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Batman photo

Batman: Arkham Knight's Catwoman DLC looks as bad as the others

Needs more Eartha Kitt
Nov 23
// Chris Carter
The Batman: Arkham Knight Season Pass has been one of the most disappointing passes I've seen to date. In addition to a bunch of skins, there's a few okay to bad DLCs so far, and two more are coming up. Catwoman's ...
Bloodborne photo

Here's how to access the Bloodborne: The Old Hunters DLC

Step by step
Nov 23
// Chris Carter
Bloodborne, much like its predecessors, is a relatively esoteric game. Even simple things like locating a $20 DLC package can be hidden beneath the surface, so here's a quick rundown of how to enter the Old Hunters add-...

Review: Bloodborne: The Old Hunters

Nov 23 // Chris Carter
Bloodborne: The Old Hunters (PS4)Developer: From SoftwarePublisher: Sony Computer EntertainmentReleased: November 24, 2015MSRP: $19.99 (requires core game) Throughout my complete five hour playthrough of The Old Hunters, I couldn't help but think that most of it could have just been in the full game. In fact, a lot of layouts are straight-up reused, not only from an aesthetic standpoint, but in a literal sense. The grand cathedral steps are recreated and only slightly altered, and roughly half of the DLC feels like it could have just been an extension of Yharnam. In some ways that's perfectly fine as it matches up with the rest of the experience, but in others, it's underwhelming. The enemies in particular are new, but a chunk of them aren't as memorable as the foes from other Souls DLCs, in the sense that I didn't really have to alter my tactics to confront them -- a large reason why I love add-ons for previous iterations. The biggest draw of course is the abundance of the titular Hunters, humanoid enemies that operate similarly to the player character. Sure there were a handful of them in the base game, but here, they're front and center, ready to flip some of your own tactics on you. Other enemies aren't as iconic, as there's a decent amount of repeats, from werewolves, to the Cthulu-esque giants, to standard infected townsfolk. The zones are a mixed bag as well. It wasn't until the last stretch of the DLC that I really saw something unique, even if everything up to that point was well designed. Most areas are open, and in the latter half, there's a decent amount of exploration and puzzle solving required. There's also a few mysterious NPCs to deal with, which is a Souls tradition, and I'm happy it was carried over here. [embed]320746:61140:0[/embed] So how are the boss fights? Par for the course, really. While I won't spoil anything, the first major encounter is heavily entwined in the game's lore, and this hulking monstrosity is a sufficient challenge if you're going at it solo. The rest of the boss fights are down down to earth, featuring smaller enemies that mirror the encounters with the aforementioned Hunters. I wasn't blown away by any of them, but I enjoyed the fights all the same, mostly because of the fact that I'm a sucker for smaller scale battles. In all, you're getting roughly five hours worth of content for the core story (about 10 if you do everything), 10 weapons (including a new, good shield), and five bosses. The new "League" update is available to everyone, and augments the overall package quite well. I might sound down on a lot of aspects of The Old Hunters, but ultimately, it will satiate most fans out there. The fact that it was supposed to be two DLCs that were merged into one makes sense, as part of it feels like cut content, and the other half seems like wholly original work. While I'm glad I had an excuse to drop into the world of Yharnam once again, there's a part of me that feels disappointed that this will be the last, and only add-on for Bloodborne. If you're curious as to how to access the DLC, check out the video above. [This review is based on a retail build of the game provided by the publisher.]
Bloodborne DLC review photo
All Nightmare Long
While many gamers out there are fighting the good fight against DLC, From Software is certainly making the case for it. Dark Souls had one of the most fantastic add-ons of all time in the form of Artorias of the Abyss, w...

Bloodborne photo

A nice big 9GB patch just landed for Bloodborne

In preparation for that new DLC
Nov 20
// Laura Kate Dale
If you're an avid Bloodborne fan eagerly awaiting more content, you're likely already aware that The Old Hunters is just four days away from launch. What you might not have been aware of is that a 9GB patch for the game lande...
Rocket League Chaos Run photo
Rocket League Chaos Run

Rocket League December DLC adds first non-standard arena

Along with Mad Max-esque battle cars
Nov 18
// Darren Nakamura
We knew a new Rocket League announcement was coming today. It's not any more word on if/when the car soccer game would show up on other platforms. Instead, it's a handful of new car customization options modeled after brutal ...
Smash Direct photo
Smash Direct

