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Drills meet bucket: A look at Dead Rising 2's item combo system


Apr 20
// Nick Chester
Not only does Dead Rising 2 come with an entirely new protagonist, but also a new set of skills. Compared to Dead Rising’s journalist Frank “I’ve Covered Wars, You Know” West, the sequel's Chuck Greene...
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Dead Rising 2 bloody direct feed video bonanza!


Apr 20
// Nick Chester
It's one thing to talk about Chuck Greene's wonderful creations and tools that he uses in Dead Rising 2. It's a completely different story to see them in action. If you're wondering just how a spiked bat finds its home in the...
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It takes two: Dead Rising 2 to feature two-player co-op


Apr 20
// Nick Chester
Breathe deep and call a pal... it’s zombie hunting time. Yes, in addition to the already revealed competitive multiplayer, Dead Rising 2 will feature full two-player cooperative play through the game’s entire main...

Okamiden coming to North America, first hands-on

Apr 20 // Nick Chester
[embed]171499:29223[/embed] Ōkamiden follows the adventures of Chibiterasu, the young sun god offspring of Amaterasu, the now iconic wolf from the original Ōkami. Being a child, the ludicrously adorable little wolf cub simply doesn’t have the power of his older, stronger, and wiser parent. Because of this, in Ōkamiden he’ll need assistance, which comes in the form of a number of in-game characters which can be directed using the Nintendo DS touch-screen and stylus. In the trial version I played, the partner character on hand was Kumi, son of the arrogant, self-proclaimed warrior Susano from the first title. With Kumi on his back, I was able to move Chibiterasu around a gorgeous, hand-drawn-style 3D world displayed on the top screen by using the d-pad. Attacks are all mapped to a single button (which can be pressed repeatedly to string together combos), coupled with a jump button to further navigate obstacles. It wasn’t long before the game introduced how it uses the Celestial Brush, the bread-and-butter game mechanic of the series. By pressing L or R, a “canvas” version of the world moves down from the top to the touch screen. It’s here that you use the stylus as the brush in a way that you might already be familiar with from Ōkami. Circle a naked spot on a tree to make flowers bloom, cleave a stone in half to clear a path, or draw in an empty spot on a bridge to allow forward movement. The canvas can also be used in combat, stopping time and slicing multiple foes with one long brush stroke. But the Nintendo DS touch screen isn’t used only for the obvious Celestial Brush mechanic. Ōkamiden introduces a “Partner System” which allows players to guide teammates through obstacles and to solve puzzles. In the case of the trial, pressing X makes Kumi hop off Chibi’s back. By then using the Celestial Brush to draw a path (it appears as a red stroke), you’re able to direct your partner character through the world. This can be used in a number of ways, the most obvious to trigger switches in the environment to solve environmental puzzles. In one, I had to direct Kumi across a cracked path, too weak to support the heavier Chibi; there he stood on a switch that created a bridge which Chibi could cross to a raised platform. I then had to guide Kumi to yet another switch which create one more bridge, allowing Chibi to move forward and join the young adventurer once again. Partners will also act intelligently, opening chests and returning items when guided with no additional instructions. While these are some of the simplest examples, it’s easy to see how this guidance system can lead to some clever (and likely mind-bending) puzzles further into the game. While much of the world of Ōkamiden will look at feel familiar, producer Motohide Eshiro notes that just because it’s based in the same world, that doesn’t mean you’re simply treading old ground. In addition to new areas, the game will feature some of the same settings from the original, with all new buildings and other places to explore. The game’s enemies, “Yokai” or demons inspired by Japanese mythology, may also look familiar as many are back and causing trouble in Ōkamiden. But each has been redesigned for the Nintendo DS, giving them a fresh look, and they will also be joined by a host of new demons in the final game. Sound great? It kind of is, and this is coming from a pretty big fan of the original. (And who isn’t?) There’s a catch -- Ōkamiden won’t hit North American shelves until 2011. Yes, that 2011. As in next year. The wait should be worth it, as Eshiro is aiming for more than roughly 20 hours of gameplay in Ōkamiden.
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Fans of things that are good should be pleased to learn that Capcom is bringing Ōkamiden, the Nintendo DS follow-up to the PlayStation 2/Wii title Ōkami, to North America. It shouldn’t come as a surprise, as ...

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Lost Planet 2 to get day one multiplayer DLC


Apr 20
// Nick Chester
Lost Planet 2 already ships with a handful of multiplayer maps on the disc, but players are always demanding "more, more, more." Because that's what we do, and we're never satisfied. Well Capcom is going to hook up even more ...
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Change fate, manipulate the world with your Ghost Trick


Apr 20
// Nick Chester
With Ace Attorney creator Shu Takumi behind the upcoming Ghost Trick: Phantom Detective, the expectations for a quirky, original title are already astronomical. After spending about 20 minutes with a demo version of the game...
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Miles Edgeworth Ace Attorney's English debut trailer


Apr 28
// Dale North
Eureka! You knew it was coming, but get excited anyway. It's okay. I'll wait. No, we're excited too. It made our most-anticipated games list for this year. And it makes a lot more sense than being excited about a nine-year-ol...
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Capcom goes big with CAPTIVATE 09 in Monte Carlo


Apr 10
// Nick Chester
Today, Capcom confirmed what we had been hearing for awhile -- their CAPTIVATE media day will take place in Monte Carlo this year.That's right, Capcom has decided to hold a typical gamer's day in the "jewel of Mediterran...
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Capcom's Spyborgs not appearing at E3 and will stretch your Wii


