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Call of Duty

Call of Duty: Advanced Warfare's Season Pass exclusive DLC map is $5 now


Timed exclusive Season Pass DLC
Feb 11
// Chris Carter
If you purchased the Season Pass for Call of Duty: Advanced Warfare, you got an extra map on top of it called Atlas Gorge. Now, Activision has opened up its purchase for $5 as a standalone DLC. The special Atlas Gorge playlis...
Call of Duty photo
Call of Duty

Activision: Next Call of Duty to be 'loaded with innovation'


This is Treyarch's baby
Feb 06
// Brett Makedonski
To the surprise of absolutely no one, the next installment in the Call of Duty franchise is well underway. If a Call of Duty game doesn't release, it doesn't actually count as a calendar year, you know. Activision C...
Call of Duty DLC photo
Call of Duty DLC

Call of Duty unleashes DLC, zombie horde on PlayStation and PC in late February


Havoc, indeed
Feb 04
// Brett Makedonski
The past few years have seen Microsoft hold a temporary monopoly on Call of Duty add-ons. That hasn't changed with Advanced Warfare, as Xbox players have been mowing down zombie puppies for a solid week now. Activis...

Review: Call of Duty: Advanced Warfare: Havoc

Jan 29 // Chris Carter
Call of Duty: Advanced Warfare: Havoc DLC (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Sledgehammer Games (Current-gen) / High Moon Studios (Last-gen) / Raven Software (Zombies)Publisher: ActivisionReleased: January 27, 2015MSRP: $14.99 ($50 Season Pass for four packs) First up is Core, a yellow-toned map set in the Gobi desert. While the actual environment is plain, I really like the emphasis on more vertical movement as a result of the Exosuit. That mechanic alone has managed to differentiate multiplayer in Advanced Warfare from the rest of the series, even if Core only marginally takes advantage of that fact. It basically just Frankensteins a ton of different concepts together and hopes it works, like multiple tunnels that only stretch for a few seconds. It's a small and underwhelming arena but when it comes up I don't groan, so that's something good I guess. Urban is probably the coolest looking map in the pack, as it's the only one with a futuristic theme. Now all of the FPS genre's signature browns are subbed out for neon blue hues, and you'll definitely feel like you're playing something you paid a premium for. Having said that, the layout is a standard office/city theme, and there aren't enough windows to crash through or unique identifying aspects. That motorcycle in the picture above kind of just hovers there, and the map itself feels fairly static. Like Core though it's nice that it's in the rotation. Call of Duty is no stranger to ski resort DLC, and here we go again. Drift is another medium-small map that features a hamlet town with a few diversions like a carousel. There's a few alleys to duck in and plenty of windows to crash through, but that's about it. Havoc's name of the game is underwhelming, through and through. I'm a sucker for snow maps, but this feels like something that should have been in the base game. I know it's important to not overdo the whole "future thing," but retreading doesn't really help the appeal of this package. Sideshow is probably my favorite map of the pack, as it feels more like a Garden Warfare arena than a Call of Duty level. It has a rectangular symmetry to it, with a big open field in the middle and plenty of opportunities for cross-map shootouts. The theme is set to the tune of an abandoned township, but it also has an old-west field to it. I particularly like the fact that there was somehow a "Clown Inn" that existed somewhere that's creepy as hell. Every time I play this map it feels like everyone adapts to a new shooting style, which helps keep things fresh. Even then, Sideshow doesn't feel like something you'd pay for. Sick of zombies yet? I'm not! While the rest of the Havoc DLC is average at best, the new Exo Zombies mode single-handedly saves the map pack. Activision has opted to bring back a Hollywood cast, this time with Bill Paxton, John Malkovich, Rose McGowan, and Jon Bernthal. The prior holywood casts had horror (Gellar, Englund, Trejo, and Rooker), and mob (Palminteri, Pantoliano, Madsen, and Liotta) themes, but I think Havoc has the most interesting cast yet. While Paxton is probably the standout performance here, everyone in Havoc provides a good show. No one sounds phoned in, and they all seem like they're having fun. There's a short intro to help introduce the new pack of mercenaries, which are brought in to clean up a zombie mess Atlas started. It's a great way to link the core game and this is probably the most coherent story yet -- which should please those of you who hated how cryptic past zombie modes were. One of the cooler bits is how you'll start off practically naked, and you'll have to find the Exosuits eventually, granting you the power to jump and dash around. But with your added maneuverability the enemies will have the movement to match, so you won't be able to just kite dumb zombies around constantly. There's also a lot of cool elevated areas to visit. I love the future theme, and even if the Mystery Box serves the same function as it has in the past, it's neat to see it represented as a 3D printer. Plus, all of those new wonderful laser toys are great for blasting zombies, and they don't feel out of place like they did in the past. Zombie modes have the tendency to come out of the gate slowly, and although the first map doesn't have any real "out there" concepts, it's more than enough for those of you who still want more of the undead. The maps alone in the Call of Duty: Advanced Warfare Havoc DLC are an average affair, but Exo Zombies rises this package slightly above the cut. I love the new cast, the Exosuits makes a world of difference, and I'm digging the Hollywood cheese of the story. I'm interested in seeing where this goes, even if Sledgehammer wasn't able to carve out their own signature mode. If you're just in it for the maps, you can probably skip this one.
Call of Duty DLC review photo
Being zombie Malkovich
Call of Duty map packs are definitely a mixed bag. Fifteen dollars is pricey by any standards, and the prospect of one or two remade maps and a grand total of four arenas isn't anything to get excited about. Advanced Warfare's new Havoc DLC has just arrived this week on Xbox platforms, and it's par for the course in terms of what you'd expect. As usual though, zombies save the day.

