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BlazBlue photo
BlazBlue

BlazBlue: Battle Cards looking to take that card crown


First gameplay footage released
Feb 27
// Robert Summa
The BlazBlue franchise continues to diversify its portfolio. Whether it be a mobile rhythm game or a visual novel, the series has grown from its fight-game roots. With BlazBlue: Battle Cards, that trend continues -- but only...
Grab Them by the Eyes photo
Grab Them by the Eyes

Terry Cavanagh's new game takes on scummy advertising


Grab Them by the Eyes
Feb 27
// Darren Nakamura
First off, I recognize the irony in posting this on a website that gets most of its income from advertisements. Terry Cavanagh, best known for the punishingly difficult VVVVVV and Super Hexagon, has a new browser game out wit...
Hand of Fate photo
Hand of Fate

Hand of Fate mixes deckbuilding with action combat


Dangerous tarot
Feb 18
// Darren Nakamura
It's always fun to see what new mashups developers can come up with. Hand of Fate combines a card game with third-person action combat. Sure, why not? It calls itself a deck-builder, though it isn't entirely clear from the t...
Glitch Hunter Kickstarter photo
Glitch Hunter Kickstarter

Cyberpunk CCG Glitch Hunter launches today on Kickstarter


Sometimes a change in setting is all that's necessary to interest new players
Feb 11
// Rob Morrow
Glitch Hunter is Estonia-based One More Rabbit's cyberpunk interpretation of the collectable card game for digital platforms. It's taking the project to Kickstarter today in hopes of raising the $63,000&n...
Mega Man card game photo
Mega Man card game

The Mega Man Universal Fighting System card game is getting new decks


'Rise of the Masters'
Jan 29
// Chris Carter
Mega Man Universal Fighting System is a neat officially licensed card game from Jasco. The presentation is great based on the tin box alone, and the actual mechanics are easy to pick up. If you're into the game you'll be able...
Cartoons photo
Cartoons

Mahjong Pretty Girls Battle is authentic mahjong, but with sexy anime girls


Uh, who wants to come over and play some regular domino?
Jan 23
// Steven Hansen
Most of the mahjong games on Steam are weird. There's a weird tower one, an Antiques Roadshow one. They either all have their own rules, odd set dressing, or both. In the case of Mahjong Pretty Girls Battle, these are, ...
Hearthstone photo
Hearthstone

Hearthstone is out on Android in select territories


Canada, Australia, and New Zealand
Dec 16
// Chris Carter
Hearthstone is now in its testing period for Android tablets in select territories. If you happen to live in Canada, Australia, and New Zealand (or have an account in any of those regions), you can download the game now on yo...
Mojang photo
Mojang

Mojang's Scrolls launches today on PC, Android, and Mac


Wait, no iOS for once?
Dec 11
// Chris Carter
Scrolls. Remember that game? The one that caused all that hubbub a few years back with Zenimax? It's finally coming out of beta and into a full-on release today. The full game will run you $4.99, and it will feature a "cap" ...
Free Dragon Age photo
Free Dragon Age

Dragon Age: The Last Court available now, free*


Some jumping through Origin hoops, naturally
Nov 10
// Steven Hansen
Dragon Age: The Last Court is meant to bridge the gap between Dragon Age II and the upcoming Dragon Age: Inquisition. The story-driven, text-based RPG is playable now provided you log in with an Origin ID. ...
Hearthstone photo
Hearthstone

Hearthstone expansion Goblins vs Gnomes coming this December


120+ new cards for PC, Mac, and iPad
Nov 07
// Jordan Devore
This trailer for Goblins vs Gnomes, an expansion for Hearthstone: Heroes of Warcraft hitting next month, sure is fun. I like it when videogame trailers are basically just songs. The expansion will add more than 120 cards, in...
Deck building photo
Deck building

So what exactly is a deck-building game anyway?


