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Mirror's Edge 2 photo
Mirror's Edge 2

EA CEO Andrew Wilson is the bad guy in Mirror's Edge Catalyst


Mirror's Edge 2
Jun 15
// Steven Hansen
Right?!
Star Wars Battlefront photo
Star Wars Battlefront

Star Wars Battlefront will lack space battles


At least Star Fox is still coming this year, right?
Apr 17
// Jed Whitaker
The official Twitter account for all things Star Wars from EA confirmed today that there will be no space battles in Star Wars Battlefront. When asked "space battles or not" EA responded: We’re focusing on air battles ...

We got a first look at gameplay from the new Star Wars Battlefront

Apr 17 // Mike Cosimano
[embed]290584:58214:0[/embed] Star Wars Battlefront (PlayStation 4 [previewed], Xbox One, PC)Developer: DICEPublisher: Electronic ArtsRelease Date: November 17, 2015 During the preview event, we were shown what DICE claims was pre-alpha PlayStation 4 gameplay. It all felt too staged to be a live match, but there was just enough roughness to the visuals that I could maybe buy it. The gametype we were shown was called "Walker Assault," which was not explained in depth but seems to be an asymmetrical mode similar to Battlefield Hardline's "Heist." The Empire has an AT-AT, and the Rebels are activating Uplinks to summon Y-Wing bombers so they can destroy the AT-AT? Maybe? It wasn't explicit, but that's what I took away from both the match & the pre-rendered trailer we were shown. The Endor map also feels too detailed; there's too much going on visually and it feels like the camouflaged Rebels will have an enormous advantage. The other major thing I took away from the gameplay video was how much it looked like Battlefield, even with the Star Wars trappings. That's not to say it's a re-skin of Battlefield 4 or anything; it's just that the game looks almost exactly like how you'd expect a hypothetical Battlefield Endor game to look, right down to the experience gain. Battlefront gives you a 25 point bonus for a headshot, eh? That sounds familiar. Even the gun sway animation feels like a holdover from the recent Battlefield titles. However, all of that changes in third-person. For me, Star Wars Battlefront has always been a third-person shooter. It looks like players will be able to switch at will between the two modes of play. Heroes and villains will make a return, as we saw at the end of our demo when Darth Vader showed up and annihilated the player character. Boba Fett will also be playable, because this is a Star Wars thing. There's currently no word as to the rest of the game's roster, but I'd have to imagine some of the new characters from The Force Awakens will make an appearance. If DICE insists on gametypes with limited respawn tickets, a super-powerful character laying waste to an enemy team would certainly reduce average match times. One thing we didn't see was any specifics how ship-to-ship combat would be implemented. The reveal trailer included footage of dogfights, but I am very concerned by the lack of space combat gameplay being shown. I remember when I realized I could break into the enemy ship and sabotage it from within in the original game. How cool that would be with the 40-player count DICE is citing for Star Wars Battlefront? In fairness, there is a criminal lack of dogfighting in videogames these days in general. At this point I'll take just about anything I can get, especially if the fights are accompanied by that iconic TIE fighter scream. At the end of the gameplay demo, Battlefront design director Niklas Fegraeus took the stage to discuss some of the more technical aspects of the game. He showed off something called Dolby Atmos 3D, which just amounted to slightly better sound rendering. I bet if you've got a surround sound system or some killer headphones, that'll make you a very happy person. Most of my online gaming happens with the volume off and a podcast on in the background, so an otherwise indistinct difference in sound just didn't grab me. What I did find interesting was the mandatory part of the conference where the licensor talks about how much they love the licensed product and how faithful they want to be. When it came time for DICE to visit the Lucasfilm archives, they incorporated a technology called Physically Based Rendering -- PBR for short. As Fegraeus put it: "You have a [physical] object, you take a bunch of pictures and then a special software converts it into a digital object." The models we saw looked fantastic, and that level of detail was certainly visible in the demo. I was also quite taken with the new "partner feature," an option in multiplayer that allows two buddies to form a tag team. In-matches, you will always spawn near each other and you can always see where the other person is on the map. Outside of the match, if one of you is playing and the other comes online, you'll automatically be matched up. As somebody who doesn't make very much use of clans in console shooters, it's possible all of these features have been well-tread already, but to me this implementation felt new and fresh. But the most impressive aspect of this feature for me was the unlock sharing. If you get access to a sick gun before the other member of your tag team, they get access to it as well. This is both a cool way to make sure your team is perpetually strong while making the game accessible to more casual players. It's the best kind of change -- the kind that has no real downside -- and I'd like to see it pop up under a different name in a Call of Duty or Battlefield somewhere down the line. If competitive multiplayer isn't quite your bag (and if that's the case, why do you care about this game?) there will be missions inspired by battles from the film series that can be played solo or co-op (either online or local). One such mission is a free add-on entitled The Battle of Jakku, and takes place before the events of The Force Awakens, setting up the desert planet seen in both of the film's teaser trailers.  The latest iteration of the Frostbite engine seems well-utilized, but it's somewhat difficult to tell if I was being tricked. Although I firmly believe the match was choreographed to hell and back, the visuals had just enough jank to them that I also believe the game will absolutely look fantastic upon release. Now, will it hit the benchmark set by the demo? Not likely, but we know DICE can make a fine-looking console game. This is all somewhat irrelevant: how pretty the game will be is not the sticking point here. When you consider just how god damn broken Battlefield 4 was, I was genuinely surprised our demo didn't even nod at that ever-present sting. At time of writing, the DICE panel at Star Wars Celebration has not occurred, so there's a chance the team will still address the wampa in the room. But even if they manage to address it in a way that feels satisfactory, will that be enough to rake in the pre-orders? I think DICE has a solid core here, partially in thanks to its experience with multiplayer shooters. I've never played a bad Battlefield from a design standpoint (although I'm sure the comments will tell me otherwise), so there's no way I was going into Star Wars Battlefront expecting a mechanical disaster. My apprehension comes from the remaining blank spaces. Will this game be able to pay tribute to its predecessors and the franchise without letting reverence smother progress? And -- more importantly -- will the game work on day one? Neither of these questions can be adequately resolved before copies start getting out, but I think it's reasonable to get your hopes up just a little. As long as we've got space battles, everything will be fine. ...there are space battles, right DICE?
Star Wars Battlefront photo
There has been an awakening
I have very fond memories of Star Wars Battlefront. Well into my adolescence, whole summer weekends were lost to split-screen tournaments; when you lost a game, you lost the controller. Familiar Star Wars icono...