Call of Duty DLC photo
Call of Duty DLC

Call of Duty DLC ups the ante with zombie puppies


I have a feeling you don't lovingly play with them
Jan 20
// Brett Makedonski
When Call of Duty: Advanced Warfare's Havoc add-on releases next week, players will get waves of zombies they don't want to deal with. I'm not referencing the hordes of jetpacking undead, or even the ones that seemingly...

I know how to save Call of Duty in a post-Advanced Warfare world

Jan 16 // Nic Rowen
[embed]286278:56923:0[/embed] Timecop it out Ok, so you're Infinity Ward. You've spent the last two years eating shit over how much of a letdown Ghosts was. You need to rally, you need to get back to the core of what people love about CoD. You're thinking of going back to the well, maybe another Vietnam game, or something set in the '80s. People love that '80s shit. Or God forbid, some focus-test fiasco told you THIS was the time to head back to WWII, “the audience is totally ready for it!” You need to pull a Timecop. Timecop is a forgettable relic of mid-'90s cinema. The last desperate throws of the '80s tough-guy flick starring a leading man who barely rates as a punchline these days. A film you would have rented with the express intent of getting boozed up with your friends and unloading your own slurred, half-clever, MST3K commentary on. But the opening scene of Timecop is brilliant. A brief flash of what could have been a much more interesting movie before Van Damme takes the wheel and swerves the bus into a drainage ditch. A group of Confederate soldiers carrying gold bars for General Lee (who presumably intends to melt them down and stamp them into musket-balls or something) are held up by a lone cowboy-looking dude. Despite featuring the accent and dentistry of the era, the cowboy whips out two futuristic sub-machine guns and ventilates the lot of them in less than a second. It's a great scene because it sets up the entire premise so succinctly. Criminals have time travel, they can plan and commit crimes based on specific historic knowledge, and they have the tools and equipment to utterly dunk on the pathetic lawmen and soldiers of the day. So take your three-quarters built WWII game and flip the premise on its head. You're a soldier sent back in time to deliver an exo-skeletal beat-down to the third Reich before it can ever inspire the rise of a fourth in whatever crazy future you're from. Just take the game as it is, give the player character a jet-pack and a laser gun, and let them loose on the Battle of the Bulge. Videogames are power fantasies after all, and that sounds like a pretty fun power fantasy to me. I want to grapple-hook to the very top floor of the Reichstag, smash through one of those red-bannered windows, and cave in Hermann Goering's jowls with a mechanized right hook. I'd love to clown all over the Vietcong by flying over their bamboo spike traps with rocket boosters, flushing them out of their sniper roosts by burning down the jungle with a wrist-mounted microwave emitter. Make the multiplayer kill-streaks a race to rip open time portals to replace your Tommy guns and potato-masher grenades with plasma-casters and fission-powered smart-mines. I mean, I'm sure that the idea of a futuristic soldier fighting an entire army of outdated historical soldiers has never been done before. Right? Thine liege Lord sounds the horn of battle, whilst thou answer the Call of Duty? Ok, you're Treyarch, Black Ops 3 is well underway but you've still got time to pivot, still have time to grab the rudder and steer the ship to a bold new course. Screw trying to imitate what Sledgehammer has done. You're leaders, not followers. If anything, they just bit off the future-tech craze you started in Black Ops 2. It's time to flip the table over, to do the wild and unexpected, to prove you're the CoD development house with the biggest balls and the most nerve. It's time to go medieval on their asses. If people thought jetpacks were cool, wait till they ride into battle on a motherfucking horse. Steal whatever “thunder” Chivalry has and craft the finest first-person melee combat simulator the world has ever seen. Create a silky smooth, 60 FPS, beheading experience where you charge into battle with swords, spears, and cudgels. Screw all that “360 no-scope” rubbish, it's time to make the struggle real again. No more camping out in a power position, it's time to beat your berserker warrior chest, get right up in someone's face, and mash on the STAB button until something dies. You're going to hear a lot of shit. That the gameplay is a chaotic mess, that 16-person multiplayer simply doesn't work when everyone just charges across a field wildly swinging the fastest weapon they can. That your pre-planned “Classic Map Pack” DLC doesn't make much sense anymore and it looks weird to have men-at-arms marching down the streets of Nuketown. That the “catapult barrage” kill-streak is completely unbalanced. Don't worry about it, just block them all out and know you're doing the best thing you can for the franchise. Game of Thrones is the hot thing these days right? The kids are all about knights, and dragons, and incest, and you don't want to be left behind. It's time to bring the war maul of the CoD franchise down on everyone and show them what Historical Warfare is all about. (Well, except maybe the incest thing, marketing is having a shit over it and Australia is already saying they'll refuse to rate the game. You'd think we were talking about cleaning out an airport worth of innocent civilians or something.) Fuck it, just make them all dogs “We worked for years on Ghosts and all people liked about the game was the fucking dog. I missed my kid's birthday, on consecutive years. I haven't seen a movie since... Wow, I haven't seen a movie since The Dark Knight was playing in theaters. The other day a co-worker asked me something, and instead of trying to turn my head to respond, I moved my mouse to the right and was surprised when my view didn't change. Seriously, I sat there waggling my wrist wondering why my mouse was broken for a few seconds before I realized what the hell I was doing. I've given my life to this series and. All. They. Liked. Was. The. Fucking. Dog. Give the babies what they want then. Call it Collar of Duty, Call of Doggy, Advanced Tail-wag, or whatever cheeky name the internet came up with. I just want to see my family again. Maybe we can get some co-marketing synergy going. A DLC pack to play as the Valiant Hearts dog, or maybe Kojima will let us use Snake's new wolf-puppy if we trade him for the phone numbers of all the Hollywood guest stars that have been in our ads. Does anyone remember Balto? We could get him, Bolt, Lassie, and Beethoven to appear in the zombie mode if everyone signs off on it... Whatever. Pass me the bottle, I'm so sick of making these games...”
Call of Duty photo
A victim of its own success
“I don't think I can ever go back to the old style of Call of Duty.” I've heard some variation of that sentence at least once per week since the launch of Advanced Warfare, and if I were Treyarch or Infinity Ward...

Advanced Warfare DLC photo
Advanced Warfare DLC

Xbox gets Call of Duty's star-studded Exo Zombies DLC first on January 27


Comfort food
Jan 13
// Jordan Devore
Zombies again. It's what people know, I guess. Comforting, familiar zombies. With Call of Duty: Advanced Warfare's first DLC pack, Havoc ($15 standalone, or included in the $50 season pass), the undead will don exoskeletons ...
Call of Duty Online photo
Call of Duty Online

Zombies, monsters, Captain America: Call of Duty is different in China


Hollywood takes a paycheck in China
Jan 06
// Steven Hansen
In China, the Call of Duty series is devoid of Kevin Spacey, but that doesn't mean they won't try to sell it with big American actors. This live-action trailer for Call of Duty Online, the China-exclusive free-to-play Call of Duty, features Captain America's (and Snowpiercer's) Chris Evans.  There are also some lacking CG zombies and Gears of War style giant monsters.
Call of Duty photo
Call of Duty