Possibly not quite what you think
Oct 29
// Darren Nakamura
A number of videogames have shown up lately with the gameplay adjective "deck-building" in their descriptions. Steve Swink took a break from developing Scale in order to release Dad's Building a Deck. Coin...
Hearthstone photo
Hearthstone

Justice brought: Hearthstone fraught with bots, caught a lot


All for naught, naughty bots
Oct 28
// Brett Makedonski
Blizzard's doing its best to keep Hearthstone players on a level playing field, and that has resulted in action against a significant number of users. Recently announced in a Battle.net post, "several thousand" accounts ...
Hearthstone photo
Hearthstone

Hearthstone will finally come to Android, iPhones in 2015


'Early 2015'
Oct 22
// Chris Carter
First Hearthstone hit the PC, then it was available on iPads some time after that. But it still hasn't hit Android at all, and the iPhone release never really had a clear release date outside of "TBA 2014."Thankfully Bli...
Hearthstone photo
Hearthstone

Hearthstone's next expansion is just cards, will have over 100 of them


Blizzard is looking to do a mix of Naxxramas and card expansions
Oct 01
// Chris Carter
Hearthstone is still chugging, and I had a blast with its Curse of Naxxramas expansion. It added a decent amount of cards to the game (30), and some single player content that kept me busy for quite a while. The next exp...
Pokémon TCG iPad photo
Pokémon TCG iPad

The Pokémon Trading Card Game for iPad is out now


Nope, no word on an Android version
Sep 30
// Jordan Devore
The Pokémon Trading Card Game Online for iPad and iPad mini is out now as a free release. The app is based on the existing game for PC and Mac, so expect a very similar experience. You'll be given some free decks to b...
Hearthstone photo
Hearthstone

Would you buy a physical version of Hearthstone?


All that's available now is a Chinese knockoff
Sep 29
// Chris Carter
I play a lot of tabletop games, especially on the card side (Dominion is a staple at this point). They're generally easy to set up and easy to play, but of course there are exceptions -- one of them seems to be a physica...
Eminence: Xander's Tales photo
Eminence: Xander's Tales

Remember Triple Triad in Final Fantasy VIII? Check out Eminence: Xander's Tales


Playing for keepsies
Sep 18
// Darren Nakamura
Back in the day when I first played Final Fantasy VIII, I fantasized about a world in which people could walk up to random strangers, ask to play a card game, and be treated to one without it being weird. We are not there ye...
Hearthstone photo
Hearthstone

Hearthstone now has 20 million players


Nice, it deserves it
Sep 16
// Chris Carter
Blizzard has sent over word to Destructoid that Hearthstone now has 20 million players around the world. The game is free-to-play, allowing you to experience the entire game without paying, but forking over some cash wil...

Review: Hearthstone: Curse of Naxxramas

Sep 02 // Chris Carter
Hearthstone: Curse of Naxxramas (Android, iOS, Mac, PC [reviewed])Developer: Blizzard EntertainmentPublisher: Blizzard EntertainmentReleased: July 22, 2014 to August 19, 2014 (iOS, Mac, PC) / TBA (Android)MSRP: Free-to-play (with microtransactions) Initially I was enamored by the first wing that was given away for free, but in terms of its overall presentation, Naxxramas is fairly bare-bones. In short, I expected a bit more out of an expansion that costs $24.99 in real money (though if you save up your coins, you can afford it in-game). You're going to get a standard menu with a level-select function, and occasional taunts from big bad Kel'Thuzad, the Archlich. The dialog is cute as it often relies on puns or out-of-character/fourth-wall devices, but it doesn't do much in terms of telling a story or adding to the overall lore of Hearthstone. No, where Naxx truly shines is by providing more solid gameplay elements, and rewarding you with cards that will likely find their way into most decks. If you want more Hearthstone and are tired of playing online constantly -- this is the way to do it. Be warned though, if you're a veteran player with a great deck, it will likely take you an hour or so to clear everything on normal mode, which may come as a disappointment. As someone with a standard deck, I got at least five hours worth of play. After completing the standard battle and earning your cards, you'll have a chance to take on both class challenges and heroic battles. These aren't terribly exciting, but they're something else to do, and the former can earn you even more cards. Think of them like re-hashing previous encounters, with the occasional exception (the Hunter class challenge is a fun minion-based battle that causes you to rethink your strategy). Heroic fights on the other hand are often battles of the random-number-generator (RNG), which can get frustrating. [embed]280068:55532:0[/embed] Not every battle is the same test of brute force, thankfully. Patchwerk is one of my favorite encounters in Naxxramas. As an unconventional boss, he doesn't have any cards. Instead, he constantly attacks every turn for five damage and uses an ability that instantly destroys a minion. You can build a deck just for him, or adapt your strategy to quickly knock out his health before he can act. It sounds simple enough, but he was so vastly different from the rest of the game that I enjoyed it. Instructor Razuvious is another cool fight that involves mind control and taking back enemy minions to do your bidding. Kel'Thuzad himself is actually a "two-phase" fight. There are so many ways Blizzard can theoretically bend the rules to make encounters, although it must be said that Naxxramas doesn't have too many of these unique opponents, and some wings are a bit uneven -- it would be nice if future add-ons had fights that entirely consisted of different mechanics. Hearthstone: Curse of Naxxramas isn't too exciting for expert players, as they'll likely breeze past the content, but as a delivery system for cards, it's novel --  not to mention that all the same cards are given to every person. The bottom line is I'd love to see more add-ons like this in the future, and hope Blizzard supports Hearthstone for years to come. However you look at it, bare-bones or not, Naxx is a great start.
Hearthstone DLC review photo
A clever way to deliver new cards
This year, Blizzard embarked upon an interesting experiment. Instead of just charging people for card expansions, it bundled together an add-on called the Curse of Naxxramas, and released a different "wing" each week. To earn...