Battleflub photo
Battleflub

DICE: Battlefield 4's bad launch 'absolutely' damaged trust


But, you know, promises not to do that again
Oct 08
// Steven Hansen
I think it's nice that we've finally managed to hold EA accountable to something. Can its ripoff sports game releases be next? Well, I guess it's been DICE falling on the sword and profusely apologizing more than EA.&nbs...
Battlefield & Dead Space photo
Battlefield & Dead Space

EA: Hardline doesn't mean annual Battlefield, new Dead Space possible


A new Dead Space will 'absolutely' happen at some unknown point in the future
Jun 17
// Steven Hansen
Still confused about how Hardline -- the Battlefield game, not Destructoid's podcast -- came to be? EA Studios executive vice president Patrick Söderlund explained to Polygon: "Karl-Magnus [Troedsson], who...

Battlefield Hardline: First hands-on impressions

Jun 09 // Dale North
The idea started as a dream when DICE and Visceral studio heads met in Barcelona a couple of years ago. Big fans of each others' games, they started talking about games they'd like to make. A crazy idea snowballed into a full-on plan. But Visceral, the team behind the Dead Space games, knew third-person shooting better than first-person. So as a way of learning the ropes, Visceral did a Battlefield expansion pack, End Game.  After that, they started on the concept work for what would eventually be Hardline. In a pre-E3 reveal, Ian Milham, Creative Director on Hardline, explained that his team at Visceral had been working on a new IP following the last Dead Space. He put his presentation together for executives after working on it for a few months, but it got a mixed reaction. The execs brought up making a Battlefield game instead. Milham says he has been a franchise fan for a long time, but he did not want to do another military shooter. Milham talked about how modern military shooters were going science fiction lately. He wanted to do something different, fun, and relatable -- no grizzle-voiced heroes or private armies. His dream was to make something that played off backyard fantasies. Robbing banks, relatable places, real weapons -- no fancy equipment or high-end squad tactics.  We had a chance to spend some time with Battlefield: Hardlline's multiplayer a few weeks back. playing a couple of short matches in two newly revealed game modes. The game does have a full single-player component, but Visceral wanted to show multiplayer first to show the direction they're going with this project. Milham noted that they've done a lot of single-player games in the past, so we know they have that side covered. The cops in Hardline are pretty militarized, so armored cars and helicopters are the norm in battle. On the criminals side, these guys are pros, so they have a bunch of handy technologies and automated gear like grappling hooks and ziplines. Cops have ballistic shields, gas masks, flash bombs and more. For vehicles, my hands-on time felt like anything goes in Hardline. Cops have fast interceptors that can zip around town while a partner hangs out the passenger side window, shooting. Criminals have muscle cars as a parallel, but they also have their own armored transports. I was suddenly dropped into just about every vehicular situation you could imagine in one match that had both factions fighting over control points in a city. I went from being on the ground, to manning a turret on top of a transport, to shooting a machine gun from an open helicopter door, all in a scramble. I played in a large group multiplayer session to try out the Heist mode. This has the criminals trying to break into a defended area,  gathering loot, and then working to escape safely. They have to get to vaults, arm charges, and defend them until the charges explode. From there, they'll take their loot to a drop-off point. Meanwhile, the cops are working to intercept these transports and halt escapes. In this mode I had fun as a cop, running down criminals with cars, or picking them off after they've worked so hard to crack a vault. Another mode, called Blood Money, has cops and robbers fighting over stolen loot. A transport was stopped mid-route, and the cops have to try to secure the transport while the criminals try to steal from it. The criminals have to take the stolen money, bag by bag, to their vault and protect it. But the cops can raid this vault and steal it back. Nothing is safe, and the line, measured in money, is constantly shifting.  This mode was even more fun than Heist. The map, a large city with plenty of damaged buildings and roadways, has plenty of hiding places and alternative paths to sneak away in as a criminal. Despite the large number of cops running, I was able to steal loads of cash for my team by keeping low and taking underground passageways. Above ground, gun fights, helicopter patrols, and crazy setpiece events, like crashing buildings, kept the tension up.  From my short time with it, Hardline feels more relaxed and approachable than the multiplayer in past Battlefield games. There's quite a bit more character and personality as well, which had these matches feeling less competitive and more enjoyable.  Battlefield is a huge franchise, but Hardline feels like a departure from the big budget, super serious games of late. Hats off to Visceral and DICE for taking the opportunity to try something different. We hope to see more of Hardline in the coming weeks.
Battlefield hands-on photo
Details on how Hardline came to be
I was pretty excited to be able to be the first to tell you about Battlefield Hardline, the new team up cops-and-robbers title from Visceral (Dead Space) and DICE. But trailer leaks, detail leaks, and even gameplay video lea...

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Watch the D.I.C.E. Awards live right here!


See who wins
Feb 06
// Hamza CTZ Aziz
[Update: It's over, see the full results below. The Last of Us won 10 of the 13 awards they were nominated for, including Game of the Year. Congrats, Naughty Dog!] The 17th Annual D.I.C.E. Awards are happening live in Las Veg...
Rockstar photo
Rockstar

Rockstar founders will be inducted into AIAS Hall of Fame


The Houser brothers and GTA producer Leslie Benzies will receive the honor on Thursday
Feb 04
// Alasdair Duncan
Dan and Sam Houser, founders of Rockstar Games, and GTA producer Leslie Benzies will be the latest inductions into the Academy of Interactive Arts and Sciences' (AIAS) Hall of Fame at the D.I.C.E. awards ceremony on Thursday....
The Last of Us photo
The Last of Us

The Last of Us leads D.I.C.E. Awards with 13 nominations


Awards to be livestreamed on February 6 at 7:30PM PT
Jan 16
// Hamza CTZ Aziz
The 17th Annual D.I.C.E. Awards take place in Las Vegas from February 4 to February 7 and the nominations have been announced by The Academy of Interactive Arts & Sciences. Last year the Sony exclusive Journey was up for...
Battlefield 4 photo
Battlefield 4

Battlefield 4 double XP event delayed


More trouble for the ailing shooter
Jan 02
// Harry Monogenis
As many Battlefield 4 Premium players are aware, the double XP event that was scheduled to occur at the end of December never actually happened. As it turns out, said event, which the Premium calender still shows as havi...
Battlefield photo
Battlefield

China bans Battlefield 4


Surprise, surprise
Dec 28
// Harry Monogenis
I remember browsing the Origin store a few days ago to see if EA was going to at least try and compete with Steam's Holiday Sale when I came across the Battlefield 4: China Rising expansion in the 'New Releases' sec...
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Here is yet another patch for Battlefield 4


