hot  /  reviews  /  videos  /  cblogs  /  qposts

Card games

Kingdom Hearts photo
Kingdom Hearts

Looks like Kingdom Hearts Unchained X[chi] will be coming to North America after all


Remember when KH was just a trilogy?
May 14
// Alissa McAloon
Kingdom Hearts Unchained X[chi], the iOS and Android game announced earlier this week, might actually be coming to North American devices. In an interview with Famitsu, Tetsuya Nomura mentioned that the app is currently ...
Hearthstone photo
Hearthstone

Blizzard apologises for Hearthstone f*ckery with free cards


Lok'tar Ogoddamnitilagged
May 12
// Joe Parlock
Last week was a bit shit for EU Hearthstone players. As reported by PC Gamer, server problems and lag really made it a pain in the arse to play, and some players even dropped out of their games early, resulting in them being ...

Review: Pleasant Dreams

May 05 // Darren Nakamura
Pleasant Dreams (Tabletop)Designer: Aerjen TammingaPublisher: Aerjen GamesReleased: January 2015MSRP: $20.00 (free print-and-play version)Players: 1-2Play time: 5-10 minutes Pleasant Dreams is about dreaming. Specifically, the goal is to make it through a night's worth of sleep without waking up in terror from a nightmare. Each player has a card and a chit to track wakefulness; zero represents a deep slumber and five is wide awake -- game over. Players take turns drawing cards from the deck, each time announcing how many cards will be drawn between one and five. Each card in the deck has a positive or negative number associated with it, either increasing or decreasing wakefulness. It's possible to get through the entire deck without either player waking up. In those cases, the player who drew the last card in the deck is the winner. At first it seems like the theme and the mechanics are separate, but a few of the details tie them together. Good dreams reduce wakefulness, but they can also be prolonged to increase the effect, at the risk of that same dream morphing into a nightmare. What starts as a fluffy teddy bear can turn into a grotesque spider. Cards are resolved in reverse order from how they are drawn, so if a player declares a draw of three, the first (and only known card) is resolved last and the third card is resolved first. It allows for gambles to be taken if the top card is particularly bad. By drawing more cards at once, it's possible to get good dreams to resolve first that will ease the effect of the final bad dream. The one really smart mechanic in Pleasant Dreams has to do with prolonging the good dreams. By doing this, a player reduces wakefulness further and flips the card over. The backside of that card can be good or bad; regardless, the player who flipped it gets to place it back in the deck wherever he or she chooses. Combined with the ability to choose how many cards to draw, the two mechanics result in a mind game between the two players. Did my opponent just drop a nasty +2 nightmare right under the top card, meaning I should only take one card? Or did he predict I would think that and instead place it in the third spot? At its best, it transcends a simple mathematical card game. Instead of simply manipulating cards in a deck, players are getting into each others' minds. It's the type of experience that evolves with each play in a way. I got into the habit of putting good dreams at the bottom of the deck so I would know that the last chunk of cards would be safe to draw together. Over time, my regular opponent got wise to that and was able to use it against me, dropping a bad one in there to mess up my count. I would have to change strategy accordingly. Pleasant Dreams also functions as a solitaire experience, but it is much less interesting alone. Lacking a second player to psyche out, it turns into a fairly simple exercise in card counting and risk management. There is a variant listed in the rules that basically pushes the solo player's luck, and while it does make victory less of a sure thing it doesn't change that the transition from a head-to-head game to a single player one turns a thoughtful mind game into a math problem. Still, as a two-player game, Pleasant Dreams delivers on the promise of a smart microgame. Despite its small deck size and quick play time, it still manages to create interesting decisions. That the theme is unusual and the artwork is impeccable makes it just that much more compelling. I don't want to play this all the time, but I can definitely see it coming up when I have a spare moment and a willing companion.
Pleasant Dreams review photo
Good night, sweet teddy bear
With tabletop games, simplicity can go a long way. Sure, there are behemoth games filled with figures, dice, worksheets, grids, and more, but one of the best recent trends in the analog space has been a focus on elegance. The...