Terra Battle photo
Terra Battle

Here's the first trailer and set of screens for Mistwalker's Terra Battle


Steamy card game goodness
Aug 28
// Brittany Vincent
The official Terra Battle website is open for business, and with it a brand new trailer and screenshots outlining the "Download Starter" model the game is set to operate on. The more the game is downloaded, the more content ...

Review in Progress: Hearthstone: Curse of Naxxramas

Jul 25 // Chris Carter
Hearthstone: Curse of Naxxramas (Android, iOS, Mac, PC [reviewed])Developer: Blizzard EntertainmentPublisher: Blizzard EntertainmentReleased: July 22, 2014 to August 19, 2014 (iOS, Mac, PC) / TBA (Android)MSRP: Free-to-play (with microtransactions) After you've unlocked all nine classes, you can enter the solo adventures portion of the main menu and start your quest into Naxxramas. There's five wings, and as previously noted, only the first is unlocked right now for free (for a month) -- the rest will unlock over the course of the next month or so. The pricing scheme is very simple: for each wing, it's 700 gold, or roughly $5 per wing, not accounting for discounts. When all is said and done, all of the content will be available on August 19 for $20 if you picked up the first one free. The good news is this slow trickle of content doesn't really sting, since you truly do have enough to play around with for an entire week. The idea is that it's a single-player affair, but it allows you to add cards to your deck, which will no doubt lead to tons of deck re-working and lots more general play. You'll do battle with three bosses per wing from Warcraft lore like Anub'Rekhan with small voiceovers and a tiny narrative that adds a different feel to the DLC. There's also a new playing board environment to click around in (or tap), which does a decent job of differentiating the adventure. Even if you're a hardcore player who has lots of cards, Curse is going to offer up quite a challenge (mostly on the enhanced difficulty level), which is good news if you're bored of beating down the arena and the AI. Each enemy has a unique hero power, some of which border on the broken (the first boss can summon a 3/1 minion for the same cost as a Paladin 1/1 hero power minion), and most of the cards will force you to rethink everything you know about the current meta. [embed]278600:55013:0[/embed] Inline with the death theme, lots of cards focus on deathrattle and self-damage, making them risky endeavors, but still extremely effective methods of dealing damage to your enemy. Like Warlock cards they tend to have some sort of downside, but have a low mana cost -- so expect to get pummeled right out of the gate. While you could generally beat CPU opponents in the past by throwing the book at them so to speak without any major changes in strategy, you'll have to rethink everything if you want to clear Naxx and earn your reward. There's also a challenge mode to engage in for each class, as well as normal and heroic difficulty settings -- the latter unlocks after your first clear of each wing, and is definitely worth playing over again. What you get out of it after all is said and done is 30 cards (across all five wings), a nifty card back, and a guaranteed legendary card with each unlock. It's not the most amazing set of rewards for a DLC, but for $5 a pop, you're really getting your money's worth if you partake in at least two or three full playthroughs for each wing. Plus, dedicated players will be earning the necessary gold to unlock them for free anyway. Hearthstone: Curse of Naxxramas is a cool add-on so far that gives hardcore players a lot more to do. Not only does it offer up challenging fights with characters from Warcraft's history, but it also kicks off with a free initial taste and some very interesting cards that will mix up the overall meta for weeks to come. I'm looking forward to seeing what the rest of the DLC can do once Blizzard starts charging money/gold for it.
Hearthstone DLC review photo
The Arachnid Quarter
When many Warcraft fans hear the name Naxxramas, it conjures up memories of late nights and pizza, while taking on the tough-as-nails raid in World of Warcraft (or as I know it, Naxx). It was one of the mo...