Keep rollin', rollin', rollin'
Dec 21
// Harry Monogenis
DICE has rolled out a new Battlefield 4 update for the Xbox One, several days after pushing out another one for PC. Much like the latest one for PC, this Xbox One patch fixes the "kill-trading issue" where two ...
Battlefield 4 photo
Battlefield 4

New Battlefield 4 patch launches on PC


Fixes client crashes among other things
Dec 10
// Harry Monogenis
With future DLC on hold, DICE have been busy trying to fix the many issues that Battlefield 4 has been suffering from since its launch. Part of that effort has been reflected in their latest PC patch, which aims to fix a...
EA Star Wars photo
EA Star Wars

EA isn't making any games based on new Star Wars movies


Mesa like dis
Nov 20
// Joshua Derocher
EA's Chief Financial Officer Blake Jorgensen talked about Star Wars games during a presentation on Tuesday, and he made it clear they don't want to make a movie game. Jorgensen said, "We've done movie games over the years and...
BF4 China Rising map list photo
BF4 China Rising map list

Alleged map list for Battlefield 4: China Rising leaked


Also includes five new weapons, Air Superiority mode, more
Nov 13
// Brett Zeidler
A picture sent to MP1st contains an alleged screenshot of a post on Battlefield 4's Spanish Facebook page. It states that the four multiplayer maps added by China Rising will be Taklamakan, Altai Range, Guilin Peaks, and...
Battlefield photo
Battlefield

Operation Metro returns in Battlefield 4: Second Assault


Second Assault to your wallet
Nov 05
// Abel Girmay
Remakes of any kind are a tricky thing, but trickier still when it comes as DLC. Battlefield 4: Second Assault is a prime case of this. On one hand, it's nice to revisit your favorite maps from previous games, with all the L...
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Tell me more about your AXE body sprays!
Hey kids, do you want to look at something stupid this morning? Look no further than this juicy slice of video idiocy, courtesy of Battlefield 4 and AXE's pore-closin' smell juice! Together, AXE and BF4 celebrate men and wom...

Battlefield photo
Battlefield

This is Battlefield 4's chaotic multiplayer


Our review is coming!
Oct 29
// Jordan Devore
I didn't pick Battlefield 3 up until well after its initial release, but after running into launch-week issues for more than a few of DICE's games now, I'm surprised. I was not expecting to be able to get into Battlefield 4 ...
Battlefield 4 graphics photo
Battlefield 4 graphics

DICE: Battlefield 4 platform parity 'the cowards way out'


Would a coward do this... BYE!
Oct 17
// Steven Hansen
Battlefield 4 executive producer Patrick Bach expects a slew of complaints when Battlefield 4 launches on October 29. Then another slew of complaints when the game re-launches on next generation hardware. It happened with Ba...
DICE on BF3 mistakes photo
DICE on BF3 mistakes

DICE: 'We should be slapped' for Battlefield 3 unlocks


Glove slap, baby glove slap
Oct 03
// Steven Hansen
Remember when Battlefield 3 came out and all everyone was doing was impotently running helicopters into the ground? DICE wasn't happy with the its flying learning curve, according to Battlefield 4 creative director Lars Gust...
Battlefield photo
Battlefield

What happens when you're in BF4's collapsing buildings


Turns out you just sort of shuffle and die
Oct 02
// Abel Girmay
Remember that crazy Battlefield 4 E3 demo where the skyscraper came tumbling down and "leveloution" became a word? Yeah, that was great -- the collapsing building, not the buzzwords. But have you wondered what it looks like ...
Battlefield not annual photo
Battlefield not annual

Slow your DICE roll: Battlefield not being annualized


Anua-LIES!
Aug 29
// Steven Hansen
After EA decided to pull Medal of Honor from its stables, there was fear that Battlefied would be annualized to continue to try and contend with the Call of Duty juggernaut. Speaking to Videogamer, Battlefield 4 executive pro...
Battlefield 4 photo
Battlefield 4

Battlefield 4 beta coming in early October


Full release at the end of October
Aug 20
// Darren Nakamura
In today's press conference at gamescom, EA announced that the Battlefield 4 beta would roll out in early October, with the final game shipping for current generation consoles on October 29th in North America and October 31s...
Battlefield photo
Battlefield

Battlefield 4's second-screen feature is next-gen only


Sorry, Xbox 360 and PS3
Aug 05
// Jordan Devore
The second-screen feature of the new Battlelog service for Battlefield 4 will only be available on PlayStation 4, PC, and Xbox 360, DICE has confirmed to Engadget. Xbox 360 and PlayStation 3 players won't be able to use ...
Star Wars Battlefront photo
Star Wars Battlefront

DICE to 'innovate,' 'try new things' with Battlefront


Won't be a reskinned Battlefield
Jun 19
// Steven Hansen
As we reported, Electronic Arts recently swooped up the Star Wars license, announcing several upcoming projects in the process, including a new Battlefront helmed by Battlefield developer DICE. Speaking to IGN, EA Labels pres...
Free DLC! photo
Free DLC!