Review: Hearthstone: Blackrock Mountain

May 01 // Chris Carter
Hearthstone: Blackrock Mountain (Android, iOS, Mac, PC [reviewed])Developer: Blizzard EntertainmentPublisher: Blizzard EntertainmentReleased: April 2, 2014 to April 30, 2015MSRP: Free-to-play (with microtransactions) For the entire month of April, Blizzard slowly unlocked each of the four wings of Blackrock Mountain expansion. The entire experience is finally available for $24.99 (or 700 in-game gold per wing), and I'm happy to report that it was worth the cash, as it's a step up from Naxxramas in most respects. The key to success with Blackrock is the commitment to the lore and having it fit within the confines of Hearthstone. That classic nostalgic rush you got as a raider in vanilla World of Warcraft is still there when you fight Ragnaros, Nefarian, and their crew, but with all of the goofy quips and dialog you'd expect from a card game that takes place within the same universe. In fact, it's still there even if you're meeting these characters for the first time. What really surprised me is how well Blizzard adapted these boss fights into engaging encounters. There were some bright spots in Naxx as well, but a few Blackrock battles really blew me away. Take Garr, who constantly destroys his own minions in an effort to take you out by way of Deathrattle damage. The catch is that each minion that dies on the same turn does an exponential amount of damage, forcing you to either whittle each enemy down individually, or just go for the all-out kill in four turns. Majordomo Exectus is another amazing confrontation, as he has a specific 8/8 card that he can summon for free if he drops below a certain amount of health. You have to strategically keep him alive until you have enough cards to take him out in one swift blow, or risk fighting an army of super-powered cards. The latter situation is doable with the right deck, which highlights how versatile Hearthstone is in general. There are plenty more unique levels too, like one that only lets you and your opponent play one card per turn of any value -- with concepts like these, the Heroic mode (unlocked after beating each wing) presents the biggest challenge yet. Class challenges are also back, and reward you with two class-specific cards after conquering an enemy with a pre-set deck. Mechanically this is probably the best part of Blizzard's Hearthstone expansions, as they allow you to step out of your comfort zone and experience new styles of play while rewarding you appropriately. It's a tradition that I'd love to see continued. The main aspect that I felt was a step down from Naxxramas however is the general theme of the expansion itself. Naxx felt like a completely different game, with bright hues of green, purple, and red. The cards were utterly unique and unlike anything you had seen before from a design perspective, and I still use many of them today solely based on their aesthetics. With Blackrock there are a lot of great cards as rewards, but a lot of them share the same artwork as the rest of the core set. While it may not look as dazzling as Naxxramas, Blackrock Mountain expansion is still the best add-on yet, edging out the card-only Goblins vs Gnomes. I'm still chipping away at the Heroic fights, and with how many card options are available at this point, I'll probably be messing around with custom decks for weeks. [This review is based on a retail build of the expansion provided by the publisher.]
Hearthstone DLC review photo
The best expansion yet
As I've described in the past, my history with Hearthstone is pretty much inline with how Blizzard wants most of its customer base to enjoy it. I'm loving it in spurts, as it's perfect for quick pick up sessions with fri...

Hearthstone on phones photo
Hearthstone on phones

Hearthstone's availability on smartphones is bad for my health


Custom deck building at red traffic lights
Apr 22
// Chris Carter
When Hearthstone made its way to the iPad, I may or may not have played it for two weeks straight. My wife and I would sit down by the fire (or hearth, if you will) with our iPad and laptop in-hand and play for hours whi...
Hearthstone photo
Hearthstone

No escape: Hearthstone is now playable on phones


iPhone 4S and newer
Apr 14
// Jordan Devore
Blizzard's digital collectible card game Hearthstone: Heroes of Warcraft (that's harthstone, not herthstone) will be available as a free download on iPhone and Android phones beginning today. If you mispronounce the name, Kyle will break into your home, drop your phone in the toilet, and steal all of your rice. He told me that and whispered while saying it so he means business here.
Ion Kickstarter photo
Ion Kickstarter