Smash Bros. gets one more dedicated Direct, and it's happening next month

What does Nintendo have left?
Nov 16
// Brett Makedonski
Last week's Nintendo Direct had a Smash-centric bombshell in the announcement of Final Fantasy VII's Cloud Strife coming to the game as DLC. That closed out the show, but the rest was dedicated to an array of other Nintendo t...
Battlefront photo

A better breakdown of the Star Wars Battlefront season pass

Maps, modes, characters
Nov 13
// Jordan Devore
The season pass for Star Wars Battlefront is $50. We had a basic understanding of what the package entails, and as of today, we have a slightly better idea what to expect. Here's the latest summary from EA: 4 expansion packs...
Rock Band 4 photo
Rock Band 4

Over 400 Rock Band songs are still missing in Europe on PS4

No word exactly when a fix is coming
Nov 13
// Laura Kate Dale
If you're a PS4 owning Rock Band 4 player in Europe, there's a good change you've noticed that a chunk of your old library of PS3 Rock Band tracks don't seem to be playable on Rock Band 4 yet. You're probably not alone in thi...
Battlefield 4 photo
Battlefield 4

Battlefield 4 is getting some new free DLC at the end of this year

Dragon Valley from Battlefield 2 returns
Nov 13
// Joe Parlock
EA announced a new bit of free DLC for 2013’s Battlefield 4, called Legacy Operations. The DLC was shaped by a community vote that took place almost a year ago, where Battlefield 4 fans were asked which map they’...
Fire Emblem Fates photo
Fire Emblem Fates

Fire Emblem Fates will have three different versions

Birthright, Conquest, Revelation
Nov 12
// Darren Nakamura
Nintendo's Bill Trinen detailed the release for the upcoming Fire Emblem Fates. When the 3DS strategy title releases on February 19, 2016, it will come in two flavors: Fire Emblem Fates: Conquest and Fire Emblem Fates: Birthr...
Splatoon DLC photo
Splatoon DLC

New Splatoon map coming out tomorrow

New guns today
Nov 12
// Darren Nakamura
During today's Nintendo Direct, Nintendo announced the immediate DLC plans for its hit multiplayer shooter Splatoon. Starting today, an update with new gear will be rolling out. The bigger deal is the new map, Museum d'Alfons...
Zelda photo

Zelda: Tri Force Heroes gets a lot deeper next month

And it's free
Nov 12
// Brett Makedonski
Your Tri Force Heroes co-op adventuring will grow considerably come December 2. Nintendo just announced during its Direct that the Den of Trials update is coming soon for free. According to Nintendo's Bill Trinen, D...
Microsoft photo

Here's how DLC will work with Xbox One Backward Compatibility

TL;DR: go to
Nov 12
// Vikki Blake
[Update: To clarify, while you can't purchase DLC via your Xbox One, you can still buy Xbox 360 DLC via the 360 store, or via] Microsoft has detailed how DLC will work for those backward compatible Xbox 360 games. &...
Vermintide photo

Vermintide sold 300K copies since launch, here are details on future DLC

Survival, realism, and solo modes
Nov 12
// Joe Parlock
I really liked Warhammer: End Times – Vermintide. It lacks some originality, but what it presented was incredibly well-made and fun to play. Turns out a lot of other people liked it too, as developer Fatshark announced ...
Customize home screen photo
Customize home screen

Nintendo Badge Arcade for 3DS is leaving Japan

Confirmed for UK and the US
Nov 10
// Jed Whitaker
[Update: Nintendo of America just announced that Nintendo Badge Arcade is now available in the US from the 3DS eShop!] Nintendo Badge Arcade for 3DS is a popular application in Japan that allows users to collect ba...
Rocket League photo
Rocket League

Fallout 4 has even made its way into Rocket League

Fallout Fever
Nov 09
// Brett Makedonski
Fallout frenzy is through the roof today. The game releases tomorrow and reviews just went live earlier this morning. If you hang out in our little corner of the Internet, you can't get away from all the talk. That madness ov...

