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Cliffy B

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Cliffy B wants Japanese devs to consider more multiplayer


May 14
// Chris Carter
Gears of War head Cliff Bleszinski is at it again! Not content with just criticizing honest reviews and calling 8/10s "hateful", it seems as if Cliffy B has now set his sights on a new target: the Japanese game industry and t...
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Jimquisition: On-Disc DLC Cannot Be Justified


Apr 23
// Jim Sterling
There are explanations for games that ship with downloadable content already included. There are, however, no excuses. While you may have a reason, you do not have validation, because on-disc DLC is a problem willingly creat...
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Cliffy B calls on-disc DLC 'an unfortunate reality'


Apr 11
// Jim Sterling
If reactions to Street Fighter x Tekken are anything to go by, savvy gamers do not appreciate being sold content that they've technically already bought by purchasing the disc it's housed on. Forking over extra money to unloc...
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Mega64 and Cliffy B 'honor' Warren Spector


Mar 20
// Tony Ponce
During GDC, developer Warren Spector was awarded with the Lifetime Achievement Award. To pay tribute to a man who has brought so much love and joy in the world, Mega64 teamed up with Cliff Bleszinski for a short video retros...
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Cliffy B wants Avatar movie quality graphics for games


Oct 19
// Dale North
Cliff Bleszinski, Gears of War creator and lover of blue aliens, isn't fully satisfied with game graphics today. They're good, but they're not Avatar good, right? "I'm sorry, do you think graphics are good enough?" Blesz...

Talking to Women about Videogames: Gears 3 isn't perfect?

Sep 20 // Jonathan Holmes
When a series reaches its third iteration, standards change. I've often thought that if Resident Evil 3 had been released before Resident Evil 2, then that game would be the most beloved in the PS1 Resident Evil trilogy. It's just a better game than Resident Evil 2, yet it didn't sell as well because by the time it was released, the standards of Resident Evil players had changed. It's not exactly fair, but it's far from uncommon. I'm not expecting that to happen with Gears 3, but that kind of thinking could explain why some reviewers (and gamers) don't seem to be enjoying the game as much.  It's the first game in any series that gets off the easiest. It's like your first girlfriend/boyfriend. It doesn't matter if the kissing is too drooly and bitey or if the conversation is dumb and boring. It's kissing, and talking to the person who kisses you. On the lips! For most, that alone is amazing. I think that was true of how fans felt about the first Gears, as well as other first games in now-iconic gaming series like Super Mario Bros., Mega Man, Grand Theft Auto, Tomb Raider, the aforementioned Resident Evil, and many others. With these games, everything felt fresh, exciting, and unpredictable, like you were present for an important milestone in the life of gaming.   None of these games were guaranteed hits, so when they all got sequels, fans were giddy, sometimes blinded, with delight. That's part of why the sequels to all of these games shared near-universal success. It didn't matter if they told all-new stories with different characters (like Super Mario Bros. 2 or GTA: Vice City), or if they continued the scenario from the first title (like Mega Man 2 or Gears of War 2). These sequels just needed to do three things to make fans happy: be bigger, be prettier, and be packed with more stuff than the originals. At this stage in a relationship between the series and its fans, they're so in love that they don't need any new toys or tricks to spice things up. They just want more of the game they fell in love with. Not only is that all that fans want out of their sequels, anything more than that will sometimes turn them off. Zelda II is often remembered as the worst Zelda game, not because it's poorly made -- the game is substantially bigger and better-looking than its predecessor -- but because it's too weird. Same goes for Devil May Cry 2, No More Heroes 2, and many other weird 2s. These games usually do well at retail initially, but not long after release, fans start to complain that the sequel is too different and that they just wanted to buy the first game again, except with more content. It's common for these games to become the black sheep of their respective franchises, the ones that fans of the series often choose to forget. As many of us know, it doesn't matter how smart, charming, or funny the weird kid is. They are still always the biggest targets, the easiest to brush off. Now, when it comes to the third game in a series, things get really complicated. Gamers are no longer satisfied with bigger/better/more. They want that "new" feeling back again, but they also want familiarity. By this time, most fans feel like they are "on to" the series and its developers. They analyzed the prior games in the series for years, becoming familiar with the habits and idiosyncrasies of the games' designers to the point where they often feel they know what makes the series great better than its creators do. You see this in film all the time as well, from Spider-Man 3 to Return of the Jedi. What will seem like "pretty much the same thing" to a non-fan will be "a total betrayal of everything that made the first two great" to a fan. One or two little musical numbers or too many villains and/or man-eating buck-toothed teddy bears is all it takes to go from classic to dud. Game developers know this, and as a result, it's common to see a strange combination of playing it safe and loads of new stuff in the third iteration of any given series. Whether the game succeeds or fails has everything to do with how well the new stuff stays true to the original game and how seamlessly it's integrated into the classic content. Super Mario Bros. 3 saw the return of the Fire Flower and the Super Mushroom, but it also received an overworld map, airships, Kuribo's Shoe, and the ability to fly. That's why it's probably the most beloved third game in any series in the history of gaming. Compare that to Ninja Gaiden 3 on the NES, a game that felt both too different from (evil clones of who? ancient ship of what?) and too similar to (same character graphics, same basic level design and gameplay concepts) its predecessors.  The survival of a series is sometimes entirely dependent on how well it can balance fresh ideas with the core concepts that define said series. That's especially true if the game in question doesn't have new hardware to back it up. Would GTA IV have been a hit if it had launched on the PS2? Same goes for Resident Evil 4 and the PS1 -- could the game have revitalized the series without having new hardware to help it raise the bar? I don't think so. That's why the smartest time to release a third game in a series is when new hardware comes along. We can only imagine how Gears 3 would have been received if it waited for the next Microsoft console like Halo 3 did. Back to the point: When something is too close to the original but still too different, I call it the "Bizarro effect," named after Superman's powerful but defective clone. It's a bit like the old uncanny valley theory, where a near-human-looking robot is much more creepy than a robot that doesn't even try for a human likeness. When a game (or anything else for that matter) is almost like something you love, but is just different enough to remind you that it's not the one you love, it's incredibly easy to hate. That's why I think N'Sync fans hated the Backstreet Boys, or why I thought my high-school girlfriend was incredibly cute while her slightly greasier, meaner sister was the most disgusting thing ever. It seems that the third game in a series is most likely to suffer from the Bizarro effect. Super Smash Bros. Brawl, the aforementioned Bonk's Adventure 3, and perhaps Gears of War 3 all suffer from it. It's not fair that these games get the shaft, but that's what "The Curse of Three" is all about.  So, those of you who've now picked up Gears of War 3: do you see why some people didn't enjoy it as much as Gears of War 2? If so, do you think that it is because of your altered perception and higher standards for the series as a whole, or is it just because the game isn't as fun?
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Gears of War 3 just hit retail, and the reviews were positive across the board, ranging from great to perfect. For most games, that would be more than enough to please both the title's developers and fans, but in the case of...