EA makes Battlefield 3 Close Quarters DLC free during E3


Can't beat that
Jun 10
// Brett Makedonski
EA's pretty keen on its Battlefield franchise, and wants to make sure you're as geared-up as possible for Battlefield 4. The best way to do this is probably to ensure that players are still playing lots of Battlefield 3....
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Ugly photos from Battlefield 4's Alpha leak new features


Unfinished preview reveals weapons, gameplay, squads
Jun 09
// Niero Gonzalez
A massive 58 image gallery of an early, half-textured alpha build of Battlefield 4 was making the rounds last night, presumably leaked from a private multiplayer test on the Xbox 360 ("Xenon" Build).  They're pretty...
Mirror's Edge 2 photo
Mirror's Edge 2

Mirror's Edge 2 posting shows up on Amazon


Could the beloved series return?
May 23
// Joshua Derocher
A listing showed up on Amazon.de for Mirror's Edge 2, and while it doesn't have any details about the game, it is a good indication that the rumors are true -- that EA might actually be making a sequel. I know we al...
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'Who the f*ck gives a sh*t about f*cking Xbox 360?'


And other pearls of wisdom from the Battlelog community
Apr 26
// Jim Sterling
It's an innocuous enough little blog post -- an article on Battlelog aiming to help Xbox 360 users save space on their hard-drives by deleting obsolete Battlefield 3 update files. Fair enough, right? Wrong!  The otherwis...

Can Battlefield 4's narrative be relevant after Spec Ops?