Hearthstone photo
Hearthstone

Go play the first part of Hearthstone's Curse of Naxxramas for free


Can it be the weekend yet?
Jul 22
// Jordan Devore
Blizzard has rolled out the first wing of Curse of Naxxramas, a single-player adventure for Hearthstone: Heroes of Warcraft. It's free until early September, but the four subsequent wings will cost $6.99 or 700 in-game gold ...
Dragon Ball Heroes photo
Dragon Ball Heroes

Finally, I can be the female Saiyan I always roleplayed as in AOL chatrooms


Happy card battle good time fun, on the next episode of Dragon Ball Z!
Jul 16
// Brittany Vincent
Dragon Ball Heroes: Ultimate Mission 2 is a port of the arcade game Dragon Ball Heroes and is a card battling fighting game. So, you already know I'm interested. It contains more than 2000 cards to collect and fight with an...
Deadman's Cross photo
Deadman's Cross

Explore Raccoon City in Deadman's Cross until July 27


See if you can come across Nemesis
Jul 14
// Brittany Vincent
Deadman's Cross fans can now explore Resident Evil's Raccoon City as a limited-time area from now until July 27. It's set to open up when you complete an in-game collaboration quest, and from there you can collect special car...
Hearthstone photo
Hearthstone

Hearthstone's Curse of Naxxramas expansion priced


700 gold or $6.99 per wing, but the first one's on the house
Jul 08
// Jordan Devore
Blizzard plans to roll out its Curse of Naxxramas expansion for Hearthstone over a five-week period, with a new wing opening up each week. Here's how the pricing works. The first wing, the Arachnid Quarter, will be free durin...
3DS eShop photo
3DS eShop

Pokémon Trading Card Game comes to 3DS in Europe this week


Always dug the music
Jul 07
// Jordan Devore
I had a binder specifically for my collection of Pokémon cards but never knew how to properly play the game. Which was fine, because they were fun enough to look at. I did, however, play a ton of Pokémon Trading...
BlazBlue card game photo
BlazBlue card game

Aksys Games is localizing a BlazBlue card game


Called BlazBlue: Battle Cards
Jul 07
// Chris Carter
If you like card games get your iPad and iPhone ready -- Aksys Games has announced that they will localize the BlazBlue card battler, appropriately named BlazBlue: Battle Cards. It's developed by Alliance Digital Media, ...