Review: Binding of Isaac: Afterbirth

Nov 06 // Nic Rowen
Binding of Isaac: Afterbirth (PC)Developer: Nicalis, Edmund McMillenPublisher: NicalisMSRP: $9.99 (DLC),  $24.99 (Bundle with Rebirth)Released: November 4, 2015 Afterbirth's “back of the box” bullet points are impressive – 120 new items, new level variations for every floor, a pack of new bosses and enemies, a new character, and an entirely new game mode to round it off - but those numbers only tell half of the story (maybe only a quarter). Any game can just add a bunch of new stuff, a crate of duplicate items, a pack of palette-swap enemies, a few coats of paint on some old levels, whatever. What makes Afterbirth so special isn't just how many new little doodads have been dropped into the game, but how perfectly the new additions entwine themselves into the experience. How they fit right in, but at the same time dramatically warp and twist the classic Isaac experience into an entirely new entity. Afterbirth takes a lot of risks to introduce new wrinkles and mechanics. Almost every new item does something wild, or weird, or aggravating. The Glass Cannon lets you fire a powerful mega shot every few seconds, at the cost of depleting your health down to a perilous single half-heart. The Fruitcake randomly changes the type of tears you fire with every shot, constantly shuffling between spread shots, homing tears, holy bolts, and the occasional randomly exploding fire shot (always a treat when you’re not expecting it). Items like the Scalpel, an infinite use ability that lets you make portal style tunnels between two points (either in the same room or different ones) complete changes the way you approach room exploration and some boss fights. Things like the occasional “Item Recycler” in an item room that will let you pay coins to change the offered item to another random selection, lets you make smarter, more interesting choices about how you play. This isn’t just “more stuff;” it’s all different, surprising, and exciting stuff. As someone who spent an ungodly amount of time with the original game, one of the things I've enjoyed the most about Afterbirth is finding new combinations and synergies with old items. There is more of an emphasis on layering and blending items rather than just replacing them in this expansion. An old standby like Mom's Knife can now be combined with the laser beam spewing classic Brimstone to create a spray of butcher knives that will travel across the screen. Or a mix of old and new, like the freshly introduced Incubus pet, a little demon that will mirror Isaac's tear effects, combined with a traditionally poor item like Soy Milk to scrub a room clean with hundreds of tiny, but rapid, tears. Further encouraging fresh experimentation with old items are a slew of new transformation effects. Collecting certain items that belong in the same set will result in a character-changing new look and a bonus ability or two. Rebirth only had two transformations (including the much beloved Guppy transformation that would change Isaac into brokenly powerful manifestation of his dead cat). Afterbirth comes correct with nine entirely new transformations to mutate poor Isaac. The effects of these transformations are weaker on average than the Guppy buff, but are sourced from item pools that are far more common, including several junky items. It's a smart change, instead of being monomaniacally focused on becoming Guppy, there are now potential advantages to picking up so-called dud items, encouraging smart play with a long-term vision. Or they can just serve as a consolation prize for a few limp item rolls. The new boss enemies follow the same philosophy, not just “new,” but “new and different.” Some of them are entirely fresh Afterbirth originals, while others are revamps of classic monsters. All of them are humongous jerks (often to the point of feeling overly difficult and imbalanced compared to the original cast of bosses) and they're all pitching curve balls. Even lightweights like Little Horn, a mere first floor boss, introduce crazy new tricks. He's a diminutive imp who spontaneously creates cartoon black holes for you to fall in which he'll try to herd you towards with slow moving tracking shots like a devilish sheep dog. Bigger bosses (telling would be spoiling) get even crazier, assaulting Isaac with entirely new mechanics as well as blatantly unfair levels of firepower. One particularly crazy fight involves a boss that will buff himself and summon allies if you don't destroy the icons he is constantly spiting out, making it a frantic race to stay on top of them before things gets out of hand. The new fights are wacky, crazy, and occasionally frustrating, but most of all, they're all fresh. Greed Mode, introduced in Afterbirth, turns the traditional Isaac dungeon exploration experience