Mar 28 // Alec Kubas-Meyer
[embed]249762:47806:0[/embed] Let me say that I appreciate that DICE is trying to do something with Battlefield 4. Battlefield 3 was a multiplayer game with a useless single player portion tacked on, but this new campaign seems like it has some real effort behind it. But I don't actually like what they're doing. If the team wants people to believe it is going for something emotional and believable, showcasing the protagonist sliding around a building as it collapses and then falling several stories (with a rock immediately overhead) and landing without serious injury probably isn't the right way to do that. The completely unbelievable amputation (one knife motion cuts through a hardened soldier's leg? seriously?) doesn't inspire me either, nor does the irritatingly manipulative death of that same character just a few minutes later.  As with any criticism of pre-release footage (especially in this day and age), there is a problem of context. These 17 minutes are all shown without any greater narrative significance, so I can't rightly pass judgment on the emotional impact of the scene. It's totally possible that there are all kinds of amazing character moments that give some sort of weight to what is on display beforehand. I doubt it, but it's possible. Still, this is what EA and DICE decided was a representative slice of gameplay and narrative, and they decided to show off the single player before the multiplayer. It's a pretty gutsy move, so it's unlikely that they're showing anything less than their A-game. For that reason alone, I wouldn't feel bad making judgments, but what is on display here is also symptomatic of some larger issues that are very unlikely to change with context. Let's talk about cognitive dissonance. One of the more unique (and oppressive) features of Spec Ops: The Line was its use of loading screen tips. At the beginning of the game, they just say general things about the gameplay like any other game, but as things begin to unravel, the game starts talking to the player in a rather unpleasant way. Some of them are more direct ("Do you feel like a hero yet?") and some are more general ("Cognitive Dissonance is the unsettling feeling caused by holding two conflicting beliefs simultaneously."), but they all make a point about the role of the player and of the player character. What makes them so significant, though, is that they don't just apply to Spec Ops. It is very likely that Battlefield 4 will make the player feel like a hero in the long run (although the gameplay demo does end on a sour note), but at any individual moment there is a question of what actual good is being done. This is especially true in a world ruled by DICE's Frostbite engine. Destructible environments are amazing things. Yes, I prefer Red Faction: Guerilla's real-time deformation to the model-swap that DICE prefers (especially since it doesn't lead to those awkward moments where blowing up a wall reveals an unharmed enemy immediately behind it who is firing on you while you reload your grenade launcher), but the gameplay possibilities afforded by either are really compelling. In Red Faction: Guerilla, it didn't really matter what you were destroying because you were playing a revolutionary/terrorist. You weren't a hero in the traditional sense. Now, what I'm saying applies to the last few Frostbite-run games DICE has released (and any other game with destructible environments), but it's not something I ever considered in a pre-Spec Ops world. Watch the gameplay video over again, and think about what happens at 4:49, when a grenade blows up a large section of a building. Yes, at this moment there were enemies in that building, ones who can now be more easily killed, but that is also a person's house. Then 10 seconds later the player blows up some cars, presumably owned by civilians. Why? Because it's an easier kill.  