Call of Duty gets '360 No Scope' Mode


All snipers, all the time
Dec 29
// Laura Kate Dale
Sniper rifles only, decreased health, specialisations based around single shot combat and no secondary weapon options? Yes, Call of Duty: Advanced Warfare has a new team based multiplayer mode and it's all about fast reaction...
Advanced Warfare photo
Advanced Warfare

Call of Duty's first DLC unleashes a 'freak show like no one's ever seen'


Exo Zombies
Dec 19
// Brett Makedonski
As way of a bit of backstory for the zombies add-on to Advanced Warfare, Activision's released a teaser to semi-explain why hordes of undead have made their way to the military shooter. Seems a bomb was dropped to finish one...
Call of Duty photo
Call of Duty

The first batch of Call of Duty DLC weapons are live now for Xbox owners


'Timed exclusive DLC weapons,' yuck
Dec 12
// Chris Carter
Call of Duty: Advanced Warfare is still truckin', and although the first DLC pack hasn't officially dropped yet, Season Pass owners get free weapon DLC early. Of course, I meant to say "Xbox owners" get said weapons fir...
Special CoD armor photo
Special CoD armor

If you see this armor in Call of Duty, you're gonna die


Only the top 100 players have it
Dec 01
// Brett Makedonski
Sledgehammer's making sure that the top Call of Duty: Advanced Warfare players stick out like a sore thumb. That way, you'll be slightly consoled when you have the worst game of your life. Or, you won't feel guilty when ...
Advanced Warfare photo
Advanced Warfare

Of course: Call of Duty puts Exo suits on zombies for DLC


Havoc's early next year
Nov 26
// Brett Makedonski
Call of Duty: Advanced Warfare saw a shift in the franchise toward faster and more vertical gameplay. This was a change that was mostly praised. But, how can Sledgehammer include the fan-favorite zombies in the game? Th...
Call of Duty photo
Leave the Diet Coke by the door next time
Max and I were trudging along in Call of Duty: Advanced Warfare, when I shared a gut feeling that Kevin Spacey is not a very nice person. Max proceeded to share a story related by an ex-girlfriend, who had her adoration of Spacey crushed by that rude, kissy man.

Call of Duty photo
Press 'Gun' to boner
Max and I were playing Call of Duty: Advanced Warfare while hungover, and started devolving into dumber and dumber jokes, and then Max busts out a term like "jingoistic proto-fascism" because we're a couple of San Francisco hipsters who definitely don't have informed, individually refined opinions about things because the world is a vampire and everything is fake.

Call of Duty photo
I like to shred 'crete on the reg
Max and I continue to fumble around in Call of Duty: Advanced Warfare, as our minds wander to some predictably stupid places. We talk about meeting an imaginary teen named Stephan at the skate park, how to find "The Boob," and aggravatingly stupid YouTube comments.

sails photo
sails

Ghosts doesn't seem to have hurt Call of Duty: Advanced Warfare sales


UK week one more than Destiny, Titanfall, and Wolfenstein combined
Nov 10
// Steven Hansen
Call of Duty: Ghosts was bad, even for Call of Duty.  There was some hopeful schadenfreude that this would impact series sales, that people would maybe realize these games are sort of lame, that the largest entertai...
Call of Duty photo
Now Golden Girls, on the other hand...
Max and I continue giving the benefit of the doubt to Call of Duty: Advanced Warfare. Max started talking about a crazy theory he has connecting the television shows Gilmore Girls and Californication because his brain was polluted by a combination of oysters and vodka. Don't do booze, kids.

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Ladies...
Max and I got our hands on a copy of Call of Duty: Advanced Warfare. We figured we should probably play it because people like to watch men get sweaty in videogames or whatever. Anyway, we recorded this the day after Max's birthday, so we were both pretty hungover, which served to exacerbate our lack of shooter skill and the incoherence of our jokes. Enjoy.