into a much more tightly focused, wave-based horde mode. I like to think of it as Isaac for the person who only has 15 minutes. Get in, kill a few waves, get some money, try to cobble together a build, and get out (by death or by victory) before your lunch break is over. I don't know if it will have a ton of staying power, but it is a fun alternative to getting deep and dirty in the basement. New floor variants and room layouts keep things fresh. Themed floors like the Burning Basement or Dank Depths have their own flavor, unique obstacles, enemies, and (universally killer) soundtracks. There are plenty of new room types, varying in all manner of size, shape, and hazard, making the dungeon crawl feel more natural and less like moving through a grid. Many of these layouts introduce new trap and puzzle elements, confronting players with spike floors that rise and lower in alternating patterns and need to be shut down by pressing different buttons, or explosive TNT chambers that need to be set off in the right order to avoid damage. Again, smart and exciting. There are also innumerable smaller changes to go into, some of which are obvious niceties (like expanded HUD options to display collected items without pausing) while others you can't discuss without sounding like a crazy person to non-Isaac nuts. Little things like “Devil Deal rooms will convert to soul heart prices automatically if you sell your last red heart!” or “the co-op baby can place bombs again, hallelujah!” I know, it sounds like gibberish, but to the diehard Isaac fanbase, these are big deals and welcome changes. Like many roguelikes, Isaac has always had a slightly masochistic bent. I've always said that the unforgiving and random nature of the game is something you have to lean into, have to embrace to really enjoy Isaac. Sadly, Afterbirth takes that bent and presses on it until it breaks, reaching a peak of difficulty that has even an roguelike-apologist like me throwing up my hands in frustration on a regular basis. For every clever, interesting, and fresh idea Afterbirth has, it also has some dickish, spiteful, little aggravation to throw at you as well. Those handy item room recyclers I mentioned earlier? Sure, you could get one of those in an item room, or you could get an item surrounded by spikes, or a “bonus” room infested with monsters, what a cute joke! Those new rooms and traps? Neat, until you wind up in a boss room the size of a closet with TNT barrels or spike blocks in all four corners, have fun with that! The new bosses? Sure, they all have new and clever mechanics, but many of them also flood the screen with nearly unavoidable shots and a legion of minions in addition to whatever fresh hell they're also bringing. I imagine the idea was to challenge seasoned players with this expansion, to push the skills of hardcore Isaac players to their upper limits. But the difficulty in Afterbirth goes so far it loops back around on itself, ending up with a game that feels more luck based than ever. In Rebirth, I used to feel that any run, no matter how unlucky, could be saved by smart play and excellent dodging. In Afterbirth, I’ve had several rounds that felt so hopelessly stacked against me that instead of galvanizing me to play better, they just demoralized me into throwing in the towel, hoping for better items in the next run. That's not a great way to feel after 200 hours of experience in a game. The nastiness of the difficulty spike leaves me in an uncomfortable position with this review. I think that the vast majority of changes made in Afterbirth are superb. The astounding creativity of the new items, modes, and rooms is flat out inspiring, as is the sheer amount of new additions. Afterbirth has found ways to significantly add to and improved on a game that I already considered to be a nearly flawless. I don't want to diminish that accomplishment at all - in a perfect world, this is what all DLC would be like. I'm still having tons of fun with the game and I'll probably be playing it for another hundred hours or so, but I'd be lying if I said I was having as much fun with Afterbirth as I did with Rebirth. It found my limit. You should absolutely play Afterbirth. If you're already an Isaac diehard, or someone fresh to the genre, Afterbirth has hours upon hours of genuine joy in store for you. But you should know it will also have moments of soul-annihilating frustration. Maybe that's the price for flying so close to perfection. [This review is based on a retail build of the game purchased by the reviewer.]
Afterbirth review photo
Deal with the Devil
The Binding of Isaac has always been a game of contradictions to me. It's both a game that embraces the fickleness of chance and the purity of skill. That encourages you to play around, explore, and experiment, but also rewar...