Ion implements an old idea I had for a chemistry card game


This is what I get for procrastinating
Apr 14
// Darren Nakamura
I have to applaud Genius Games. I've had the idea for a card game based on ionic bonding kicking around in my head for years now, always with the thought that I could develop it and set up on Kickstarter for publishing. True...
Hearthstone photo
Hearthstone

Hearthstone's Blackrock Mountain expansion is out now


New content weekly for four weeks
Apr 03
// Laura Kate Dale
The time for celebration is upon us Hearthstone fans, the new Blackrock Mountain expansion is available worldwide right now.  Starting with today's Blackrock Depths wing, new content will be available weekly for the next...
Shut down photo
Shut down

Sony shutting down Vita RPG Destiny of Spirits


Just over a year, in-game currency 'expiring'
Mar 27
// Steven Hansen
Sony's gotta-catch-'em-all Vita card game Destiny of Spirits will be shut down June 30. Apparently the "over one million downloads" were not enough to sustain the free-to-play Vita title and so Sony will be "ending service." ...
Hearthstone world record photo
Hearthstone world record

Someone rigged their Hearthstone turn to take over 40 hours


Live now
Mar 23
// Steven Hansen
Hearthstone player Mamytwink is going for a world record: longest turn taken. Setting up a match against a friend, Mamytwink has rigged Blizzard's card game to do a 40+ hour turn, which is slightly longer than the typical 90 ...
BlazBlue photo
BlazBlue

BlazBlue: Battle Cards looking to take that card crown


First gameplay footage released
Feb 27
// Robert Summa
The BlazBlue franchise continues to diversify its portfolio. Whether it be a mobile rhythm game or a visual novel, the series has grown from its fight-game roots. With BlazBlue: Battle Cards, that trend continues -- but only...
Grab Them by the Eyes photo
Grab Them by the Eyes

Terry Cavanagh's new game takes on scummy advertising


Grab Them by the Eyes
Feb 27
// Darren Nakamura
First off, I recognize the irony in posting this on a website that gets most of its income from advertisements. Terry Cavanagh, best known for the punishingly difficult VVVVVV and Super Hexagon, has a new browser game out wit...
Hand of Fate photo
Hand of Fate

Hand of Fate mixes deckbuilding with action combat


Dangerous tarot
Feb 18
// Darren Nakamura
It's always fun to see what new mashups developers can come up with. Hand of Fate combines a card game with third-person action combat. Sure, why not? It calls itself a deck-builder, though it isn't entirely clear from the t...
Glitch Hunter Kickstarter photo
Glitch Hunter Kickstarter

Cyberpunk CCG Glitch Hunter launches today on Kickstarter


Sometimes a change in setting is all that's necessary to interest new players
Feb 11
// Rob Morrow
Glitch Hunter is Estonia-based One More Rabbit's cyberpunk interpretation of the collectable card game for digital platforms. It's taking the project to Kickstarter today in hopes of raising the $63,000&n...
Mega Man card game photo
Mega Man card game

The Mega Man Universal Fighting System card game is getting new decks


'Rise of the Masters'
Jan 29
// Chris Carter
Mega Man Universal Fighting System is a neat officially licensed card game from Jasco. The presentation is great based on the tin box alone, and the actual mechanics are easy to pick up. If you're into the game you'll be able...
Cartoons photo
Cartoons

Mahjong Pretty Girls Battle is authentic mahjong, but with sexy anime girls


Uh, who wants to come over and play some regular domino?
Jan 23
// Steven Hansen
Most of the mahjong games on Steam are weird. There's a weird tower one, an Antiques Roadshow one. They either all have their own rules, odd set dressing, or both. In the case of Mahjong Pretty Girls Battle, these are, ...
Hearthstone photo
Hearthstone