Review: Monster Monpiece

Jul 06 // Brittany Vincent
Monster Monpiece (PlayStation Vita)Developer: Compile HeartPublisher: Idea FactoryReleased: May 24, 2014MSRP: $29.99  Monster Monpiece is set in the magical world of Yafaniel, where there's a large dearth of male inhabitants. Human women befriend and train Monster Girls, which is where the card battles come in. Young May is a human who's trying to reach the rank her mother did as a powerful monster trainer, but on her journey to become one her friend Elza becomes one of the "Lost." With Elza having succumbed to what's essentially zombification, May has to find a way to cure her before she takes control of the world's Magus Quartzes. While it's not exactly too original of a narrative, it sets a nice tone for the rest of the game, which definitely won't be what many are expecting. Card battles are the heart of the affair, with players collecting hundreds of cards depicting hyper-sexualized versions of mythical creatures like minotaurs. Once you’ve settled on a deck, you’ll use it to send chibi versions of the monster girls to duke it out for supremacy. Battles play out on a 7x3 grid, where the player begins on the left side of the screen and advances toward the opponent on the right. Reaching your opponent's stronghold is the name of the game, which is done so by playing cards each turn in order to summon monster girls and take out your enemy's defenses. [embed]277634:54758:0[/embed] When you place your card, your monster girl will begin rampaging toward the baddies with reckless abandon and attack automatically for the damage number on her card. This leads to inevitable strategic snafus during battle, as no one monster has the ability to carry the rest of her team to face off against an entire deck. You've got typical types such as Melee or Healer, which will aid in your cause tremendously. Place a healer card behind a melee attacker to recover a negligible amount of health each round, or opt to use a card to strengthen the allies in the immediate vicinity. There are also several different species of cards, which lend bonuses and additional combat boosts depending on which you put into play. For instance, each card has its own particular "aura," which comes in four different colors. Put down two cards with the same color in a row and you'll receive a bonus, same as if you can manage to play three in a row. It's the little things that count. Some cards come packing their own special sort of bonus, denoted by a marking on the card. These monster girls are good to go with additional buffs that you'll want to make use of every single time they come up in your deck. These buffs may be additional health points, another turn in battle, or they may bolster the damage done per turn. No matter the case, they're extremely useful and can turn the tide of battle in many ways. Unfortunately, while battles are rewarding and scratch that itch for strategic card placement, there do tend to be entirely too many of them. It's not Skies of Arcadia-level bonkers as far as encounters go, but it can be extremely frustrating, especially if you haven't quite gotten the hang of how best to create decks to combat an onslaught of enemies. And even for those with an abundance of combat prowess, it's never fun to be thrust into battle every five minutes. Outside of battle, the game progresses in a fairly linear fashion where you're exploring a specific map that you can receive money and other spoils from. Until the end of the chapter most of your time is spent in card battles or purchasing new cards and items. It's all fairly simple stuff, things that you would see in any role-playing game, except for one thing. The First Crush Rub minigame has become synonymous with Monster Monpiece, a mode where you "rub" your touch screen until a gauge on-screen reaches the top. You must find the girls' weak spots, rub, pinch, and touch there, until you reach "Extreme Love Mode." You then use the front and rear touch pads to push your girl over the limit. It might be better played in the private confines of your home, but it's a minigame that does help you out in the long run, powering up cards and altering base stats so that you're better prepared for your next battle. It's not a huge deal, but be prepared to face it if you're going to be playing around anyone. I won’t pretend that it’s anything other than sexual, but we’re all adults here. Rub away. Turn down the sound if it bothers you, and power up those cards. You’ll be glad that you did later. In all, Monster Monpiece looks and feels great, and I found myself spending hours on it when I should have stopped long ago to attend to more pressing matters -- something I never expected to happen with such an out-there premise. It simply shouldn't be taken at face value because the cards are "too sexy" or because there happens to be an overtly sexual minigame in which you rub your Vita’s front and rear panels, which is actually completely optional.  It’s an excellent addition to the niche library that has made its home on the Vita, and for $29.99, it’s an intriguing card battler you won’t find anywhere else. Ignore the taboos and give it a shot, especially if you’re looking for something a little different than a dungeon crawler or traditional role-playing game. It’ll thrill you, chill you, and fulfill you, creature of the night.
Monster Monpiece photo
Touch-a, touch-a, touch-a, touch me
Too often, unique and engaging games are passed over due to their risqué content and gimmickry, and Monster Monpiece is inevitably one that will fall victim to this curse. It's not difficult to see why some may be turn...

Acaratus photo
Acaratus

Acaratus brings robots onto the tactical RPG battlefield


Who needs tactics when you have robots with swords?
Jun 03
// Darren Nakamura
There is something about turn-based battles on a square grid that always seems to captivate me. Taking that idea out of the generic fantasy setting garners bonus points for me too. Granted, Acaratus is described to take plac...
Monster Monpiece photo
Monster Monpiece

Monster Monpiece rubbing Vita owners the right way on May 27


It's no Monster Girl Quest, but it'll do
May 09
// Brittany Vincent
It's finally here! Monster Monpiece, that deliciously risqué card battler brought to us by Idea Factory, is hitting North America on May 27 and Europe on May 28. For $29.99, you too can collect all the Monster Girls an...

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