No Share Play photo
No Share Play

Activision's not playing nice: Call of Duty blocked from PS4 Share Play


One big blocked scene
Nov 06
// Brett Makedonski
Activision's taking one of the most basic social skills that everyone learned in kindergarten and totally disregarding it. The publisher's using its biggest title of the year to be the first, and most prevalant, example of a ...
COD photo
COD

Call of Duty: Advanced Warfare seems to have a more consistent framerate on Xbox One


Both versions put to the test
Nov 05
// Chris Carter
Digital Foundry has ran a test on the new Call of Duty: Advanced Warfare for both current-gen consoles, and it seems as if they both have their advantages. The PS4 version looks slightly better as the Xbox One edition h...
CoD community misogyny photo
CoD community misogyny

Call of Duty dev says community is not misogynistic


Yeah, okay.
Nov 04
// Kyle MacGregor
Sledgehammer Games co-founder Michael Condrey has spoke out against the notion that the gaming community is corrosive, telling BBC Newsbeat he and his team has a "pretty low tolerance for toxic behavior" while downplaying its...
Conan photo
Conan

Conan O'Brien is better at Call of Duty than Frogger


Trying his hand, then losing that hand
Nov 04
// Brett Makedonski
Conan O'Brien, the self-professed "Clueless Gamer," is back for another round with one of the year's biggest videogames. This time, it's Call of Duty: Advanced Warfare. Ever the sharp mind, Conan immediately jumps all over the emotional try-hard "pay respects" scene near the beginning.  Then, he dies a lot. Not from bullets, however -- from ruthless morning commuters.
Call of Duty photo
Call of Duty

Call of Duty: Advanced Warfare channels its inner GoldenEye 007


Has anyone made a 'House of CoDs' joke yet?
Nov 03
// Brett Makedonski
Everyone knows that the best part about GoldenEye was the immense satisfaction of rolling up behind your friends with an RC-P90 and painting the back of their heads with rainbow-colored death. Paintball mode was the bes...
'F' off photo
'F' off

Press F to pay respects: Call of Duty jumps the grave


'F' off
Nov 03
// Steven Hansen
There's a bit in Watch Underscore Dogs where Trench Coat McBall Cap has a sad over his niece's (oh, right, a gruffman not sad about his dead wife, right) grave. After the flashback and his tortured inner monologue&n...