Hearthstone is out on Android in select territories


Canada, Australia, and New Zealand
Dec 16
// Chris Carter
Hearthstone is now in its testing period for Android tablets in select territories. If you happen to live in Canada, Australia, and New Zealand (or have an account in any of those regions), you can download the game now on yo...
Mojang photo
Mojang

Mojang's Scrolls launches today on PC, Android, and Mac


Wait, no iOS for once?
Dec 11
// Chris Carter
Scrolls. Remember that game? The one that caused all that hubbub a few years back with Zenimax? It's finally coming out of beta and into a full-on release today. The full game will run you $4.99, and it will feature a "cap" ...
Free Dragon Age photo
Free Dragon Age

Dragon Age: The Last Court available now, free*


Some jumping through Origin hoops, naturally
Nov 10
// Steven Hansen
Dragon Age: The Last Court is meant to bridge the gap between Dragon Age II and the upcoming Dragon Age: Inquisition. The story-driven, text-based RPG is playable now provided you log in with an Origin ID. ...
Hearthstone photo
Hearthstone

Hearthstone expansion Goblins vs Gnomes coming this December


120+ new cards for PC, Mac, and iPad
Nov 07
// Jordan Devore
This trailer for Goblins vs Gnomes, an expansion for Hearthstone: Heroes of Warcraft hitting next month, sure is fun. I like it when videogame trailers are basically just songs. The expansion will add more than 120 cards, in...
Deck building photo
Deck building

So what exactly is a deck-building game anyway?


Possibly not quite what you think
Oct 29
// Darren Nakamura
A number of videogames have shown up lately with the gameplay adjective "deck-building" in their descriptions. Steve Swink took a break from developing Scale in order to release Dad's Building a Deck. Coin...
Hearthstone photo
Hearthstone

Justice brought: Hearthstone fraught with bots, caught a lot


All for naught, naughty bots
Oct 28
// Brett Makedonski
Blizzard's doing its best to keep Hearthstone players on a level playing field, and that has resulted in action against a significant number of users. Recently announced in a Battle.net post, "several thousand" accounts ...
Hearthstone photo
Hearthstone

Hearthstone will finally come to Android, iPhones in 2015


'Early 2015'
Oct 22
// Chris Carter
First Hearthstone hit the PC, then it was available on iPads some time after that. But it still hasn't hit Android at all, and the iPhone release never really had a clear release date outside of "TBA 2014."Thankfully Bli...
Hearthstone photo
Hearthstone

Hearthstone's next expansion is just cards, will have over 100 of them


Blizzard is looking to do a mix of Naxxramas and card expansions
Oct 01
// Chris Carter
Hearthstone is still chugging, and I had a blast with its Curse of Naxxramas expansion. It added a decent amount of cards to the game (30), and some single player content that kept me busy for quite a while. The next exp...
Pokémon TCG iPad photo
Pokémon TCG iPad

The Pokémon Trading Card Game for iPad is out now


Nope, no word on an Android version
Sep 30
// Jordan Devore
The Pokémon Trading Card Game Online for iPad and iPad mini is out now as a free release. The app is based on the existing game for PC and Mac, so expect a very similar experience. You'll be given some free decks to b...
Hearthstone photo
Hearthstone

Would you buy a physical version of Hearthstone?


All that's available now is a Chinese knockoff
Sep 29
// Chris Carter
I play a lot of tabletop games, especially on the card side (Dominion is a staple at this point). They're generally easy to set up and easy to play, but of course there are exceptions -- one of them seems to be a physica...
Eminence: Xander's Tales photo
Eminence: Xander's Tales

Remember Triple Triad in Final Fantasy VIII? Check out Eminence: Xander's Tales


Playing for keepsies
Sep 18
// Darren Nakamura
Back in the day when I first played Final Fantasy VIII, I fantasized about a world in which people could walk up to random strangers, ask to play a card game, and be treated to one without it being weird. We are not there ye...
Hearthstone photo
Hearthstone

Hearthstone now has 20 million players


Nice, it deserves it
Sep 16
// Chris Carter
Blizzard has sent over word to Destructoid that Hearthstone now has 20 million players around the world. The game is free-to-play, allowing you to experience the entire game without paying, but forking over some cash wil...