Would that make you feel like a hero? It shouldn't. It should make you feel terrible and feel like your character is terrible. The apparent lack of civilians on the street means that it's easier to forget that the satellite dishes on top of each roof represent some virtual person who just wants to watch the news at night, but believing that you are doing good while wantonly destroying civilian property is the epitome of cognitive dissonance. One of the other features that makes Spec Ops: The Line unique, and something that will likely find its way into other games as time goes on, is a progression of in-combat dialogue. At the beginning, characters shout "Tango down" after killing an enemy; by the end, it's "Got the fucker." At 7:46 in the Battlefield demo, somebody shouts, "Kill confirmed." It's a small thing, but it's significant. Rather than attempt to downplay the violence with their language, they are openly acknowledging what they are doing, and nobody has a problem with it. It brings to mind this particularly poignant Spec Ops loading screen: "To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless." We go back to the idea of a hero. This confirmed kill is heroic, because it is done for the higher purpose of winning the war. For the player, though, it's harmless, because nobody is actually dying. It's very likely at least a few people were shouting that at me a couple of paragraphs ago. It doesn't matter if digital civilians are having their homes destroyed because they aren't real. There's no reason to feel any sort of dissonance. While some of that is true, it's also irrelevant. Another loading screen: "The US Military doesn't condone attacking unarmed combatants. But this isn't real so why should you care?" In Spec Ops: The Line and in Battlefield 4, the player should care because the game wants the player to care. They don't want the player to care about the same things, but both of them want to elicit some kind of emotional reaction. Selectively reacting to parts of the game is also a brilliant example of this kind of dissonance: "Oh, I feel bad about having caused the death of this virtual man I tried to save earlier, but I don't feel bad about killing all of these other virtual people or destroying the homes of these virtual civilians because they're not real or whatever." As soon as one death or event matters, then everything else matters as well. The fact that they didn't matter at the time says something about the way people connect with the medium, but it's also not the point. The character is an extension of the player, and the player must assume all responsibility for what that character does, good and bad. That is the lesson that Spec Ops taught. It is a lesson Battlefield 4 does not seem eager to expand upon. At the end of the Battlefield 4 clip, before it goes to the montage of action sequences, it turns out that the death of the person whose death doesn't seem all that meaningful was unnecessary. In fact, the entire scene was unnecessary. I'm conflicted about the exchange that follows— "So, Staff Sergent Dunn was KIA for... something we already knew?""You have your orders, Captain." —because it could either prove or refute the point I just made. The issue is that second line and the role in plays in the greater narrative. The death of Staff Sergeant Dunn is not Captain Recker's fault (that scene could have just as easily played out with Dunn shooting the window himself); it's the fault of the people who gave those orders. So the player is absolved of blame, and now their anger (if they have any) is potentially shifted towards the people on the other end of the radio. That's interesting, but it also rings false. If the game plays with the idea of "orders" and their significance, then perhaps some of that responsibility will be shifted to the character, and then these ideas can be expanded further. That isn't to say I want every military shooter from here on out to be Spec Ops: The Line. I really don't. But a game now exists that has made generic military shooters narratively irrelevant. In 2011, Battlefield 3's narrative was useless because of a clear lack of effort. But this time effort might not be enough. This won't affect sales, and it probably won't even affect review scores, but it will affect the game's lasting significance. If Battlefield 4's campaign follows the same tropes that so many other military shooters have followed, the ones that it appears to be following despite the way they were so brilliantly deconstructed last year, then it will just be yet another campaign, distinguishable only by the number of birds that it has flying over a given map.
Battlefield 4 Relevance photo
Probably not.
In lieu of partying or whatever it is college kids are supposed to be doing, I decided that my number one priority this spring break would be to to replay Spec Ops: The Line. I joined the Spec Ops party a bit late, but t...


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