Review: Call of Duty: Advanced Warfare

Nov 03 // Chris Carter
Call of Duty: Advanced Warfare (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Sledgehammer Games (Current-gen) / High Moon Studios (Last-gen)Publisher: ActivisionReleased: November 3, 2014MSRP: $59.99 Ghosts was ultimately a half-measure. While the James Bond-esque satellite kinetic rod cannon was a cool idea, the game didn't really explore futuristic technology as much as augmented existing tech. Advanced Warfare throws any conception of modern-day limitations out the window, and it's that much better for it. The gimmick this time around is the Exo Suit, changing the face of near-future war into that of a super soldier. The suit allows you to jump higher, dash faster, and slam into things with greater strength than ever before. Right off the bat the game feels fresh -- like a faster-paced Call of Duty -- like something the series should have experimented with before this point. Heck, you can even air dash and double-jump -- in a Call of Duty game! Items like the Threat Grenade, which shows a heat-reading of all of the enemies within your field of view really drive the point home that this is not your typical fare, and I love that it feels so different in just about every game mode. You can also do things like flip-up a makeshift riot shield instantly from your suit, cloak, and shoot grenades out of your arm. Frickin' laser beams are also in and are a joy to see in multiplayer. [embed]283217:56181:0[/embed] We've finally come to the point where the franchise can be considered "current-gen" by any standard. While Ghosts was developed primarily for last-generation hardware, the PC, Xbox One, and PS4 versions have the top honors here, and it shows. The faster gameplay really lends itself well to a farther draw-distance and a smoother framerate, and load times are drastically improved. For many, the big draw is the new story, featuring the lovable Kevin Spacey as Jonathan Irons. Over the course of 15 missions you'll embark upon a journey with Spacey as your PMC boss, earning new gear and augmentations for your suit as his character starts to become more and more power hungry. Spacey does not phone it in -- he gives a great, animated performance that's worthy of his top billing, and the campaign is worth playing just for him alone. Of course, the missions themselves are still practically on-rails, which will probably lead many people out there to skip the campaign again in favor of jumping right into multiplayer. With games like the recent Wolfenstein bringing back the glory of open-ended maps, I would have hoped that Advanced Warfare would marry the signature action style with a less linear map layout. If you know what you're getting into, though, it's better than the last three Infinity Ward campaigns. The additional "Exo Survival" mode alongside of the campaign is kind of a throwaway however, hearkening back to the Survival Mode of Modern Warfare 3. It basically pits you and a partner against an increasingly deadly set of wave-based enemies, which is just as dull as it sounds. With no real story or gimmick such as aliens or zombies, there's a very limited amount of enjoyment to be had here. Zombies are said to arrive with the upcoming DLC, but for now you're out of luck. Abbreviated load times are particularly welcome for one new feature for the series -- the pre-game firing range. Gone are the days where you're scared to try guns out of fear of ruining your kill to death ratio. Now you can almost instantly fire up a virtual range to test out your gear in before the vote and countdown ends to give you a better feel of your chosen loadout. Multiplayer once again is the main event, and some interesting changes have been made give Advanced Warfare quite a long shelf-life. In addition to the tried and true Prestige system, "Supply drops" (read: loot) are also in this time around. Now instead of using the same few guns over and over, playing more and completing challenges will earn you unique drops, with new statlines to play with. When coupled with the new training ground between matches, you're actually encouraged to change up your style constantly -- a fresh concept for hardcore fans. I also didn't notice any real balance issues with any of the newer weapons or variants, which is also good news for casual players who still want to remain competitive. My favorite addition is probably the "Uplink" gametype, which is basically futuristic basketball. A round object is thrown onto the battlefield, and two teams have to kill each other for it. Upon grabbing said object you can either throw it or pass it to a teammate, and the ultimate aim is to get it into the floating enemy uplink "goal." Yep, it's a blood sport, and it's a ton of fun. All of the classic modes like Ground War and team deathmatch return as well. The full-on customization "slot" system returns, which lets you change your loadout to your heart's content outside of your basic primary and secondary weapons, and all of those wonderful toys will give you a lot of options. Killstreaks are now customizable this time around, which lets you change the parameters of the same boring old UAV you've played with for years. It's another small mechanic that brings online play forward and makes it ultimately more interesting. Multiplayer takes place across 13 maps, which isn't a lot, but thankfully the futuristic touch changes them up considerably. Call of Duty: Advanced Warfare plays it a little too safe with the campaign, but it feels like a real core entry in the series, and will please fans who are jaded after last year's release. While Treyarch is still the king of Call of Duty in my eyes, Sledgehammer Games has shown itself to be more than capable of taking over with its debut entry. Infinity Ward is now the odd man out.
Call of Duty review photo
Exo Squad
After the disappointing Call of Duty: Ghosts, Activision needed fresh ideas, and Sledgehammer was just the developer for the job. Even before it delivered its first game, a weight has been lifted off of Infinity Ward and...

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CoD Advanced Warfare, Dragon Age Inquisition up to 20% off


Yep, it's another CoD
Nov 01
// Dealzon
Deals brought to you by the crew at Dealzon. FYI: sales from certain retailers go toward supporting Destructoid. If you're a PC gamer questioning why you need to spend the full $59.99 for a purely digital copy of Call of...
Call of Duty photo
Call of Duty

New leak possibly confirms zombies in Call of Duty: Advance Warfare


Previously, this was Treyarch's signature
Oct 31
// Chris Carter
In the past, Call of Duty development was principally handled by Infinity Ward and Treyarch. I've always preferred the latter, who was able to weave their signature "Nazi Zombies" mode into their games (though I am likin...
Call of Duty photo
Call of Duty

Yes, Call of Duty: Advanced Warfare's Season Pass is $50 again, comes in four parts


First due in January
Oct 29
// Chris Carter
The three certainties -- death, taxes, and a Call of Duty Season Pass. Activision has announced that Call of Duty: Advanced Warfare will be following the same scheme as recent games in the series, with a $50 S...
Dictatorsuit photo
Dictatorsuit

Judge tosses former Panamanian dictator's Call of Duty lawsuit


Manuel Noriega will need to find a new outlet for his time in prison
Oct 29
// Steven Hansen
Earlier this year, Panama's former dictator and friend to the CIA Manuel Noriega sued Activision for the use of his likeness in Call of Duty: Black Ops II. Not for defamation of character for portraying him a murderous badman...

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