Review: Hearthstone: Curse of Naxxramas

Sep 02 // Chris Carter
Hearthstone: Curse of Naxxramas (Android, iOS, Mac, PC [reviewed])Developer: Blizzard EntertainmentPublisher: Blizzard EntertainmentReleased: July 22, 2014 to August 19, 2014 (iOS, Mac, PC) / TBA (Android)MSRP: Free-to-play (with microtransactions) Initially I was enamored by the first wing that was given away for free, but in terms of its overall presentation, Naxxramas is fairly bare-bones. In short, I expected a bit more out of an expansion that costs $24.99 in real money (though if you save up your coins, you can afford it in-game). You're going to get a standard menu with a level-select function, and occasional taunts from big bad Kel'Thuzad, the Archlich. The dialog is cute as it often relies on puns or out-of-character/fourth-wall devices, but it doesn't do much in terms of telling a story or adding to the overall lore of Hearthstone. No, where Naxx truly shines is by providing more solid gameplay elements, and rewarding you with cards that will likely find their way into most decks. If you want more Hearthstone and are tired of playing online constantly -- this is the way to do it. Be warned though, if you're a veteran player with a great deck, it will likely take you an hour or so to clear everything on normal mode, which may come as a disappointment. As someone with a standard deck, I got at least five hours worth of play. After completing the standard battle and earning your cards, you'll have a chance to take on both class challenges and heroic battles. These aren't terribly exciting, but they're something else to do, and the former can earn you even more cards. Think of them like re-hashing previous encounters, with the occasional exception (the Hunter class challenge is a fun minion-based battle that causes you to rethink your strategy). Heroic fights on the other hand are often battles of the random-number-generator (RNG), which can get frustrating. [embed]280068:55532:0[/embed] Not every battle is the same test of brute force, thankfully. Patchwerk is one of my favorite encounters in Naxxramas. As an unconventional boss, he doesn't have any cards. Instead, he constantly attacks every turn for five damage and uses an ability that instantly destroys a minion. You can build a deck just for him, or adapt your strategy to quickly knock out his health before he can act. It sounds simple enough, but he was so vastly different from the rest of the game that I enjoyed it. Instructor Razuvious is another cool fight that involves mind control and taking back enemy minions to do your bidding. Kel'Thuzad himself is actually a "two-phase" fight. There are so many ways Blizzard can theoretically bend the rules to make encounters, although it must be said that Naxxramas doesn't have too many of these unique opponents, and some wings are a bit uneven -- it would be nice if future add-ons had fights that entirely consisted of different mechanics. Hearthstone: Curse of Naxxramas isn't too exciting for expert players, as they'll likely breeze past the content, but as a delivery system for cards, it's novel --  not to mention that all the same cards are given to every person. The bottom line is I'd love to see more add-ons like this in the future, and hope Blizzard supports Hearthstone for years to come. However you look at it, bare-bones or not, Naxx is a great start.
Hearthstone DLC review photo
A clever way to deliver new cards
This year, Blizzard embarked upon an interesting experiment. Instead of just charging people for card expansions, it bundled together an add-on called the Curse of Naxxramas, and released a different "wing" each week. To earn...

Terra Battle photo
Terra Battle

Here's the first trailer and set of screens for Mistwalker's Terra Battle


Steamy card game goodness
Aug 28
// Brittany Vincent
The official Terra Battle website is open for business, and with it a brand new trailer and screenshots outlining the "Download Starter" model the game is set to operate on. The more the game is downloaded, the more content ...

Auto-loading more stories ... un momento, corazĂłn ...