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Hey! You! We got some news about video games. Pay attention! First, it looks like Battlefield 3 won't be on Steam, and the special edition of Mass Effect 3 has robot dogs or something. The Riddler makes his big debut, s...

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Cliffy B: Wii U haters 'talk sh*t' but will buy it anyway


Jul 11
// Jim Sterling
Clifford "Cliffy B" Bleszinski has called out those who wish to pour derision on the Wii U, claiming that they'll all be buying one despite their scorn.  "From what I've seen, it looks pretty cool," he declared. "It seem...
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If you follow Destructoid regularly or know anything about me, you will understand how godamn excited I must have been for this interview. I make no apologies for what you are about to watch but I do warn you that ...

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Watch Fallon shout 'GET THE EYEBALL!' at Cliff Bleszinski


Jun 15
// Nick Chester
Videogame week on Late Night with Jimmy Fallon continues! Last night Fallon hosted the recently-engaged Cliff Bleszinski (congrats!) to show off the upcoming Gears of War 3.  As Fallon points out, this game is kind of a ...
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Cliffy B: PS3 has zero chance of getting Gears of War


Jun 15
// Jim Sterling
Sony lovers hoping to get there dirty hands on Gears of War are in for their millionth disappointment, with lead designer Cliff Bleszinski confirming that there's "zero chance" of the series ever coming to the PS3. A Microsof...
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E3: Cliffy B 'doesn't get' people writing off Gears story


Jun 09
// Jim Sterling
I was in the presence of the esteemed Cliff Bleszinski to get a preview gawp at Gears of War 3's campaign this week. The narrative mode of Gears is what attracted to me to the series in the first place, and I feel it odd that...
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Cliffy B wants dynamic difficulty for returning gamers


May 25
// Jim Sterling
We spotted Epic's Cliff Bleszinski proposing a new method of scaling difficulty for returning gamers last night. The basic idea is that a game lowers the challenge if someone hasn't played a title in a while, allowing them to...
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Contest: Win some codes to the Gears of War 3 beta!


Apr 25
// Hamza CTZ Aziz
[Update] Contest closed! All winners have been sent a code! The Gears of War 3 beta officially kicked off today for all those that pre-order the game from GameStop. They now join all the people who've been in the beta throug...
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Destructoid: Cliffy B, SEGA, and exploding men, oh my!