Hyrule Warriors Legends photo
Hyrule Warriors Legends

Watch Tetra kick ass in Legend of Zelda: Hyrule Warriors 3DS

Hyrule Warriors Legends
Nov 05
// Steven Hansen
Pulling a reverse Smash Bros., Hyrule Warriors launched on the Wii U last year and is getting an updated version on 3DS, Hyrule Warrios Legends, sometime next year. It's January 21 in Japan, first quarter 2016 for America an...
One free Syndicate DLC photo
One free Syndicate DLC

Why the hell are Assassin's Creed Syndicate's goofy steampunk costumes 1GB?

Large, bad DLC (but free!)
Nov 05
// Steven Hansen
God, of course it was coming. Fucking steampunk. It will never be cool or good, you're exactly like that shitty we-live-a-Victorian-lifestyle couple that everyone made fun of for their shitty thinkpiece about how great life i...
Rainbow Six Siege DLC photo
Rainbow Six Siege DLC

Rainbow Six Siege has a year's worth of DLC planned

Some free, some paid
Nov 05
// Darren Nakamura
Rainbow Six Siege releases on December 1, but Ubisoft wants people playing well into 2016. In a post over on the Ubiblog, the studio shows off its Year One Roadmap and details its plans for downloadable content. In the wake o...
Alternate costumes? photo
Alternate costumes?

Street Fighter V beta gets story tutorial with Alpha Ken and Ryu

Street Fighter Alpha nod
Nov 05
// Steven Hansen
A recent 2.3GB update for PlayStation 4 users engaged in the Street Fighter V beta adds a tutorial, going over fighting game fundamentals (walk towards your opponent to do fighting with them et al) and SFV moves like V-Skill...
EA Access photo
EA Access

Star Wars Battlefront EA Access trial good for 10 hours of play

$5/month for 5 days in advance
Nov 04
// Steven Hansen
If you're dropping the five bones per month (get you, Mr. Moneybags; some of us need that $5 for carrots to make soup) on EA Access (Xbox One only), you'll get to play 10 total hours of the upcoming Star Wars Battlefront. Acc...
Street Fighter V photo
Street Fighter V

At least six future Street Fighter V characters have been found in the game's files

Including some fan favourites
Nov 04
// Joe Parlock
With the recent announcement of Dhalsim, we now know the entire roster of returning characters coming to Street Fighter V at launch. Overall it’s a pretty decent roster and the new characters look fantastic, with one or...
Star Trek Online photo
Star Trek Online

Star Trek Online celebrates new Trek show with free Enterprise stuff

It's been a long road
Nov 03
// Josh Tolentino
Rejoice, Trek fans. On the off chance you haven't heard yet, CBS is planning a new Star Trek TV series, which will premiere as part of the CBS All-Access streaming service in the far-flung future timeline of 2017, right ...
Cool new GTAV mode photo
Cool new GTAV mode

New Grand Theft Auto V Online mode channels Manhunt

Just in time for Halloween
Oct 31
// Steven Hansen
Eight more days 'til Hallo-ween, Hallo-ween Eight more days 'til Hallo-ween, Hallo-ween Ahem. Sorry. I watched Halloween 3: Season of the Witch last night and that jingle is stuck in my head. Also, what an odd movie. I like ...
The Binding of Isaac photo
The Binding of Isaac

The Binding of Isaac: Afterbirth is out now on Steam, have a trailer!

Coming soon for other platforms
Oct 30
// Ben Davis
Afterbirth, the expansion to The Binding of Isaac: Rebirth, was released earlier today on Steam. Just in time for Halloween! There's also a creepy release trailer to go along with it, featuring a disturbingly realistic vision...
Neverwinter photo

Neverwinter's Underdark expansion launches on November 17

A questline written by R.A. Salvatore
Oct 30
// Joe Parlock
Jeeze, it doesn’t seem five minutes since Perfect World released Strongholds, the last expansion to their pretty great MMO Neverwinter. Now they’re already preparing to release the next major expansion for the ga...
Oh...kay photo

Dawn of War II: Retribution just got some weird new DLC

Pay money for more blood
Oct 29
// Jordan Devore
Today's reminder that Warhammer 40,000: Dawn of War III would be a lovely thing to exist comes in the form of a peculiar DLC release for 2011's Dawn of War II: Retribution. Out now on Steam, the Ridiculously Bloody Blood Pack adds a toggle for dramatic new blood effects in the real-time strategy game. It's the kind of thing that would be a fun little bonus, but it costs $1.99.
Evolve photo

Evolve has a new monster and a new version of the game

Ultimate Edition confirmed
Oct 29
// Brett Makedonski
It seems like not many hunters are still trying to take down the monsters of Evolve. It came and went in February, and not many peeps have been made since then. Developer Turtle Rock Studios is still trying to breathe life i...
Street Fighter IV photo
Street Fighter IV

Those wacky Street Fighter IV Halloween costumes are out

Wicked Witch Rose
Oct 29
// Chris Carter
Over a week ago, Capcom unveiled some new costumes for Street Fighter IV (yep, the one that's out already), and unlike some of the other pallet swap DLC it has released in the past, these are actually pretty cool. As of ...

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