FAQ for Xbox One has been updated today stating that "As a result of feedback from the Xbox community, we have changed certain policies for Xbox One reflected in this blog. Some of this information is no longer accurate -- please check here for the latest." At the time of publication, the link is unavailable. We'll know what's been changed soon enough.
I was so convinced that Microsoft was committed, that it had the infrastructure in place and wouldn't turn back no matter how much heat it took. It feels so great to be wrong.
Sony created a magic moment this past week at E3, declaring for the world that PS4 would not restrict used games or utilize DRM. Power to the people!
Of course, it can be said Sony didn't actually do anything, yet is being lauded as a hero. Does the PlayStation 4 deserve special kudos for maintaining the status quo? Jimquisition thinks so ... kind of. In this case, doing nothing means everything.
Regular gamers have expressed quite a bit of upset at Xbox One's ridiculous DRM policies, but nowhere is the disdain more keenly felt -- nor more justified -- than that coming from America's armed services. Considering the troops have a lot of downtime, and games are a good way to soak up the hours, the Xbox One is absolutely useless to them.
An article in the Navy Times calls the Xbox One's DRM "a showstopper," and explains to its readers exactly how they'll be unable to use the Xbox One, should they be stationed aboard ships or overseas.
"Microsoft has single handedly alienated the entire military. And not just the U.S. military -- the militaries of the entire world," stated naval aviator Jay Johnson.
As well as the region locking and online check-ins, the Navy Times highlights the "serious security concerns" with the built-in Kinect and its constant listening. Always listening. Forever listening.
It was rumored that Sony came to the decision to oppose DRM-laden policies very late in the game in response to Microsoft, but that's not so, according to Sony.
At a Sony Roundtable today, President of Sony's Worldwide Studio...
[Update: Sony has outright confirmed my initial interpretation. As reported by GameFront, Sony has stated that Tretton's use of the term "DRM" referred only to playing used games online. Essentially, they're talking about let...
Riding high off its announcement that the PlayStation 4 will have no DRM, no anti-used game policy, and will support game ownership, Sony has released a video detailing its incredibly deep and nuanced system for sharing physical copies of games.
This, right here, is the great video of E3 so far. Bar none.
Oh my GOD, is this stuff glorious.
Sony confirmed that they won't be putting any restrictions on used games. They stated that they believe people have the right to do what they want with the games they buy. Gamers will be able to sell, trade, lend, and rent video games as much as they want.
You also won't have to be online to play games, there won't be a check every 24 hours, there is no DRM built into the system, and an internet connection won't be required to use the system.
Way to go Sony! They really stuck it to Microsoft with this one.
Microsoft finally clarified much of its policy on used games and online restrictions with the Xbox One, and the news is grim for those who actually believe in consumer rights. With its new system, Microsoft will take the final step in stripping gamers of their property ownership, and control every moment of their experience.
Making you check in every 24 hours like a groveling lapdog, restricting your ability to lend and rent games, and effectively pursuing the industry dream of keeping goods long after they've been sold, the Xbox One is a corporation's fantasy machine that flips off the common end user.
The Xbox brand's most vocal fans, those posting on Major Nelson's blog, were among the first to react to the news, and even among such die-hards, the reactions weren't pleasant. Gamers from all sides seem furious at Microsoft's publisher-friendly, consumer-kicking policies, with only a scant few gathering the nerve to defend them.