Jan 15
// Tara Long
Today's episode of Destructoid is a special one. I say that every episode, but today I really mean it. Why, you ask? Because it's Friday, of course! But also because Max chose to wear his zebra print tie today and that can...
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Cliff Bleszinski charms in latest Bulletpoints video


Jan 11
// Conrad Zimmerman
Epic Games' series of developer diaries for Bulletstorm have been pretty entertaining up to this point. Even if I hadn't been barraged with constant reminders of how many times the game uses the word "f--k" (and speakin...
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Epic to announce new IP at GDC 2011?


Dec 25
// Maurice Tan
According to Examiner, the latest issue of EGM features an interview with Cliff Blezinski who tells us to look toward GDC 2011 for an announcement of a new IP by Epic Games. Supposedly Eric Holmes, lead designer of Prototype,...
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Play past Epic games, unlock stuff for Gears of War 3


Dec 21
// Jim Sterling
Cliffy "don't call me Cliffy" B has revealed that if you play a number of alternative Epic Games titles, you can use the save data to unlock unique stuff in Gears of War 3 when it finally launches. That's pretty neat! Shadow ...
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Cliff Bleszinski hints at something 'Jazzy' and 'rabbity'


Dec 15
// Jordan Devore
So, Epic Games' Cliff Bleszinski has been tweeting lately, and unless he's setting us up, there may be a Jazz Jackrabbit-related announcement in store for us soon. At least, one can hope. I'll let you be the judge. "Thursday ...
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Bulletstorm will look 'amazing' on PS3


Dec 09
// Jim Sterling
Epic is known for working almost exclusively with the Xbox 360, so the legions of hardcore Sony lovers out there may be worried for the PS3 version of Bulletstorm. Don't worry though, because strong-thighed developer Clifford...
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Bleszinski skeptical about 'online pass' schemes


Jun 23
// Jim Sterling
It's sad that publishers spend more time thinking about fighting used games than about making good games, but that's the world we live in. The latest attempt to strip consumers of their one recourse against purchasing crap ga...
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E3 10: Gears of War 3 live demo shows 4-player co-op


Jun 14
// Josh Tolentino
Just minutes ago Epic head Cliff Blezinski pulled out a live demo of chest-high wall shooter Gears of War 3, and showed off some of its four-player, story-based co-op. Playing with several other producers, Marcus and the othe...
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Cliffy B lashes out at 'tabloid' videogame journalism


Jun 09
// Jim Sterling
Epic's Clifford Bleszinski has hit out at what he called "tabloid journalism" amongst the enthusiast press following a supposed misquote that had him criticizing Japanese developers. The Gears of War creator was alleged to ha...
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Gears of War III confirmed, coming April 2011


Apr 09
// Nick Chester
You know how Epic's Cliff Bleszinksi was supposed to show off a game on Late Night with Jimmy Fallon? But then he didn't because Justin Bieber shook his hair in Fallon's direction and bumped the designer from the schedule? Oh...
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Bleszinski not revealing new game tomorrow, Justin Bieber to blame?


Apr 07
// Nick Chester
For those "gearing" up for tomorrow night's Cliff Bleszinski game reveal on Late Night with Jimmy Fallon, I'm sorry to be the bearer of bad news -- it's not happening. Fallon producer Gavin Purcell has confirmed via Twitter t...
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Cliff Bleszinski picks favorite games, what are yours?


Nov 24
// Nick Chester
Industry Gamers recently caught up with Epic's Cliff Bleszinski and asked him the dreaded question -- what are your favorite games of all time? Cliff picked ten, later lamenting on Twitter that he wished it had...
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Cliffy B: Borderlands is the Diablo of the FPS generation


Nov 07
// Jim Sterling
You know who likes Borderlands? Clifford Bleszinski! The Epic Games designer has spoken incredibly highly of Gearbox Software's "roleplaying shooter," going so far as to compare it with the classic Blizzard RPG Diablo. "Borde...
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Rumortoid: Playable female character in Gears of War


Aug 02
// Matthew Razak
So you may have noticed the severe lack of women in the Gears of War universe. There's Dom's wife, that other woman who keeps yelling at you over the intercom and I think I saw one running for her life at one point. Outside o...
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Bleszinski talks 'Dark Corners' campaign DLC


Jul 20
// Brad Nicholson
“Dark Corners” isn’t a traditional bit of downloadable content. The upcoming Gears of War 2 DLC will be multiplayer heavy as per Epic Games standard, however, nestled underneath the seven maps is a new downl...
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BioWare's Muzyka: RPGs and shooters are blurring genre lines


Jul 09
// Joseph Leray
Speaking with Wired.com, Bioware co-founder Ray Muzyka mentioed that he thinks that genre lines are "a vestige of the past," explaining that "a lot of the best shooters are RPGs as well, because they allow you ...

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