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Review: F1 2011 (Vita) photo
Review: F1 2011 (Vita)
by Ian Bonds

I love arcade racing games. The sense of speed, the excitement of hairpin turns, and the hum of the engine get my blood pumping in a fast and fun way. Racing sims can offer the same enjoyment yet allow for more customization of cars, tuning, and a greater scope of the races and the racing industry.

F1 2011 is a racing sim, and as such, offers a wide variety of modes and things to do. Will it satisfy the arcade racing fans as well as those looking for a deeper simulation on the PlayStation Vita?

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6:30 PM on 02.09.2012

DiRT 3 Complete Edition announced, adds $30 of content

I really like these re-release packages that seem to come out these days, especially when I'm not able to get around to picking up every game I want to. When the re-release package comes with a substantial amount of new conte...

Brett Zeidler



Preview: Collisions are a glorious thing in DiRT Showdown photo
Preview: Collisions are a glorious thing in DiRT Showdown
by Casey Baker

Codemaster's DiRT series has always been known for offering gamers a rally racing series with a great physics engine and smart A.I. opponents that push back as aggressively as the player pushes them. Perhaps the greatest single aspect that has separated the series from other games of its ilk would be the damage modeling that accounts for some of the most exciting and visceral crashes experienced in racing games.

Since the first game in the current generation's iteration of the series (that began as Colin McRae Rally), I've had just as much fun racing or trying to beat the best track time as I have had rewinding the playback after a particularly gnarly crash and applying slow motion to watch my car's body realistically crumple, smash into rocks and trees, then bound over cliffs. Codemasters is well aware of this particular draw, as evidenced by later games' flashback feature as well as DiRT 3's stunt-filled Gymkhana events.

DiRT Showdown continues in that direction as its own fully fleshed game, offering players the chance to compete in several different events in giant stadiums filled with cheering crowds and lots of pyrotechnics. The thrills of stunting and crashing hard are amped up to levels beyond what the DiRT series has been known for.

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10:00 AM on 12.02.2011

Dizzy: Prince of the Yolk Folk trailer is egg egg egg egg

Egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg egg e...

Jim Sterling

8:00 AM on 11.23.2011

Sigh: 'New' Dizzy game is an iOS/Android remake

Seems the "eggciting" Dizzy adventure promised yesterday isn't very eggciting at all, with Codemasters revealing that the egg's grand return will actually be a remake of Dizzy: Prince of the Yolkfolk on iOS devices and Androi...

Jim Sterling

8:00 AM on 11.22.2011

DIZZY THE EGG IS COMING BACK, BITCHES!

Now, I don't expect too many of you to be excited, especially if you're not British, but DIZZY THE EGG IS COMING BACK! The ancient mascot of Codemasters (before the studio went a bit rubbish), Dizzy starred in a series of tax...

Jim Sterling

3:26 PM on 09.14.2011

Bodycount developer closing down

In a move that's unlikely to surprise anyone, Codemasters have started the process of closing its Guildford Studio, creator of Bodycount. The UK developer wants to focus on its racing properties and is encouraging the 66 empl...

Fraser Brown



Review: Bodycount photo
Review: Bodycount
by Jim Sterling

When Black was released in 2006, I found it a most frustrating experience. It was incredibly stylish and looked gorgeous for its time, featuring some amazing environmental destruction and a bold artistic approach. However, something about it just felt ... second rate. The action was uninspired and the story might as well have not been there. When the time came for Black to stand up and be counted, it promptly sat on its ass.

With Bodycount, a number of Black's developers have returned to create a spiritual sequel, and they certainly kept a sense of tradition. The lifelessness and threadbare plot are back in full effect, but now the game doesn't even have impressive visuals to fall back on.

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5:30 PM on 08.24.2011

Bodycount gets its final developer diary: The Demo

The fourth and final entry in Codemasters' super serious look at its not-so-serious shooter Bodycount has made its way to the public. I don't know what other incentive you need though; they've already used the phrase "kick t...

Liam Fisher





9:30 PM on 08.23.2011

Codemasters' new F1 online game is free to play

Codemasters announces that F1 Online: The Game is a thing. It's coming to a browser near you, and it's a free-to-play affair, set to launch in the first quarter of 2012. This game will let you be both the driver and the race ...

Dale North

4:30 PM on 08.16.2011

Bodycount demo available on Xbox Live Marketplace

A demo for Codemasters' first-person shooter Bodycount has hit Xbox Live Marketplace today. It's 1.45 GB, so plan what you'll do while you download it accordingly. Oh, and it's only available for Xbox Live Gold members for th...

Nick Chester

9:30 PM on 08.08.2011

Bodycount lets you 'kick the ass out of the world'

Yes, "kick the ass out of the world" is a real thing that Bodycount art director Max Cant has said, and I love it. In part two of the developer diaries for the upcoming shooter, the staff delves into what makes their game wo...

Liam Fisher

6:30 PM on 08.01.2011

Bodycount developers serious about this gun stuff

In the first of what will be a series of developer diaries, the folks behind Bodycount cut through the nonsense: this is a game about guns and shooting things with said guns. They're calling it a "really intense arcade shoot...

Nick Chester

8:00 PM on 07.04.2011

Codemasters working on a new racing IP

I'm more than happy to buy any racing game that Codemasters puts out. At this point I know it's going to be a good title that I'll get my money's worth from. If they do some NASCAR sh*t I'll kill them, though I'm fine with an...

Dale North

5:40 PM on 07.01.2011

Bodycount dev: There's room for FPSs beyond Call of Duty

An interesting tidbit came out of a Bodycount interview with Codemasters game director Andy Wilson. "We looked at Bulletstorm and I think it's fair to say that it was a sort of 'acid test' for us," he tells CVG. "Because the...

Jordan Devore

6:30 PM on 06.29.2011

Codemaster's Bodycount out August 30

This past weekend, Jim Sterling told you Codemasters' Bodycount was coming out in August. Always vague, that Sterling. Here's a proper date, just revealed today, for those in North America: August 30. The first-person shooter...

Nick Chester