Jul 03
// Brad Nicholson
I have often wondered if executives should even post on message boards. Yesterday Christian Svensson, Senior Director of Strategic Planning & Research for Capcom, decided to talk a little Spyborgs with the nice folks on C...
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Spyborg's devs looking at Balance Board support, using every Wii peripheral ever


Jun 03
// Nick Chester
When speaking with Spyborgs creative director Mike Stout, he admitted there may be a chance the team could include Balance Board support in the Wii exclusive. "It would be really cool," he said, "but we're not ...
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What a dog eating a melon has to do with Bionic Commando Rearmed's 'M' rating


Jun 03
// Nick Chester
Ask producer Ben Judd what two things Bionic Commando fans think made the game great, and the first will be the game's swing mechanic. The second, as he puts it, "will no doubt be a certain dictator's head exploding.&quo...
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CAPTIVATE 08: Street Fighter IV move list should look familiar


Jun 03
// Nick Chester
To any veteran (or even casual) Street Fighter player, the words "fireball motion" or "sonic boom" are easily translatable to a classic fighting game mechanic. Fortunately, Street Fighter IV uses a similar...
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CAPTIVATE 08: Super Street Fighter II Turbo HD Remix pretty, not finished yet


Jun 03
// Nick Chester
By now you should already have a good idea of what to expect from the upcoming Xbox LIVE Arcade and PlayStation Network title Super Street Fighter II Turbo HD Remix. It's Super Street Fighter II Turbo in glorious high-definit...
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CAPTIVATE 08: Capcom's mobile gaming EXPLOSION!


Jun 03
// Nick Chester
Can you feel the heat? That's from Capcom's mobile gaming explosion!At CAPTIVATE, Capcom was promoting a few of their mobile titles, including Dead Rising; Resident Evil: Genesis; Devil May Cry; Mega Man III; Who Wants to Be ...
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CAPTIVATE 08: Wii, uh -- I mean, We Love Golf!


Jun 03
// Nick Chester
We love golf. You love golf. Capcom loves golf. So why was it that their Wii exclusive title We Love Golf! was tucked up away upstairs away from the main action at CAPTIVATE? And why was no one playing? Oh right -- there were...
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CAPTIVATE 08: Console Street Fighter IV to have mega sweet anime intros, endings


Jun 03
// Nick Chester
As I briefly mentioned earlier, Street Fighter IV producer Yoshinori Ono confirmed that the console versions of the title would contain additional content. Among the extras included would be more detailed story information, d...
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CAPTIVATE 08: Street Fighter IV coming to consoles with new content, online play


Jun 03
// Nick Chester
As you likely already know, Capcom has finally revealed that the Street Fighter IV will indeed be home to the Xbox 360, PlayStation 3, and PC. While Capcom only had near-final arcade builds playable at the event, producer Yos...
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CAPTIVATE 08: Bionic Commando next-gen multiplayer announced


Jun 03
// Nick Chester
Staring up at flat panel screen playing an announcement trailer for Bionic Commando's multiplayer mode, the game's producer Ben Judd sarcastically told me he didn't know what I was talking about when I mentioned it. In fact, ...
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CAPTIVATE 08: Neopets Puzzle Adventure ... it's like Puzzle Quest, with Neopets!


Jun 03
// Nick Chester
Based on the popular global community, Capcom will be bringing Neopets Puzzle Adventure to the Wii, Nintendo DS, and PC this holiday. Wait, come back! Please, don't go anywhere. I had the same reaction. Neopets? For real? Whe...
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CAPTIVATE 08: SF IV producer says Wii version 'possible,' PS3/360 'safer bet'


Jun 03
// Nick Chester
When Street Fighter IV was first teased last year, rumors began to circulate that the title may indeed be coming to the Wii. The rumors were squashed recently, when Capcom officially announced that the long-awaited fighter wo...
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CAPTIVATE 08: Swinging into a first hands-on with Bionic Commando next-gen


Jun 03
// Nick Chester
The Bionic Commando franchise is tinged with nostalgia, making it a wildly difficult proposition for Swedish-developer GRIN to attempt a next-gen reinvention. "I think there's a sweet spot as to how long you can let a fr...
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CAPTIVATE 08: Aye! Argh! Plunder brings casual-RTS to XBLA/PSN


Jun 03
// Nick Chester
When I first set eyes on Capcom's Xbox LIVE Arcade/PlayStation Network/PC title Plunder, I will admit that I was a bit intimidated. Sitting next to familiar games like Street Fighter II HD and the top-down shooter 1942, I fig...
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CAPTIVATE 08: Airtight's Dark Void delivers darkest void in gaming


Jun 03
// Nick Chester
Look, I can't fly a plane, and I’d definitely be a lousy co-pilot. And maybe a lousy stewardess. But I’ve seen enough episodes of Unsolved Mysteries to know that under no circumstances should you fly and/or swim t...
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CAPTIVATE 08: Bionic Games reveals original Wii exclusive, Spyborgs


Jun 03
// Nick Chester
You may not recognize the name Bionic Games, but sure you'll know the titles members of the studio have worked on -- Resistance: Fall of Man, World of Warcraft, Ratchet and Clank, just to name a few. The recently formed team ...
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CAPTIVATE 08: Resident Evil 5 demo walkthrough delivers chills


Jun 03
// Nick Chester
As is typical with games of its caliber, there is much about Resident Evil 5 that is shrouded in mysteries and questions. At Capcom's Las Vegas media event, CAPTIVATE 08, co-producers Jun Takeuchi and Masachicka Kawata aren...

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